forked from amazingfate/loongoffice
Impress supported video looping on media shapes, while PowerPoint supports this as part of the animation tree for the slide. To be more specific, it seems in case there is play command, then it looks up if there is a media node of the timing tree that has the current shape as its target, and checks if the looping is enabled for this shape in this media node. The PPTX import already creates an (audio) node for the media shape and we have UNO API to set/get a RepatCount attribute on this. Rather than tweaking the PPTX import to create a different doc model, just extend the rendering so in case the shape doesn't enable looping we can also notice that an animation requested looping. The PPTX export doesn't write a media node for videos at the moment, so that still needs work. Change-Id: Ifc6600be760a954230243fd8151736656958a429 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139253 Reviewed-by: Miklos Vajna <vmiklos@collabora.com> Tested-by: Jenkins
67 lines
2.4 KiB
C++
67 lines
2.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SLIDESHOW_SOURCE_ENGINE_ANIMATIONNODES_ANIMATIONCOMMANDNODE_HXX
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#define INCLUDED_SLIDESHOW_SOURCE_ENGINE_ANIMATIONNODES_ANIMATIONCOMMANDNODE_HXX
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#include <slideshowdllapi.h>
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#include <basecontainernode.hxx>
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#include <iexternalmediashapebase.hxx>
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#include <com/sun/star/animations/XCommand.hpp>
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namespace slideshow::internal {
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/** Command node.
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This animation node encapsulates a command. Not yet implemented:
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verb & custom.
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*/
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class SLIDESHOW_DLLPUBLIC AnimationCommandNode : public BaseNode
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{
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public:
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AnimationCommandNode(
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css::uno::Reference<css::animations::XAnimationNode> const& xNode,
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::std::shared_ptr<BaseContainerNode> const& pParent,
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NodeContext const& rContext );
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/// Assuming that xCommandNode is a play command, determines if an audio node wants looping when
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/// xShape plays.
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static bool
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GetLoopingFromAnimation(const css::uno::Reference<css::animations::XCommand>& xCommandNode,
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const css::uno::Reference<css::drawing::XShape>& xShape);
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protected:
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virtual void dispose() override;
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private:
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virtual void activate_st() override;
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virtual bool hasPendingAnimation() const override;
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private:
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IExternalMediaShapeBaseSharedPtr mpShape;
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css::uno::Reference<css::animations::XCommand > mxCommandNode;
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css::uno::Reference<css::drawing::XShape> mxShape;
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};
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} // namespace slideshow::internal
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#endif // INCLUDED_SLIDESHOW_SOURCE_ENGINE_ANIMATIONNODES_ANIMATIONCOMMANDNODE_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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