Files
loongoffice/slideshow/source/engine/animationnodes/animationcommandnode.hxx
Miklos Vajna d0176d65de tdf#149969 slideshow: handle loop from the animation of a media shape
Impress supported video looping on media shapes, while PowerPoint
supports this as part of the animation tree for the slide. To be more
specific, it seems in case there is play command, then it looks up if
there is a media node of the timing tree that has the current shape as
its target, and checks if the looping is enabled for this shape in this
media node.

The PPTX import already creates an (audio) node for the media shape and
we have UNO API to set/get a RepatCount attribute on this.

Rather than tweaking the PPTX import to create a different doc model,
just extend the rendering so in case the shape doesn't enable looping we
can also notice that an animation requested looping.

The PPTX export doesn't write a media node for videos at the moment, so
that still needs work.

Change-Id: Ifc6600be760a954230243fd8151736656958a429
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/139253
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
Tested-by: Jenkins
2022-09-02 12:30:49 +02:00

67 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef INCLUDED_SLIDESHOW_SOURCE_ENGINE_ANIMATIONNODES_ANIMATIONCOMMANDNODE_HXX
#define INCLUDED_SLIDESHOW_SOURCE_ENGINE_ANIMATIONNODES_ANIMATIONCOMMANDNODE_HXX
#include <slideshowdllapi.h>
#include <basecontainernode.hxx>
#include <iexternalmediashapebase.hxx>
#include <com/sun/star/animations/XCommand.hpp>
namespace slideshow::internal {
/** Command node.
This animation node encapsulates a command. Not yet implemented:
verb & custom.
*/
class SLIDESHOW_DLLPUBLIC AnimationCommandNode : public BaseNode
{
public:
AnimationCommandNode(
css::uno::Reference<css::animations::XAnimationNode> const& xNode,
::std::shared_ptr<BaseContainerNode> const& pParent,
NodeContext const& rContext );
/// Assuming that xCommandNode is a play command, determines if an audio node wants looping when
/// xShape plays.
static bool
GetLoopingFromAnimation(const css::uno::Reference<css::animations::XCommand>& xCommandNode,
const css::uno::Reference<css::drawing::XShape>& xShape);
protected:
virtual void dispose() override;
private:
virtual void activate_st() override;
virtual bool hasPendingAnimation() const override;
private:
IExternalMediaShapeBaseSharedPtr mpShape;
css::uno::Reference<css::animations::XCommand > mxCommandNode;
css::uno::Reference<css::drawing::XShape> mxShape;
};
} // namespace slideshow::internal
#endif // INCLUDED_SLIDESHOW_SOURCE_ENGINE_ANIMATIONNODES_ANIMATIONCOMMANDNODE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */