Files
loongoffice/drawinglayer/source/processor2d/vclprocessor2d.cxx
Jonathan Clark 976b16b1c6 tdf#152024 Diacritics cut off at top and bottom of paragraph
This change fixes issues causing Writer to clip paragraphs at the ascent
of the top line, and descent of the last line, of a paragraph. This
issue caused certain diacritics to render incompletely, or not at all.

Change-Id: I99a3a25335f8b1d798fc8a55ff42d5c78749fca4
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/168557
Tested-by: Jenkins
Reviewed-by: Jonathan Clark <jonathan@libreoffice.org>
2024-06-10 17:11:32 +02:00

1593 lines
62 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include "vclprocessor2d.hxx"
#include "getdigitlanguage.hxx"
#include "vclhelperbufferdevice.hxx"
#include <cmath>
#include <comphelper/string.hxx>
#include <comphelper/lok.hxx>
#include <svtools/optionsdrawinglayer.hxx>
#include <tools/debug.hxx>
#include <tools/fract.hxx>
#include <utility>
#include <vcl/glyphitemcache.hxx>
#include <vcl/graph.hxx>
#include <vcl/kernarray.hxx>
#include <vcl/outdev.hxx>
#include <rtl/ustrbuf.hxx>
#include <sal/log.hxx>
#include <toolkit/helper/vclunohelper.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <basegfx/color/bcolor.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
#include <drawinglayer/primitive2d/PolygonHairlinePrimitive2D.hxx>
#include <drawinglayer/primitive2d/PolygonStrokePrimitive2D.hxx>
#include <drawinglayer/primitive2d/PolyPolygonGraphicPrimitive2D.hxx>
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
#include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
// for support of Title/Description in all apps when embedding pictures
#include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx>
// control support
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
using namespace com::sun::star;
namespace
{
sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA,
const basegfx::BColor& rColorB, double fDelta,
double fDiscreteUnit)
{
// use color distance, assume to do every color step
sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
if (nSteps)
{
// calc discrete length to change color each discrete unit (pixel)
const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
nSteps = std::min(nSteps, nDistSteps);
}
// reduce quality to 3 discrete units or every 3rd color step for rendering
nSteps /= 2;
// roughly cut when too big or too small (not full quality, reduce complexity)
nSteps = std::min(nSteps, sal_uInt32(255));
nSteps = std::max(nSteps, sal_uInt32(1));
return nSteps;
}
}
namespace
{
/** helper to convert a MapMode to a transformation */
basegfx::B2DHomMatrix getTransformFromMapMode(const MapMode& rMapMode)
{
basegfx::B2DHomMatrix aMapping;
const Fraction aNoScale(1, 1);
const Point& rOrigin(rMapMode.GetOrigin());
if (0 != rOrigin.X() || 0 != rOrigin.Y())
{
aMapping.translate(rOrigin.X(), rOrigin.Y());
}
if (rMapMode.GetScaleX() != aNoScale || rMapMode.GetScaleY() != aNoScale)
{
aMapping.scale(double(rMapMode.GetScaleX()), double(rMapMode.GetScaleY()));
}
return aMapping;
}
}
namespace drawinglayer::processor2d
{
// rendering support
// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
// information is translated to VCL parameters and set at the font.
// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
// for VCL)
void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(
const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
{
// decompose matrix to have position and size of text
basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
* rTextCandidate.getTextTransform());
basegfx::B2DVector aFontScaling, aTranslate;
double fRotate, fShearX;
aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
bool bPrimitiveAccepted(false);
// tdf#95581: Assume tiny shears are rounding artefacts or whatever and can be ignored,
// especially if the effect is less than a pixel.
if (std::abs(aFontScaling.getY() * fShearX) < 1)
{
if (aFontScaling.getX() < 0.0 && aFontScaling.getY() < 0.0)
{
// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
// be expressed as rotation by PI. Use this since the Font rendering will not
// apply the negative scales in any form
aFontScaling = basegfx::absolute(aFontScaling);
fRotate += M_PI;
}
if (aFontScaling.getX() > 0.0 && aFontScaling.getY() > 0.0)
{
double fIgnoreRotate, fIgnoreShearX;
basegfx::B2DVector aFontSize, aTextTranslate;
rTextCandidate.getTextTransform().decompose(aFontSize, aTextTranslate, fIgnoreRotate,
fIgnoreShearX);
// tdf#153092 Ideally we don't have to scale the font and dxarray, but we might have
// to nevertheless if dealing with non integer sizes
const bool bScaleFont(aFontSize.getY() != std::round(aFontSize.getY())
|| comphelper::LibreOfficeKit::isActive());
vcl::Font aFont;
// Get the VCL font
if (!bScaleFont)
{
aFont = primitive2d::getVclFontFromFontAttribute(
rTextCandidate.getFontAttribute(), aFontSize.getX(), aFontSize.getY(), fRotate,
rTextCandidate.getLocale());
}
else
{
aFont = primitive2d::getVclFontFromFontAttribute(
rTextCandidate.getFontAttribute(), aFontScaling.getX(), aFontScaling.getY(),
fRotate, rTextCandidate.getLocale());
}
// Don't draw fonts without height
Size aResultFontSize = aFont.GetFontSize();
if (aResultFontSize.Height() <= 0)
return;
// set FillColor Attribute
const Color aFillColor(rTextCandidate.getTextFillColor());
aFont.SetTransparent(aFillColor.IsTransparent());
aFont.SetFillColor(aFillColor);
// handle additional font attributes
const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP = nullptr;
if (rTextCandidate.getPrimitive2DID() == PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D)
pTCPP = static_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>(
&rTextCandidate);
if (pTCPP != nullptr)
{
// set the color of text decorations
const basegfx::BColor aTextlineColor
= maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
mpOutputDevice->SetTextLineColor(Color(aTextlineColor));
// set Overline attribute
const FontLineStyle eFontOverline(
primitive2d::mapTextLineToFontLineStyle(pTCPP->getFontOverline()));
if (eFontOverline != LINESTYLE_NONE)
{
aFont.SetOverline(eFontOverline);
const basegfx::BColor aOverlineColor
= maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
mpOutputDevice->SetOverlineColor(Color(aOverlineColor));
if (pTCPP->getWordLineMode())
aFont.SetWordLineMode(true);
}
// set Underline attribute
const FontLineStyle eFontLineStyle(
primitive2d::mapTextLineToFontLineStyle(pTCPP->getFontUnderline()));
if (eFontLineStyle != LINESTYLE_NONE)
{
aFont.SetUnderline(eFontLineStyle);
if (pTCPP->getWordLineMode())
aFont.SetWordLineMode(true);
}
// set Strikeout attribute
const FontStrikeout eFontStrikeout(
primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
if (eFontStrikeout != STRIKEOUT_NONE)
aFont.SetStrikeout(eFontStrikeout);
// set EmphasisMark attribute
FontEmphasisMark eFontEmphasisMark = FontEmphasisMark::NONE;
switch (pTCPP->getTextEmphasisMark())
{
default:
SAL_WARN("drawinglayer",
"Unknown EmphasisMark style " << pTCPP->getTextEmphasisMark());
[[fallthrough]];
case primitive2d::TEXT_FONT_EMPHASIS_MARK_NONE:
eFontEmphasisMark = FontEmphasisMark::NONE;
break;
case primitive2d::TEXT_FONT_EMPHASIS_MARK_DOT:
eFontEmphasisMark = FontEmphasisMark::Dot;
break;
case primitive2d::TEXT_FONT_EMPHASIS_MARK_CIRCLE:
eFontEmphasisMark = FontEmphasisMark::Circle;
break;
case primitive2d::TEXT_FONT_EMPHASIS_MARK_DISC:
eFontEmphasisMark = FontEmphasisMark::Disc;
break;
case primitive2d::TEXT_FONT_EMPHASIS_MARK_ACCENT:
eFontEmphasisMark = FontEmphasisMark::Accent;
break;
}
if (eFontEmphasisMark != FontEmphasisMark::NONE)
{
DBG_ASSERT((pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
"DrawingLayer: Bad EmphasisMark position!");
if (pTCPP->getEmphasisMarkAbove())
eFontEmphasisMark |= FontEmphasisMark::PosAbove;
else
eFontEmphasisMark |= FontEmphasisMark::PosBelow;
aFont.SetEmphasisMark(eFontEmphasisMark);
}
// set Relief attribute
FontRelief eFontRelief = FontRelief::NONE;
switch (pTCPP->getTextRelief())
{
default:
SAL_WARN("drawinglayer", "Unknown Relief style " << pTCPP->getTextRelief());
[[fallthrough]];
case primitive2d::TEXT_RELIEF_NONE:
eFontRelief = FontRelief::NONE;
break;
case primitive2d::TEXT_RELIEF_EMBOSSED:
eFontRelief = FontRelief::Embossed;
break;
case primitive2d::TEXT_RELIEF_ENGRAVED:
eFontRelief = FontRelief::Engraved;
break;
}
if (eFontRelief != FontRelief::NONE)
aFont.SetRelief(eFontRelief);
// set Shadow attribute
if (pTCPP->getShadow())
aFont.SetShadow(true);
}
// create integer DXArray
KernArray aDXArray;
if (!rTextCandidate.getDXArray().empty())
{
double fPixelVectorFactor(1.0);
if (bScaleFont)
{
const basegfx::B2DVector aPixelVector(maCurrentTransformation
* basegfx::B2DVector(1.0, 0.0));
fPixelVectorFactor = aPixelVector.getLength();
}
aDXArray.reserve(rTextCandidate.getDXArray().size());
for (auto const& elem : rTextCandidate.getDXArray())
aDXArray.push_back(basegfx::fround(elem * fPixelVectorFactor));
}
// set parameters and paint text snippet
const basegfx::BColor aRGBFontColor(
maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
const vcl::text::ComplexTextLayoutFlags nOldLayoutMode(mpOutputDevice->GetLayoutMode());
if (rTextCandidate.getFontAttribute().getRTL())
{
vcl::text::ComplexTextLayoutFlags nRTLLayoutMode(
nOldLayoutMode & ~vcl::text::ComplexTextLayoutFlags::BiDiStrong);
nRTLLayoutMode |= vcl::text::ComplexTextLayoutFlags::BiDiRtl
| vcl::text::ComplexTextLayoutFlags::TextOriginLeft;
mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
}
OUString aText(rTextCandidate.getText());
sal_Int32 nPos = rTextCandidate.getTextPosition();
sal_Int32 nLen = rTextCandidate.getTextLength();
// this contraption is used in editeng, with format paragraph used to
// set a tab with a tab-fill character
if (rTextCandidate.isFilled())
{
tools::Long nWidthToFill = rTextCandidate.getWidthToFill();
tools::Long nWidth = basegfx::fround<tools::Long>(
mpOutputDevice->GetTextArray(rTextCandidate.getText(), &aDXArray, 0, 1).nWidth);
sal_Int32 nChars = 2;
if (nWidth)
nChars = nWidthToFill / nWidth;
OUStringBuffer aFilled(nChars);
comphelper::string::padToLength(aFilled, nChars, aText[0]);
aText = aFilled.makeStringAndClear();
nPos = 0;
nLen = nChars;
if (!aDXArray.empty())
{
sal_Int32 nDX = aDXArray[0];
aDXArray.resize(nLen);
for (sal_Int32 i = 1; i < nLen; ++i)
aDXArray.set(i, aDXArray[i - 1] + nDX);
}
}
Point aStartPoint;
bool bChangeMapMode(false);
if (!bScaleFont)
{
basegfx::B2DHomMatrix aCombinedTransform(
getTransformFromMapMode(mpOutputDevice->GetMapMode())
* maCurrentTransformation);
basegfx::B2DVector aCurrentScaling, aCurrentTranslate;
double fCurrentRotate;
aCombinedTransform.decompose(aCurrentScaling, aCurrentTranslate, fCurrentRotate,
fIgnoreShearX);
const Point aOrigin(
basegfx::fround<tools::Long>(aCurrentTranslate.getX() / aCurrentScaling.getX()),
basegfx::fround<tools::Long>(aCurrentTranslate.getY()
/ aCurrentScaling.getY()));
Fraction aScaleX(aCurrentScaling.getX());
if (!aScaleX.IsValid())
{
SAL_WARN("drawinglayer", "invalid X Scale");
return;
}
Fraction aScaleY(aCurrentScaling.getY());
if (!aScaleY.IsValid())
{
SAL_WARN("drawinglayer", "invalid Y Scale");
return;
}
MapMode aMapMode(mpOutputDevice->GetMapMode().GetMapUnit(), aOrigin, aScaleX,
aScaleY);
if (fCurrentRotate)
aTextTranslate *= basegfx::utils::createRotateB2DHomMatrix(fCurrentRotate);
aStartPoint = Point(basegfx::fround<tools::Long>(aTextTranslate.getX()),
basegfx::fround<tools::Long>(aTextTranslate.getY()));
bChangeMapMode = aMapMode != mpOutputDevice->GetMapMode();
if (bChangeMapMode)
{
mpOutputDevice->Push(vcl::PushFlags::MAPMODE);
mpOutputDevice->SetRelativeMapMode(aMapMode);
}
}
else
{
const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
double aPointX = aPoint.getX(), aPointY = aPoint.getY();
if (!comphelper::LibreOfficeKit::isActive())
{
// aFont has an integer size; we must scale a bit for precision
double nFontScalingFixY = aFontScaling.getY() / aResultFontSize.Height();
double nFontScalingFixX
= aFontScaling.getX()
/ (aResultFontSize.Width() ? aResultFontSize.Width()
: aResultFontSize.Height());
if (!rtl_math_approxEqual(nFontScalingFixY, 1.0)
|| !rtl_math_approxEqual(nFontScalingFixX, 1.0))
{
MapMode aMapMode = mpOutputDevice->GetMapMode();
aMapMode.SetScaleX(aMapMode.GetScaleX() * nFontScalingFixX);
aMapMode.SetScaleY(aMapMode.GetScaleY() * nFontScalingFixY);
mpOutputDevice->Push(vcl::PushFlags::MAPMODE);
mpOutputDevice->SetRelativeMapMode(aMapMode);
bChangeMapMode = true;
aPointX /= nFontScalingFixX;
aPointY /= nFontScalingFixY;
}
}
aStartPoint = Point(basegfx::fround<tools::Long>(aPointX),
basegfx::fround<tools::Long>(aPointY));
}
// tdf#152990 set the font after the MapMode is (potentially) set so canvas uses the desired
// font size
mpOutputDevice->SetFont(aFont);
mpOutputDevice->SetTextColor(Color(aRGBFontColor));
{
// For D2DWriteTextOutRenderer, we must pass a flag to not use font scaling
auto guard = mpOutputDevice->ScopedNoFontScaling();
if (!aDXArray.empty())
{
const SalLayoutGlyphs* pGlyphs = SalLayoutGlyphsCache::self()->GetLayoutGlyphs(
mpOutputDevice, aText, nPos, nLen);
mpOutputDevice->DrawTextArray(aStartPoint, aText, aDXArray,
rTextCandidate.getKashidaArray(), nPos, nLen,
SalLayoutFlags::NONE, pGlyphs);
}
else
{
mpOutputDevice->DrawText(aStartPoint, aText, nPos, nLen);
}
}
if (rTextCandidate.getFontAttribute().getRTL())
{
mpOutputDevice->SetLayoutMode(nOldLayoutMode);
}
if (bChangeMapMode)
mpOutputDevice->Pop();
bPrimitiveAccepted = true;
}
}
if (!bPrimitiveAccepted)
{
// let break down
process(rTextCandidate);
}
}
// direct draw of hairline
void VclProcessor2D::RenderPolygonHairlinePrimitive2D(
const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
{
const basegfx::BColor aHairlineColor(
maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
mpOutputDevice->SetLineColor(Color(aHairlineColor));
mpOutputDevice->SetFillColor();
basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
aLocalPolygon.transform(maCurrentTransformation);
if (bPixelBased && getViewInformation2D().getPixelSnapHairline())
{
// #i98289#
// when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
// allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
// not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
// NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
aLocalPolygon = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
}
mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
}
// direct draw of transformed BitmapEx primitive
void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
{
BitmapEx aBitmapEx(rBitmapCandidate.getBitmap());
const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
* rBitmapCandidate.getTransform());
if (maBColorModifierStack.count())
{
aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
if (aBitmapEx.IsEmpty())
{
// color gets completely replaced, get it
const basegfx::BColor aModifiedColor(
maBColorModifierStack.getModifiedColor(basegfx::BColor()));
basegfx::B2DPolygon aPolygon(basegfx::utils::createUnitPolygon());
aPolygon.transform(aLocalTransform);
mpOutputDevice->SetFillColor(Color(aModifiedColor));
mpOutputDevice->SetLineColor();
mpOutputDevice->DrawPolygon(aPolygon);
return;
}
}
// #122923# do no longer add Alpha channel here; the right place to do this is when really
// the own transformer is used (see OutputDevice::DrawTransformedBitmapEx).
// draw using OutputDevice'sDrawTransformedBitmapEx
mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
}
void VclProcessor2D::RenderFillGraphicPrimitive2D(
const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
{
bool bPrimitiveAccepted = RenderFillGraphicPrimitive2DImpl(rFillBitmapCandidate);
if (!bPrimitiveAccepted)
{
// do not accept, use decomposition
process(rFillBitmapCandidate);
}
}
bool VclProcessor2D::RenderFillGraphicPrimitive2DImpl(
const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
{
const attribute::FillGraphicAttribute& rFillGraphicAttribute(
rFillBitmapCandidate.getFillGraphic());
// #121194# when tiling is used and content is bitmap-based, do direct tiling in the
// renderer on pixel base to ensure tight fitting. Do not do this when
// the fill is rotated or sheared.
if (!rFillGraphicAttribute.getTiling())
return false;
// content is bitmap(ex)
//
// for Vector Graphic Data (SVG, EMF+) support, force decomposition when present. This will lead to use
// the primitive representation of the vector data directly.
//
// when graphic is animated, force decomposition to use the correct graphic, else
// fill style will not be animated
if (GraphicType::Bitmap != rFillGraphicAttribute.getGraphic().GetType()
|| rFillGraphicAttribute.getGraphic().getVectorGraphicData()
|| rFillGraphicAttribute.getGraphic().IsAnimated())
return false;
// decompose matrix to check for shear, rotate and mirroring
basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
* rFillBitmapCandidate.getTransformation());
basegfx::B2DVector aScale, aTranslate;
double fRotate, fShearX;
aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
// when nopt rotated/sheared
if (!basegfx::fTools::equalZero(fRotate) || !basegfx::fTools::equalZero(fShearX))
return false;
// no shear or rotate, draw direct in pixel coordinates
// transform object range to device coordinates (pixels). Use
// the device transformation for better accuracy
basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
aObjectRange.transform(mpOutputDevice->GetViewTransformation());
// extract discrete size of object
const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
// only do something when object has a size in discrete units
if (nOWidth <= 0 || nOHeight <= 0)
return true;
// transform graphic range to device coordinates (pixels). Use
// the device transformation for better accuracy
basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
// extract discrete size of graphic
// caution: when getting to zero, nothing would be painted; thus, do not allow this
const sal_Int32 nBWidth(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getWidth())));
const sal_Int32 nBHeight(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getHeight())));
// nBWidth, nBHeight is the pixel size of the needed bitmap. To not need to scale it
// in vcl many times, create a size-optimized version
const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
const bool bPreScaled(nBWidth * nBHeight < (250 * 250));
// ... but only up to a maximum size, else it gets too expensive
if (bPreScaled)
{
// if color depth is below 24bit, expand before scaling for better quality.
// This is even needed for low colors, else the scale will produce
// a bitmap in gray or Black/White (!)
if (isPalettePixelFormat(aBitmapEx.getPixelFormat()))
{
aBitmapEx.Convert(BmpConversion::N24Bit);
}
aBitmapEx.Scale(aNeededBitmapSizePixel, BmpScaleFlag::Interpolate);
}
if (maBColorModifierStack.count())
{
// when color modifier, apply to bitmap
aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
// ModifyBitmapEx uses empty bitmap as sign to return that
// the content will be completely replaced to mono color, use shortcut
if (aBitmapEx.IsEmpty())
{
// color gets completely replaced, get it
const basegfx::BColor aModifiedColor(
maBColorModifierStack.getModifiedColor(basegfx::BColor()));
basegfx::B2DPolygon aPolygon(basegfx::utils::createUnitPolygon());
aPolygon.transform(aLocalTransform);
mpOutputDevice->SetFillColor(Color(aModifiedColor));
mpOutputDevice->SetLineColor();
mpOutputDevice->DrawPolygon(aPolygon);
return true;
}
}
sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
sal_Int32 nPosX(0);
sal_Int32 nPosY(0);
if (nBLeft > nOLeft)
{
const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
nPosX -= nDiff;
nBLeft -= nDiff * nBWidth;
}
if (nBLeft + nBWidth <= nOLeft)
{
const sal_Int32 nDiff(-nBLeft / nBWidth);
nPosX += nDiff;
nBLeft += nDiff * nBWidth;
}
if (nBTop > nOTop)
{
const sal_Int32 nDiff((nBTop / nBHeight) + 1);
nPosY -= nDiff;
nBTop -= nDiff * nBHeight;
}
if (nBTop + nBHeight <= nOTop)
{
const sal_Int32 nDiff(-nBTop / nBHeight);
nPosY += nDiff;
nBTop += nDiff * nBHeight;
}
// prepare OutDev
const Point aEmptyPoint(0, 0);
// the visible rect, in pixels
const ::tools::Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
mpOutputDevice->EnableMapMode(false);
// check if offset is used
const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
if (nOffsetX)
{
// offset in X, so iterate over Y first and draw lines
for (sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
{
for (sal_Int32 nXPos((nPosY % 2) ? nBLeft - nBWidth + nOffsetX : nBLeft);
nXPos < nOLeft + nOWidth; nXPos += nBWidth)
{
const ::tools::Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
if (aOutRectPixel.Overlaps(aVisiblePixel))
{
if (bPreScaled)
{
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
}
else
{
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(),
aNeededBitmapSizePixel, aBitmapEx);
}
}
}
}
}
else
{
// check if offset is used
const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
// possible offset in Y, so iterate over X first and draw columns
for (sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
{
for (sal_Int32 nYPos((nPosX % 2) ? nBTop - nBHeight + nOffsetY : nBTop);
nYPos < nOTop + nOHeight; nYPos += nBHeight)
{
const ::tools::Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
if (aOutRectPixel.Overlaps(aVisiblePixel))
{
if (bPreScaled)
{
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
}
else
{
mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(),
aNeededBitmapSizePixel, aBitmapEx);
}
}
}
}
}
// restore OutDev
mpOutputDevice->EnableMapMode(bWasEnabled);
return true;
}
// direct draw of Graphic
void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(
const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
{
bool bDone(false);
const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
// #121194# Todo: check if this works
if (!rPolyPolygon.count())
{
// empty polyPolygon, done
bDone = true;
}
else
{
const attribute::FillGraphicAttribute& rFillGraphicAttribute
= rPolygonCandidate.getFillGraphic();
// try to catch cases where the graphic will be color-modified to a single
// color (e.g. shadow)
switch (rFillGraphicAttribute.getGraphic().GetType())
{
case GraphicType::GdiMetafile:
{
// metafiles are potentially transparent, cannot optimize, not done
break;
}
case GraphicType::Bitmap:
{
if (!rFillGraphicAttribute.getGraphic().IsTransparent()
&& !rFillGraphicAttribute.getGraphic().IsAlpha())
{
// bitmap is not transparent and has no alpha
const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
if (nBColorModifierStackCount)
{
const basegfx::BColorModifierSharedPtr& rTopmostModifier
= maBColorModifierStack.getBColorModifier(nBColorModifierStackCount
- 1);
const basegfx::BColorModifier_replace* pReplacer
= dynamic_cast<const basegfx::BColorModifier_replace*>(
rTopmostModifier.get());
if (pReplacer)
{
// the bitmap fill is in unified color, so we can replace it with
// a single polygon fill. The form of the fill depends on tiling
if (rFillGraphicAttribute.getTiling())
{
// with tiling, fill the whole tools::PolyPolygon with the modifier color
basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
aLocalPolyPolygon.transform(maCurrentTransformation);
mpOutputDevice->SetLineColor();
mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
}
else
{
// without tiling, only the area common to the bitmap tile and the
// tools::PolyPolygon is filled. Create the bitmap tile area in object
// coordinates. For this, the object transformation needs to be created
// from the already scaled PolyPolygon. The tile area in object
// coordinates will always be non-rotated, so it's not necessary to
// work with a polygon here
basegfx::B2DRange aTileRange(
rFillGraphicAttribute.getGraphicRange());
const basegfx::B2DRange aPolyPolygonRange(
rPolyPolygon.getB2DRange());
const basegfx::B2DHomMatrix aNewObjectTransform(
basegfx::utils::createScaleTranslateB2DHomMatrix(
aPolyPolygonRange.getRange(),
aPolyPolygonRange.getMinimum()));
aTileRange.transform(aNewObjectTransform);
// now clip the object polyPolygon against the tile range
// to get the common area
basegfx::B2DPolyPolygon aTarget
= basegfx::utils::clipPolyPolygonOnRange(
rPolyPolygon, aTileRange, true, false);
if (aTarget.count())
{
aTarget.transform(maCurrentTransformation);
mpOutputDevice->SetLineColor();
mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
mpOutputDevice->DrawPolyPolygon(aTarget);
}
}
// simplified output executed, we are done
bDone = true;
}
}
}
break;
}
default: //GraphicType::NONE, GraphicType::Default
{
// empty graphic, we are done
bDone = true;
break;
}
}
}
if (!bDone)
{
// use default decomposition
process(rPolygonCandidate);
}
}
// mask group
void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
{
if (rMaskCandidate.getChildren().empty())
return;
basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
if (!aMask.count())
return;
aMask.transform(maCurrentTransformation);
// Unless smooth edges are needed, simply use clipping.
if (basegfx::utils::isRectangle(aMask) || !getViewInformation2D().getUseAntiAliasing())
{
mpOutputDevice->Push(vcl::PushFlags::CLIPREGION);
mpOutputDevice->IntersectClipRegion(vcl::Region(aMask));
process(rMaskCandidate.getChildren());
mpOutputDevice->Pop();
return;
}
const basegfx::B2DRange aRange(basegfx::utils::getRange(aMask));
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
if (!aBufferDevice.isVisible())
return;
// remember last OutDev and set to content
OutputDevice* pLastOutputDevice = mpOutputDevice;
mpOutputDevice = &aBufferDevice.getContent();
// paint to it
process(rMaskCandidate.getChildren());
// back to old OutDev
mpOutputDevice = pLastOutputDevice;
// draw mask
VirtualDevice& rMask = aBufferDevice.getTransparence();
rMask.SetLineColor();
rMask.SetFillColor(COL_BLACK);
rMask.DrawPolyPolygon(aMask);
// dump buffer to outdev
aBufferDevice.paint();
}
// modified color group. Force output to unified color.
void VclProcessor2D::RenderModifiedColorPrimitive2D(
const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
{
if (!rModifiedCandidate.getChildren().empty())
{
maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
process(rModifiedCandidate.getChildren());
maBColorModifierStack.pop();
}
}
// unified sub-transparence. Draw to VDev first.
void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(
const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
{
if (rTransCandidate.getChildren().empty())
return;
if (0.0 == rTransCandidate.getTransparence())
{
// no transparence used, so just use the content
process(rTransCandidate.getChildren());
}
else if (rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
{
// transparence is in visible range
basegfx::B2DRange aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
aRange.transform(maCurrentTransformation);
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
if (aBufferDevice.isVisible())
{
// remember last OutDev and set to content
OutputDevice* pLastOutputDevice = mpOutputDevice;
mpOutputDevice = &aBufferDevice.getContent();
// paint content to it
process(rTransCandidate.getChildren());
// back to old OutDev
mpOutputDevice = pLastOutputDevice;
// dump buffer to outdev using given transparence
aBufferDevice.paint(rTransCandidate.getTransparence());
}
}
}
// sub-transparence group. Draw to VDev first.
void VclProcessor2D::RenderTransparencePrimitive2D(
const primitive2d::TransparencePrimitive2D& rTransCandidate)
{
if (rTransCandidate.getChildren().empty())
return;
basegfx::B2DRange aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
aRange.transform(maCurrentTransformation);
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
if (!aBufferDevice.isVisible())
return;
// remember last OutDev and set to content
OutputDevice* pLastOutputDevice = mpOutputDevice;
mpOutputDevice = &aBufferDevice.getContent();
// paint content to it
process(rTransCandidate.getChildren());
// set to mask
mpOutputDevice = &aBufferDevice.getTransparence();
// when painting transparence masks, reset the color stack
basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
maBColorModifierStack = basegfx::BColorModifierStack();
// paint mask to it (always with transparence intensities, evtl. with AA)
process(rTransCandidate.getTransparence());
// back to old color stack
maBColorModifierStack = std::move(aLastBColorModifierStack);
// back to old OutDev
mpOutputDevice = pLastOutputDevice;
// dump buffer to outdev
aBufferDevice.paint();
}
// transform group.
void VclProcessor2D::RenderTransformPrimitive2D(
const primitive2d::TransformPrimitive2D& rTransformCandidate)
{
// remember current transformation and ViewInformation
const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
// create new transformations for CurrentTransformation
// and for local ViewInformation2D
maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
geometry::ViewInformation2D aViewInformation2D(getViewInformation2D());
aViewInformation2D.setObjectTransformation(getViewInformation2D().getObjectTransformation()
* rTransformCandidate.getTransformation());
updateViewInformation(aViewInformation2D);
// process content
process(rTransformCandidate.getChildren());
// restore transformations
maCurrentTransformation = aLastCurrentTransformation;
updateViewInformation(aLastViewInformation2D);
}
// new XDrawPage for ViewInformation2D
void VclProcessor2D::RenderPagePreviewPrimitive2D(
const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
{
// remember current transformation and ViewInformation
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
// create new local ViewInformation2D
geometry::ViewInformation2D aViewInformation2D(getViewInformation2D());
aViewInformation2D.setVisualizedPage(rPagePreviewCandidate.getXDrawPage());
updateViewInformation(aViewInformation2D);
// process decomposed content
process(rPagePreviewCandidate);
// restore transformations
updateViewInformation(aLastViewInformation2D);
}
// marker
void VclProcessor2D::RenderMarkerArrayPrimitive2D(
const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
{
// get data
const std::vector<basegfx::B2DPoint>& rPositions = rMarkArrayCandidate.getPositions();
const sal_uInt32 nCount(rPositions.size());
if (!nCount || rMarkArrayCandidate.getMarker().IsEmpty())
return;
// get pixel size
const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
const Size aBitmapSize(rMarker.GetSizePixel());
if (!(aBitmapSize.Width() && aBitmapSize.Height()))
return;
// get discrete half size
const basegfx::B2DVector aDiscreteHalfSize((aBitmapSize.getWidth() - 1.0) * 0.5,
(aBitmapSize.getHeight() - 1.0) * 0.5);
const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
// do not forget evtl. moved origin in target device MapMode when
// switching it off; it would be missing and lead to wrong positions.
// All his could be done using logic sizes and coordinates, too, but
// we want a 1:1 bitmap rendering here, so it's more safe and faster
// to work with switching off MapMode usage completely.
const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
mpOutputDevice->EnableMapMode(false);
for (auto const& pos : rPositions)
{
const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * pos)
- aDiscreteHalfSize);
const Point aDiscretePoint(basegfx::fround<tools::Long>(aDiscreteTopLeft.getX()),
basegfx::fround<tools::Long>(aDiscreteTopLeft.getY()));
mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
}
mpOutputDevice->EnableMapMode(bWasEnabled);
}
// point
void VclProcessor2D::RenderPointArrayPrimitive2D(
const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
{
const std::vector<basegfx::B2DPoint>& rPositions = rPointArrayCandidate.getPositions();
const basegfx::BColor aRGBColor(
maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
const Color aVCLColor(aRGBColor);
for (auto const& pos : rPositions)
{
const basegfx::B2DPoint aViewPosition(maCurrentTransformation * pos);
const Point aPos(basegfx::fround<tools::Long>(aViewPosition.getX()),
basegfx::fround<tools::Long>(aViewPosition.getY()));
mpOutputDevice->DrawPixel(aPos, aVCLColor);
}
}
void VclProcessor2D::RenderPolygonStrokePrimitive2D(
const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
{
// #i101491# method restructured to clearly use the DrawPolyLine
// calls starting from a defined line width
const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
const double fLineWidth(rLineAttribute.getWidth());
bool bDone(false);
if (fLineWidth > 0.0)
{
const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation
* basegfx::B2DVector(fLineWidth, 0.0));
const double fDiscreteLineWidth(aDiscreteUnit.getLength());
const attribute::StrokeAttribute& rStrokeAttribute
= rPolygonStrokeCandidate.getStrokeAttribute();
const basegfx::BColor aHairlineColor(
maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
basegfx::B2DPolyPolygon aHairlinePolyPolygon;
mpOutputDevice->SetLineColor(Color(aHairlineColor));
mpOutputDevice->SetFillColor();
if (0.0 == rStrokeAttribute.getFullDotDashLen())
{
// no line dashing, just copy
aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
}
else
{
// else apply LineStyle
basegfx::utils::applyLineDashing(
rPolygonStrokeCandidate.getB2DPolygon(), rStrokeAttribute.getDotDashArray(),
&aHairlinePolyPolygon, nullptr, rStrokeAttribute.getFullDotDashLen());
}
const sal_uInt32 nCount(aHairlinePolyPolygon.count());
if (nCount)
{
const bool bAntiAliased(getViewInformation2D().getUseAntiAliasing());
aHairlinePolyPolygon.transform(maCurrentTransformation);
if (bAntiAliased)
{
if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
{
// line in range ]0.0 .. 1.0[
// paint as simple hairline
for (sal_uInt32 a(0); a < nCount; a++)
{
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
}
bDone = true;
}
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
{
// line in range [1.0 .. 2.0[
// paint as 2x2 with dynamic line distance
basegfx::B2DHomMatrix aMat;
const double fDistance(fDiscreteLineWidth - 1.0);
const double fHalfDistance(fDistance * 0.5);
for (sal_uInt32 a(0); a < nCount; a++)
{
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
aMat.set(0, 2, -fHalfDistance);
aMat.set(1, 2, -fHalfDistance);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, fDistance);
aMat.set(1, 2, 0.0);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, 0.0);
aMat.set(1, 2, fDistance);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, -fDistance);
aMat.set(1, 2, 0.0);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
}
bDone = true;
}
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
{
// line in range [2.0 .. 3.0]
// paint as cross in a 3x3 with dynamic line distance
basegfx::B2DHomMatrix aMat;
const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
for (sal_uInt32 a(0); a < nCount; a++)
{
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, -fDistance);
aMat.set(1, 2, 0.0);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, fDistance);
aMat.set(1, 2, -fDistance);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, fDistance);
aMat.set(1, 2, fDistance);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, -fDistance);
aMat.set(1, 2, fDistance);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
}
bDone = true;
}
else
{
// #i101491# line width above 3.0
}
}
else
{
if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
{
// line width below 1.5, draw the basic hairline polygon
for (sal_uInt32 a(0); a < nCount; a++)
{
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
}
bDone = true;
}
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
{
// line width is in range ]1.5 .. 2.5], use four hairlines
// drawn in a square
for (sal_uInt32 a(0); a < nCount; a++)
{
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
basegfx::B2DHomMatrix aMat;
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, 1.0);
aMat.set(1, 2, 0.0);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, 0.0);
aMat.set(1, 2, 1.0);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
aMat.set(0, 2, -1.0);
aMat.set(1, 2, 0.0);
aCandidate.transform(aMat);
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
}
bDone = true;
}
else
{
// #i101491# line width is above 2.5
}
}
if (!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
{
// #i101491# If the polygon complexity uses more than a given amount, do
// use OutputDevice::DrawPolyLine directly; this will avoid buffering all
// decompositions in primitives (memory) and fallback to old line painting
// for very complex polygons, too
for (sal_uInt32 a(0); a < nCount; a++)
{
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a),
fDiscreteLineWidth, rLineAttribute.getLineJoin(),
rLineAttribute.getLineCap(),
rLineAttribute.getMiterMinimumAngle());
}
bDone = true;
}
}
}
if (!bDone)
{
// remember that we enter a PolygonStrokePrimitive2D decomposition,
// used for AA thick line drawing
mnPolygonStrokePrimitive2D++;
// line width is big enough for standard filled polygon visualisation or zero
process(rPolygonStrokeCandidate);
// leave PolygonStrokePrimitive2D
mnPolygonStrokePrimitive2D--;
}
}
void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
{
// The new decomposition of Metafiles made it necessary to add an Eps
// primitive to handle embedded Eps data. On some devices, this can be
// painted directly (mac, printer).
// To be able to handle the replacement correctly, i need to handle it myself
// since DrawEPS will not be able e.g. to rotate the replacement. To be able
// to do that, i added a boolean return to OutputDevice::DrawEPS(..)
// to know when EPS was handled directly already.
basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
if (aRange.isEmpty())
return;
const ::tools::Rectangle aRectangle(static_cast<sal_Int32>(floor(aRange.getMinX())),
static_cast<sal_Int32>(floor(aRange.getMinY())),
static_cast<sal_Int32>(ceil(aRange.getMaxX())),
static_cast<sal_Int32>(ceil(aRange.getMaxY())));
if (aRectangle.IsEmpty())
return;
bool bWillReallyRender = mpOutputDevice->IsDeviceOutputNecessary();
// try to paint EPS directly without fallback visualisation
const bool bEPSPaintedDirectly
= bWillReallyRender
&& mpOutputDevice->DrawEPS(aRectangle.TopLeft(), aRectangle.GetSize(),
rEpsPrimitive2D.getGfxLink());
if (!bEPSPaintedDirectly)
{
// use the decomposition which will correctly handle the
// fallback visualisation using full transformation (e.g. rotation)
process(rEpsPrimitive2D);
}
}
void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(
const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
{
const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
if (fDelta <= 0.0)
return;
const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
// calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
const basegfx::B2DVector aDiscreteVector(
getViewInformation2D().getInverseObjectToViewTransformation()
* basegfx::B2DVector(1.0, 1.0));
const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / M_SQRT2));
// use color distance and discrete lengths to calculate step count
const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
// switch off line painting
mpOutputDevice->SetLineColor();
// prepare polygon in needed width at start position (with discrete overlap)
const basegfx::B2DPolygon aPolygon(basegfx::utils::createPolygonFromRect(
basegfx::B2DRange(rCandidate.getOffsetA() - fDiscreteUnit, 0.0,
rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1.0)));
// prepare loop ([0.0 .. 1.0[)
double fUnitScale(0.0);
const double fUnitStep(1.0 / nSteps);
// loop and paint
for (sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
{
basegfx::B2DPolygon aNew(aPolygon);
aNew.transform(maCurrentTransformation
* basegfx::utils::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
}
}
void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(
const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
{
const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
if (fDeltaScale <= 0.0)
return;
const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
// calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
const basegfx::B2DVector aDiscreteVector(
getViewInformation2D().getInverseObjectToViewTransformation()
* basegfx::B2DVector(1.0, 1.0));
const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / M_SQRT2));
// use color distance and discrete lengths to calculate step count
const sal_uInt32 nSteps(
calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
// switch off line painting
mpOutputDevice->SetLineColor();
// prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
double fUnitScale(0.0);
const double fUnitStep(1.0 / nSteps);
for (sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
{
basegfx::B2DHomMatrix aTransform;
const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
if (rCandidate.isTranslateSet())
{
const basegfx::B2DVector aTranslate(basegfx::interpolate(
rCandidate.getTranslateB(), rCandidate.getTranslateA(), fUnitScale));
aTransform = basegfx::utils::createScaleTranslateB2DHomMatrix(
fEndScale, fEndScale, aTranslate.getX(), aTranslate.getY());
}
else
{
aTransform = basegfx::utils::createScaleB2DHomMatrix(fEndScale, fEndScale);
}
basegfx::B2DPolygon aNew(basegfx::utils::createPolygonFromUnitCircle());
aNew.transform(maCurrentTransformation * aTransform);
mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
}
}
void VclProcessor2D::adaptLineToFillDrawMode() const
{
const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
if (!(nOriginalDrawMode
& (DrawModeFlags::BlackLine | DrawModeFlags::GrayLine | DrawModeFlags::WhiteLine
| DrawModeFlags::SettingsLine)))
return;
DrawModeFlags nAdaptedDrawMode(nOriginalDrawMode);
if (nOriginalDrawMode & DrawModeFlags::BlackLine)
{
nAdaptedDrawMode |= DrawModeFlags::BlackFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::BlackFill;
}
if (nOriginalDrawMode & DrawModeFlags::GrayLine)
{
nAdaptedDrawMode |= DrawModeFlags::GrayFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::GrayFill;
}
if (nOriginalDrawMode & DrawModeFlags::WhiteLine)
{
nAdaptedDrawMode |= DrawModeFlags::WhiteFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::WhiteFill;
}
if (nOriginalDrawMode & DrawModeFlags::SettingsLine)
{
nAdaptedDrawMode |= DrawModeFlags::SettingsFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::SettingsFill;
}
mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
}
void VclProcessor2D::adaptTextToFillDrawMode() const
{
const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
if (!(nOriginalDrawMode
& (DrawModeFlags::BlackText | DrawModeFlags::GrayText | DrawModeFlags::WhiteText
| DrawModeFlags::SettingsText)))
return;
DrawModeFlags nAdaptedDrawMode(nOriginalDrawMode);
if (nOriginalDrawMode & DrawModeFlags::BlackText)
{
nAdaptedDrawMode |= DrawModeFlags::BlackFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::BlackFill;
}
if (nOriginalDrawMode & DrawModeFlags::GrayText)
{
nAdaptedDrawMode |= DrawModeFlags::GrayFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::GrayFill;
}
if (nOriginalDrawMode & DrawModeFlags::WhiteText)
{
nAdaptedDrawMode |= DrawModeFlags::WhiteFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::WhiteFill;
}
if (nOriginalDrawMode & DrawModeFlags::SettingsText)
{
nAdaptedDrawMode |= DrawModeFlags::SettingsFill;
}
else
{
nAdaptedDrawMode &= ~DrawModeFlags::SettingsFill;
}
mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
}
// process support
VclProcessor2D::VclProcessor2D(const geometry::ViewInformation2D& rViewInformation,
OutputDevice& rOutDev, basegfx::BColorModifierStack aInitStack)
: BaseProcessor2D(rViewInformation)
, mpOutputDevice(&rOutDev)
, maBColorModifierStack(std::move(aInitStack))
, mnPolygonStrokePrimitive2D(0)
{
// set digit language, derived from SvtCTLOptions to have the correct
// number display for arabic/hindi numerals
rOutDev.SetDigitLanguage(drawinglayer::detail::getDigitLanguage());
}
VclProcessor2D::~VclProcessor2D() {}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */