[refactor] fix warings when compile with clang (#8069)

This commit is contained in:
Zhengguo Yang
2022-02-19 11:29:02 +08:00
committed by GitHub
parent 8892780091
commit 50864aca7d
200 changed files with 1750 additions and 2617 deletions

View File

@ -24,7 +24,6 @@
#include "common/object_pool.h"
#include "common/status.h"
#include "exec/aggregation_node.h"
#include "exec/analytic_eval_node.h"
#include "exec/assert_num_rows_node.h"
#include "exec/broker_scan_node.h"
@ -60,27 +59,26 @@
#include "runtime/runtime_state.h"
#include "util/debug_util.h"
#include "util/runtime_profile.h"
#include "vec/core/block.h"
#include "vec/exec/join/vhash_join_node.h"
#include "vec/exec/vaggregation_node.h"
#include "vec/exec/ves_http_scan_node.h"
#include "vec/exec/vanalytic_eval_node.h"
#include "vec/exec/vassert_num_rows_node.h"
#include "vec/exec/vcross_join_node.h"
#include "vec/exec/vempty_set_node.h"
#include "vec/exec/ves_http_scan_node.h"
#include "vec/exec/vexcept_node.h"
#include "vec/exec/vexchange_node.h"
#include "vec/exec/vintersect_node.h"
#include "vec/exec/vmysql_scan_node.h"
#include "vec/exec/vodbc_scan_node.h"
#include "vec/exec/volap_scan_node.h"
#include "vec/exec/vrepeat_node.h"
#include "vec/exec/vschema_scan_node.h"
#include "vec/exec/vselect_node.h"
#include "vec/exec/vsort_node.h"
#include "vec/exec/vunion_node.h"
#include "vec/exec/vintersect_node.h"
#include "vec/exec/vexcept_node.h"
#include "vec/exec/vanalytic_eval_node.h"
#include "vec/exec/vassert_num_rows_node.h"
#include "vec/exec/vselect_node.h"
#include "vec/exprs/vexpr.h"
#include "vec/exec/vempty_set_node.h"
#include "vec/exec/vschema_scan_node.h"
#include "vec/exec/vrepeat_node.h"
namespace doris {
const std::string ExecNode::ROW_THROUGHPUT_COUNTER = "RowsReturnedRate";
@ -455,11 +453,7 @@ Status ExecNode::create_node(RuntimeState* state, ObjectPool* pool, const TPlanN
if (state->enable_vectorized_exec()) {
*node = pool->add(new vectorized::AggregationNode(pool, tnode, descs));
} else {
if (config::enable_partitioned_aggregation) {
*node = pool->add(new PartitionedAggregationNode(pool, tnode, descs));
} else {
*node = pool->add(new AggregationNode(pool, tnode, descs));
}
*node = pool->add(new PartitionedAggregationNode(pool, tnode, descs));
}
return Status::OK();