Arena can replace MemPool in most scenarios. Except for memory reuse, MemPool supports reuse of previous memory chunks after clear, but Arena does not.
Some comparisons between MemPool and Arena:
1. Expansion
Arena is less than 128M index 2 alloc chunk; more than 128M memory, allocate 128M * n > `size`, n is equal to the minimum value that satisfies the expression;
MemPool less than 512K index 2 alloc chunk, greater than 512K memory, separately apply for a `size` length chunk
After Arena applied for a chunk larger than 128M last time, the minimum chunk applied for after that is 128M. Does this seem to be a waste of memory? MemPool is also similar. After the chunk of 512K was applied for last time, the minimum chunk of subsequent applications is 512K.
2. Alignment
MemPool defaults to 16 alignment, because memtable and other places that use int128 require 16 alignment;
Arena has no default alignment;
3. Memory reuse
Arena only supports `rollback`, which reuses the memory of the current chunk, usually the memory requested last time.
MemPool supports clear(), all chunks can be reused; or call ReturnPartialAllocation() to roll back the last requested memory; if the last chunk has no memory, search for the most free chunk for allocation
4. Realloc
Arena supports realloc contiguous memory; it also supports realloc contiguous memory from any position at the time of the last allocation. The difference between `alloc_continue` and `realloc` is:
1. Alloc_continue does not need to specify the old size, but the default old size = head->pos - range_start
2. alloc_continue supports expansion from range_start when additional_bytes is between head and pos, which is equivalent to reusing a part of memory, while realloc completely allocates a new memory
MemPool does not support realloc, but supports transferring or absorbing chunks between two MemPools
5. check mem limit
MemPool checks the mem limit, and Arena checks at the Allocator layer.
6. Support for ASAN
Arena does something extra
7. Error handling
MemPool supports returning the error message of application failure directly through `Status`, and Arena throws Exception.
Tests that Arena can consider
1. After the last applied chunk is larger than 128M, the minimum applied chunk is 128M, which seems to waste memory;
2. Support clear, memory multiplexing;
3. Increase the large list, alloc the memory larger than 128M, and the size is equal to `size`, so as to avoid the current chunk not being fully used, which is wasteful.
4. In some cases, it may be possible to allocate backwards to find chunks t
1.Member functions defined in a class are inline by default (implicitly), and do not need to be added
2.inline is a keyword used for implementation, which has no effect when placed before the function declaration
Modify the implementation of MemTracker:
1. Simplify a lot of useless logic;
2. Added MemTrackerTaskPool, as the ancestor of all query and import trackers, This is used to track the local memory usage of all tasks executing;
3. Add cosume/release cache, trigger a cosume/release when the memory accumulation exceeds the parameter mem_tracker_consume_min_size_bytes;
4. Add a new memory leak detection mode (Experimental feature), throw an exception when the remaining statistical value is greater than the specified range when the MemTracker is destructed, and print the accurate statistical value in HTTP, the parameter memory_leak_detection
5. Added Virtual MemTracker, cosume/release will not sync to parent. It will be used when introducing TCMalloc Hook to record memory later, to record the specified memory independently;
6. Modify the GC logic, register the buffer cached in DiskIoMgr as a GC function, and add other GC functions later;
7. Change the global root node from Root MemTracker to Process MemTracker, and remove Process MemTracker in exec_env;
8. Modify the macro that detects whether the memory has reached the upper limit, modify the parameters and default behavior of creating MemTracker, modify the error message format in mem_limit_exceeded, extend and apply transfer_to, remove Metric in MemTracker, etc.;
Modify where MemTracker is used:
1. MemPool adds a constructor to create a temporary tracker to avoid a lot of redundant code;
2. Added trackers for global objects such as ChunkAllocator and StorageEngine;
3. Added more fine-grained trackers such as ExprContext;
4. RuntimeState removes FragmentMemTracker, that is, PlanFragmentExecutor mem_tracker, which was previously used for independent statistical scan process memory, and replaces it with _scanner_mem_tracker in OlapScanNode;
5. MemTracker is no longer recorded in ReservationTracker, and ReservationTracker will be removed later;
1. replace all boost::shared_ptr to std::shared_ptr
2. replace all boost::scopted_ptr to std::unique_ptr
3. replace all boost::scoped_array to std::unique<T[]>
4. replace all boost:thread to std::thread
For PR #5792. This patch add a new param `cache type` to distinguish sql cache and partition cache.
When update sql cache, we make assure one sql key only has one version cache.
When partition cache is not cached continuely, range query may fail.
For example, partition key 20201011 and 20201013 is cached,
but rang query is between 20201011 and 20201013, the query will not hit the cache.
issue:#5059
* When the different partition of the table is updated frequently, the partition key list of the cache is discontinuous,
and the partition key in the request cannot hit the key list in the cache, resulting in the access overrun,the BE will crash.
* Add some unit test case,add test cases that fail to hit the boundary value of cache
1. Find the cache node by SQL Key, then find the corresponding partition data by Partition Key, and then decide whether to hit Cache by LastVersion and LastVersionTime
2. Refers to the classic cache algorithm LRU, which is the least recently used algorithm, using a three-layer data structure to achieve
3. The Cache elimination algorithm is implemented by ensuring the range of the partition as much as possible, to avoid the situation of partition discontinuity, which will reduce the hit rate of the Cache partition,
4. Use the two thresholds of maximum memory and elastic memory to control to avoid frequent elimination of data