# Proposed changes
Issue Number: close#6238
Co-authored-by: HappenLee <happenlee@hotmail.com>
Co-authored-by: stdpain <34912776+stdpain@users.noreply.github.com>
Co-authored-by: Zhengguo Yang <yangzhgg@gmail.com>
Co-authored-by: wangbo <506340561@qq.com>
Co-authored-by: emmymiao87 <522274284@qq.com>
Co-authored-by: Pxl <952130278@qq.com>
Co-authored-by: zhangstar333 <87313068+zhangstar333@users.noreply.github.com>
Co-authored-by: thinker <zchw100@qq.com>
Co-authored-by: Zeno Yang <1521564989@qq.com>
Co-authored-by: Wang Shuo <wangshuo128@gmail.com>
Co-authored-by: zhoubintao <35688959+zbtzbtzbt@users.noreply.github.com>
Co-authored-by: Gabriel <gabrielleebuaa@gmail.com>
Co-authored-by: xinghuayu007 <1450306854@qq.com>
Co-authored-by: weizuo93 <weizuo@apache.org>
Co-authored-by: yiguolei <guoleiyi@tencent.com>
Co-authored-by: anneji-dev <85534151+anneji-dev@users.noreply.github.com>
Co-authored-by: awakeljw <993007281@qq.com>
Co-authored-by: taberylyang <95272637+taberylyang@users.noreply.github.com>
Co-authored-by: Cui Kaifeng <48012748+azurenake@users.noreply.github.com>
## Problem Summary:
### 1. Some code from clickhouse
**ClickHouse is an excellent implementation of the vectorized execution engine database,
so here we have referenced and learned a lot from its excellent implementation in terms of
data structure and function implementation.
We are based on ClickHouse v19.16.2.2 and would like to thank the ClickHouse community and developers.**
The following comment has been added to the code from Clickhouse, eg:
// This file is copied from
// https://github.com/ClickHouse/ClickHouse/blob/master/src/Interpreters/AggregationCommon.h
// and modified by Doris
### 2. Support exec node and query:
* vaggregation_node
* vanalytic_eval_node
* vassert_num_rows_node
* vblocking_join_node
* vcross_join_node
* vempty_set_node
* ves_http_scan_node
* vexcept_node
* vexchange_node
* vintersect_node
* vmysql_scan_node
* vodbc_scan_node
* volap_scan_node
* vrepeat_node
* vschema_scan_node
* vselect_node
* vset_operation_node
* vsort_node
* vunion_node
* vhash_join_node
You can run exec engine of SSB/TPCH and 70% TPCDS stand query test set.
### 3. Data Model
Vec Exec Engine Support **Dup/Agg/Unq** table, Support Block Reader Vectorized.
Segment Vec is working in process.
### 4. How to use
1. Set the environment variable `set enable_vectorized_engine = true; `(required)
2. Set the environment variable `set batch_size = 4096; ` (recommended)
### 5. Some diff from origin exec engine
https://github.com/doris-vectorized/doris-vectorized/issues/294
## Checklist(Required)
1. Does it affect the original behavior: (No)
2. Has unit tests been added: (Yes)
3. Has document been added or modified: (No)
4. Does it need to update dependencies: (No)
5. Are there any changes that cannot be rolled back: (Yes)
1. replace all boost::shared_ptr to std::shared_ptr
2. replace all boost::scopted_ptr to std::unique_ptr
3. replace all boost::scoped_array to std::unique<T[]>
4. replace all boost:thread to std::thread
Fixes#2771
Main changes in this CL
* RoaringBitmap is renamed to BitmapValue and moved into bitmap_value.h
* leveraging Roaring64Map to support unsigned BIGINT for BITMAP type
* introduces two new format (SINGLE64 and BITMAP64) for BITMAP type
So far we have three storage format for BITMAP type
```
EMPTY := TypeCode(0x00)
SINGLE32 := TypeCode(0x01), UInt32LittleEndian
BITMAP32 := TypeCode(0x02), RoaringBitmap(defined by https://github.com/RoaringBitmap/RoaringFormatSpec/)
```
In order to support BIGINT element and keep backward compatibility, introduce two new format
```
SINGLE64 := TypeCode(0x03), UInt64LittleEndian
BITMAP64 := TypeCode(0x04), CustomRoaringBitmap64
```
Please note that SINGLE64/BITMAP64 doesn't replace SINGLE32/BITMAP32. Doris will choose the smaller (in terms of space) type automatically during serializing. For example, BITMAP32 is preferred over BITMAP64 when the maximum element is <= UINT32_MAX. This will also make BE rollback possible as long as user didn't write element larger than UINT32_MAX into bitmap column.
Another important design decision is that we fork and maintain our own version of Roaring64Map instead of using the one in "roaring/roaring64map.hh". The reasons are
1. RoaringBitmap doesn't define a standard for the binary format of 64-bits bitmap. As a result, different implementations of Roaring64Map use different format. For example the [C++ version](https://github.com/RoaringBitmap/CRoaring/blob/v0.2.60/cpp/roaring64map.hh#L545) is different from the [Java version](35104c564e/src/main/java/org/roaringbitmap/longlong/Roaring64NavigableMap.java (L1097)). Even for CRoaring, the format may change in future releases. However Doris require the serialized format to be stable across versions. Fork is a safe way to achieve this.
2. We may want to make some code changes to Roaring64Map according to our needs. For example, in order to use the BITMAP32 format when the maximum element can be represented in 32 bits, we may want to access the private member of Roaring64Map. Another example is we want to further customize and optimize the format for BITMAP64 case, such as using vint64 instead of uint64 for map size.