# Proposed changes
This PR fixed lots of issues when building from source on macOS with Apple M1 chip.
## ATTENTION
The job for supporting macOS with Apple M1 chip is too big and there are lots of unresolved issues during runtime:
1. Some errors with memory tracker occur when BE (RELEASE) starts.
2. Some UT cases fail.
...
Temporarily, the following changes are made on macOS to start BE successfully.
1. Disable memory tracker.
2. Use tcmalloc instead of jemalloc.
This PR kicks off the job. Guys who are interested in this job can continue to fix these runtime issues.
## Use case
```shell
./build.sh -j 8 --be --clean
cd output/be/bin
ulimit -n 60000
./start_be.sh --daemon
```
## Something else
It takes around _**10+**_ minutes to build BE (with prebuilt third-parties) on macOS with M1 chip. We will improve the development experience on macOS greatly when we finish the adaptation job.
Currently, there are 2 status code in BE, one is common/Status.h,
and the other is olap/olap_define.h called OLAPStatus.
OLAPStatus is just an enum type, it is very simple and could not save many informations,
I will unify these code to common/Status.
1. replace all boost::shared_ptr to std::shared_ptr
2. replace all boost::scopted_ptr to std::unique_ptr
3. replace all boost::scoped_array to std::unique<T[]>
4. replace all boost:thread to std::thread
When BE sets `ignore_broken_disk` to true, it's expected that non-exist path in storage_root_path won't prevent BE from launching, but in 0.12 BE fails to launch in such scenario.
```
W0506 14:46:11.039953 17040 options.cpp:64] path can not be canonicalized. may be not exist. path=/data11/olap
W0506 14:46:11.040014 17040 options.cpp:141] failed to parse store path /data11/olap, res=-203
```
The reason is that #2861 adds a path existence check in `parse_root_path` which precedes the usage of `ignore_broken_disk` in the main method.
* Add streaming load feature. You can execute 'help stream load;' to see more information.
Changed:
* Loading phase of a certain table can be parallelized, to reduce the load job execution time when multi load jobs to a single table.
* Using RocksDB to save the header info of tablets in Backends, to reduce the IO operations and increate speeding of restarting.
Fixed:
* A lot of bugs fixed.