Currently, there are some useless includes in the codebase. We can use a tool named include-what-you-use to optimize these includes. By using a strict include-what-you-use policy, we can get lots of benefits from it.
Currently, for broadcast shuffle, we serialize a block once and then send it by RPC through multiple channel. After this, we will serialize next block in the same memory for consideration of memory reuse. However, since the RPC is asynchronized, maybe the next block serialization will happen before sending the previous block.
So, in this PR, I use a ref count to identify if the serialized block can be reuse in broadcast shuffle.