// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. #ifndef DORIS_BE_SRC_COMMON_UTIL_PRIORITY_THREAD_POOL_HPP #define DORIS_BE_SRC_COMMON_UTIL_PRIORITY_THREAD_POOL_HPP #include "util/blocking_priority_queue.hpp" #include #include #include namespace doris { // Simple threadpool which processes items (of type T) in parallel which were placed on a // blocking queue by Offer(). Each item is processed by a single user-supplied method. class PriorityThreadPool { public: // Signature of a work-processing function. Takes the integer id of the thread which is // calling it (ids run from 0 to num_threads - 1) and a reference to the item to // process. typedef boost::function WorkFunction; struct Task { public: int priority; WorkFunction work_function; bool operator< (const Task& o) const { return priority < o.priority; } Task& operator++() { priority += 2; return *this; } }; // Creates a new thread pool and start num_threads threads. // -- num_threads: how many threads are part of this pool // -- queue_size: the maximum size of the queue on which work items are offered. If the // queue exceeds this size, subsequent calls to Offer will block until there is // capacity available. // -- work_function: the function to run every time an item is consumed from the queue PriorityThreadPool(uint32_t num_threads, uint32_t queue_size) : _thread_num(num_threads), _work_queue(queue_size), _shutdown(false) { for (int i = 0; i < num_threads; ++i) { _threads.create_thread( boost::bind( boost::mem_fn(&PriorityThreadPool::work_thread), this, i)); } } // Destructor ensures that all threads are terminated before this object is freed // (otherwise they may continue to run and reference member variables) ~PriorityThreadPool() { shutdown(); join(); } // Blocking operation that puts a work item on the queue. If the queue is full, blocks // until there is capacity available. // // 'work' is copied into the work queue, but may be referenced at any time in the // future. Therefore the caller needs to ensure that any data referenced by work (if T // is, e.g., a pointer type) remains valid until work has been processed, and it's up to // the caller to provide their own signalling mechanism to detect this (or to wait until // after DrainAndshutdown returns). // // Returns true if the work item was successfully added to the queue, false otherwise // (which typically means that the thread pool has already been shut down). bool offer(Task task) { return _work_queue.blocking_put(task); } // Shuts the thread pool down, causing the work queue to cease accepting offered work // and the worker threads to terminate once they have processed their current work item. // Returns once the shutdown flag has been set, does not wait for the threads to // terminate. void shutdown() { { boost::lock_guard l(_lock); _shutdown = true; } _work_queue.shutdown(); } // Blocks until all threads are finished. shutdown does not need to have been called, // since it may be called on a separate thread. void join() { _threads.join_all(); } uint32_t get_queue_size() const { return _work_queue.get_size(); } // Blocks until the work queue is empty, and then calls shutdown to stop the worker // threads and Join to wait until they are finished. // Any work Offer()'ed during DrainAndshutdown may or may not be processed. void drain_and_shutdown() { { boost::unique_lock l(_lock); while (_work_queue.get_size() != 0) { _empty_cv.wait(l); } } shutdown(); join(); } private: // Driver method for each thread in the pool. Continues to read work from the queue // until the pool is shutdown. void work_thread(int thread_id) { while (!is_shutdown()) { Task task; if (_work_queue.blocking_get(&task)) { task.work_function(); } if (_work_queue.get_size() == 0) { _empty_cv.notify_all(); } } } // Returns value of _shutdown under a lock, forcing visibility to threads in the pool. bool is_shutdown() { boost::lock_guard l(_lock); return _shutdown; } uint32_t _thread_num; // Queue on which work items are held until a thread is available to process them in // FIFO order. BlockingPriorityQueue _work_queue; // Collection of worker threads that process work from the queue. boost::thread_group _threads; // Guards _shutdown and _empty_cv boost::mutex _lock; // Set to true when threads should stop doing work and terminate. bool _shutdown; // Signalled when the queue becomes empty boost::condition_variable _empty_cv; }; } #endif