* adjust thread number of compaction thread pool dynamically Co-authored-by: weizuo <weizuo@xiaomi.com>
489 lines
17 KiB
C++
489 lines
17 KiB
C++
// Licensed to the Apache Software Foundation (ASF) under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The ASF licenses this file
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// to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations
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// under the License.
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#ifndef DORIS_BE_SRC_UTIL_THREAD_POOL_H
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#define DORIS_BE_SRC_UTIL_THREAD_POOL_H
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#include <boost/intrusive/list.hpp>
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#include <boost/intrusive/list_hook.hpp>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_set>
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#include <utility>
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#include "common/atomic.h"
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#include "common/status.h"
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#include "gutil/ref_counted.h"
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#include "util/condition_variable.h"
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#include "util/monotime.h"
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#include "util/mutex.h"
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namespace doris {
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class Thread;
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class ThreadPool;
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class ThreadPoolToken;
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class Runnable {
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public:
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virtual void run() = 0;
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virtual ~Runnable() {}
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};
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// ThreadPool takes a lot of arguments. We provide sane defaults with a builder.
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//
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// name: Used for debugging output and default names of the worker threads.
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// Since thread names are limited to 16 characters on Linux, it's good to
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// choose a short name here.
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// Required.
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//
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// trace_metric_prefix: used to prefix the names of TraceMetric counters.
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// When a task on a thread pool has an associated trace, the thread pool
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// implementation will increment TraceMetric counters to indicate the
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// amount of time spent waiting in the queue as well as the amount of wall
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// and CPU time spent executing. By default, these counters are prefixed
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// with the name of the thread pool. For example, if the pool is named
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// 'apply', then counters such as 'apply.queue_time_us' will be
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// incremented.
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//
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// The TraceMetrics implementation relies on the number of distinct counter
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// names being small. Thus, if the thread pool name itself is dynamically
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// generated, the default behavior described above would result in an
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// unbounded number of distinct counter names. The 'trace_metric_prefix'
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// setting can be used to override the prefix used in generating the trace
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// metric names.
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//
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// For example, the Raft thread pools are named "<tablet id>-raft" which
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// has unbounded cardinality (a server may have thousands of different
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// tablet IDs over its lifetime). In that case, setting the prefix to
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// "raft" will avoid any issues.
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//
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// min_threads: Minimum number of threads we'll have at any time.
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// Default: 0.
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//
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// max_threads: Maximum number of threads we'll have at any time.
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// Default: Number of CPUs detected on the system.
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//
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// max_queue_size: Maximum number of items to enqueue before returning a
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// Status::ServiceUnavailable message from Submit().
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// Default: INT_MAX.
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//
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// idle_timeout: How long we'll keep around an idle thread before timing it out.
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// We always keep at least min_threads.
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// Default: 500 milliseconds.
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//
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// metrics: Histograms, counters, etc. to update on various threadpool events.
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// Default: not set.
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//
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class ThreadPoolBuilder {
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public:
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explicit ThreadPoolBuilder(std::string name);
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// Note: We violate the style guide by returning mutable references here
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// in order to provide traditional Builder pattern conveniences.
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ThreadPoolBuilder& set_min_threads(int min_threads);
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ThreadPoolBuilder& set_max_threads(int max_threads);
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ThreadPoolBuilder& set_max_queue_size(int max_queue_size);
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ThreadPoolBuilder& set_idle_timeout(const MonoDelta& idle_timeout);
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// Instantiate a new ThreadPool with the existing builder arguments.
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Status build(std::unique_ptr<ThreadPool>* pool) const;
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private:
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friend class ThreadPool;
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const std::string _name;
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int _min_threads;
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int _max_threads;
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int _max_queue_size;
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MonoDelta _idle_timeout;
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DISALLOW_COPY_AND_ASSIGN(ThreadPoolBuilder);
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};
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// Thread pool with a variable number of threads.
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//
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// Tasks submitted directly to the thread pool enter a FIFO queue and are
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// dispatched to a worker thread when one becomes free. Tasks may also be
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// submitted via ThreadPoolTokens. The token Wait() and Shutdown() functions
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// can then be used to block on logical groups of tasks.
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//
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// A token operates in one of two ExecutionModes, determined at token
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// construction time:
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// 1. SERIAL: submitted tasks are run one at a time.
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// 2. CONCURRENT: submitted tasks may be run in parallel. This isn't unlike
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// tasks submitted without a token, but the logical grouping that tokens
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// impart can be useful when a pool is shared by many contexts (e.g. to
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// safely shut down one context, to derive context-specific metrics, etc.).
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//
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// Tasks submitted without a token or via ExecutionMode::CONCURRENT tokens are
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// processed in FIFO order. On the other hand, ExecutionMode::SERIAL tokens are
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// processed in a round-robin fashion, one task at a time. This prevents them
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// from starving one another. However, tokenless (and CONCURRENT token-based)
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// tasks can starve SERIAL token-based tasks.
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//
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// Usage Example:
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// static void Func(int n) { ... }
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// class Task : public Runnable { ... }
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//
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// std::unique_ptr<ThreadPool> thread_pool;
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// CHECK_OK(
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// ThreadPoolBuilder("my_pool")
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// .set_min_threads(0)
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// .set_max_threads(5)
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// .set_max_queue_size(10)
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// .set_idle_timeout(MonoDelta::FromMilliseconds(2000))
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// .Build(&thread_pool));
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// thread_pool->Submit(shared_ptr<Runnable>(new Task()));
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// thread_pool->SubmitFunc(std::bind(&Func, 10));
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class ThreadPool {
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public:
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~ThreadPool();
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// Wait for the running tasks to complete and then shutdown the threads.
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// All the other pending tasks in the queue will be removed.
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// NOTE: That the user may implement an external abort logic for the
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// runnables, that must be called before Shutdown(), if the system
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// should know about the non-execution of these tasks, or the runnable
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// require an explicit "abort" notification to exit from the run loop.
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void shutdown();
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// Submits a Runnable class.
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Status submit(std::shared_ptr<Runnable> r);
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// Submits a function bound using std::bind(&FuncName, args...).
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Status submit_func(std::function<void()> f);
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// Waits until all the tasks are completed.
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void wait();
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// Waits for the pool to reach the idle state, or until 'until' time is reached.
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// Returns true if the pool reached the idle state, false otherwise.
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bool wait_until(const MonoTime& until);
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// Waits for the pool to reach the idle state, or until 'delta' time elapses.
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// Returns true if the pool reached the idle state, false otherwise.
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bool wait_for(const MonoDelta& delta);
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Status set_min_threads(int min_threads);
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Status set_max_threads(int max_threads);
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// Allocates a new token for use in token-based task submission. All tokens
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// must be destroyed before their ThreadPool is destroyed.
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//
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// There is no limit on the number of tokens that may be allocated.
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enum class ExecutionMode {
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// Tasks submitted via this token will be executed serially.
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SERIAL,
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// Tasks submitted via this token may be executed concurrently.
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CONCURRENT
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};
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std::unique_ptr<ThreadPoolToken> new_token(ExecutionMode mode, int max_concurrency = INT_MAX);
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// Return the number of threads currently running (or in the process of starting up)
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// for this thread pool.
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int num_threads() const {
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MutexLock l(&_lock);
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return _num_threads + _num_threads_pending_start;
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}
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int max_threads() const {
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MutexLock l(&_lock);
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return _max_threads;
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}
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int min_threads() const {
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MutexLock l(&_lock);
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return _min_threads;
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}
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int num_threads_pending_start() const {
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MutexLock l(&_lock);
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return _num_threads_pending_start;
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}
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int num_active_threads() const {
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MutexLock l(&_lock);
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return _active_threads;
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}
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int get_queue_size() const {
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MutexLock l(&_lock);
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return _total_queued_tasks;
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}
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private:
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friend class ThreadPoolBuilder;
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friend class ThreadPoolToken;
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// Client-provided task to be executed by this pool.
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struct Task {
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std::shared_ptr<Runnable> runnable;
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// Time at which the entry was submitted to the pool.
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MonoTime submit_time;
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};
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// Creates a new thread pool using a builder.
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explicit ThreadPool(const ThreadPoolBuilder& builder);
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// Initializes the thread pool by starting the minimum number of threads.
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Status init();
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// Dispatcher responsible for dequeueing and executing the tasks
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void dispatch_thread();
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// Create new thread.
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//
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// REQUIRES: caller has incremented '_num_threads_pending_start' ahead of this call.
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// NOTE: For performance reasons, _lock should not be held.
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Status create_thread();
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// Aborts if the current thread is a member of this thread pool.
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void check_not_pool_thread_unlocked();
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// Submits a task to be run via token.
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Status do_submit(std::shared_ptr<Runnable> r, ThreadPoolToken* token);
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// Releases token 't' and invalidates it.
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void release_token(ThreadPoolToken* t);
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const std::string _name;
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int _min_threads;
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int _max_threads;
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const int _max_queue_size;
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const MonoDelta _idle_timeout;
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// Overall status of the pool. Set to an error when the pool is shut down.
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//
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// Protected by '_lock'.
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Status _pool_status;
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// Synchronizes many of the members of the pool and all of its
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// condition variables.
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mutable Mutex _lock;
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// Condition variable for "pool is idling". Waiters wake up when
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// _active_threads reaches zero.
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ConditionVariable _idle_cond;
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// Condition variable for "pool has no threads". Waiters wake up when
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// _num_threads and num_pending_threads_ are both 0.
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ConditionVariable _no_threads_cond;
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// Number of threads currently running.
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//
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// Protected by _lock.
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int _num_threads;
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// Number of threads which are in the process of starting.
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// When these threads start, they will decrement this counter and
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// accordingly increment '_num_threads'.
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//
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// Protected by _lock.
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int _num_threads_pending_start;
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// Number of threads currently running and executing client tasks.
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//
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// Protected by _lock.
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int _active_threads;
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// Total number of client tasks queued, either directly (_queue) or
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// indirectly (_tokens).
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//
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// Protected by _lock.
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int _total_queued_tasks;
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// All allocated tokens.
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//
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// Protected by _lock.
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std::unordered_set<ThreadPoolToken*> _tokens;
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// FIFO of tokens from which tasks should be executed. Does not own the
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// tokens; they are owned by clients and are removed from the FIFO on shutdown.
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//
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// Protected by _lock.
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std::deque<ThreadPoolToken*> _queue;
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// Pointers to all running threads. Raw pointers are safe because a Thread
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// may only go out of scope after being removed from _threads.
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//
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// Protected by _lock.
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std::unordered_set<Thread*> _threads;
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// List of all threads currently waiting for work.
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//
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// A thread is added to the front of the list when it goes idle and is
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// removed from the front and signaled when new work arrives. This produces a
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// LIFO usage pattern that is more efficient than idling on a single
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// ConditionVariable (which yields FIFO semantics).
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//
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// Protected by _lock.
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struct IdleThread : public boost::intrusive::list_base_hook<> {
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explicit IdleThread(Mutex* m) : not_empty(m) {}
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// Condition variable for "queue is not empty". Waiters wake up when a new
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// task is queued.
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ConditionVariable not_empty;
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DISALLOW_COPY_AND_ASSIGN(IdleThread);
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};
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boost::intrusive::list<IdleThread> _idle_threads; // NOLINT(build/include_what_you_use)
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// ExecutionMode::CONCURRENT token used by the pool for tokenless submission.
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std::unique_ptr<ThreadPoolToken> _tokenless;
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DISALLOW_COPY_AND_ASSIGN(ThreadPool);
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};
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// Entry point for token-based task submission and blocking for a particular
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// thread pool. Tokens can only be created via ThreadPool::new_token().
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//
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// All functions are thread-safe. Mutable members are protected via the
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// ThreadPool's lock.
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class ThreadPoolToken {
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public:
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// Destroys the token.
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//
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// May be called on a token with outstanding tasks, as Shutdown() will be
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// called first to take care of them.
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~ThreadPoolToken();
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// Submits a Runnable class.
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Status submit(std::shared_ptr<Runnable> r);
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// Submits a function bound using std::bind(&FuncName, args...).
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Status submit_func(std::function<void()> f);
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// Marks the token as unusable for future submissions. Any queued tasks not
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// yet running are destroyed. If tasks are in flight, Shutdown() will wait
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// on their completion before returning.
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void shutdown();
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// Waits until all the tasks submitted via this token are completed.
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void wait();
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// Waits for all submissions using this token are complete, or until 'until'
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// time is reached.
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//
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// Returns true if all submissions are complete, false otherwise.
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bool wait_until(const MonoTime& until);
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// Waits for all submissions using this token are complete, or until 'delta'
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// time elapses.
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//
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// Returns true if all submissions are complete, false otherwise.
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bool wait_for(const MonoDelta& delta);
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bool need_dispatch();
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size_t num_tasks() {
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MutexLock l(&_pool->_lock);
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return _entries.size();
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}
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private:
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// All possible token states. Legal state transitions:
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// IDLE -> RUNNING: task is submitted via token
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// IDLE -> QUIESCED: token or pool is shut down
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// RUNNING -> IDLE: worker thread finishes executing a task and
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// there are no more tasks queued to the token
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// RUNNING -> QUIESCING: token or pool is shut down while worker thread
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// is executing a task
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// RUNNING -> QUIESCED: token or pool is shut down
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// QUIESCING -> QUIESCED: worker thread finishes executing a task
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// belonging to a shut down token or pool
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enum class State {
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// Token has no queued tasks.
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IDLE,
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// A worker thread is running one of the token's previously queued tasks.
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RUNNING,
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// No new tasks may be submitted to the token. A worker thread is still
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// running a previously queued task.
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QUIESCING,
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// No new tasks may be submitted to the token. There are no active tasks
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// either. At this state, the token may only be destroyed.
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QUIESCED,
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};
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// Writes a textual representation of the token state in 's' to 'o'.
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friend std::ostream& operator<<(std::ostream& o, ThreadPoolToken::State s);
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friend class ThreadPool;
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// Returns a textual representation of 's' suitable for debugging.
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static const char* state_to_string(State s);
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// Constructs a new token.
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//
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// The token may not outlive its thread pool ('pool').
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ThreadPoolToken(ThreadPool* pool, ThreadPool::ExecutionMode mode, int max_concurrency = INT_MAX);
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// Changes this token's state to 'new_state' taking actions as needed.
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void transition(State new_state);
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// Returns true if this token has a task queued and ready to run, or if a
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// task belonging to this token is already running.
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bool is_active() const { return _state == State::RUNNING || _state == State::QUIESCING; }
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// Returns true if new tasks may be submitted to this token.
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bool may_submit_new_tasks() const {
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return _state != State::QUIESCING && _state != State::QUIESCED;
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}
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State state() const { return _state; }
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ThreadPool::ExecutionMode mode() const { return _mode; }
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// Token's configured execution mode.
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ThreadPool::ExecutionMode _mode;
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// Pointer to the token's thread pool.
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ThreadPool* _pool;
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// Token state machine.
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State _state;
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// Queued client tasks.
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std::deque<ThreadPool::Task> _entries;
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// Condition variable for "token is idle". Waiters wake up when the token
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// transitions to IDLE or QUIESCED.
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ConditionVariable _not_running_cond;
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// Number of worker threads currently executing tasks belonging to this
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// token.
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int _active_threads;
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// The max number of tasks that can be ran concurrenlty. This is to limit
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// the concurrency of a thread pool token, and default is INT_MAX(no limited)
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int _max_concurrency;
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// Number of tasks which has been submitted to the thread pool's queue.
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int _num_submitted_tasks;
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// Number of tasks which has not been submitted to the thread pool's queue.
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int _num_unsubmitted_tasks;
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DISALLOW_COPY_AND_ASSIGN(ThreadPoolToken);
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};
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} // namespace doris
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#endif //DORIS_BE_SRC_UTIL_THREAD_POOL_H
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