Files
doris/be/src/util/threadpool.h
weizuo93 57199955d6 [Compaction][ThreadPool]Support adjust compaction threads num at runtime (#5781)
* adjust thread number of compaction thread pool dynamically

Co-authored-by: weizuo <weizuo@xiaomi.com>
2021-09-02 10:01:44 +08:00

489 lines
17 KiB
C++

// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
#ifndef DORIS_BE_SRC_UTIL_THREAD_POOL_H
#define DORIS_BE_SRC_UTIL_THREAD_POOL_H
#include <boost/intrusive/list.hpp>
#include <boost/intrusive/list_hook.hpp>
#include <deque>
#include <functional>
#include <memory>
#include <string>
#include <unordered_set>
#include <utility>
#include "common/atomic.h"
#include "common/status.h"
#include "gutil/ref_counted.h"
#include "util/condition_variable.h"
#include "util/monotime.h"
#include "util/mutex.h"
namespace doris {
class Thread;
class ThreadPool;
class ThreadPoolToken;
class Runnable {
public:
virtual void run() = 0;
virtual ~Runnable() {}
};
// ThreadPool takes a lot of arguments. We provide sane defaults with a builder.
//
// name: Used for debugging output and default names of the worker threads.
// Since thread names are limited to 16 characters on Linux, it's good to
// choose a short name here.
// Required.
//
// trace_metric_prefix: used to prefix the names of TraceMetric counters.
// When a task on a thread pool has an associated trace, the thread pool
// implementation will increment TraceMetric counters to indicate the
// amount of time spent waiting in the queue as well as the amount of wall
// and CPU time spent executing. By default, these counters are prefixed
// with the name of the thread pool. For example, if the pool is named
// 'apply', then counters such as 'apply.queue_time_us' will be
// incremented.
//
// The TraceMetrics implementation relies on the number of distinct counter
// names being small. Thus, if the thread pool name itself is dynamically
// generated, the default behavior described above would result in an
// unbounded number of distinct counter names. The 'trace_metric_prefix'
// setting can be used to override the prefix used in generating the trace
// metric names.
//
// For example, the Raft thread pools are named "<tablet id>-raft" which
// has unbounded cardinality (a server may have thousands of different
// tablet IDs over its lifetime). In that case, setting the prefix to
// "raft" will avoid any issues.
//
// min_threads: Minimum number of threads we'll have at any time.
// Default: 0.
//
// max_threads: Maximum number of threads we'll have at any time.
// Default: Number of CPUs detected on the system.
//
// max_queue_size: Maximum number of items to enqueue before returning a
// Status::ServiceUnavailable message from Submit().
// Default: INT_MAX.
//
// idle_timeout: How long we'll keep around an idle thread before timing it out.
// We always keep at least min_threads.
// Default: 500 milliseconds.
//
// metrics: Histograms, counters, etc. to update on various threadpool events.
// Default: not set.
//
class ThreadPoolBuilder {
public:
explicit ThreadPoolBuilder(std::string name);
// Note: We violate the style guide by returning mutable references here
// in order to provide traditional Builder pattern conveniences.
ThreadPoolBuilder& set_min_threads(int min_threads);
ThreadPoolBuilder& set_max_threads(int max_threads);
ThreadPoolBuilder& set_max_queue_size(int max_queue_size);
ThreadPoolBuilder& set_idle_timeout(const MonoDelta& idle_timeout);
// Instantiate a new ThreadPool with the existing builder arguments.
Status build(std::unique_ptr<ThreadPool>* pool) const;
private:
friend class ThreadPool;
const std::string _name;
int _min_threads;
int _max_threads;
int _max_queue_size;
MonoDelta _idle_timeout;
DISALLOW_COPY_AND_ASSIGN(ThreadPoolBuilder);
};
// Thread pool with a variable number of threads.
//
// Tasks submitted directly to the thread pool enter a FIFO queue and are
// dispatched to a worker thread when one becomes free. Tasks may also be
// submitted via ThreadPoolTokens. The token Wait() and Shutdown() functions
// can then be used to block on logical groups of tasks.
//
// A token operates in one of two ExecutionModes, determined at token
// construction time:
// 1. SERIAL: submitted tasks are run one at a time.
// 2. CONCURRENT: submitted tasks may be run in parallel. This isn't unlike
// tasks submitted without a token, but the logical grouping that tokens
// impart can be useful when a pool is shared by many contexts (e.g. to
// safely shut down one context, to derive context-specific metrics, etc.).
//
// Tasks submitted without a token or via ExecutionMode::CONCURRENT tokens are
// processed in FIFO order. On the other hand, ExecutionMode::SERIAL tokens are
// processed in a round-robin fashion, one task at a time. This prevents them
// from starving one another. However, tokenless (and CONCURRENT token-based)
// tasks can starve SERIAL token-based tasks.
//
// Usage Example:
// static void Func(int n) { ... }
// class Task : public Runnable { ... }
//
// std::unique_ptr<ThreadPool> thread_pool;
// CHECK_OK(
// ThreadPoolBuilder("my_pool")
// .set_min_threads(0)
// .set_max_threads(5)
// .set_max_queue_size(10)
// .set_idle_timeout(MonoDelta::FromMilliseconds(2000))
// .Build(&thread_pool));
// thread_pool->Submit(shared_ptr<Runnable>(new Task()));
// thread_pool->SubmitFunc(std::bind(&Func, 10));
class ThreadPool {
public:
~ThreadPool();
// Wait for the running tasks to complete and then shutdown the threads.
// All the other pending tasks in the queue will be removed.
// NOTE: That the user may implement an external abort logic for the
// runnables, that must be called before Shutdown(), if the system
// should know about the non-execution of these tasks, or the runnable
// require an explicit "abort" notification to exit from the run loop.
void shutdown();
// Submits a Runnable class.
Status submit(std::shared_ptr<Runnable> r);
// Submits a function bound using std::bind(&FuncName, args...).
Status submit_func(std::function<void()> f);
// Waits until all the tasks are completed.
void wait();
// Waits for the pool to reach the idle state, or until 'until' time is reached.
// Returns true if the pool reached the idle state, false otherwise.
bool wait_until(const MonoTime& until);
// Waits for the pool to reach the idle state, or until 'delta' time elapses.
// Returns true if the pool reached the idle state, false otherwise.
bool wait_for(const MonoDelta& delta);
Status set_min_threads(int min_threads);
Status set_max_threads(int max_threads);
// Allocates a new token for use in token-based task submission. All tokens
// must be destroyed before their ThreadPool is destroyed.
//
// There is no limit on the number of tokens that may be allocated.
enum class ExecutionMode {
// Tasks submitted via this token will be executed serially.
SERIAL,
// Tasks submitted via this token may be executed concurrently.
CONCURRENT
};
std::unique_ptr<ThreadPoolToken> new_token(ExecutionMode mode, int max_concurrency = INT_MAX);
// Return the number of threads currently running (or in the process of starting up)
// for this thread pool.
int num_threads() const {
MutexLock l(&_lock);
return _num_threads + _num_threads_pending_start;
}
int max_threads() const {
MutexLock l(&_lock);
return _max_threads;
}
int min_threads() const {
MutexLock l(&_lock);
return _min_threads;
}
int num_threads_pending_start() const {
MutexLock l(&_lock);
return _num_threads_pending_start;
}
int num_active_threads() const {
MutexLock l(&_lock);
return _active_threads;
}
int get_queue_size() const {
MutexLock l(&_lock);
return _total_queued_tasks;
}
private:
friend class ThreadPoolBuilder;
friend class ThreadPoolToken;
// Client-provided task to be executed by this pool.
struct Task {
std::shared_ptr<Runnable> runnable;
// Time at which the entry was submitted to the pool.
MonoTime submit_time;
};
// Creates a new thread pool using a builder.
explicit ThreadPool(const ThreadPoolBuilder& builder);
// Initializes the thread pool by starting the minimum number of threads.
Status init();
// Dispatcher responsible for dequeueing and executing the tasks
void dispatch_thread();
// Create new thread.
//
// REQUIRES: caller has incremented '_num_threads_pending_start' ahead of this call.
// NOTE: For performance reasons, _lock should not be held.
Status create_thread();
// Aborts if the current thread is a member of this thread pool.
void check_not_pool_thread_unlocked();
// Submits a task to be run via token.
Status do_submit(std::shared_ptr<Runnable> r, ThreadPoolToken* token);
// Releases token 't' and invalidates it.
void release_token(ThreadPoolToken* t);
const std::string _name;
int _min_threads;
int _max_threads;
const int _max_queue_size;
const MonoDelta _idle_timeout;
// Overall status of the pool. Set to an error when the pool is shut down.
//
// Protected by '_lock'.
Status _pool_status;
// Synchronizes many of the members of the pool and all of its
// condition variables.
mutable Mutex _lock;
// Condition variable for "pool is idling". Waiters wake up when
// _active_threads reaches zero.
ConditionVariable _idle_cond;
// Condition variable for "pool has no threads". Waiters wake up when
// _num_threads and num_pending_threads_ are both 0.
ConditionVariable _no_threads_cond;
// Number of threads currently running.
//
// Protected by _lock.
int _num_threads;
// Number of threads which are in the process of starting.
// When these threads start, they will decrement this counter and
// accordingly increment '_num_threads'.
//
// Protected by _lock.
int _num_threads_pending_start;
// Number of threads currently running and executing client tasks.
//
// Protected by _lock.
int _active_threads;
// Total number of client tasks queued, either directly (_queue) or
// indirectly (_tokens).
//
// Protected by _lock.
int _total_queued_tasks;
// All allocated tokens.
//
// Protected by _lock.
std::unordered_set<ThreadPoolToken*> _tokens;
// FIFO of tokens from which tasks should be executed. Does not own the
// tokens; they are owned by clients and are removed from the FIFO on shutdown.
//
// Protected by _lock.
std::deque<ThreadPoolToken*> _queue;
// Pointers to all running threads. Raw pointers are safe because a Thread
// may only go out of scope after being removed from _threads.
//
// Protected by _lock.
std::unordered_set<Thread*> _threads;
// List of all threads currently waiting for work.
//
// A thread is added to the front of the list when it goes idle and is
// removed from the front and signaled when new work arrives. This produces a
// LIFO usage pattern that is more efficient than idling on a single
// ConditionVariable (which yields FIFO semantics).
//
// Protected by _lock.
struct IdleThread : public boost::intrusive::list_base_hook<> {
explicit IdleThread(Mutex* m) : not_empty(m) {}
// Condition variable for "queue is not empty". Waiters wake up when a new
// task is queued.
ConditionVariable not_empty;
DISALLOW_COPY_AND_ASSIGN(IdleThread);
};
boost::intrusive::list<IdleThread> _idle_threads; // NOLINT(build/include_what_you_use)
// ExecutionMode::CONCURRENT token used by the pool for tokenless submission.
std::unique_ptr<ThreadPoolToken> _tokenless;
DISALLOW_COPY_AND_ASSIGN(ThreadPool);
};
// Entry point for token-based task submission and blocking for a particular
// thread pool. Tokens can only be created via ThreadPool::new_token().
//
// All functions are thread-safe. Mutable members are protected via the
// ThreadPool's lock.
class ThreadPoolToken {
public:
// Destroys the token.
//
// May be called on a token with outstanding tasks, as Shutdown() will be
// called first to take care of them.
~ThreadPoolToken();
// Submits a Runnable class.
Status submit(std::shared_ptr<Runnable> r);
// Submits a function bound using std::bind(&FuncName, args...).
Status submit_func(std::function<void()> f);
// Marks the token as unusable for future submissions. Any queued tasks not
// yet running are destroyed. If tasks are in flight, Shutdown() will wait
// on their completion before returning.
void shutdown();
// Waits until all the tasks submitted via this token are completed.
void wait();
// Waits for all submissions using this token are complete, or until 'until'
// time is reached.
//
// Returns true if all submissions are complete, false otherwise.
bool wait_until(const MonoTime& until);
// Waits for all submissions using this token are complete, or until 'delta'
// time elapses.
//
// Returns true if all submissions are complete, false otherwise.
bool wait_for(const MonoDelta& delta);
bool need_dispatch();
size_t num_tasks() {
MutexLock l(&_pool->_lock);
return _entries.size();
}
private:
// All possible token states. Legal state transitions:
// IDLE -> RUNNING: task is submitted via token
// IDLE -> QUIESCED: token or pool is shut down
// RUNNING -> IDLE: worker thread finishes executing a task and
// there are no more tasks queued to the token
// RUNNING -> QUIESCING: token or pool is shut down while worker thread
// is executing a task
// RUNNING -> QUIESCED: token or pool is shut down
// QUIESCING -> QUIESCED: worker thread finishes executing a task
// belonging to a shut down token or pool
enum class State {
// Token has no queued tasks.
IDLE,
// A worker thread is running one of the token's previously queued tasks.
RUNNING,
// No new tasks may be submitted to the token. A worker thread is still
// running a previously queued task.
QUIESCING,
// No new tasks may be submitted to the token. There are no active tasks
// either. At this state, the token may only be destroyed.
QUIESCED,
};
// Writes a textual representation of the token state in 's' to 'o'.
friend std::ostream& operator<<(std::ostream& o, ThreadPoolToken::State s);
friend class ThreadPool;
// Returns a textual representation of 's' suitable for debugging.
static const char* state_to_string(State s);
// Constructs a new token.
//
// The token may not outlive its thread pool ('pool').
ThreadPoolToken(ThreadPool* pool, ThreadPool::ExecutionMode mode, int max_concurrency = INT_MAX);
// Changes this token's state to 'new_state' taking actions as needed.
void transition(State new_state);
// Returns true if this token has a task queued and ready to run, or if a
// task belonging to this token is already running.
bool is_active() const { return _state == State::RUNNING || _state == State::QUIESCING; }
// Returns true if new tasks may be submitted to this token.
bool may_submit_new_tasks() const {
return _state != State::QUIESCING && _state != State::QUIESCED;
}
State state() const { return _state; }
ThreadPool::ExecutionMode mode() const { return _mode; }
// Token's configured execution mode.
ThreadPool::ExecutionMode _mode;
// Pointer to the token's thread pool.
ThreadPool* _pool;
// Token state machine.
State _state;
// Queued client tasks.
std::deque<ThreadPool::Task> _entries;
// Condition variable for "token is idle". Waiters wake up when the token
// transitions to IDLE or QUIESCED.
ConditionVariable _not_running_cond;
// Number of worker threads currently executing tasks belonging to this
// token.
int _active_threads;
// The max number of tasks that can be ran concurrenlty. This is to limit
// the concurrency of a thread pool token, and default is INT_MAX(no limited)
int _max_concurrency;
// Number of tasks which has been submitted to the thread pool's queue.
int _num_submitted_tasks;
// Number of tasks which has not been submitted to the thread pool's queue.
int _num_unsubmitted_tasks;
DISALLOW_COPY_AND_ASSIGN(ThreadPoolToken);
};
} // namespace doris
#endif //DORIS_BE_SRC_UTIL_THREAD_POOL_H