155 lines
5.7 KiB
C++
155 lines
5.7 KiB
C++
// Licensed to the Apache Software Foundation (ASF) under one
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// or more contributor license agreements. See the NOTICE file
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// distributed with this work for additional information
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// regarding copyright ownership. The ASF licenses this file
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// to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance
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// with the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing,
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// software distributed under the License is distributed on an
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// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the License for the
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// specific language governing permissions and limitations
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// under the License.
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#ifndef DORIS_BE_SRC_COMMON_UTIL_PRIORITY_THREAD_POOL_HPP
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#define DORIS_BE_SRC_COMMON_UTIL_PRIORITY_THREAD_POOL_HPP
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#include <boost/bind/mem_fn.hpp>
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#include <boost/thread.hpp>
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#include <mutex>
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#include "util/blocking_priority_queue.hpp"
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namespace doris {
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// Simple threadpool which processes items (of type T) in parallel which were placed on a
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// blocking queue by Offer(). Each item is processed by a single user-supplied method.
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class PriorityThreadPool {
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public:
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// Signature of a work-processing function. Takes the integer id of the thread which is
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// calling it (ids run from 0 to num_threads - 1) and a reference to the item to
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// process.
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typedef std::function<void()> WorkFunction;
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struct Task {
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public:
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int priority;
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WorkFunction work_function;
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bool operator<(const Task& o) const { return priority < o.priority; }
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Task& operator++() {
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priority += 2;
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return *this;
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}
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};
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// Creates a new thread pool and start num_threads threads.
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// -- num_threads: how many threads are part of this pool
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// -- queue_size: the maximum size of the queue on which work items are offered. If the
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// queue exceeds this size, subsequent calls to Offer will block until there is
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// capacity available.
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// -- work_function: the function to run every time an item is consumed from the queue
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PriorityThreadPool(uint32_t num_threads, uint32_t queue_size)
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: _work_queue(queue_size), _shutdown(false) {
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for (int i = 0; i < num_threads; ++i) {
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_threads.create_thread(
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std::bind<void>(std::mem_fn(&PriorityThreadPool::work_thread), this, i));
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}
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}
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// Destructor ensures that all threads are terminated before this object is freed
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// (otherwise they may continue to run and reference member variables)
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~PriorityThreadPool() {
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shutdown();
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join();
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}
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// Blocking operation that puts a work item on the queue. If the queue is full, blocks
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// until there is capacity available.
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//
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// 'work' is copied into the work queue, but may be referenced at any time in the
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// future. Therefore the caller needs to ensure that any data referenced by work (if T
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// is, e.g., a pointer type) remains valid until work has been processed, and it's up to
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// the caller to provide their own signalling mechanism to detect this (or to wait until
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// after DrainAndshutdown returns).
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//
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// Returns true if the work item was successfully added to the queue, false otherwise
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// (which typically means that the thread pool has already been shut down).
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bool offer(Task task) { return _work_queue.blocking_put(task); }
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bool offer(WorkFunction func) {
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PriorityThreadPool::Task task = {0, func};
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return _work_queue.blocking_put(task);
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}
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// Shuts the thread pool down, causing the work queue to cease accepting offered work
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// and the worker threads to terminate once they have processed their current work item.
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// Returns once the shutdown flag has been set, does not wait for the threads to
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// terminate.
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void shutdown() {
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_shutdown = true;
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_work_queue.shutdown();
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}
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// Blocks until all threads are finished. shutdown does not need to have been called,
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// since it may be called on a separate thread.
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void join() { _threads.join_all(); }
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uint32_t get_queue_size() const { return _work_queue.get_size(); }
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// Blocks until the work queue is empty, and then calls shutdown to stop the worker
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// threads and Join to wait until they are finished.
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// Any work Offer()'ed during DrainAndshutdown may or may not be processed.
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void drain_and_shutdown() {
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{
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std::unique_lock<std::mutex> l(_lock);
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while (_work_queue.get_size() != 0) {
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_empty_cv.wait(l);
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}
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}
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shutdown();
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join();
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}
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private:
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// Driver method for each thread in the pool. Continues to read work from the queue
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// until the pool is shutdown.
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void work_thread(int thread_id) {
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while (!is_shutdown()) {
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Task task;
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if (_work_queue.blocking_get(&task)) {
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task.work_function();
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}
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if (_work_queue.get_size() == 0) {
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_empty_cv.notify_all();
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}
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}
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}
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bool is_shutdown() { return _shutdown; }
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// Queue on which work items are held until a thread is available to process them in
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// FIFO order.
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BlockingPriorityQueue<Task> _work_queue;
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// Collection of worker threads that process work from the queue.
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boost::thread_group _threads;
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// Guards _empty_cv
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std::mutex _lock;
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// Set to true when threads should stop doing work and terminate.
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std::atomic<bool> _shutdown;
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// Signalled when the queue becomes empty
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std::condition_variable _empty_cv;
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};
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} // namespace doris
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#endif
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