323 lines
7.1 KiB
Go
323 lines
7.1 KiB
Go
// Copyright 2024 PingCAP, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Code generated by go generate in expression/generator; DO NOT EDIT.
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package expression
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import (
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"math"
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"github.com/pingcap/tidb/pkg/types"
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"github.com/pingcap/tidb/pkg/util/chunk"
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)
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func (b *builtinVecDimsSig) vectorized() bool {
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return true
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}
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func (b *builtinVecDimsSig) vecEvalInt(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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buf, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(buf)
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if err := b.args[0].VecEvalVectorFloat32(ctx, input, buf); err != nil {
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return err
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}
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result.ResizeInt64(n, false)
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result.MergeNulls(buf)
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res := result.Int64s()
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for i := range n {
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if result.IsNull(i) {
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continue
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}
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length := buf.GetVectorFloat32(i).Len()
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res[i] = int64(length)
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}
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return nil
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}
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func (b *builtinVecL1DistanceSig) vectorized() bool {
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return true
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}
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func (b *builtinVecL1DistanceSig) vecEvalReal(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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col1, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col1)
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if err := b.args[0].VecEvalVectorFloat32(ctx, input, col1); err != nil {
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return err
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}
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col2, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col2)
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if err := b.args[1].VecEvalVectorFloat32(ctx, input, col2); err != nil {
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return err
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}
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result.ResizeFloat64(n, false)
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result.MergeNulls(col1, col2)
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res := result.Float64s()
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for i := range n {
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if result.IsNull(i) {
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continue
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}
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x := col1.GetVectorFloat32(i)
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y := col2.GetVectorFloat32(i)
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d, err := x.L1Distance(y)
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if err != nil {
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return err
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}
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if math.IsNaN(d) {
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result.SetNull(i, true)
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continue
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}
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res[i] = d
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}
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return nil
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}
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func (b *builtinVecL2DistanceSig) vectorized() bool {
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return true
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}
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func (b *builtinVecL2DistanceSig) vecEvalReal(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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col1, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col1)
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if err := b.args[0].VecEvalVectorFloat32(ctx, input, col1); err != nil {
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return err
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}
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col2, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col2)
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if err := b.args[1].VecEvalVectorFloat32(ctx, input, col2); err != nil {
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return err
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}
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result.ResizeFloat64(n, false)
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result.MergeNulls(col1, col2)
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res := result.Float64s()
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for i := range n {
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if result.IsNull(i) {
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continue
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}
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x := col1.GetVectorFloat32(i)
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y := col2.GetVectorFloat32(i)
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d, err := x.L2Distance(y)
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if err != nil {
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return err
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}
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if math.IsNaN(d) {
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result.SetNull(i, true)
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continue
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}
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res[i] = d
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}
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return nil
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}
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func (b *builtinVecNegativeInnerProductSig) vectorized() bool {
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return true
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}
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func (b *builtinVecNegativeInnerProductSig) vecEvalReal(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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col1, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col1)
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if err := b.args[0].VecEvalVectorFloat32(ctx, input, col1); err != nil {
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return err
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}
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col2, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col2)
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if err := b.args[1].VecEvalVectorFloat32(ctx, input, col2); err != nil {
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return err
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}
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result.ResizeFloat64(n, false)
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result.MergeNulls(col1, col2)
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res := result.Float64s()
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for i := range n {
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if result.IsNull(i) {
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continue
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}
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x := col1.GetVectorFloat32(i)
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y := col2.GetVectorFloat32(i)
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d, err := x.NegativeInnerProduct(y)
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if err != nil {
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return err
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}
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if math.IsNaN(d) {
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result.SetNull(i, true)
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continue
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}
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res[i] = d
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}
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return nil
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}
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func (b *builtinVecCosineDistanceSig) vectorized() bool {
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return true
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}
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func (b *builtinVecCosineDistanceSig) vecEvalReal(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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col1, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col1)
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if err := b.args[0].VecEvalVectorFloat32(ctx, input, col1); err != nil {
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return err
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}
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col2, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col2)
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if err := b.args[1].VecEvalVectorFloat32(ctx, input, col2); err != nil {
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return err
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}
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result.ResizeFloat64(n, false)
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result.MergeNulls(col1, col2)
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res := result.Float64s()
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for i := range n {
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if result.IsNull(i) {
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continue
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}
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x := col1.GetVectorFloat32(i)
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y := col2.GetVectorFloat32(i)
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d, err := x.CosineDistance(y)
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if err != nil {
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return err
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}
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if math.IsNaN(d) {
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result.SetNull(i, true)
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continue
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}
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res[i] = d
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}
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return nil
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}
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func (b *builtinVecL2NormSig) vectorized() bool {
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return true
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}
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func (b *builtinVecL2NormSig) vecEvalReal(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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col1, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(col1)
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if err := b.args[0].VecEvalVectorFloat32(ctx, input, col1); err != nil {
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return err
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}
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result.ResizeFloat64(n, false)
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result.MergeNulls(col1)
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res := result.Float64s()
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for i := range n {
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if result.IsNull(i) {
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continue
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}
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v := col1.GetVectorFloat32(i)
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d := v.L2Norm()
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if math.IsNaN(d) {
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result.SetNull(i, true)
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continue
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}
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res[i] = d
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}
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return nil
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}
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func (b *builtinVecFromTextSig) vectorized() bool {
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return true
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}
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func (b *builtinVecFromTextSig) vecEvalVectorFloat32(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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buf, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(buf)
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if err := b.args[0].VecEvalString(ctx, input, buf); err != nil {
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return err
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}
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result.ReserveVectorFloat32(n)
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for i := range n {
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if buf.IsNull(i) {
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result.AppendNull()
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continue
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}
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v := buf.GetString(i)
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vec, err := types.ParseVectorFloat32(v)
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if err != nil {
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return err
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}
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if err = vec.CheckDimsFitColumn(b.tp.GetFlen()); err != nil {
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return err
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}
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result.AppendVectorFloat32(vec)
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}
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return nil
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}
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func (b *builtinVecAsTextSig) vectorized() bool {
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return true
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}
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func (b *builtinVecAsTextSig) vecEvalString(ctx EvalContext, input *chunk.Chunk, result *chunk.Column) error {
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n := input.NumRows()
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buf, err := b.bufAllocator.get()
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if err != nil {
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return err
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}
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defer b.bufAllocator.put(buf)
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if err := b.args[0].VecEvalVectorFloat32(ctx, input, buf); err != nil {
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return err
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}
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result.ReserveString(n)
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for i := range n {
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if buf.IsNull(i) {
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result.AppendNull()
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continue
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}
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vec := buf.GetVectorFloat32(i)
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result.AppendString(vec.String())
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}
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return nil
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}
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