UX: implements draft threads (#21361)

This commit implements all the necessary logic to create thread seamlessly. For this it relies on the same logic used for messages and generates a `staged-id`(using the format: `staged-thread-CHANNEL_ID-MESSAGE_ID` which is used to re-conciliate state client sides once the thread has been persisted on the backend.

Part of this change the client side is now always using real thread and channel objects instead of sometimes relying on a flat `threadId` or `channelId`.

This PR also brings three UX changes:
- thread starts from top
- number of buttons on message actions is dependent of the width of the enclosing container
- <kbd>shift + ArrowUp</kbd> will reply to the last message
This commit is contained in:
Joffrey JAFFEUX
2023-05-05 08:55:55 +02:00
committed by GitHub
parent fe10c61dfa
commit 187b59d376
59 changed files with 1075 additions and 378 deletions

View File

@ -31,8 +31,12 @@ module PageObjects
find("#{VISIBLE_DRAWER} .chat-drawer-header__full-screen-btn").click
end
def has_open_thread?(thread)
has_css?("#{VISIBLE_DRAWER} .chat-thread[data-id='#{thread.id}']")
def has_open_thread?(thread = nil)
if thread
has_css?("#{VISIBLE_DRAWER} .chat-thread[data-id='#{thread.id}']")
else
has_css?("#{VISIBLE_DRAWER} .chat-thread")
end
end
def has_open_channel?(channel)