When a flagged chat message has already been deleted, we offer an option
in the review queue to agree with the flag and keep the message deleted.
However, this option is currently broken due to a missing implementation
for the option.
Internal topic: t/152203.
Whenever you are about to reach the limit of users in a group DM, if you
send requests to add new users in parallel, they might all go through
ignoring the limit due to a race condition.
Internal - t/145895
Currently, anonymous/shadow users go through the same permission checks
for chat as normal users do. This means that if a site has chat enabled
for all users, anonymous users also get access to chat. This may be
undesirable for some communities, so we're adding a new site setting
`allow_chat_in_anonymous_mode` to block access to chat for anonymous
users.
Internal topic: t/148088.
This change allows more flexibility when starting a 1-1 direct message
with another user. If there are no messages in the new DM channel then
we should still allow them to add additional users.
When creating a DM to a group in chat, we show
a count of users for that group if the number of
users exceeds SiteSetting.chat_max_direct_message_users.
However, we were also counting bot users here, we should
only be counting human users, this led to confusion because
the chat group count was different from the one on
e.g. /g/:group_name
In #31366, we added the ability for admins to remove people from group chats. However, that only works as long as the admin is already in the group chat.
For forum-side group messages, admins can join any of them at will. This PR extends that same ability to chat for parity.
This commit fixes an issue where if you tried to post
2 chat messages in quick succession which only contained
uploads (both `message` fields would be `""`), then we
would show the "You posted an identical message too recently."
error.
We should not do this for upload-only messages, they
are not identical messages.
Followup b5147a4634f0fd5c98262f949a8c766bfd73d290
When we aliased `leave` to `remove` and renamed
the method in `DirectMessageChannel` in the previous
commit, this inadvertantly caused an error when
unfollowing group channels in the channel list.
When clicking the X in the channel list, we hit
ChannelsCurrentUserMembershipFollowsController for the
current user and the channel, which is supposed to only
unfollow the channel for all channel types including DMs.
Group DMs have a different Leave behaviour vs Unfollow.
Leaving the channel altogether is done from the channel
settings page, the "Leave channel" button, and that
deletes the user's membership and DM user record from that
channel.
So, we were trying to do the leave channel behaviour in the
unfollow channel controller, which was returning the wrong
record for the serializer (a User not a Membership)
This fixes the issue and removes a bit of delegate/alias indirection
which was making the code a bit harder to fllow and search, even
though it was more succinct. Also adds missing specs that would
have caught this regression.
The chat emoji picker is renamed emoji-picker, and the old emoji-picker is removed.
This commit doesn't attempt to fully rework a new emoji-picker but instead tries to migrate everything to one picker (the chat one) and add small changes.
Other notable changes:
- all the favorite emojis code has been mixed into one service which is able to store one state per context, favorites emojis will be stored for all topics, and for each chat channel. Meaning that if you always use a specific emoji in a channel, it will only show as favorite emoji in this channel.
- a lot of static code has been removed which should improve initial load perf of discourse. Initially this code was around to improve the performance of the emoji picker rendering.
- the emojis are now stored, once the full list has been loaded, if you close and reopen the picker it won't have to load them again.
List of components:
- `<EmojiPicker />` will render a button which will open a dropdown
- `<EmojiPickerContent />` represents the content of the dropdown alone, it's useful when you want to render a picker from an action which is not the default picker button
- `<EmojiPickerDetached />` just a simple wrapper over `<EmojiPickerContent />` to make it easier to use it with `this.menu.show(...)`
---------
Co-authored-by: Renato Atilio <renatoat@gmail.com>
For mentions within threads, the mentioned user can experience a stuck notification. This is due to thread memberships only being created for users who interact with a thread. Without the membership we cannot track if the message containing the mention was read by the user.
The solution to this explored in this PR is:
- auto add memberships for mentioned users (only direct mentions for performance reasons).
- update channel/thread unread queries to check notification read status AND thread membership last read message id when counting mentions.
Previously the mention count would remain until the user notification (containing the mention) was read. However this only happens if the user clicks the notification or clicks dismiss all notifications. When a user navigated to the thread without clicking the notification, the green/urgent badge on chat would remain even after a hard page refresh.
Currently, there are two ways (kind of) for accessing `params` inside a
service:
- when there is no contract or it hasn’t been reached yet, `params` is
just the hash that was provided to the service. To access a key, you
have to use the bracket notation `params[:my_key]`.
- when there is a contract and it has been executed successfully,
`params` now references the contract and the attributes are accessible
using methods (`params.my_key`).
This patch unifies how `params` exposes its attributes. Now, even if
there is no contract at all in a service, `params` will expose its
attributes through methods, that way things are more consistent.
This patch also makes sure there is always a `params` object available
even when no `params` key is provided to the service (this allows a
contract to fail because its attributes are blank instead of having the
service raising an error because it doesn’t find `params` in its context).
In this PR, we added functionality to hide the admin header for edit/new actions - https://github.com/discourse/discourse/pull/30175
To make it work properly, we have to rename `show` to `edit` which is also a more accurate name.
Prior to this fix it would cause an error as we need to pass the user to get the title of the channel.
This commit also adds a test for message interaction serializer.
This optimizes a hot path when users are being removed from one or more groups since we use the `on(:user_removed_from_group)` event to call the `Chat::AutoLeaveChannels` with a `user_id` parameter. In such case, we don't need to clear the membership of all users, just that one user.
DEBUG: Also added a "-- event = <event>" comment on top of the SQL queries used by the "AutoLeaveChannels" so they show up in the logs and hopefully facilitate any performance issues that might arise in the future.
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.
<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">
# Usage
```ruby
Chat::CreateMessage.call(
params: {
message: "Welcome!",
chat_channel_id: 2,
blocks: [
{
type: "actions",
elements: [
{ value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
]
}
]
},
guardian: Discourse.system_user.guardian
)
```
# Documentation
## Blocks
### Actions
Holds interactive elements: button.
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [...]
}
```
## Elements
### Button
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` , `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [
{
"type": "button",
"text": {
"type": "plain_text",
"text": "Ok"
},
"value": "ok",
"action_id": "button_1"
}
]
}
```
## Interactions
When a user interactions with a button the following flow will happen:
- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:
* `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
* return a JSON document
```json
{
"interaction": {
"user": {
"id": 1,
"username": "j.jaffeux"
},
"channel": {
"id": 1,
"title": "Staff"
},
"message": {
"id": 1,
"text": "test",
"user_id": -1
},
"action": {
"text": {
"text": "How to install themes?",
"type": "plain_text"
},
"type": "button",
"value": "click_me_123",
"action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
}
}
}
```
* Fire a `appEvents.trigger("chat:message_interaction", interaction)`
Previously we only counted mentions that were made within channels, however for threads this was never implemented.
This change adds a mention count to the ThreadUnreadsQuery, which is used for channel thread lists and the user thread list. We are also expanding channel mentions count to include mentions within threads.
The goal is to have a more consistent urgent badge across chat, in places such as channel lists and the chat header.
The job was removed in 6dfe2fbe16a4096ff342ec8b626ac62a19eaa180 as part of a performance-related refactor.
The issue was that job was already enqueued in sidekiq and now that the file has been deleted, it's generating a lot of `uninitialized constant Jobs::Chat::AutoJoinChannelBatch` errors.
Restoring this file will help clear the sidekiq queue. We'll remove the job in a few months.
Internal ref - t/141563
Chat channels that are linked to a category can be set to automatically join users.
This is handled by subscribing to the following events
- group_destroyed
- user_seen
- user_confirmed_email
- user_added_to_group
- user_removed_from_group
- category_updated
- site_setting_changed (for `chat_allowed_groups`)
As well as a
- hourly background job (`AutoJoinUsers`)
- `CreateCategoryChannel` service
- `UpdateChannel` service
There was however two issues with the current implementation
1. We were triggering a lot of background jobs, mostly because it was decided to batch to auto join/leave into groups of 1000 users, adding a lot of stress to the system
2. We had one "class" (a service or a background job) per "event" and all of them had slightly different ways to select users to join/leave, making it hard to keep everything in sync
This PR "simply" adds two new servicesL `AutoJoinChannels` and `AutoLeaveChannels` that takes care, in an efficient way, of all the cases when users might automatically join a leave a chat channel.
Every other changes come from the fact that we're now always calling either one of those services, depending on the event that happened.
In the making of these classes, a few bugs were encountered and fixed, notably
- A user is only ever able to access chat channels if and only if they're part of a group listed in the `chat_allowed_group` site setting
- A category that has no associated "category groups" is only accessible to staff members (and not "Everyone")
- A silenced user should not be able to automatically join channels
- We should not attempt to automatically join users to deleted chat channels
- There is no need to automatically join users to chat channels that have already more than `max_chat_auto_joined_users` users
Internal - t/135259 & t/70607
* DEV: add specs for auto join/leave channels services
* DEV: less hacky specs
* DEV: no instance variables in specs
This change will only prevent a cooked message with [grid] to show [grid] instead the content will be wrapped in `div class="d-image-grid"`. This is only enabled on messages made by bot, as regular users could use grid but have no reason to use it ATM. It will also not apply the decoration which shouldn't change the behavior more than just remove grid markup from the message
This is because rules is pointing to the same array MARKDOWN_IT_RULES, which is modified directly. Modifying rules with << changes the original MARKDOWN_IT_RULES array, so every call to something works with the altered array state from previous calls.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
---------
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
* DEV: join/leave presence chat-reply when streaming
This commit ensures that starting/stopping a chat message with the streaming option will automatically make the creator of the message as present in the chat-reply channel.
* implements start/stop reply
* not needed
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.
When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.
We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
We decided to make contracts immutable once their validations have run.
Indeed, it doesn’t make a lot of sense to modify a contract value
outside the contract itself.
If processing is needed, then it should happen inside the contract
itself.
This patch replaces the parameters provided to a service through
`params` by the contract object.
That way, it allows better consistency when accessing input params. For
example, if you have a service without a contract, to access a
parameter, you need to use `params[:my_parameter]`. But with a contract,
you do this through `contract.my_parameter`. Now, with this patch,
you’ll be able to access it through `params.my_parameter` or
`params[:my_parameter]`.
Some methods have been added to the contract object to better mimic a
Hash. That way, when accessing/using `params`, you don’t have to think
too much about it:
- `params.my_key` is also accessible through `params[:my_key]`.
- `params.my_key = value` can also be done through `params[:my_key] =
value`.
- `#slice` and `#merge` are available.
- `#to_hash` has been implemented, so the contract object will be
automatically cast as a hash by Ruby depending on the context. For
example, with an AR model, you can do this: `user.update(**params)`.
Currently in services, we don’t make a distinction between input
parameters, options and dependencies.
This can lead to user input modifying the service behavior, whereas it
was not the developer intention.
This patch addresses the issue by changing how data is provided to
services:
- `params` is now used to hold all data coming from outside (typically
user input from a controller) and a contract will take its values from
`params`.
- `options` is a new key to provide options to a service. This typically
allows changing a service behavior at runtime. It is, of course,
totally optional.
- `dependencies` is actually anything else provided to the service (like
`guardian`) and available directly from the context object.
The `service_params` helper in controllers has been updated to reflect
those changes, so most of the existing services didn’t need specific
changes.
The options block has the same DSL as contracts, as it’s also based on
`ActiveModel`. There aren’t any validations, though. Here’s an example:
```ruby
options do
attribute :allow_changing_hidden, :boolean, default: false
end
```
And here’s an example of how to call a service with the new keys:
```ruby
MyService.call(params: { key1: value1, … }, options: { my_option: true }, guardian:, …)
```
Currently, when calling a service with its block form, a `#result`
method is automatically created on the caller object. Even if it never
clashed so far, this could happen.
This patch removes that method, and instead use a more classical way of
doing things: the result object is now provided as an argument to the
main block. This means if we need to access the result object in an
outcome block, it will be done like this from now on:
```ruby
MyService.call(params) do |result|
on_success do
# do something with the result object
do_something(result)
end
end
```
In the same vein, this patch introduces the ability to match keys from
the result object in the outcome blocks, like we already do with step
definitions in a service. For example:
```ruby
on_success do |model:, contract:|
do_something(model, contract)
end
```
Instead of
```ruby
on_success do
do_something(result.model, result.contract)
end
```
This patch improves the custom `array` type available in contracts.
It’s now able to split strings on `|` on top of `,`, and to be more
consistent, it also tries to cast the resulting items to integers.
Constants should always be only assigned once. The logical OR assignment
of a constant is a relic of the past before we used zeitwerk for
autoloading and had bugs where a file could be loaded twice resulting in
constant redefinition warnings.
The `id` column of `notifications` table and `notification_id` columns
of the other tables have been migrated to bigint in previous commits
(for example, 799a45a).
In order to run the migrations with zero downtime, the data had to be
copied to new columns and swapped, but the old columns have been kept
to allow for rollback. They are no longer needed now.
Support threads in DMs and group chats so members can keep their conversations organized.
This change adds a new toggle switch for threads within the Chat Channel Settings screen. For new direct message channels threading is enabled by default.
We have made a decision to exclude direct message threads from the My Threads screen for now.
On the chat channel settings page, we want to show a single Send push notifications setting instead of the current Desktop notifications and Mobile push notifications settings.
For existing users, use the Mobile push notifications setting value for the new Send push notifications setting.
While using `OpenStruct` is nice, it’s generally not a very good idea as
it usually leads to performance problems.
The `OpenStruct` source code even says basically to avoid it.
Since the context object is crucial in our services, this patch replaces
`OpenStruct` with a custom implementation instead.