# pcre2syntax man page

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- PCRE2 REGULAR EXPRESSION SYNTAX SUMMARY
- QUOTING
- ESCAPED CHARACTERS
- CHARACTER TYPES
- GENERAL CATEGORY PROPERTIES FOR \p and \P
- PCRE2 SPECIAL CATEGORY PROPERTIES FOR \p and \P
- SCRIPT NAMES FOR \p AND \P
- CHARACTER CLASSES
- QUANTIFIERS
- ANCHORS AND SIMPLE ASSERTIONS
- MATCH POINT RESET
- ALTERNATION
- CAPTURING
- ATOMIC GROUPS
- COMMENT
- OPTION SETTING
- NEWLINE CONVENTION
- WHAT \R MATCHES
- LOOKAHEAD AND LOOKBEHIND ASSERTIONS
- BACKREFERENCES
- SUBROUTINE REFERENCES (POSSIBLY RECURSIVE)
- CONDITIONAL PATTERNS
- BACKTRACKING CONTROL
- CALLOUTS
- SEE ALSO
- AUTHOR
- REVISION

PCRE2 REGULAR EXPRESSION SYNTAX SUMMARY

The full syntax and semantics of the regular expressions that are supported by PCRE2 are described in the pcre2pattern documentation. This document contains a quick-reference summary of the syntax.

QUOTING

      \x         where x is non-alphanumeric is a literal x
      \Q...\E    treat enclosed characters as literal

ESCAPED CHARACTERS

This table applies to ASCII and Unicode environments.

      \a         alarm, that is, the BEL character (hex 07)
      \cx        "control-x", where x is any ASCII printing character
      \e         escape (hex 1B)
      \f         form feed (hex 0C)
      \n         newline (hex 0A)
      \r         carriage return (hex 0D)
      \t         tab (hex 09)
      \0dd       character with octal code 0dd
      \ddd       character with octal code ddd, or backreference
      \o{ddd..}  character with octal code ddd..
      \U         "U" if PCRE2_ALT_BSUX is set (otherwise is an error)
      \uhhhh     character with hex code hhhh (if PCRE2_ALT_BSUX is set)
      \xhh       character with hex code hh
      \x{hhh..}  character with hex code hhh..

Note that \0dd is always an octal code. The treatment of backslash followed by a non-zero digit is complicated; for details see the section "Non-printing characters" in the pcre2pattern documentation, where details of escape processing in EBCDIC environments are also given.

When \x is not followed by {, from zero to two hexadecimal digits are read, but if PCRE2_ALT_BSUX is set, \x must be followed by two hexadecimal digits to be recognized as a hexadecimal escape; otherwise it matches a literal "x". Likewise, if \u (in ALT_BSUX mode) is not followed by four hexadecimal digits, it matches a literal "u".

CHARACTER TYPES

      .          any character except newline;
                   in dotall mode, any character whatsoever
      \C         one code unit, even in UTF mode (best avoided)
      \d         a decimal digit
      \D         a character that is not a decimal digit
      \h         a horizontal white space character
      \H         a character that is not a horizontal white space character
      \N         a character that is not a newline
      \p{xx}     a character with the xx property
      \P{xx}     a character without the xx property
      \R         a newline sequence
      \s         a white space character
      \S         a character that is not a white space character
      \v         a vertical white space character
      \V         a character that is not a vertical white space character
      \w         a "word" character
      \W         a "non-word" character
      \X         a Unicode extended grapheme cluster

The application can lock out the use of \C by setting the PCRE2_NEVER_BACKSLASH_C option. It is dangerous because it may leave the current matching point in the middle of a UTF-8 or UTF-16 character.

By default, \d, \s, and \w match only ASCII characters, even in UTF-8 mode or in the 16-bit and 32-bit libraries. However, if locale-specific matching is happening, \s and \w may also match characters with code points in the range 128-255. If the PCRE2_UCP option is set, the behaviour of these escape sequences is changed to use Unicode properties and they match many more characters.

GENERAL CATEGORY PROPERTIES FOR \p and \P

      C          Other
      Cc         Control
      Cf         Format
      Cn         Unassigned
      Co         Private use
      Cs         Surrogate

      L          Letter
      Ll         Lower case letter
      Lm         Modifier letter
      Lo         Other letter
      Lt         Title case letter
      Lu         Upper case letter
      L&         Ll, Lu, or Lt

      M          Mark
      Mc         Spacing mark
      Me         Enclosing mark
      Mn         Non-spacing mark

      N          Number
      Nd         Decimal number
      Nl         Letter number
      No         Other number

      P          Punctuation
      Pc         Connector punctuation
      Pd         Dash punctuation
      Pe         Close punctuation
      Pf         Final punctuation
      Pi         Initial punctuation
      Po         Other punctuation
      Ps         Open punctuation

      S          Symbol
      Sc         Currency symbol
      Sk         Modifier symbol
      Sm         Mathematical symbol
      So         Other symbol

      Z          Separator
      Zl         Line separator
      Zp         Paragraph separator
      Zs         Space separator

PCRE2 SPECIAL CATEGORY PROPERTIES FOR \p and \P

      Xan        Alphanumeric: union of properties L and N
      Xps        POSIX space: property Z or tab, NL, VT, FF, CR
      Xsp        Perl space: property Z or tab, NL, VT, FF, CR
      Xuc        Univerally-named character: one that can be
                   represented by a Universal Character Name
      Xwd        Perl word: property Xan or underscore

Perl and POSIX space are now the same. Perl added VT to its space character set at release 5.18.
SCRIPT NAMES FOR \p AND \P

Arabic, Armenian, Avestan, Balinese, Bamum, Bassa_Vah, Batak, Bengali, Bopomofo, Brahmi, Braille, Buginese, Buhid, Canadian_Aboriginal, Carian, Caucasian_Albanian, Chakma, Cham, Cherokee, Common, Coptic, Cuneiform, Cypriot, Cyrillic, Deseret, Devanagari, Duployan, Egyptian_Hieroglyphs, Elbasan, Ethiopic, Georgian, Glagolitic, Gothic, Grantha, Greek, Gujarati, Gurmukhi, Han, Hangul, Hanunoo, Hebrew, Hiragana, Imperial_Aramaic, Inherited, Inscriptional_Pahlavi, Inscriptional_Parthian, Javanese, Kaithi, Kannada, Katakana, Kayah_Li, Kharoshthi, Khmer, Khojki, Khudawadi, Lao, Latin, Lepcha, Limbu, Linear_A, Linear_B, Lisu, Lycian, Lydian, Mahajani, Malayalam, Mandaic, Manichaean, Meetei_Mayek, Mende_Kikakui, Meroitic_Cursive, Meroitic_Hieroglyphs, Miao, Modi, Mongolian, Mro, Myanmar, Nabataean, New_Tai_Lue, Nko, Ogham, Ol_Chiki, Old_Italic, Old_North_Arabian, Old_Permic, Old_Persian, Old_South_Arabian, Old_Turkic, Oriya, Osmanya, Pahawh_Hmong, Palmyrene, Pau_Cin_Hau, Phags_Pa, Phoenician, Psalter_Pahlavi, Rejang, Runic, Samaritan, Saurashtra, Sharada, Shavian, Siddham, Sinhala, Sora_Sompeng, Sundanese, Syloti_Nagri, Syriac, Tagalog, Tagbanwa, Tai_Le, Tai_Tham, Tai_Viet, Takri, Tamil, Telugu, Thaana, Thai, Tibetan, Tifinagh, Tirhuta, Ugaritic, Vai, Warang_Citi, Yi.

CHARACTER CLASSES

      [...]       positive character class
      [^...]      negative character class
      [x-y]       range (can be used for hex characters)
      [[:xxx:]]   positive POSIX named set
      [[:^xxx:]]  negative POSIX named set

      alnum       alphanumeric
      alpha       alphabetic
      ascii       0-127
      blank       space or tab
      cntrl       control character
      digit       decimal digit
      graph       printing, excluding space
      lower       lower case letter
      print       printing, including space
      punct       printing, excluding alphanumeric
      space       white space
      upper       upper case letter
      word        same as \w
      xdigit      hexadecimal digit

In PCRE2, POSIX character set names recognize only ASCII characters by default, but some of them use Unicode properties if PCRE2_UCP is set. You can use \Q...\E inside a character class.
QUANTIFIERS

      ?           0 or 1, greedy
      ?+          0 or 1, possessive
      ??          0 or 1, lazy
      *           0 or more, greedy
      *+          0 or more, possessive
      *?          0 or more, lazy
      +           1 or more, greedy
      ++          1 or more, possessive
      +?          1 or more, lazy
      {n}         exactly n
      {n,m}       at least n, no more than m, greedy
      {n,m}+      at least n, no more than m, possessive
      {n,m}?      at least n, no more than m, lazy
      {n,}        n or more, greedy
      {n,}+       n or more, possessive
      {n,}?       n or more, lazy

ANCHORS AND SIMPLE ASSERTIONS

      \b          word boundary
      \B          not a word boundary
      ^           start of subject
                    also after an internal newline in multiline mode
                    (after any newline if PCRE2_ALT_CIRCUMFLEX is set)
      \A          start of subject
      $           end of subject
                    also before newline at end of subject
                    also before internal newline in multiline mode
      \Z          end of subject
                    also before newline at end of subject
      \z          end of subject
      \G          first matching position in subject

MATCH POINT RESET

      \K          reset start of match

\K is honoured in positive assertions, but ignored in negative ones.
ALTERNATION

      expr|expr|expr...

CAPTURING

      (...)           capturing group
      (?<name>...)    named capturing group (Perl)
      (?'name'...)    named capturing group (Perl)
      (?P<name>...)   named capturing group (Python)
      (?:...)         non-capturing group
      (?|...)         non-capturing group; reset group numbers for
                       capturing groups in each alternative

ATOMIC GROUPS

      (?>...)         atomic, non-capturing group

COMMENT

      (?#....)        comment (not nestable)

OPTION SETTING

      (?i)            caseless
      (?J)            allow duplicate names
      (?m)            multiline
      (?s)            single line (dotall)
      (?U)            default ungreedy (lazy)
      (?x)            extended (ignore white space)
      (?-...)         unset option(s)

The following are recognized only at the very start of a pattern or after one of the newline or \R options with similar syntax. More than one of them may appear.

      (*LIMIT_MATCH=d) set the match limit to d (decimal number)
      (*LIMIT_RECURSION=d) set the recursion limit to d (decimal number)
      (*NOTEMPTY)     set PCRE2_NOTEMPTY when matching
      (*NOTEMPTY_ATSTART) set PCRE2_NOTEMPTY_ATSTART when matching
      (*NO_AUTO_POSSESS) no auto-possessification (PCRE2_NO_AUTO_POSSESS)
      (*NO_DOTSTAR_ANCHOR) no .* anchoring (PCRE2_NO_DOTSTAR_ANCHOR)
      (*NO_JIT)       disable JIT optimization
      (*NO_START_OPT) no start-match optimization (PCRE2_NO_START_OPTIMIZE)
      (*UTF)          set appropriate UTF mode for the library in use
      (*UCP)          set PCRE2_UCP (use Unicode properties for \d etc)

Note that LIMIT_MATCH and LIMIT_RECURSION can only reduce the value of the limits set by the caller of pcre2_match(), not increase them. The application can lock out the use of (*UTF) and (*UCP) by setting the PCRE2_NEVER_UTF or PCRE2_NEVER_UCP options, respectively, at compile time.
NEWLINE CONVENTION

These are recognized only at the very start of the pattern or after option settings with a similar syntax.

      (*CR)           carriage return only
      (*LF)           linefeed only
      (*CRLF)         carriage return followed by linefeed
      (*ANYCRLF)      all three of the above
      (*ANY)          any Unicode newline sequence

WHAT \R MATCHES

These are recognized only at the very start of the pattern or after option setting with a similar syntax.

      (*BSR_ANYCRLF)  CR, LF, or CRLF
      (*BSR_UNICODE)  any Unicode newline sequence

LOOKAHEAD AND LOOKBEHIND ASSERTIONS

      (?=...)         positive look ahead
      (?!...)         negative look ahead
      (?<=...)        positive look behind
      (?<!...)        negative look behind

Each top-level branch of a look behind must be of a fixed length.
BACKREFERENCES

      \n              reference by number (can be ambiguous)
      \gn             reference by number
      \g{n}           reference by number
      \g{-n}          relative reference by number
      \k<name>        reference by name (Perl)
      \k'name'        reference by name (Perl)
      \g{name}        reference by name (Perl)
      \k{name}        reference by name (.NET)
      (?P=name)       reference by name (Python)

SUBROUTINE REFERENCES (POSSIBLY RECURSIVE)

      (?R)            recurse whole pattern
      (?n)            call subpattern by absolute number
      (?+n)           call subpattern by relative number
      (?-n)           call subpattern by relative number
      (?&name)        call subpattern by name (Perl)
      (?P>name)       call subpattern by name (Python)
      \g<name>        call subpattern by name (Oniguruma)
      \g'name'        call subpattern by name (Oniguruma)
      \g<n>           call subpattern by absolute number (Oniguruma)
      \g'n'           call subpattern by absolute number (Oniguruma)
      \g<+n>          call subpattern by relative number (PCRE2 extension)
      \g'+n'          call subpattern by relative number (PCRE2 extension)
      \g<-n>          call subpattern by relative number (PCRE2 extension)
      \g'-n'          call subpattern by relative number (PCRE2 extension)

CONDITIONAL PATTERNS

      (?(condition)yes-pattern)
      (?(condition)yes-pattern|no-pattern)

      (?(n)               absolute reference condition
      (?(+n)              relative reference condition
      (?(-n)              relative reference condition
      (?(<name>)          named reference condition (Perl)
      (?('name')          named reference condition (Perl)
      (?(name)            named reference condition (PCRE2)
      (?(R)               overall recursion condition
      (?(Rn)              specific group recursion condition
      (?(R&name)          specific recursion condition
      (?(DEFINE)          define subpattern for reference
      (?(VERSION[>]=n.m)  test PCRE2 version
      (?(assert)          assertion condition

BACKTRACKING CONTROL

The following act immediately they are reached:

      (*ACCEPT)       force successful match
      (*FAIL)         force backtrack; synonym (*F)
      (*MARK:NAME)    set name to be passed back; synonym (*:NAME)

The following act only when a subsequent match failure causes a backtrack to reach them. They all force a match failure, but they differ in what happens afterwards. Those that advance the start-of-match point do so only if the pattern is not anchored.

      (*COMMIT)       overall failure, no advance of starting point
      (*PRUNE)        advance to next starting character
      (*PRUNE:NAME)   equivalent to (*MARK:NAME)(*PRUNE)
      (*SKIP)         advance to current matching position
      (*SKIP:NAME)    advance to position corresponding to an earlier
                      (*MARK:NAME); if not found, the (*SKIP) is ignored
      (*THEN)         local failure, backtrack to next alternation
      (*THEN:NAME)    equivalent to (*MARK:NAME)(*THEN)

CALLOUTS

      (?C)            callout (assumed number 0)
      (?Cn)           callout with numerical data n
      (?C"text")      callout with string data

The allowed string delimiters are ` ' " ^ % # $ (which are the same for the start and the end), and the starting delimiter { matched with the ending delimiter }. To encode the ending delimiter within the string, double it.
SEE ALSO

pcre2pattern(3), pcre2api(3), pcre2callout(3), pcre2matching(3), pcre2(3).

AUTHOR

Philip Hazel
University Computing Service
Cambridge, England.

REVISION

Last updated: 13 June 2015
Copyright © 1997-2015 University of Cambridge.

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