Use standard RNG

The custom random number generator can now be replaced with a C++11
RNG. This greatly improves the reliability and trustworthiness of it.

In addition to this, the conversion of the RNG to a thread-local object
removes the race condition that was present in the previous
implementation. It also theoretically improves performance by a tiny bit.
This commit is contained in:
Markus Mäkelä
2018-08-13 01:01:38 +03:00
parent 4017466527
commit 2852530893
12 changed files with 40 additions and 135 deletions

View File

@ -35,7 +35,7 @@
#include <maxscale/modulecmd.h>
#include <maxscale/paths.h>
#include <maxscale/protocol/mysql.h>
#include <maxscale/random_jkiss.h>
#include <maxscale/random.h>
#include <maxscale/router.h>
#include <maxscale/server.h>
#include <maxscale/service.h>

View File

@ -30,7 +30,7 @@
#include <maxscale/modulecmd.h>
#include <maxscale/paths.h>
#include <maxscale/protocol/mysql.h>
#include <maxscale/random_jkiss.h>
#include <maxscale/random.h>
#include <maxscale/router.h>
#include <maxscale/server.h>
#include <maxscale/service.h>