Move module object inside MODULE_INFO
This allows modules to only expose one entry point with a consistent signature. In the future, this could be used to implement declarations of module parameters.
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@ -22,17 +22,6 @@
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#include <maxscale/alloc.h>
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#include <maxscale/debug.h>
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/*lint -e14 */
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MODULE_INFO info =
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{
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MODULE_API_MONITOR,
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MODULE_BETA_RELEASE,
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MONITOR_VERSION,
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"Aurora monitor",
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"V1.0.0"
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};
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/*lint +e14 */
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typedef struct aurora_monitor
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{
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bool shutdown; /**< True if the monitor is stopped */
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@ -348,13 +337,6 @@ diagnostics(DCB *dcb, const MONITOR *mon)
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{
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}
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static MONITOR_OBJECT MyObject =
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{
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startMonitor,
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stopMonitor,
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diagnostics
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};
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/**
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* The module entry point routine. It is this routine that must populate the
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* structure that is referred to as the "module object", this is a structure
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@ -362,9 +344,24 @@ static MONITOR_OBJECT MyObject =
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*
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* @return The module object
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*/
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MONITOR_OBJECT *
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GetModuleObject()
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MODULE_INFO* GetModuleObject()
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{
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return &MyObject;
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static MONITOR_OBJECT MyObject =
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{
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startMonitor,
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stopMonitor,
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diagnostics
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};
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static MODULE_INFO info =
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{
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MODULE_API_MONITOR,
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MODULE_BETA_RELEASE,
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MONITOR_VERSION,
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"Aurora monitor",
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"V1.0.0",
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&MyObject
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};
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return &info;
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}
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/*lint +e14 */
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