The charset sent in the handshake is now done with the following
priorities:
* First Master server
* Last Slave server
* First Running server or Down server whose charset is known
The change is that server in the Down state to which we've successfully
connected to can also be used as the charset source. This, in addition
with an "empty" default charset, helps avoid the use of the default latin1
charset unless absolutely necessary.
By incrementing the counters when the session is created, we know that the
counter will always be decremented correctly. This does cause the listener
session to be counted as an actual session but this is already present in
the statistics calculations and is something we have to live with in 2.3
This change also makes it possible to overshoot the connection count
limitation as the session creation is delayed until authentication
fails. Both of these problems are fixed in 2.4.
The client count was incremented before authentication was complete, and
should be decremented if it fails. Otherwise service connection limit can
be easily reached.
If an error is generated while a COM_CHANGE_USER is being done, it would
always use the sequence number 1. To properly handle this case and send
the correct sequence number, the COM_CHANGE_USER progress needs to be
tracked at the session level.
The information needs to be shared between the backend and client
protocols as the final OK to the COM_CHANGE_USER, with the sequence number
3, is the one that the backend server returns. Only after this response
has been received and routed to the client can the COM_CHANGE_USER
processing stop.
As is explained in MDEV-19893:
Client reads from socket, gets the packet from 1. with seqno=0, which
it does not expect, since seqno is supposed to be incremented. Client
complains, throws tantrums and exceptions.
To cater for clients that do not expect out-of-bound messages
(i.e. server-initiated packets with seqno 0), all messages generated by
MaxScale should use at least sequence number 1.
If a packet with a KILL query was followed with another packet in the same
network buffer, the code wouldn't work as it expected to receive only one
packet at a time.
By iterating over the servers and sending the master's charset we are
guaranteed a "known good" charset. This also solves the problem where a
deactivated server reference would be used as the charset and server
version source.
If the authentication process fails due to an inability to start a
session, it should not be counted towards the number of failed
authentication attempts.
If a connection attempt is not accepted due to the host being blocked, the
protocol can now return an error message that is sent to the client. Only
mariadb_client implements this as it is the only one who calls the auth
failure methods in the first place.