If a client requests an unknown binary protocol prepared statement handle,
a custom error shows the actual ID used instead of the "empty" ID of 0
that the backend sends.
When a BEGIN statement is being executed without a master connection but
when one can be created, the BEGIN statement would be treated as if a
transaction was already open. Since the statement only starts the
transaction, it is allowed to be routed to a "new" master regardless of
the transaction statem.
This fixes the failure to start a transaction when lazy_connect is
enabled.
Now considers other routing hints if first one fails. The order is inverted compared
to e.g. namedserver filter settings because of how routing hints are stored. If all hints
are unsuccessful, route to any slave.
Backported the changes that convert the query queue in readwritesplit into
a proper queue. This changes combines both
5e3198f8313b7bb33df386eb35986bfae1db94a3 and
6042a53cb31046b1100743723567906c5d8208e2 into one commit.
If the session starts with no master but later one becomes available, when
a transaction is started the code would unconditionally use the master's
name in a log message.
By allowing transactions to the master to end even if the server is in
maintenance mode makes it possible to terminate connections at a known
point. This helps prevent interrupted transactions which can help reduce
errors that are visible to the clients.
Using a std::deque to store the queries retains the exact state of the
object thus removing the need to parse the query again. It also removes
the need to split the queue into individual packets which makes the code
cleaner.
Moved the more verbose parts of the routing code into subfunctions and
arranged it so that more relevant parts are closer to each other. Also
added the SQL statement that is being delayed to the message.
If a master with a better rank and a slave with a worse rank were
available and master_accept_reads wasn't enabled, the slave would be
preferred over the master. The check for master_accept_reads was done
twice and also in the wrong place.
The connection creation is now internal to RWSplitSession. This makes the
code more readable by removing the need to pass parameters and allowing
easier reuse of existing functions. The various conditions require to
create connections are now also checked in only one place.
Readwritesplit now picks the best available master if no open master
connection is available. This is required if the server rank is to be
taken into account when master selection is done.
If a session command is executed when lazy_connect is enabled and no
connections have been created, a connection must be made. This makes sure
that the session isn't closed and that the client receives a response.
The lazy connection creation reduces the burden that short sessions place
on the backend servers. This also prevents the problems caused by early
disconnections that happen when only one server is used but multiple
connections are created. This does not solve the problem (MXS-619) but it
does mitigate it to acceptable levels.
This commit also adds a change to the weighting algorithm that prefers
existing connections over unopened ones. This helps avoid the
flip-flopping that happens when the absolute scores are very similar. The
hard-coded value might need to be tuned once testing is done.
The protocol should not track the session state as the parsing is quite
expensive with the current code. This change is a workaround that enables
the parsing only when required. A proper way to handle this would be to do
all the response processing in one place thus avoiding the duplication of
work.
The documentation stated that at most `max_sescmd_history` commands were
kept but in reality the number of commands kept in the history was one
command smaller than what was documented.
This commit adds a new parameter that, when enabled, prunes the session
command history to a known length. This makes it possible to keep a
client-side pooled connection open indefinitely at the cost of making
reconnections theoretically unsafe. In practice the maximum history length
can be set to a value that encompasses a single session using the pooled
connection with no risk to session state integrity. The default history
length of 50 commands is quite likely to be adequate for the majority of
use-cases.
If the routing of a session command fails due to problems with the backend
connections, a more verbose error message is logged. The added status
information in the Backend class makes tracking the original cause of the
problem a lot easier due to knowing where, when and why the connection was
closed.
If a server was not chosen as the target of a routing hint, the server
status would not be logged. By logging the server state in the message, it
is easier to figure out why a server wasn't chosen as the routing target.
Both the replication lag and the message printing state are saved in SERVER,
although the values are mostly used by readwritesplit. A log message is printed
both when a server goes over the limit and when it comes back below.
Because of concurrency issues, a message may be printed multiple times before
different threads detect the new message state.
Documentation updated to explain the change.
By storing the server statistics object in side the session, the lookup
involved in getting a worker-local value is avoided. Since the lookup is
done multiple times for a single query, it is beneficial to store it in
the session.
As the worker-local value is never deleted, it is safe to store a
reference to it in the session. It is also never updated concurrently so
no atomic operations are necessary.
The code now only checks the need for a keepalive ping once every
keepalive interval. Reduced the number of mxs_clock calls to one so that
all servers use the same value.
The information stored for each prepared statement would not be cleared
until the end of the session. This is a problem if the sessions last for a
very long time as the stored information is unused once a COM_STMT_CLOSE
has been received.
In addition to this, the session command response maps were not cleared
correctly if all backends had processed all session commands.
For lifetime management keep RWBackends in a vector of unique_ptrs.
RWSplitSession keeps the unique_ptrs very private, and provides a vector
of plain pointers for all other interfaces.