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			27 KiB
		
	
	
	
		
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			605 lines
		
	
	
		
			27 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Technical Notes about PCRE2
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---------------------------
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These are very rough technical notes that record potentially useful information
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about PCRE2 internals. PCRE2 is a library based on the original PCRE library,
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but with a revised (and incompatible) API. To avoid confusion, the original
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library is referred to as PCRE1 below. For information about testing PCRE2, see
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the pcre2test documentation and the comment at the head of the RunTest file.
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PCRE1 releases were up to 8.3x when PCRE2 was developed. The 8.xx series will
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continue for bugfixes if necessary. PCRE2 releases started at 10.00 to avoid
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confusion with PCRE1.
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Historical note 1
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-----------------
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Many years ago I implemented some regular expression functions to an algorithm
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suggested by Martin Richards. These were not Unix-like in form, and were quite
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restricted in what they could do by comparison with Perl. The interesting part
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about the algorithm was that the amount of space required to hold the compiled
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form of an expression was known in advance. The code to apply an expression did
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not operate by backtracking, as the original Henry Spencer code and current
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PCRE2 and Perl code does, but instead checked all possibilities simultaneously
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by keeping a list of current states and checking all of them as it advanced
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through the subject string. In the terminology of Jeffrey Friedl's book, it was
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a "DFA algorithm", though it was not a traditional Finite State Machine (FSM).
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When the pattern was all used up, all remaining states were possible matches,
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and the one matching the longest subset of the subject string was chosen. This
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did not necessarily maximize the individual wild portions of the pattern, as is
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expected in Unix and Perl-style regular expressions.
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Historical note 2
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-----------------
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By contrast, the code originally written by Henry Spencer (which was
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subsequently heavily modified for Perl) compiles the expression twice: once in
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a dummy mode in order to find out how much store will be needed, and then for
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real. (The Perl version probably doesn't do this any more; I'm talking about
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the original library.) The execution function operates by backtracking and
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maximizing (or, optionally, minimizing, in Perl) the amount of the subject that
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matches individual wild portions of the pattern. This is an "NFA algorithm" in
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Friedl's terminology.
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OK, here's the real stuff
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-------------------------
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For the set of functions that formed the original PCRE1 library (which are
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unrelated to those mentioned above), I tried at first to invent an algorithm
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that used an amount of store bounded by a multiple of the number of characters
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in the pattern, to save on compiling time. However, because of the greater
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complexity in Perl regular expressions, I couldn't do this. In any case, a
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first pass through the pattern is helpful for other reasons.
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Support for 16-bit and 32-bit data strings
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-------------------------------------------
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The library can be compiled in any combination of 8-bit, 16-bit or 32-bit
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modes, creating up to three different libraries. In the description that
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follows, the word "short" is used for a 16-bit data quantity, and the phrase
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"code unit" is used for a quantity that is a byte in 8-bit mode, a short in
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16-bit mode and a 32-bit word in 32-bit mode. The names of PCRE2 functions are
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given in generic form, without the _8, _16, or _32 suffix.
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Computing the memory requirement: how it was
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--------------------------------------------
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Up to and including release 6.7, PCRE1 worked by running a very degenerate
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first pass to calculate a maximum memory requirement, and then a second pass to
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do the real compile - which might use a bit less than the predicted amount of
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memory. The idea was that this would turn out faster than the Henry Spencer
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code because the first pass is degenerate and the second pass can just store
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stuff straight into memory, which it knows is big enough.
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Computing the memory requirement: how it is
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-------------------------------------------
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By the time I was working on a potential 6.8 release, the degenerate first pass
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had become very complicated and hard to maintain. Indeed one of the early
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things I did for 6.8 was to fix Yet Another Bug in the memory computation. Then
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I had a flash of inspiration as to how I could run the real compile function in
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a "fake" mode that enables it to compute how much memory it would need, while
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actually only ever using a few hundred bytes of working memory, and without too
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many tests of the mode that might slow it down. So I refactored the compiling
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functions to work this way. This got rid of about 600 lines of source. It
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should make future maintenance and development easier. As this was such a major
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change, I never released 6.8, instead upping the number to 7.0 (other quite
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major changes were also present in the 7.0 release).
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A side effect of this work was that the previous limit of 200 on the nesting
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depth of parentheses was removed. However, there was a downside: compiling ran
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more slowly than before (30% or more, depending on the pattern) because it now
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did a full analysis of the pattern. My hope was that this would not be a big
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issue, and in the event, nobody has commented on it.
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At release 8.34, a limit on the nesting depth of parentheses was re-introduced
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(default 250, settable at build time) so as to put a limit on the amount of
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system stack used by the compile function, which uses recursive function calls
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for nested parenthesized groups. This is a safety feature for environments with
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small stacks where the patterns are provided by users.
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History repeated itself for release 10.20. A number of bugs relating to named 
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subpatterns had been discovered by fuzzers. Most of these were related to the 
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handling of forward references when it was not known if the named pattern was
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unique. (References to non-unique names use a different opcode and more
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memory.) The use of duplicate group numbers (the (?| facility) also caused
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issues. 
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To get around these problems I adopted a new approach by adding a third pass,
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really a "pre-pass", over the pattern, which does nothing other than identify
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all the named subpatterns and their corresponding group numbers. This means 
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that the actual compile (both pre-pass and real compile) have full knowledge of 
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group names and numbers throughout. Several dozen lines of messy code were 
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eliminated, though the new pre-pass is not short (skipping over [] classes is 
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complicated).
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Traditional matching function
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-----------------------------
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The "traditional", and original, matching function is called pcre2_match(), and
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it implements an NFA algorithm, similar to the original Henry Spencer algorithm
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and the way that Perl works. This is not surprising, since it is intended to be
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as compatible with Perl as possible. This is the function most users of PCRE2
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will use most of the time. If PCRE2 is compiled with just-in-time (JIT)
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support, and studying a compiled pattern with JIT is successful, the JIT code
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is run instead of the normal pcre2_match() code, but the result is the same.
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Supplementary matching function
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-------------------------------
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There is also a supplementary matching function called pcre2_dfa_match(). This
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implements a DFA matching algorithm that searches simultaneously for all
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possible matches that start at one point in the subject string. (Going back to
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my roots: see Historical Note 1 above.) This function intreprets the same
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compiled pattern data as pcre2_match(); however, not all the facilities are
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available, and those that are do not always work in quite the same way. See the
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user documentation for details.
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The algorithm that is used for pcre2_dfa_match() is not a traditional FSM,
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because it may have a number of states active at one time. More work would be
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needed at compile time to produce a traditional FSM where only one state is
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ever active at once. I believe some other regex matchers work this way. JIT
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support is not available for this kind of matching.
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Changeable options
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------------------
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The /i, /m, or /s options (PCRE2_CASELESS, PCRE2_MULTILINE, PCRE2_DOTALL, and
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some others) may change in the middle of patterns. Their processing is handled
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entirely at compile time by generating different opcodes for the different
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settings. The runtime functions do not need to keep track of an options state.
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Format of compiled patterns
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---------------------------
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The compiled form of a pattern is a vector of unsigned code units (bytes in
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8-bit mode, shorts in 16-bit mode, 32-bit words in 32-bit mode), containing
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items of variable length. The first code unit in an item contains an opcode,
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and the length of the item is either implicit in the opcode or contained in the
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data that follows it.
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In many cases listed below, LINK_SIZE data values are specified for offsets
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within the compiled pattern. LINK_SIZE always specifies a number of bytes. The
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default value for LINK_SIZE is 2, except for the 32-bit library, where it can
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only be 4. The 8-bit library can be compiled to used 3-byte or 4-byte values,
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and the 16-bit library can be compiled to use 4-byte values, though this
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impairs performance. Specifing a LINK_SIZE larger than 2 for these libraries is
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necessary only when patterns whose compiled length is greater than 64K code
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units are going to be processed. When a LINK_SIZE value uses more than one code
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unit, the most significant unit is first.
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In this description, we assume the "normal" compilation options. Data values
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that are counts (e.g. quantifiers) are always two bytes long in 8-bit mode
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(most significant byte first), or one code unit in 16-bit and 32-bit modes.
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Opcodes with no following data
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------------------------------
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These items are all just one unit long
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  OP_END                 end of pattern
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  OP_ANY                 match any one character other than newline
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  OP_ALLANY              match any one character, including newline
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  OP_ANYBYTE             match any single code unit, even in UTF-8/16 mode
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  OP_SOD                 match start of data: \A
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  OP_SOM,                start of match (subject + offset): \G
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  OP_SET_SOM,            set start of match (\K)
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  OP_CIRC                ^ (start of data)
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  OP_CIRCM               ^ multiline mode (start of data or after newline)
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  OP_NOT_WORD_BOUNDARY   \W
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  OP_WORD_BOUNDARY       \w
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  OP_NOT_DIGIT           \D
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  OP_DIGIT               \d
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  OP_NOT_HSPACE          \H
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  OP_HSPACE              \h
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  OP_NOT_WHITESPACE      \S
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  OP_WHITESPACE          \s
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  OP_NOT_VSPACE          \V
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  OP_VSPACE              \v
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  OP_NOT_WORDCHAR        \W
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  OP_WORDCHAR            \w
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  OP_EODN                match end of data or newline at end: \Z
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  OP_EOD                 match end of data: \z
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  OP_DOLL                $ (end of data, or before final newline)
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  OP_DOLLM               $ multiline mode (end of data or before newline)
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  OP_EXTUNI              match an extended Unicode grapheme cluster
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  OP_ANYNL               match any Unicode newline sequence
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  OP_ASSERT_ACCEPT       )
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  OP_ACCEPT              ) These are Perl 5.10's "backtracking control
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  OP_COMMIT              ) verbs". If OP_ACCEPT is inside capturing
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  OP_FAIL                ) parentheses, it may be preceded by one or more
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  OP_PRUNE               ) OP_CLOSE, each followed by a count that
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  OP_SKIP                ) indicates which parentheses must be closed.
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  OP_THEN                )
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OP_ASSERT_ACCEPT is used when (*ACCEPT) is encountered within an assertion.
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This ends the assertion, not the entire pattern match. The assertion (?!) is 
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always optimized to OP_FAIL.
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Backtracking control verbs with optional data
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---------------------------------------------
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(*THEN) without an argument generates the opcode OP_THEN and no following data.
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OP_MARK is followed by the mark name, preceded by a length in one code unit,
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and followed by a binary zero. For (*PRUNE), (*SKIP), and (*THEN) with
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arguments, the opcodes OP_PRUNE_ARG, OP_SKIP_ARG, and OP_THEN_ARG are used,
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with the name following in the same format as OP_MARK.
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Matching literal characters
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---------------------------
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The OP_CHAR opcode is followed by a single character that is to be matched
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casefully. For caseless matching, OP_CHARI is used. In UTF-8 or UTF-16 modes,
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the character may be more than one code unit long. In UTF-32 mode, characters
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are always exactly one code unit long.
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If there is only one character in a character class, OP_CHAR or OP_CHARI is
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used for a positive class, and OP_NOT or OP_NOTI for a negative one (that is,
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for something like [^a]).
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Repeating single characters
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---------------------------
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The common repeats (*, +, ?), when applied to a single character, use the
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following opcodes, which come in caseful and caseless versions:
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  Caseful         Caseless
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  OP_STAR         OP_STARI
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  OP_MINSTAR      OP_MINSTARI
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  OP_POSSTAR      OP_POSSTARI
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  OP_PLUS         OP_PLUSI
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  OP_MINPLUS      OP_MINPLUSI
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  OP_POSPLUS      OP_POSPLUSI
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  OP_QUERY        OP_QUERYI
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  OP_MINQUERY     OP_MINQUERYI
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  OP_POSQUERY     OP_POSQUERYI
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Each opcode is followed by the character that is to be repeated. In ASCII or
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UTF-32 modes, these are two-code-unit items; in UTF-8 or UTF-16 modes, the
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length is variable. Those with "MIN" in their names are the minimizing
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versions. Those with "POS" in their names are possessive versions. Other kinds
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of repeat make use of these opcodes:
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  Caseful         Caseless
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  OP_UPTO         OP_UPTOI
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  OP_MINUPTO      OP_MINUPTOI
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  OP_POSUPTO      OP_POSUPTOI
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  OP_EXACT        OP_EXACTI
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Each of these is followed by a count and then the repeated character. The count
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is two bytes long in 8-bit mode (most significant byte first), or one code unit
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in 16-bit and 32-bit modes.
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OP_UPTO matches from 0 to the given number. A repeat with a non-zero minimum
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and a fixed maximum is coded as an OP_EXACT followed by an OP_UPTO (or
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OP_MINUPTO or OPT_POSUPTO).
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Another set of matching repeating opcodes (called OP_NOTSTAR, OP_NOTSTARI,
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etc.) are used for repeated, negated, single-character classes such as [^a]*.
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The normal single-character opcodes (OP_STAR, etc.) are used for repeated
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positive single-character classes.
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Repeating character types
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-------------------------
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Repeats of things like \d are done exactly as for single characters, except
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that instead of a character, the opcode for the type (e.g. OP_DIGIT) is stored
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in the next code unit. The opcodes are:
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  OP_TYPESTAR
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  OP_TYPEMINSTAR
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  OP_TYPEPOSSTAR
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  OP_TYPEPLUS
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  OP_TYPEMINPLUS
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  OP_TYPEPOSPLUS
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  OP_TYPEQUERY
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  OP_TYPEMINQUERY
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  OP_TYPEPOSQUERY
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  OP_TYPEUPTO
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  OP_TYPEMINUPTO
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  OP_TYPEPOSUPTO
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  OP_TYPEEXACT
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Match by Unicode property
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-------------------------
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OP_PROP and OP_NOTPROP are used for positive and negative matches of a
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character by testing its Unicode property (the \p and \P escape sequences).
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Each is followed by two code units that encode the desired property as a type
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and a value. The types are a set of #defines of the form PT_xxx, and the values
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are enumerations of the form ucp_xx, defined in the pcre2_ucp.h source file.
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The value is relevant only for PT_GC (General Category), PT_PC (Particular
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Category), and PT_SC (Script).
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Repeats of these items use the OP_TYPESTAR etc. set of opcodes, followed by
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three code units: OP_PROP or OP_NOTPROP, and then the desired property type and
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value.
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Character classes
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-----------------
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If there is only one character in a class, OP_CHAR or OP_CHARI is used for a
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positive class, and OP_NOT or OP_NOTI for a negative one (that is, for
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something like [^a]).
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A set of repeating opcodes (called OP_NOTSTAR etc.) are used for repeated,
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negated, single-character classes. The normal single-character opcodes
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(OP_STAR, etc.) are used for repeated positive single-character classes.
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When there is more than one character in a class, and all the code points are
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less than 256, OP_CLASS is used for a positive class, and OP_NCLASS for a
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negative one. In either case, the opcode is followed by a 32-byte (16-short,
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8-word) bit map containing a 1 bit for every character that is acceptable. The
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bits are counted from the least significant end of each unit. In caseless mode,
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bits for both cases are set.
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The reason for having both OP_CLASS and OP_NCLASS is so that, in UTF-8 and
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16-bit and 32-bit modes, subject characters with values greater than 255 can be
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handled correctly. For OP_CLASS they do not match, whereas for OP_NCLASS they
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do.
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For classes containing characters with values greater than 255 or that contain
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\p or \P, OP_XCLASS is used. It optionally uses a bit map if any acceptable
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code points are less than 256, followed by a list of pairs (for a range) and/or
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single characters and/or properties. In caseless mode, both cases are
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explicitly listed.
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OP_XCLASS is followed by a LINK_SIZE value containing the total length of the
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opcode and its data. This is followed by a code unit containing flag bits:
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XCL_NOT indicates that this is a negative class, and XCL_MAP indicates that a
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bit map is present. There follows the bit map, if XCL_MAP is set, and then a
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sequence of items coded as follows:
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  XCL_END      marks the end of the list
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  XCL_SINGLE   one character follows
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  XCL_RANGE    two characters follow
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  XCL_PROP     a Unicode property (type, value) follows
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  XCL_NOTPROP  a Unicode property (type, value) follows
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If a range starts with a code point less than 256 and ends with one greater
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than 255, it is split into two ranges, with characters less than 256 being
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indicated in the bit map, and the rest with XCL_RANGE.
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When XCL_NOT is set, the bit map, if present, contains bits for characters that
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are allowed (exactly as for OP_NCLASS), but the list of items that follow it
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specifies characters and properties that are not allowed.
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Back references
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						|
---------------
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OP_REF (caseful) or OP_REFI (caseless) is followed by a count containing the
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reference number when the reference is to a unique capturing group (either by
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number or by name). When named groups are used, there may be more than one
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group with the same name. In this case, a reference to such a group by name
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generates OP_DNREF or OP_DNREFI. These are followed by two counts: the index
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(not the byte offset) in the group name table of the first entry for the
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required name, followed by the number of groups with the same name. The
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matching code can then search for the first one that is set.
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Repeating character classes and back references
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-----------------------------------------------
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Single-character classes are handled specially (see above). This section
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applies to other classes and also to back references. In both cases, the repeat
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information follows the base item. The matching code looks at the following
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opcode to see if it is one of these:
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  OP_CRSTAR
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  OP_CRMINSTAR
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  OP_CRPOSSTAR
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  OP_CRPLUS
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  OP_CRMINPLUS
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  OP_CRPOSPLUS
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  OP_CRQUERY
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  OP_CRMINQUERY
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  OP_CRPOSQUERY
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  OP_CRRANGE
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  OP_CRMINRANGE
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  OP_CRPOSRANGE
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All but the last three are single-code-unit items, with no data. The others are
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followed by the minimum and maximum repeat counts.
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Brackets and alternation
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------------------------
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A pair of non-capturing round brackets is wrapped round each expression at
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compile time, so alternation always happens in the context of brackets.
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[Note for North Americans: "bracket" to some English speakers, including
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myself, can be round, square, curly, or pointy. Hence this usage rather than
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"parentheses".]
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Non-capturing brackets use the opcode OP_BRA, capturing brackets use OP_CBRA. A
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bracket opcode is followed by a LINK_SIZE value which gives the offset to the
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next alternative OP_ALT or, if there aren't any branches, to the matching
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OP_KET opcode. Each OP_ALT is followed by a LINK_SIZE value giving the offset
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to the next one, or to the OP_KET opcode. For capturing brackets, the bracket
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number is a count that immediately follows the offset.
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OP_KET is used for subpatterns that do not repeat indefinitely, and OP_KETRMIN
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and OP_KETRMAX are used for indefinite repetitions, minimally or maximally
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respectively (see below for possessive repetitions). All three are followed by
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a LINK_SIZE value giving (as a positive number) the offset back to the matching
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bracket opcode.
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If a subpattern is quantified such that it is permitted to match zero times, it
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is preceded by one of OP_BRAZERO, OP_BRAMINZERO, or OP_SKIPZERO. These are
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single-unit opcodes that tell the matcher that skipping the following
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subpattern entirely is a valid match. In the case of the first two, not
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skipping the pattern is also valid (greedy and non-greedy). The third is used
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when a pattern has the quantifier {0,0}. It cannot be entirely discarded,
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because it may be called as a subroutine from elsewhere in the pattern.
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A subpattern with an indefinite maximum repetition is replicated in the
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compiled data its minimum number of times (or once with OP_BRAZERO if the
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minimum is zero), with the final copy terminating with OP_KETRMIN or OP_KETRMAX
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as appropriate.
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A subpattern with a bounded maximum repetition is replicated in a nested
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fashion up to the maximum number of times, with OP_BRAZERO or OP_BRAMINZERO
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before each replication after the minimum, so that, for example, (abc){2,5} is
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compiled as (abc)(abc)((abc)((abc)(abc)?)?)?, except that each bracketed group
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has the same number.
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When a repeated subpattern has an unbounded upper limit, it is checked to see
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whether it could match an empty string. If this is the case, the opcode in the
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final replication is changed to OP_SBRA or OP_SCBRA. This tells the matcher
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that it needs to check for matching an empty string when it hits OP_KETRMIN or
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OP_KETRMAX, and if so, to break the loop.
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Possessive brackets
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-------------------
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When a repeated group (capturing or non-capturing) is marked as possessive by
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the "+" notation, e.g. (abc)++, different opcodes are used. Their names all
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have POS on the end, e.g. OP_BRAPOS instead of OP_BRA and OP_SCBRAPOS instead
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of OP_SCBRA. The end of such a group is marked by OP_KETRPOS. If the minimum
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repetition is zero, the group is preceded by OP_BRAPOSZERO.
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Once-only (atomic) groups
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-------------------------
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These are just like other subpatterns, but they start with the opcode
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OP_ONCE or OP_ONCE_NC. The former is used when there are no capturing brackets
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within the atomic group; the latter when there are. The distinction is needed
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for when there is a backtrack to before the group - any captures within the
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group must be reset, so it is necessary to retain backtracking points inside
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the group, even after it is complete, in order to do this. When there are no
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captures in an atomic group, all the backtracking can be discarded when it is
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complete. This is more efficient, and also uses less stack.
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The check for matching an empty string in an unbounded repeat is handled
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entirely at runtime, so there are just these two opcodes for atomic groups.
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Assertions
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----------
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Forward assertions are also just like other subpatterns, but starting with one
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of the opcodes OP_ASSERT or OP_ASSERT_NOT. Backward assertions use the opcodes
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OP_ASSERTBACK and OP_ASSERTBACK_NOT, and the first opcode inside the assertion
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is OP_REVERSE, followed by a count of the number of characters to move back the
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pointer in the subject string. In ASCII or UTF-32 mode, the count is also the
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number of code units, but in UTF-8/16 mode each character may occupy more than
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one code unit. A separate count is present in each alternative of a lookbehind
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assertion, allowing them to have different (but fixed) lengths.
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Conditional subpatterns
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-----------------------
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These are like other subpatterns, but they start with the opcode OP_COND, or
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OP_SCOND for one that might match an empty string in an unbounded repeat.
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If the condition is a back reference, this is stored at the start of the
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subpattern using the opcode OP_CREF followed by a count containing the
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reference number, provided that the reference is to a unique capturing group.
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If the reference was by name and there is more than one group with that name,
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OP_DNCREF is used instead. It is followed by two counts: the index in the group
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names table, and the number of groups with the same name. The allows the
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matcher to check if any group with the given name is set.
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If the condition is "in recursion" (coded as "(?(R)"), or "in recursion of
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group x" (coded as "(?(Rx)"), the group number is stored at the start of the
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subpattern using the opcode OP_RREF (with a value of RREF_ANY (0xffff) for "the
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whole pattern") or OP_DNRREF (with data as for OP_DNCREF).
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For a DEFINE condition, OP_FALSE is used (with no associated data). During
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compilation, however, a DEFINE condition is coded as OP_DEFINE so that, when
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the conditional group is complete, there can be a check to ensure that it
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contains only one top-level branch. Once this has happened, the opcode is
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changed to OP_FALSE, so the matcher never sees OP_DEFINE.
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There is a special PCRE2-specific condition of the form (VERSION[>]=x.y), which
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tests the PCRE2 version number. This compiles into one of the opcodes OP_TRUE
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or OP_FALSE.
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If a condition is not a back reference, recursion test, DEFINE, or VERSION, it
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must start with an assertion, whose opcode normally immediately follows OP_COND
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or OP_SCOND. However, if automatic callouts are enabled, a callout is inserted
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immediately before the assertion. It is also possible to insert a manual
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callout at this point. Only assertion conditions may have callouts preceding
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the condition.
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A condition that is the negative assertion (?!) is optimized to OP_FAIL in all 
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parts of the pattern, so this is another opcode that may appear as a condition. 
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It is treated the same as OP_FALSE.
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Recursion
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---------
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Recursion either matches the current pattern, or some subexpression. The opcode
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OP_RECURSE is followed by a LINK_SIZE value that is the offset to the starting
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bracket from the start of the whole pattern. OP_RECURSE is also used for
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"subroutine" calls, even though they are not strictly a recursion. Repeated
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recursions are automatically wrapped inside OP_ONCE brackets, because otherwise
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some patterns broke them. A non-repeated recursion is not wrapped in OP_ONCE
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brackets, but it is nevertheless still treated as an atomic group.
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Callout
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-------
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A callout can nowadays have either a numerical argument or a string argument.
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These use OP_CALLOUT or OP_CALLOUT_STR, respectively. In each case these are
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followed by two LINK_SIZE values giving the offset in the pattern string to the
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start of the following item, and another count giving the length of this item.
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These values make it possible for pcre2test to output useful tracing
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information using callouts.
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In the case of a numeric callout, after these two values there is a single code
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unit containing the callout number, in the range 0-255, with 255 being used for
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callouts that are automatically inserted as a result of the PCRE2_AUTO_CALLOUT
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option. Thus, this opcode item is of fixed length:
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  [OP_CALLOUT] [PATTERN_OFFSET] [PATTERN_LENGTH] [NUMBER]
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For callouts with string arguments, OP_CALLOUT_STR has three more data items:
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a LINK_SIZE value giving the complete length of the entire opcode item, a
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LINK_SIZE item containing the offset within the pattern string to the start of
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the string argument, and the string itself, preceded by its starting delimiter
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and followed by a binary zero. When a callout function is called, a pointer to
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the actual string is passed, but the delimiter can be accessed as string[-1] if
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the application needs it. In the 8-bit library, the callout in /X(?C'abc')Y/ is
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compiled as the following bytes (decimal numbers represent binary values):
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  [OP_CALLOUT]  [0] [10]  [0] [1]  [0] [14]  [0] [5] ['] [a] [b] [c] [0]
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                --------  -------  --------  -------
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                   |         |        |         |
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                   ------- LINK_SIZE items ------
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Opcode table checking
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---------------------
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The last opcode that is defined in pcre2_internal.h is OP_TABLE_LENGTH. This is
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not a real opcode, but is used to check that tables indexed by opcode are the
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correct length, in order to catch updating errors.
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Philip Hazel
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June 2015
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