feat: invokable scripts (#387)
* basic list, create, and invoke working * all commands working * added support for create script body from file and invoke params from file * linter cleanup * update defaults to existing parameters if not provided * updated generated mock files, added mock files for scripts, added basic script create test * added mock script list * cleanup pass, fixed not using params in list call * added update mock test * fixed mock tests requiring go 1.18 * updated openapi, integrated overrides upstream, added new override to fix codegen bug * added nil check * fixed routes
This commit is contained in:
113
api/model_scripts.gen.go
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113
api/model_scripts.gen.go
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/*
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* Subset of Influx API covered by Influx CLI
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: 2.0.0
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package api
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import (
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"encoding/json"
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)
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// Scripts struct for Scripts
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type Scripts struct {
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Scripts *[]Script `json:"scripts,omitempty" yaml:"scripts,omitempty"`
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}
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// NewScripts instantiates a new Scripts object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewScripts() *Scripts {
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this := Scripts{}
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return &this
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}
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// NewScriptsWithDefaults instantiates a new Scripts object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewScriptsWithDefaults() *Scripts {
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this := Scripts{}
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return &this
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}
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// GetScripts returns the Scripts field value if set, zero value otherwise.
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func (o *Scripts) GetScripts() []Script {
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if o == nil || o.Scripts == nil {
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var ret []Script
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return ret
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}
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return *o.Scripts
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}
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// GetScriptsOk returns a tuple with the Scripts field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Scripts) GetScriptsOk() (*[]Script, bool) {
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if o == nil || o.Scripts == nil {
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return nil, false
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}
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return o.Scripts, true
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}
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// HasScripts returns a boolean if a field has been set.
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func (o *Scripts) HasScripts() bool {
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if o != nil && o.Scripts != nil {
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return true
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}
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return false
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}
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// SetScripts gets a reference to the given []Script and assigns it to the Scripts field.
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func (o *Scripts) SetScripts(v []Script) {
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o.Scripts = &v
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}
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func (o Scripts) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.Scripts != nil {
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toSerialize["scripts"] = o.Scripts
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}
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return json.Marshal(toSerialize)
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}
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type NullableScripts struct {
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value *Scripts
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isSet bool
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}
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func (v NullableScripts) Get() *Scripts {
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return v.value
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}
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func (v *NullableScripts) Set(val *Scripts) {
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v.value = val
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v.isSet = true
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}
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func (v NullableScripts) IsSet() bool {
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return v.isSet
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}
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func (v *NullableScripts) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableScripts(val *Scripts) *NullableScripts {
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return &NullableScripts{value: val, isSet: true}
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}
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func (v NullableScripts) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableScripts) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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