feat: allow setting membership type in influx org members add (#402)
* add owners endpoints to cli.yml * run make openapi and mock * add owner listing, adding and removing * fix: update tests to remove getUser indirection
This commit is contained in:
295
api/model_resource_owner.gen.go
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295
api/model_resource_owner.gen.go
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@ -0,0 +1,295 @@
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/*
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* Subset of Influx API covered by Influx CLI
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: 2.0.0
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package api
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import (
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"encoding/json"
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)
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// ResourceOwner struct for ResourceOwner
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type ResourceOwner struct {
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Id *string `json:"id,omitempty" yaml:"id,omitempty"`
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OauthID *string `json:"oauthID,omitempty" yaml:"oauthID,omitempty"`
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Name string `json:"name" yaml:"name"`
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// If inactive the user is inactive.
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Status *string `json:"status,omitempty" yaml:"status,omitempty"`
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Links *UserResponseLinks `json:"links,omitempty" yaml:"links,omitempty"`
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Role *string `json:"role,omitempty" yaml:"role,omitempty"`
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}
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// NewResourceOwner instantiates a new ResourceOwner object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewResourceOwner(name string) *ResourceOwner {
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this := ResourceOwner{}
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this.Name = name
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var status string = "active"
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this.Status = &status
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var role string = "owner"
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this.Role = &role
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return &this
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}
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// NewResourceOwnerWithDefaults instantiates a new ResourceOwner object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewResourceOwnerWithDefaults() *ResourceOwner {
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this := ResourceOwner{}
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var status string = "active"
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this.Status = &status
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var role string = "owner"
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this.Role = &role
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return &this
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}
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// GetId returns the Id field value if set, zero value otherwise.
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func (o *ResourceOwner) GetId() string {
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if o == nil || o.Id == nil {
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var ret string
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return ret
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}
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return *o.Id
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}
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// GetIdOk returns a tuple with the Id field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ResourceOwner) GetIdOk() (*string, bool) {
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if o == nil || o.Id == nil {
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return nil, false
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}
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return o.Id, true
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}
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// HasId returns a boolean if a field has been set.
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func (o *ResourceOwner) HasId() bool {
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if o != nil && o.Id != nil {
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return true
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}
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return false
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}
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// SetId gets a reference to the given string and assigns it to the Id field.
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func (o *ResourceOwner) SetId(v string) {
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o.Id = &v
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}
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// GetOauthID returns the OauthID field value if set, zero value otherwise.
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func (o *ResourceOwner) GetOauthID() string {
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if o == nil || o.OauthID == nil {
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var ret string
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return ret
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}
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return *o.OauthID
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}
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// GetOauthIDOk returns a tuple with the OauthID field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ResourceOwner) GetOauthIDOk() (*string, bool) {
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if o == nil || o.OauthID == nil {
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return nil, false
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}
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return o.OauthID, true
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}
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// HasOauthID returns a boolean if a field has been set.
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func (o *ResourceOwner) HasOauthID() bool {
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if o != nil && o.OauthID != nil {
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return true
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}
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return false
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}
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// SetOauthID gets a reference to the given string and assigns it to the OauthID field.
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func (o *ResourceOwner) SetOauthID(v string) {
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o.OauthID = &v
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}
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// GetName returns the Name field value
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func (o *ResourceOwner) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *ResourceOwner) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *ResourceOwner) SetName(v string) {
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o.Name = v
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}
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// GetStatus returns the Status field value if set, zero value otherwise.
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func (o *ResourceOwner) GetStatus() string {
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if o == nil || o.Status == nil {
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var ret string
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return ret
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}
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return *o.Status
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}
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// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ResourceOwner) GetStatusOk() (*string, bool) {
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if o == nil || o.Status == nil {
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return nil, false
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}
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return o.Status, true
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}
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// HasStatus returns a boolean if a field has been set.
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func (o *ResourceOwner) HasStatus() bool {
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if o != nil && o.Status != nil {
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return true
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}
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return false
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}
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// SetStatus gets a reference to the given string and assigns it to the Status field.
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func (o *ResourceOwner) SetStatus(v string) {
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o.Status = &v
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}
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// GetLinks returns the Links field value if set, zero value otherwise.
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func (o *ResourceOwner) GetLinks() UserResponseLinks {
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if o == nil || o.Links == nil {
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var ret UserResponseLinks
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return ret
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}
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return *o.Links
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}
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// GetLinksOk returns a tuple with the Links field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ResourceOwner) GetLinksOk() (*UserResponseLinks, bool) {
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if o == nil || o.Links == nil {
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return nil, false
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}
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return o.Links, true
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}
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// HasLinks returns a boolean if a field has been set.
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func (o *ResourceOwner) HasLinks() bool {
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if o != nil && o.Links != nil {
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return true
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}
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return false
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}
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// SetLinks gets a reference to the given UserResponseLinks and assigns it to the Links field.
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func (o *ResourceOwner) SetLinks(v UserResponseLinks) {
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o.Links = &v
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}
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// GetRole returns the Role field value if set, zero value otherwise.
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func (o *ResourceOwner) GetRole() string {
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if o == nil || o.Role == nil {
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var ret string
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return ret
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}
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return *o.Role
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}
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// GetRoleOk returns a tuple with the Role field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ResourceOwner) GetRoleOk() (*string, bool) {
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if o == nil || o.Role == nil {
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return nil, false
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}
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return o.Role, true
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}
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// HasRole returns a boolean if a field has been set.
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func (o *ResourceOwner) HasRole() bool {
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if o != nil && o.Role != nil {
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return true
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}
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return false
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}
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// SetRole gets a reference to the given string and assigns it to the Role field.
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func (o *ResourceOwner) SetRole(v string) {
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o.Role = &v
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}
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func (o ResourceOwner) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.Id != nil {
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toSerialize["id"] = o.Id
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}
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if o.OauthID != nil {
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toSerialize["oauthID"] = o.OauthID
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}
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if true {
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toSerialize["name"] = o.Name
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}
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if o.Status != nil {
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toSerialize["status"] = o.Status
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}
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if o.Links != nil {
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toSerialize["links"] = o.Links
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}
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if o.Role != nil {
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toSerialize["role"] = o.Role
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}
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return json.Marshal(toSerialize)
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}
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type NullableResourceOwner struct {
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value *ResourceOwner
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isSet bool
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}
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func (v NullableResourceOwner) Get() *ResourceOwner {
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return v.value
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}
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func (v *NullableResourceOwner) Set(val *ResourceOwner) {
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v.value = val
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v.isSet = true
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}
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func (v NullableResourceOwner) IsSet() bool {
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return v.isSet
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}
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func (v *NullableResourceOwner) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableResourceOwner(val *ResourceOwner) *NullableResourceOwner {
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return &NullableResourceOwner{value: val, isSet: true}
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}
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func (v NullableResourceOwner) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableResourceOwner) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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