280 lines
6.8 KiB
Go
280 lines
6.8 KiB
Go
/*
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* Subset of Influx API covered by Influx CLI
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: 2.0.0
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package api
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import (
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"encoding/json"
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)
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// HealthCheck struct for HealthCheck
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type HealthCheck struct {
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Name string `json:"name" yaml:"name"`
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Message *string `json:"message,omitempty" yaml:"message,omitempty"`
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Checks *[]HealthCheck `json:"checks,omitempty" yaml:"checks,omitempty"`
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Status HealthCheckStatus `json:"status" yaml:"status"`
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Version *string `json:"version,omitempty" yaml:"version,omitempty"`
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Commit *string `json:"commit,omitempty" yaml:"commit,omitempty"`
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}
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// NewHealthCheck instantiates a new HealthCheck object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewHealthCheck(name string, status HealthCheckStatus) *HealthCheck {
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this := HealthCheck{}
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this.Name = name
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this.Status = status
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return &this
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}
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// NewHealthCheckWithDefaults instantiates a new HealthCheck object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewHealthCheckWithDefaults() *HealthCheck {
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this := HealthCheck{}
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return &this
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}
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// GetName returns the Name field value
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func (o *HealthCheck) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *HealthCheck) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *HealthCheck) SetName(v string) {
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o.Name = v
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}
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// GetMessage returns the Message field value if set, zero value otherwise.
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func (o *HealthCheck) GetMessage() string {
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if o == nil || o.Message == nil {
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var ret string
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return ret
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}
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return *o.Message
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}
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// GetMessageOk returns a tuple with the Message field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *HealthCheck) GetMessageOk() (*string, bool) {
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if o == nil || o.Message == nil {
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return nil, false
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}
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return o.Message, true
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}
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// HasMessage returns a boolean if a field has been set.
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func (o *HealthCheck) HasMessage() bool {
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if o != nil && o.Message != nil {
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return true
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}
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return false
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}
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// SetMessage gets a reference to the given string and assigns it to the Message field.
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func (o *HealthCheck) SetMessage(v string) {
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o.Message = &v
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}
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// GetChecks returns the Checks field value if set, zero value otherwise.
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func (o *HealthCheck) GetChecks() []HealthCheck {
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if o == nil || o.Checks == nil {
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var ret []HealthCheck
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return ret
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}
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return *o.Checks
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}
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// GetChecksOk returns a tuple with the Checks field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *HealthCheck) GetChecksOk() (*[]HealthCheck, bool) {
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if o == nil || o.Checks == nil {
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return nil, false
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}
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return o.Checks, true
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}
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// HasChecks returns a boolean if a field has been set.
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func (o *HealthCheck) HasChecks() bool {
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if o != nil && o.Checks != nil {
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return true
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}
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return false
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}
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// SetChecks gets a reference to the given []HealthCheck and assigns it to the Checks field.
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func (o *HealthCheck) SetChecks(v []HealthCheck) {
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o.Checks = &v
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}
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// GetStatus returns the Status field value
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func (o *HealthCheck) GetStatus() HealthCheckStatus {
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if o == nil {
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var ret HealthCheckStatus
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return ret
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}
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return o.Status
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}
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// GetStatusOk returns a tuple with the Status field value
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// and a boolean to check if the value has been set.
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func (o *HealthCheck) GetStatusOk() (*HealthCheckStatus, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Status, true
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}
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// SetStatus sets field value
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func (o *HealthCheck) SetStatus(v HealthCheckStatus) {
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o.Status = v
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}
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// GetVersion returns the Version field value if set, zero value otherwise.
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func (o *HealthCheck) GetVersion() string {
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if o == nil || o.Version == nil {
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var ret string
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return ret
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}
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return *o.Version
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}
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// GetVersionOk returns a tuple with the Version field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *HealthCheck) GetVersionOk() (*string, bool) {
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if o == nil || o.Version == nil {
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return nil, false
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}
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return o.Version, true
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}
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// HasVersion returns a boolean if a field has been set.
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func (o *HealthCheck) HasVersion() bool {
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if o != nil && o.Version != nil {
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return true
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}
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return false
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}
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// SetVersion gets a reference to the given string and assigns it to the Version field.
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func (o *HealthCheck) SetVersion(v string) {
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o.Version = &v
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}
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// GetCommit returns the Commit field value if set, zero value otherwise.
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func (o *HealthCheck) GetCommit() string {
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if o == nil || o.Commit == nil {
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var ret string
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return ret
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}
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return *o.Commit
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}
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// GetCommitOk returns a tuple with the Commit field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *HealthCheck) GetCommitOk() (*string, bool) {
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if o == nil || o.Commit == nil {
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return nil, false
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}
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return o.Commit, true
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}
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// HasCommit returns a boolean if a field has been set.
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func (o *HealthCheck) HasCommit() bool {
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if o != nil && o.Commit != nil {
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return true
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}
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return false
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}
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// SetCommit gets a reference to the given string and assigns it to the Commit field.
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func (o *HealthCheck) SetCommit(v string) {
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o.Commit = &v
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}
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func (o HealthCheck) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if true {
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toSerialize["name"] = o.Name
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}
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if o.Message != nil {
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toSerialize["message"] = o.Message
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}
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if o.Checks != nil {
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toSerialize["checks"] = o.Checks
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}
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if true {
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toSerialize["status"] = o.Status
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}
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if o.Version != nil {
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toSerialize["version"] = o.Version
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}
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if o.Commit != nil {
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toSerialize["commit"] = o.Commit
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}
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return json.Marshal(toSerialize)
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}
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type NullableHealthCheck struct {
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value *HealthCheck
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isSet bool
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}
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func (v NullableHealthCheck) Get() *HealthCheck {
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return v.value
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}
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func (v *NullableHealthCheck) Set(val *HealthCheck) {
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v.value = val
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v.isSet = true
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}
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func (v NullableHealthCheck) IsSet() bool {
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return v.isSet
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}
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func (v *NullableHealthCheck) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableHealthCheck(val *HealthCheck) *NullableHealthCheck {
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return &NullableHealthCheck{value: val, isSet: true}
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}
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func (v NullableHealthCheck) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableHealthCheck) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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