influx-cli/api/model_permission_resource.gen.go
Jeffrey Smith II 625273adf9
feat: Add new replication field to better show queue sync progress (#480)
* chore: update openapi

* feat: update replication field names to match influx changes

* feat: add new field to show replication queue sync progress

* chore: update to master openapi
2023-03-10 09:13:35 -05:00

256 lines
6.4 KiB
Go

/*
* Subset of Influx API covered by Influx CLI
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
)
// PermissionResource struct for PermissionResource
type PermissionResource struct {
// A resource type. Identifies the API resource's type (or _kind_).
Type string `json:"type" yaml:"type"`
// A resource ID. Identifies a specific resource.
Id *string `json:"id,omitempty" yaml:"id,omitempty"`
// The name of the resource. _Note: not all resource types have a `name` property_.
Name *string `json:"name,omitempty" yaml:"name,omitempty"`
// An organization ID. Identifies the organization that owns the resource.
OrgID *string `json:"orgID,omitempty" yaml:"orgID,omitempty"`
// An organization name. The organization that owns the resource.
Org *string `json:"org,omitempty" yaml:"org,omitempty"`
}
// NewPermissionResource instantiates a new PermissionResource object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPermissionResource(type_ string) *PermissionResource {
this := PermissionResource{}
this.Type = type_
return &this
}
// NewPermissionResourceWithDefaults instantiates a new PermissionResource object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPermissionResourceWithDefaults() *PermissionResource {
this := PermissionResource{}
return &this
}
// GetType returns the Type field value
func (o *PermissionResource) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *PermissionResource) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *PermissionResource) SetType(v string) {
o.Type = v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *PermissionResource) GetId() string {
if o == nil || o.Id == nil {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PermissionResource) GetIdOk() (*string, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *PermissionResource) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *PermissionResource) SetId(v string) {
o.Id = &v
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *PermissionResource) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PermissionResource) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *PermissionResource) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *PermissionResource) SetName(v string) {
o.Name = &v
}
// GetOrgID returns the OrgID field value if set, zero value otherwise.
func (o *PermissionResource) GetOrgID() string {
if o == nil || o.OrgID == nil {
var ret string
return ret
}
return *o.OrgID
}
// GetOrgIDOk returns a tuple with the OrgID field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PermissionResource) GetOrgIDOk() (*string, bool) {
if o == nil || o.OrgID == nil {
return nil, false
}
return o.OrgID, true
}
// HasOrgID returns a boolean if a field has been set.
func (o *PermissionResource) HasOrgID() bool {
if o != nil && o.OrgID != nil {
return true
}
return false
}
// SetOrgID gets a reference to the given string and assigns it to the OrgID field.
func (o *PermissionResource) SetOrgID(v string) {
o.OrgID = &v
}
// GetOrg returns the Org field value if set, zero value otherwise.
func (o *PermissionResource) GetOrg() string {
if o == nil || o.Org == nil {
var ret string
return ret
}
return *o.Org
}
// GetOrgOk returns a tuple with the Org field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PermissionResource) GetOrgOk() (*string, bool) {
if o == nil || o.Org == nil {
return nil, false
}
return o.Org, true
}
// HasOrg returns a boolean if a field has been set.
func (o *PermissionResource) HasOrg() bool {
if o != nil && o.Org != nil {
return true
}
return false
}
// SetOrg gets a reference to the given string and assigns it to the Org field.
func (o *PermissionResource) SetOrg(v string) {
o.Org = &v
}
func (o PermissionResource) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["type"] = o.Type
}
if o.Id != nil {
toSerialize["id"] = o.Id
}
if o.Name != nil {
toSerialize["name"] = o.Name
}
if o.OrgID != nil {
toSerialize["orgID"] = o.OrgID
}
if o.Org != nil {
toSerialize["org"] = o.Org
}
return json.Marshal(toSerialize)
}
type NullablePermissionResource struct {
value *PermissionResource
isSet bool
}
func (v NullablePermissionResource) Get() *PermissionResource {
return v.value
}
func (v *NullablePermissionResource) Set(val *PermissionResource) {
v.value = val
v.isSet = true
}
func (v NullablePermissionResource) IsSet() bool {
return v.isSet
}
func (v *NullablePermissionResource) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePermissionResource(val *PermissionResource) *NullablePermissionResource {
return &NullablePermissionResource{value: val, isSet: true}
}
func (v NullablePermissionResource) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePermissionResource) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}