influx-cli/api/model_resource_owner.gen.go

262 lines
6.3 KiB
Go

/*
* Subset of Influx API covered by Influx CLI
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
)
// ResourceOwner struct for ResourceOwner
type ResourceOwner struct {
// The user ID.
Id *string `json:"id,omitempty" yaml:"id,omitempty"`
// The user name.
Name string `json:"name" yaml:"name"`
// The status of a user. An inactive user can't read or write resources.
Status *string `json:"status,omitempty" yaml:"status,omitempty"`
Links *UserResponseLinks `json:"links,omitempty" yaml:"links,omitempty"`
Role *string `json:"role,omitempty" yaml:"role,omitempty"`
}
// NewResourceOwner instantiates a new ResourceOwner object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewResourceOwner(name string) *ResourceOwner {
this := ResourceOwner{}
this.Name = name
var status string = "active"
this.Status = &status
var role string = "owner"
this.Role = &role
return &this
}
// NewResourceOwnerWithDefaults instantiates a new ResourceOwner object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewResourceOwnerWithDefaults() *ResourceOwner {
this := ResourceOwner{}
var status string = "active"
this.Status = &status
var role string = "owner"
this.Role = &role
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *ResourceOwner) GetId() string {
if o == nil || o.Id == nil {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceOwner) GetIdOk() (*string, bool) {
if o == nil || o.Id == nil {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *ResourceOwner) HasId() bool {
if o != nil && o.Id != nil {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *ResourceOwner) SetId(v string) {
o.Id = &v
}
// GetName returns the Name field value
func (o *ResourceOwner) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ResourceOwner) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ResourceOwner) SetName(v string) {
o.Name = v
}
// GetStatus returns the Status field value if set, zero value otherwise.
func (o *ResourceOwner) GetStatus() string {
if o == nil || o.Status == nil {
var ret string
return ret
}
return *o.Status
}
// GetStatusOk returns a tuple with the Status field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceOwner) GetStatusOk() (*string, bool) {
if o == nil || o.Status == nil {
return nil, false
}
return o.Status, true
}
// HasStatus returns a boolean if a field has been set.
func (o *ResourceOwner) HasStatus() bool {
if o != nil && o.Status != nil {
return true
}
return false
}
// SetStatus gets a reference to the given string and assigns it to the Status field.
func (o *ResourceOwner) SetStatus(v string) {
o.Status = &v
}
// GetLinks returns the Links field value if set, zero value otherwise.
func (o *ResourceOwner) GetLinks() UserResponseLinks {
if o == nil || o.Links == nil {
var ret UserResponseLinks
return ret
}
return *o.Links
}
// GetLinksOk returns a tuple with the Links field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceOwner) GetLinksOk() (*UserResponseLinks, bool) {
if o == nil || o.Links == nil {
return nil, false
}
return o.Links, true
}
// HasLinks returns a boolean if a field has been set.
func (o *ResourceOwner) HasLinks() bool {
if o != nil && o.Links != nil {
return true
}
return false
}
// SetLinks gets a reference to the given UserResponseLinks and assigns it to the Links field.
func (o *ResourceOwner) SetLinks(v UserResponseLinks) {
o.Links = &v
}
// GetRole returns the Role field value if set, zero value otherwise.
func (o *ResourceOwner) GetRole() string {
if o == nil || o.Role == nil {
var ret string
return ret
}
return *o.Role
}
// GetRoleOk returns a tuple with the Role field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ResourceOwner) GetRoleOk() (*string, bool) {
if o == nil || o.Role == nil {
return nil, false
}
return o.Role, true
}
// HasRole returns a boolean if a field has been set.
func (o *ResourceOwner) HasRole() bool {
if o != nil && o.Role != nil {
return true
}
return false
}
// SetRole gets a reference to the given string and assigns it to the Role field.
func (o *ResourceOwner) SetRole(v string) {
o.Role = &v
}
func (o ResourceOwner) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Id != nil {
toSerialize["id"] = o.Id
}
if true {
toSerialize["name"] = o.Name
}
if o.Status != nil {
toSerialize["status"] = o.Status
}
if o.Links != nil {
toSerialize["links"] = o.Links
}
if o.Role != nil {
toSerialize["role"] = o.Role
}
return json.Marshal(toSerialize)
}
type NullableResourceOwner struct {
value *ResourceOwner
isSet bool
}
func (v NullableResourceOwner) Get() *ResourceOwner {
return v.value
}
func (v *NullableResourceOwner) Set(val *ResourceOwner) {
v.value = val
v.isSet = true
}
func (v NullableResourceOwner) IsSet() bool {
return v.isSet
}
func (v *NullableResourceOwner) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableResourceOwner(val *ResourceOwner) *NullableResourceOwner {
return &NullableResourceOwner{value: val, isSet: true}
}
func (v NullableResourceOwner) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableResourceOwner) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}