influx-cli/api/model_scripts.gen.go
Andrew Depke 760f07ed9e
feat: invokable scripts (#387)
* basic list, create, and invoke working

* all commands working

* added support for create script body from file and invoke params from file

* linter cleanup

* update defaults to existing parameters if not provided

* updated generated mock files, added mock files for scripts, added basic script create test

* added mock script list

* cleanup pass, fixed not using params in list call

* added update mock test

* fixed mock tests requiring go 1.18

* updated openapi, integrated overrides upstream, added new override to fix codegen bug

* added nil check

* fixed routes
2022-06-22 14:08:55 -06:00

114 lines
2.7 KiB
Go

/*
* Subset of Influx API covered by Influx CLI
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
)
// Scripts struct for Scripts
type Scripts struct {
Scripts *[]Script `json:"scripts,omitempty" yaml:"scripts,omitempty"`
}
// NewScripts instantiates a new Scripts object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewScripts() *Scripts {
this := Scripts{}
return &this
}
// NewScriptsWithDefaults instantiates a new Scripts object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewScriptsWithDefaults() *Scripts {
this := Scripts{}
return &this
}
// GetScripts returns the Scripts field value if set, zero value otherwise.
func (o *Scripts) GetScripts() []Script {
if o == nil || o.Scripts == nil {
var ret []Script
return ret
}
return *o.Scripts
}
// GetScriptsOk returns a tuple with the Scripts field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Scripts) GetScriptsOk() (*[]Script, bool) {
if o == nil || o.Scripts == nil {
return nil, false
}
return o.Scripts, true
}
// HasScripts returns a boolean if a field has been set.
func (o *Scripts) HasScripts() bool {
if o != nil && o.Scripts != nil {
return true
}
return false
}
// SetScripts gets a reference to the given []Script and assigns it to the Scripts field.
func (o *Scripts) SetScripts(v []Script) {
o.Scripts = &v
}
func (o Scripts) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Scripts != nil {
toSerialize["scripts"] = o.Scripts
}
return json.Marshal(toSerialize)
}
type NullableScripts struct {
value *Scripts
isSet bool
}
func (v NullableScripts) Get() *Scripts {
return v.value
}
func (v *NullableScripts) Set(val *Scripts) {
v.value = val
v.isSet = true
}
func (v NullableScripts) IsSet() bool {
return v.isSet
}
func (v *NullableScripts) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableScripts(val *Scripts) *NullableScripts {
return &NullableScripts{value: val, isSet: true}
}
func (v NullableScripts) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableScripts) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}