
* basic list, create, and invoke working * all commands working * added support for create script body from file and invoke params from file * linter cleanup * update defaults to existing parameters if not provided * updated generated mock files, added mock files for scripts, added basic script create test * added mock script list * cleanup pass, fixed not using params in list call * added update mock test * fixed mock tests requiring go 1.18 * updated openapi, integrated overrides upstream, added new override to fix codegen bug * added nil check * fixed routes
187 lines
5.0 KiB
Go
187 lines
5.0 KiB
Go
/*
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* Subset of Influx API covered by Influx CLI
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: 2.0.0
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package api
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import (
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"encoding/json"
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)
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// ScriptUpdateRequest struct for ScriptUpdateRequest
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type ScriptUpdateRequest struct {
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Name *string `json:"name,omitempty" yaml:"name,omitempty"`
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Description *string `json:"description,omitempty" yaml:"description,omitempty"`
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// script is script to be executed
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Script *string `json:"script,omitempty" yaml:"script,omitempty"`
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}
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// NewScriptUpdateRequest instantiates a new ScriptUpdateRequest object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewScriptUpdateRequest() *ScriptUpdateRequest {
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this := ScriptUpdateRequest{}
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return &this
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}
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// NewScriptUpdateRequestWithDefaults instantiates a new ScriptUpdateRequest object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewScriptUpdateRequestWithDefaults() *ScriptUpdateRequest {
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this := ScriptUpdateRequest{}
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return &this
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}
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// GetName returns the Name field value if set, zero value otherwise.
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func (o *ScriptUpdateRequest) GetName() string {
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if o == nil || o.Name == nil {
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var ret string
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return ret
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}
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return *o.Name
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}
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// GetNameOk returns a tuple with the Name field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ScriptUpdateRequest) GetNameOk() (*string, bool) {
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if o == nil || o.Name == nil {
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return nil, false
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}
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return o.Name, true
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}
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// HasName returns a boolean if a field has been set.
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func (o *ScriptUpdateRequest) HasName() bool {
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if o != nil && o.Name != nil {
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return true
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}
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return false
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}
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// SetName gets a reference to the given string and assigns it to the Name field.
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func (o *ScriptUpdateRequest) SetName(v string) {
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o.Name = &v
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}
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// GetDescription returns the Description field value if set, zero value otherwise.
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func (o *ScriptUpdateRequest) GetDescription() string {
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if o == nil || o.Description == nil {
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var ret string
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return ret
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}
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return *o.Description
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}
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// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ScriptUpdateRequest) GetDescriptionOk() (*string, bool) {
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if o == nil || o.Description == nil {
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return nil, false
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}
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return o.Description, true
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}
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// HasDescription returns a boolean if a field has been set.
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func (o *ScriptUpdateRequest) HasDescription() bool {
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if o != nil && o.Description != nil {
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return true
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}
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return false
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}
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// SetDescription gets a reference to the given string and assigns it to the Description field.
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func (o *ScriptUpdateRequest) SetDescription(v string) {
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o.Description = &v
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}
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// GetScript returns the Script field value if set, zero value otherwise.
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func (o *ScriptUpdateRequest) GetScript() string {
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if o == nil || o.Script == nil {
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var ret string
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return ret
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}
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return *o.Script
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}
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// GetScriptOk returns a tuple with the Script field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *ScriptUpdateRequest) GetScriptOk() (*string, bool) {
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if o == nil || o.Script == nil {
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return nil, false
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}
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return o.Script, true
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}
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// HasScript returns a boolean if a field has been set.
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func (o *ScriptUpdateRequest) HasScript() bool {
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if o != nil && o.Script != nil {
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return true
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}
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return false
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}
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// SetScript gets a reference to the given string and assigns it to the Script field.
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func (o *ScriptUpdateRequest) SetScript(v string) {
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o.Script = &v
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}
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func (o ScriptUpdateRequest) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.Name != nil {
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toSerialize["name"] = o.Name
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}
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if o.Description != nil {
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toSerialize["description"] = o.Description
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}
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if o.Script != nil {
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toSerialize["script"] = o.Script
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}
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return json.Marshal(toSerialize)
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}
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type NullableScriptUpdateRequest struct {
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value *ScriptUpdateRequest
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isSet bool
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}
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func (v NullableScriptUpdateRequest) Get() *ScriptUpdateRequest {
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return v.value
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}
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func (v *NullableScriptUpdateRequest) Set(val *ScriptUpdateRequest) {
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v.value = val
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v.isSet = true
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}
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func (v NullableScriptUpdateRequest) IsSet() bool {
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return v.isSet
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}
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func (v *NullableScriptUpdateRequest) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableScriptUpdateRequest(val *ScriptUpdateRequest) *NullableScriptUpdateRequest {
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return &NullableScriptUpdateRequest{value: val, isSet: true}
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}
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func (v NullableScriptUpdateRequest) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableScriptUpdateRequest) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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