influx-cli/api/model_script_update_request.gen.go
Andrew Depke 760f07ed9e
feat: invokable scripts (#387)
* basic list, create, and invoke working

* all commands working

* added support for create script body from file and invoke params from file

* linter cleanup

* update defaults to existing parameters if not provided

* updated generated mock files, added mock files for scripts, added basic script create test

* added mock script list

* cleanup pass, fixed not using params in list call

* added update mock test

* fixed mock tests requiring go 1.18

* updated openapi, integrated overrides upstream, added new override to fix codegen bug

* added nil check

* fixed routes
2022-06-22 14:08:55 -06:00

187 lines
5.0 KiB
Go

/*
* Subset of Influx API covered by Influx CLI
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
)
// ScriptUpdateRequest struct for ScriptUpdateRequest
type ScriptUpdateRequest struct {
Name *string `json:"name,omitempty" yaml:"name,omitempty"`
Description *string `json:"description,omitempty" yaml:"description,omitempty"`
// script is script to be executed
Script *string `json:"script,omitempty" yaml:"script,omitempty"`
}
// NewScriptUpdateRequest instantiates a new ScriptUpdateRequest object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewScriptUpdateRequest() *ScriptUpdateRequest {
this := ScriptUpdateRequest{}
return &this
}
// NewScriptUpdateRequestWithDefaults instantiates a new ScriptUpdateRequest object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewScriptUpdateRequestWithDefaults() *ScriptUpdateRequest {
this := ScriptUpdateRequest{}
return &this
}
// GetName returns the Name field value if set, zero value otherwise.
func (o *ScriptUpdateRequest) GetName() string {
if o == nil || o.Name == nil {
var ret string
return ret
}
return *o.Name
}
// GetNameOk returns a tuple with the Name field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScriptUpdateRequest) GetNameOk() (*string, bool) {
if o == nil || o.Name == nil {
return nil, false
}
return o.Name, true
}
// HasName returns a boolean if a field has been set.
func (o *ScriptUpdateRequest) HasName() bool {
if o != nil && o.Name != nil {
return true
}
return false
}
// SetName gets a reference to the given string and assigns it to the Name field.
func (o *ScriptUpdateRequest) SetName(v string) {
o.Name = &v
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *ScriptUpdateRequest) GetDescription() string {
if o == nil || o.Description == nil {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScriptUpdateRequest) GetDescriptionOk() (*string, bool) {
if o == nil || o.Description == nil {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *ScriptUpdateRequest) HasDescription() bool {
if o != nil && o.Description != nil {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *ScriptUpdateRequest) SetDescription(v string) {
o.Description = &v
}
// GetScript returns the Script field value if set, zero value otherwise.
func (o *ScriptUpdateRequest) GetScript() string {
if o == nil || o.Script == nil {
var ret string
return ret
}
return *o.Script
}
// GetScriptOk returns a tuple with the Script field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ScriptUpdateRequest) GetScriptOk() (*string, bool) {
if o == nil || o.Script == nil {
return nil, false
}
return o.Script, true
}
// HasScript returns a boolean if a field has been set.
func (o *ScriptUpdateRequest) HasScript() bool {
if o != nil && o.Script != nil {
return true
}
return false
}
// SetScript gets a reference to the given string and assigns it to the Script field.
func (o *ScriptUpdateRequest) SetScript(v string) {
o.Script = &v
}
func (o ScriptUpdateRequest) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Name != nil {
toSerialize["name"] = o.Name
}
if o.Description != nil {
toSerialize["description"] = o.Description
}
if o.Script != nil {
toSerialize["script"] = o.Script
}
return json.Marshal(toSerialize)
}
type NullableScriptUpdateRequest struct {
value *ScriptUpdateRequest
isSet bool
}
func (v NullableScriptUpdateRequest) Get() *ScriptUpdateRequest {
return v.value
}
func (v *NullableScriptUpdateRequest) Set(val *ScriptUpdateRequest) {
v.value = val
v.isSet = true
}
func (v NullableScriptUpdateRequest) IsSet() bool {
return v.isSet
}
func (v *NullableScriptUpdateRequest) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableScriptUpdateRequest(val *ScriptUpdateRequest) *NullableScriptUpdateRequest {
return &NullableScriptUpdateRequest{value: val, isSet: true}
}
func (v NullableScriptUpdateRequest) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableScriptUpdateRequest) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}