
* basic list, create, and invoke working * all commands working * added support for create script body from file and invoke params from file * linter cleanup * update defaults to existing parameters if not provided * updated generated mock files, added mock files for scripts, added basic script create test * added mock script list * cleanup pass, fixed not using params in list call * added update mock test * fixed mock tests requiring go 1.18 * updated openapi, integrated overrides upstream, added new override to fix codegen bug * added nil check * fixed routes
384 lines
9.0 KiB
Go
384 lines
9.0 KiB
Go
/*
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* Subset of Influx API covered by Influx CLI
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*
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* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
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*
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* API version: 2.0.0
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package api
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import (
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"encoding/json"
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"time"
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)
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// Script struct for Script
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type Script struct {
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Id *string `json:"id,omitempty" yaml:"id,omitempty"`
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Name string `json:"name" yaml:"name"`
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Description *string `json:"description,omitempty" yaml:"description,omitempty"`
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OrgID string `json:"orgID" yaml:"orgID"`
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// script to be executed
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Script string `json:"script" yaml:"script"`
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Language *ScriptLanguage `json:"language,omitempty" yaml:"language,omitempty"`
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// invocation endpoint address
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Url *string `json:"url,omitempty" yaml:"url,omitempty"`
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CreatedAt *time.Time `json:"createdAt,omitempty" yaml:"createdAt,omitempty"`
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UpdatedAt *time.Time `json:"updatedAt,omitempty" yaml:"updatedAt,omitempty"`
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}
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// NewScript instantiates a new Script object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewScript(name string, orgID string, script string) *Script {
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this := Script{}
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this.Name = name
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this.OrgID = orgID
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this.Script = script
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return &this
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}
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// NewScriptWithDefaults instantiates a new Script object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewScriptWithDefaults() *Script {
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this := Script{}
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return &this
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}
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// GetId returns the Id field value if set, zero value otherwise.
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func (o *Script) GetId() string {
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if o == nil || o.Id == nil {
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var ret string
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return ret
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}
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return *o.Id
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}
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// GetIdOk returns a tuple with the Id field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Script) GetIdOk() (*string, bool) {
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if o == nil || o.Id == nil {
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return nil, false
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}
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return o.Id, true
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}
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// HasId returns a boolean if a field has been set.
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func (o *Script) HasId() bool {
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if o != nil && o.Id != nil {
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return true
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}
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return false
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}
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// SetId gets a reference to the given string and assigns it to the Id field.
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func (o *Script) SetId(v string) {
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o.Id = &v
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}
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// GetName returns the Name field value
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func (o *Script) GetName() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Name
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}
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// GetNameOk returns a tuple with the Name field value
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// and a boolean to check if the value has been set.
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func (o *Script) GetNameOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Name, true
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}
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// SetName sets field value
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func (o *Script) SetName(v string) {
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o.Name = v
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}
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// GetDescription returns the Description field value if set, zero value otherwise.
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func (o *Script) GetDescription() string {
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if o == nil || o.Description == nil {
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var ret string
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return ret
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}
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return *o.Description
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}
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// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Script) GetDescriptionOk() (*string, bool) {
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if o == nil || o.Description == nil {
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return nil, false
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}
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return o.Description, true
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}
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// HasDescription returns a boolean if a field has been set.
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func (o *Script) HasDescription() bool {
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if o != nil && o.Description != nil {
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return true
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}
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return false
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}
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// SetDescription gets a reference to the given string and assigns it to the Description field.
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func (o *Script) SetDescription(v string) {
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o.Description = &v
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}
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// GetOrgID returns the OrgID field value
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func (o *Script) GetOrgID() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.OrgID
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}
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// GetOrgIDOk returns a tuple with the OrgID field value
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// and a boolean to check if the value has been set.
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func (o *Script) GetOrgIDOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.OrgID, true
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}
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// SetOrgID sets field value
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func (o *Script) SetOrgID(v string) {
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o.OrgID = v
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}
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// GetScript returns the Script field value
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func (o *Script) GetScript() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Script
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}
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// GetScriptOk returns a tuple with the Script field value
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// and a boolean to check if the value has been set.
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func (o *Script) GetScriptOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Script, true
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}
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// SetScript sets field value
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func (o *Script) SetScript(v string) {
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o.Script = v
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}
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// GetLanguage returns the Language field value if set, zero value otherwise.
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func (o *Script) GetLanguage() ScriptLanguage {
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if o == nil || o.Language == nil {
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var ret ScriptLanguage
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return ret
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}
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return *o.Language
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}
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// GetLanguageOk returns a tuple with the Language field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Script) GetLanguageOk() (*ScriptLanguage, bool) {
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if o == nil || o.Language == nil {
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return nil, false
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}
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return o.Language, true
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}
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// HasLanguage returns a boolean if a field has been set.
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func (o *Script) HasLanguage() bool {
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if o != nil && o.Language != nil {
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return true
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}
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return false
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}
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// SetLanguage gets a reference to the given ScriptLanguage and assigns it to the Language field.
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func (o *Script) SetLanguage(v ScriptLanguage) {
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o.Language = &v
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}
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// GetUrl returns the Url field value if set, zero value otherwise.
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func (o *Script) GetUrl() string {
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if o == nil || o.Url == nil {
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var ret string
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return ret
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}
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return *o.Url
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}
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// GetUrlOk returns a tuple with the Url field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Script) GetUrlOk() (*string, bool) {
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if o == nil || o.Url == nil {
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return nil, false
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}
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return o.Url, true
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}
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// HasUrl returns a boolean if a field has been set.
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func (o *Script) HasUrl() bool {
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if o != nil && o.Url != nil {
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return true
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}
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return false
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}
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// SetUrl gets a reference to the given string and assigns it to the Url field.
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func (o *Script) SetUrl(v string) {
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o.Url = &v
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}
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// GetCreatedAt returns the CreatedAt field value if set, zero value otherwise.
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func (o *Script) GetCreatedAt() time.Time {
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if o == nil || o.CreatedAt == nil {
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var ret time.Time
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return ret
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}
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return *o.CreatedAt
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}
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// GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Script) GetCreatedAtOk() (*time.Time, bool) {
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if o == nil || o.CreatedAt == nil {
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return nil, false
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}
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return o.CreatedAt, true
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}
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// HasCreatedAt returns a boolean if a field has been set.
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func (o *Script) HasCreatedAt() bool {
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if o != nil && o.CreatedAt != nil {
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return true
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}
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return false
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}
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// SetCreatedAt gets a reference to the given time.Time and assigns it to the CreatedAt field.
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func (o *Script) SetCreatedAt(v time.Time) {
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o.CreatedAt = &v
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}
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// GetUpdatedAt returns the UpdatedAt field value if set, zero value otherwise.
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func (o *Script) GetUpdatedAt() time.Time {
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if o == nil || o.UpdatedAt == nil {
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var ret time.Time
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return ret
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}
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return *o.UpdatedAt
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}
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// GetUpdatedAtOk returns a tuple with the UpdatedAt field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *Script) GetUpdatedAtOk() (*time.Time, bool) {
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if o == nil || o.UpdatedAt == nil {
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return nil, false
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}
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return o.UpdatedAt, true
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}
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// HasUpdatedAt returns a boolean if a field has been set.
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func (o *Script) HasUpdatedAt() bool {
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if o != nil && o.UpdatedAt != nil {
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return true
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}
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return false
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}
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// SetUpdatedAt gets a reference to the given time.Time and assigns it to the UpdatedAt field.
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func (o *Script) SetUpdatedAt(v time.Time) {
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o.UpdatedAt = &v
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}
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func (o Script) MarshalJSON() ([]byte, error) {
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toSerialize := map[string]interface{}{}
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if o.Id != nil {
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toSerialize["id"] = o.Id
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}
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if true {
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toSerialize["name"] = o.Name
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}
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if o.Description != nil {
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toSerialize["description"] = o.Description
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}
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if true {
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toSerialize["orgID"] = o.OrgID
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}
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if true {
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toSerialize["script"] = o.Script
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}
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if o.Language != nil {
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toSerialize["language"] = o.Language
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}
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if o.Url != nil {
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toSerialize["url"] = o.Url
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}
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if o.CreatedAt != nil {
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toSerialize["createdAt"] = o.CreatedAt
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}
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if o.UpdatedAt != nil {
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toSerialize["updatedAt"] = o.UpdatedAt
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}
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return json.Marshal(toSerialize)
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}
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type NullableScript struct {
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value *Script
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isSet bool
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}
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func (v NullableScript) Get() *Script {
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return v.value
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}
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func (v *NullableScript) Set(val *Script) {
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v.value = val
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v.isSet = true
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}
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func (v NullableScript) IsSet() bool {
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return v.isSet
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}
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func (v *NullableScript) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableScript(val *Script) *NullableScript {
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return &NullableScript{value: val, isSet: true}
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}
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func (v NullableScript) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableScript) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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