[replay engine] removed __enable_block_receiving_clog and increased replay_concurrency from 4 to 64
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@ -766,10 +766,11 @@ DEF_TIME(_ob_trans_rpc_timeout, OB_CLUSTER_PARAMETER, "3s", "[0s, 3600s]",
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DEF_BOOL(enable_early_lock_release, OB_TENANT_PARAMETER, "False", "enable early lock release",
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ObParameterAttr(Section::OBSERVER, Source::DEFAULT, EditLevel::DYNAMIC_EFFECTIVE));
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DEF_BOOL(__enable_block_receiving_clog, OB_CLUSTER_PARAMETER, "True",
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"If this option is set to true, block receiving clog for slave replicas when too much clog is waiting for beening "
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"submited to replaying. The default is true",
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ObParameterAttr(Section::TRANS, Source::DEFAULT, EditLevel::DYNAMIC_EFFECTIVE));
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//__enable_block_receiving_clog is obsolete
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// DEF_BOOL(__enable_block_receiving_clog, OB_CLUSTER_PARAMETER, "True",
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// "If this option is set to true, block receiving clog for slave replicas when too much clog is waiting for
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// beening submited to replaying. The default is true", ObParameterAttr(Section::TRANS, Source::DEFAULT,
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// EditLevel::DYNAMIC_EFFECTIVE));
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DEF_TIME(_trx_commit_retry_interval, OB_CLUSTER_PARAMETER, "200ms", "[100ms,)",
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"transaction commit retry interval. Range: [100ms,)",
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ObParameterAttr(Section::TRANS, Source::DEFAULT, EditLevel::DYNAMIC_EFFECTIVE));
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