init push

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oceanbase-admin
2021-05-31 22:56:52 +08:00
commit cea7de1475
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deps/oblib/src/lib/thread/launcher.h vendored Normal file
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/**
* Copyright (c) 2021 OceanBase
* OceanBase CE is licensed under Mulan PubL v2.
* You can use this software according to the terms and conditions of the Mulan PubL v2.
* You may obtain a copy of Mulan PubL v2 at:
* http://license.coscl.org.cn/MulanPubL-2.0
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PubL v2 for more details.
*/
namespace oceanbase {
namespace lib {
////
// How to use Launcher?
//
// if (OB_SUCC(launcher.init())) {
// if (OB_SUCC(launcher.start())) {
// wait_stop_signal();
// launcher.stop();
// launcher.wait();
// }
// launcher.destroy();
// }
//
////
// How to combine launchers?
//
// int init()
// {
// if (OB_SUCC(launcher1.init())) {
// if (OB_SUCC(launcher2.init())) {
// if (OB_SUCC(launcher3.init())) {
// } else {
// launcher1.destroy();
// launcher2.destroy();
// }
// } else {
// launcher1.destroy();
// }
// }
// }
// int start()
// {
// if (OB_SUCC(launcher1.start())) {
// if (OB_SUCC(launcher2.start())) {
// if (OB_SUCC(launcher3.start())) {
// } else {
// launcher1.stop();
// launcher2.stop();
// }
// } else {
// launcher1.stop();
// }
// }
// }
////
// Holistic principle
//
// 1. Launcher state transition rules:
//
// init/destroy start stop
// Uninitialized <===> Initialization without start ==> started ==> stopping
// /\ ||
// || wait ||
// \=================================/
//
// 2. Init and destroy appear in pairs, start and stop appear in pairs.
// 3. Do not start the thread in init, and do not stop the thread in destroy, which will disrupt the outer logic.
// 4. When implementing init, if you fail halfway, you need to call the destroy function of the member that has been
// init successfully, so there should be no redundant state. The start function is the same.
// 5. Wrong state transitions, such as calling the start method when "uninitialized", are bugs to be fixed. It is
// recommended to print the ERROR log for early exposure.
// 6. All self-contained thread classes should inherit and follow this set of rules.
//
class ILauncher {
public:
virtual ~ILauncher()
{}
// Initialize resources
virtual int init() = 0;
// Start thread
virtual int start() = 0;
// Stop thread
//
// Note that the return of this interface does not guarantee that the thread has stopped, only the call to wait()
// returns to indicate that the thread has exited.
virtual void stop() = 0;
// Used in conjunction with the stop interface, wait() returns to indicate that all threads have successfully exited.
virtual void wait() = 0;
// Free up resources.
virtual void destroy() = 0;
};
} // namespace lib
} // namespace oceanbase