Modules sal, salhelper, cppu, cppuhelper, codemaker (selectively) and odk
have kept them, in order not to break external API (the automatic using declaration
is LO-internal).
Change-Id: I588fc9e0c45b914f824f91c0376980621d730f09
Whether it works at run-time is another question;)
Use the same source files as for X11, with relevant conditional
coding.
The Windows OpenGL import library corresponds to OpenGL 1.2, so we
can't directly use APIs from OpenGL 1.3 or newer. (Even if they as
such are present in the "Mesa" headers we use.) So look up also
glActivetexture() dynamically.
Change-Id: I2280e2ad7e190356e9409cc28142fa9fc33e078b
Just some OSL_TRACE/SAL_INFO changes in the "unx" one. And it isn't
like the "win" one would actually compile for Windows as is anyway, as
it unconditionally uses glX stuff. So certainly it is better to have
just one copy, and if we want to make the OpenGL transitions build on
Windows then add ifdefs for Windows to it.
Change-Id: If6887e24a0fc03c7e0e77f003d08feb51c264f30
In unx the code is not LINUX only, it's mesa.
On other platforms there is no point in using the OS name in the
filenames either.
This unbreaks unx builds on non-linux.