Problem after ChartWindow was disabled and enabled
again, OpenGL content was lost.
Two things:
-After setting a new OpenGLWindow the corresponding
IRenderer must be set (x3DWindowProvider->update)
-InitOpenGL() call should not depend on DummyChart, but on
OpenGLWindow (OpenGLContext).
Change-Id: If74e1945de9973d3921ceea1ca6fef39311add7a
Problem after ChartWindow was disabled and enabled
again, OpenGL content was lost.
Two things:
-After setting a new OpenGLWindow the corresponding
IRenderer must be set (x3DWindowProvider->update)
-InitOpenGL() call should not depend on DummyChart, but on
OpenGLWindow (OpenGLContext).
Change-Id: If74e1945de9973d3921ceea1ca6fef39311add7a
This will make the border and fill shape to be drawn first, then everything
else drawn on top.
This commit may look large, but it's actually a very trivial change. The
important part is in SvxShapeGroup where new methods have been added to allow
different insertion positions for the new shapes being inserted, and have
the chart2 code make use of it to insert the fill rectangle to the bottom
rather than to the top.
Change-Id: I999160daf6fc9ce3d7e641f57b1998543df1cc4e
additionally we have now a method for timebased data series in the shape
factory. The method contains the two points in time and the rendering
backend should calculate intermitiate points for a good interpolation.
Change-Id: Id30e2039ec90a6c36e947b7a7f9bca65ef0e8961