*distant sounds of hammering in basement*
so we can get Floating Windows layout aware
as well without duplicate of dialog layout logic
Change-Id: I063375f2f7d4e5c3bfbfedf55649078d4dbe4139
News in this version:
- Solve some limitations of walkthrough mode (fdo#81425)
- Multisampling (better rendering quality, mainly at the edges)
- Better error handling (no crash in case of invalid input file)
Change-Id: I46fdf56b00476614487fbcc04178e43e33a01794
Reviewed-on: https://gerrit.libreoffice.org/11179
Reviewed-by: Zolnai Tamás <tamas.zolnai@collabora.com>
Tested-by: Zolnai Tamás <tamas.zolnai@collabora.com>
Put the vcl Cursor in the vcl namespace. Avoids collision with the Xlib Cursor
typedef and some ancient Carbon (?) Cursor typedef on OS X.
Change-Id: I7af770c522b5774c87f58cc079ced9fc1bcc88b0
Since these constants are bitfield flags, we define some methods to make
working with them reasonably type safe.
Move the definitions to outdevstate.hxx, since we need the values there,
and that appears to be the "root most" header file.
Also dump TEXT_LAYOUT_BIDI_LTR constant, since it means the same thing
as TEXT_LAYOUT_DEFAULT (ie. 0), and leaving it in causes people to write
weird code thinking that it's a real flag.
Change-Id: Iddab86cd6c78181ceb8caa48e77e1f5a8e526343
Reviewed-on: https://gerrit.libreoffice.org/10676
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
like GtkViewport so that the scrolled region will be clipped,
which also has the side-effect of stopping glade clobbering
the non view-port scrolled .ui files on editing
Change-Id: Ic64174b3a35b77f068e0085cdc7721aeb33f1d82
The caller is responsible to delete the buffers. Depending on bRenderbuffer either with glDeleteRenderbuffers or with glDeleteTextures.
Change-Id: I5ccbd49862c381abf04e812765cced485a083f89
The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
Full error:
error: conversion from const char* to non-scalar type rtl::OUString requested
This seems to be happening only where ITiledRenderable.hxx ends up being
included in an Objective C file.
Writer doesn't understand the concept of parts at the moment, it
makes most sense to keep these dummy implementations central.
Change-Id: Iafbd89864b753ba2bed28a05b0f59df85f364feb
This API seems to be simplest in the long run where we'll want to be
able to select between rendering slides/notes/both/embedded objects,
and maybe even adding the option of switching between continuous
and single page mode in writer (although I have no idea how hard
getting a single page mode out of writer would be).
Change-Id: I5bdfdb61854c37281c6992c8f3ed1c50c8aa0919
By default (i.e. for writer) we can just return an empty string,
and we only actually need to implement ITiledRenderable's
getPartName for components that actually support it (i.e. calc/impress).
Change-Id: I8b381e5d7a8000638b02f763b4bea8ef0226f8e0
most of length in vcl are calculated in 'long'
but array of X position tend to be in sal_Int32.
As a prep work to be able to support 'double'
as the base type of Device Coordinate, harmonize
the use of 'long' for non-float coordinate.
Change-Id: I7cb33301ff6a5e2c62247b36a4e07e168a58a323
The eventual goal is to make vcl capable of handling a backend
that use double instead of sal_Int32 as its base type
for device coordinate.
Change-Id: I6174f1f4afe00992b95c9163bc21dd54fec98631