Put the vcl Cursor in the vcl namespace. Avoids collision with the Xlib Cursor
typedef and some ancient Carbon (?) Cursor typedef on OS X.
Change-Id: I7af770c522b5774c87f58cc079ced9fc1bcc88b0
...similar to what has been done for svx/sdtmfitm.hxx in
6a2ea81ca1622d2c2ad55bea8ddc28167fcc2794 "Remove unused ctors" and
68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem."
Change-Id: Ib461b5d3702e00a9d7cef3229c44e3328c776e1d
Instead of a mix of sal_uIntPtr, sal_uLong, int, and so on.
Also change CONTAINER_ENTRY_NOTFOUND=ULONG_MAX to SAL_MAX_SIZE as
return value in case of failure and in the related tests.
Change-Id: Ie778a849253b4be84fbcdab9557b7c4240233927
...similar to what has been done for svx/sdtmfitm.hxx in
6a2ea81ca1622d2c2ad55bea8ddc28167fcc2794 "Remove unused ctors" and
68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem."
Change-Id: I6d8b3709d6d55bd6958d38f262141c43779dfdcc
Find "missing headers," where a function is declared directly in the
.cxx (as extern) and not defined, and should arguably instead be declared
in an include file.
Change-Id: I6d83ee432b2ab0cd050aec2b27c3658d32ac02a2
Find places where we are returning a pointer to something, where we can
be returning a reference.
e.g.
class A {
struct X x;
public X* getX() { return &x; }
}
which can be:
public X& getX() { return x; }
Change-Id: I796fd23fd36a18aedf6e36bc28f8fab4f518c6c7
When creating an embedded chart object during import, we don't want to
create a default chart which would only mess up the chart data.
With this change, ChartModel::initNew() is a no-op.
Change-Id: Id29659c3885ec1e06bed26d2c851123fb63072cc
This approach looks much better. We get size and position correct
without much work and can easily plug the window into the sc window
hierarchy.
We still have a crash on exit as the ScGridWindow goes out of scope and
the SystemChildWindow is still alive. We need to fix it and bind the
lifecycle of the SystemChildWindow to ScGridWindow.
Another open item is the OpenGL context work. Right now it looks like
the best way forward is to create a subclass of SystemChildWindow that
contains the OpenGLContext.
Change-Id: Ie0a74531e1b818cea92912345464c8fa219bbae2
SFX_IMPL_INTERFACE previously looked like a function; where in fact it is
several methods defined at once, and only the last one has a body.
This is extremely confusing and hard to read; let's kill that nonsense.
Change-Id: Ia4ae22eb58b1260c9c827c894f5345693bad49e7