See svg bug doc, which is processed quite slowly. Beyond needing faster
renderers, there is also demand to improve the handling of primitives
created by SVG import.
Conflicts:
drawinglayer/source/primitive2d/patternfillprimitive2d.cxx
vcl/win/gdi/gdiimpl.cxx
Change-Id: I10992a5746b8b2d6b50e3ee3fe415a035685c9ba
Generating primitives for chart visualisation can be moved to a
paralell executed task that loads the chart, thus speeding up
initial visualization. This is not possible for e.g. PDF or print
targets, only for edit visualization. On fallback, the replacement
images of the charts are used which are metafiles and have less
quality as primitives, but load quicker.
Change-Id: I68caa9e1bec50832bce535b5f54633d53cdef037
Isolated to a single Primitive2D class based on the AnimatedSwitch-
Primitive2D which does the specializing in one place. Buffers small
GIFs completely, handles 1st frame always buffered, huge GIFs get
animated by just playing he next frame.
To reach more with the current approach we would have to re-implement
AnimatedGIF import, replay it internally on a sys-specific Surface
and blit the current content (with alpha) to our display
Change-Id: I46c3325fa7936df73bea9a9284a0421f1475a34b
Reviewed-on: https://gerrit.libreoffice.org/26103
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
This try uses full 3D renderers working on the same ZBuffer
target, but are capable to render one stripe per thread.
This is rougher in granularity and uses multiple cores better
than the first try (see gerrit 24393) which was too fine-granular
being based on scanline render parallelization.
SecUred some more classes based on SdrPrimitive3D for multi-
theaded usage (places where local buffered stuff is done)
Change-Id: I4ddd5885ad41dd6432d0695e528818a86e427bfd
Reviewed-on: https://gerrit.libreoffice.org/24538
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
All DrawingLayer Atrributes used for ptimitives need a default
constructor. Since the o3tl::cow_wrapper is used in combination
with a static default incarnation of the impl class it is better
to define that. Also needed is a working isDefault() implementation
that compares the impl class to the static default. Added missing
stuff for this.
Change-Id: I98e9fee7343112cd979b972229423ac0ef3994a6
Reviewed-on: https://gerrit.libreoffice.org/24496
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
The property stroke-miterlimit is transported to the renderers
via a new member mfMiterMinimumAngle in class LineAttribute
Several drawPolyLine methods are adapted. This patch does not
include changes in MetaAction. Presentation mode, printing, and
PDF-export is still wrong.
Corrected LineJoinMiter to LineJoinBevel in canvas, that s closer
to NONE. Removed DrawPolyLine method without MiterMinimumAngle
and adapted calls accordingly.
Change-Id: I6bcd24add5d85c4d9a39e3788e0682091c5fc9c4
Reviewed-on: https://gerrit.libreoffice.org/23946
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
Reviewed-by: Regina Henschel <rb.henschel@t-online.de>
Regression from commit 2c91cb08d65cd35fa8ef6eaca3677aa82fb58cbe (better
drawing support for borders of different width, fdo#33634, 2012-04-04),
the problem is that previously the width of inner/outer double border
lines got rounded to integer values quite early, but after the commit
they are kept at a double precision for much longer, which needs pixel
correction in VclPixelProcessor2D.
Example: if the border with is 1.47, and the line gets moved by 0.2
pixels, then the inner and outer edge of the line will be 0.2 and 1.67,
which gets rounded to 0 -> 2 in the pixel processor. Previously the
input was rounded to 1, so moving by 0.2 resulted in 0.2 -> 1.2, which
got rounded to 0 -> 1. The result is that sometimes the line width is 1
pixel wider than expected.
Fix the problem by allowing VclPixelProcessor2D to request pixel
correction from BorderLinePrimitive2D. It wouldn't be possible to do
pixel correction only in VclPixelProcessor2D, as it has no idea what to
correct: it only gets polygons, so it has no idea if e.g. the top of a
polygon is the outer edge of a top border line or an inner edge of a
bottom border line.
Change-Id: I1971f3a952fbcdc598ab46c659e12d976c13cbe6
Reviewed-on: https://gerrit.libreoffice.org/24221
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Miklos Vajna <vmiklos@collabora.co.uk>
A ridiculously fast way of doing this is:
for i in $(pcregrep -l -M -r --include='.*[hc]xx$' \
--exclude-dir=workdir --exclude-dir=instdir '^
{3,}' .)
do
perl -0777 -i -pe 's/^
{3,}/
/gm' $i
done
Change-Id: Iebb93eccbee9e4fc5c4380474ba595858a27ac2c
Reviewed-on: https://gerrit.libreoffice.org/22224
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Chris Sherlock <chris.sherlock79@gmail.com>
<sberg> noelgrandin, just happen to look at b14224fe again; looks a bit scary to remove == or != from cases where both where declared
<noelgrandin> sberg, ok, I can revert that part
<sberg> noelgrandin, I guess that would be safer (there could be cases where now a different overload could kick in)
Change-Id: I5dc41c05dc4439d5adee0e5b3e0a9e1dfb9de3af
Reviewed-on: https://gerrit.libreoffice.org/22211
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
using an idea from dtardon:
<dtardon> noelgrandin, hi. could you try to run the unusedmethods clang
plugin with "make build-nocheck"? that would catch functions that are
only used in tests. e.g., i just removed the whole o3tl::range class,
which has not been used in many years, but htere was a test for it...
<noelgrandin> dtardon, interesting idea! Sure, I can do that.
Change-Id: I5653953a426a2186a1e43017212d87ffce520387
Reviewed-on: https://gerrit.libreoffice.org/22041
Reviewed-by: Noel Grandin <noelgrandin@gmail.com>
Tested-by: Noel Grandin <noelgrandin@gmail.com>
rather than uno::Sequence, since we modify this container a lot
and uno::Sequence is expensive to update
Change-Id: Id5bc5171cbc4b90b243e6dda6d572f21b3bdf00d
when used as a mutable data-structure. Plain std::vector halves the time
taken to display the chart dialog
Create a class to represent the std::vector we are going to be passing
around, and move some of the utility methods into it to make the code
prettier.
Also create an optimised append(&&) method for the common case of
appending small temporaries.
Change-Id: I7f5b43fb4a8a84e40e6a52fcb7e9f974091b4485
includes should be able to be included on their own
fix some of the ones that do not respect
that rule.
Change-Id: Id161224a1978461d3cea43252f232f18888a4f61
Reviewed-on: https://gerrit.libreoffice.org/19612
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Norbert Thiebaud <nthiebaud@gmail.com>
Impress has tools Color that is wrapped in this primitive, then later
drawinglayer::processor2d::VclPixelProcessor2D::processBasePrimitive2D()
converts it back to tools Color. Problem is that the primitive uses basegfx
BColor, so the alpha channel is lost.
Add member and API to survive this roundtrip.
Change-Id: I940e60f6e352022306abac3223636d19dd859355
It just includes a bunch of other boost headers; mostly we need
boost/noncopyable.hpp so include that directly.
This eliminates 831 MB(!) of boost/preprocessor/seq/fold_left.hpp
completely, which is the 2nd biggest header after ustring.hxx.
Change-Id: I3df55770adcb46e56f389af828e8ba80da2dc1f2