aba9d4ba8b
remove one more zero byte hrc
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Change-Id: Ic97a7b07bd408bd8c629b4f93296fa6a43e83bb8
2014-04-22 13:14:39 +02:00
a30fc66dd2
remove unused hrc files
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Change-Id: I7ce04c206250db40076bed699bee892bdfbf19b6
2014-04-22 13:03:19 +02:00
aa39d21107
clean up hrc files
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Change-Id: I76756fe539589d2ab086fd1f1aeec50a9f39af37
2014-04-22 13:03:18 +02:00
97a5ba4a71
remove comments why a file gets included
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also remove some commented out code
Change-Id: Ia80c5c57d8d2a74418032de50eee95642cc0969d
2014-04-21 18:08:28 +02:00
b7ba33e4a0
fix non unique property handle
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Change-Id: I110feee77ab65bc8f528e85cba7c74063937b086
2014-04-17 02:08:59 +02:00
329332ba52
chart2: sal_Bool->bool
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Change-Id: I85751b4e636596ef88ef02bc958abdc6abf98427
2014-04-15 15:23:29 +02:00
8d202fa72f
typo: paramter -> parameter
2014-04-14 12:32:54 +02:00
ba1452c261
Several more Window events to intercept for the GL3D chart.
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But not painting or resizing events. Those are generic enough that no
branching is needed.
Change-Id: I0fb186da61c583c5326d2608b2153aced3fab77b
2014-04-11 09:36:40 -04:00
a3354ecf4f
Separate mouse event handlers for GL3D bar chart.
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They are just skeletons for now.
Change-Id: I7e5e95ad8a2809125cbcf3affd17e663aafa99b0
2014-04-11 09:36:40 -04:00
6f97be903b
Reduce indentation by early bailout.
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Change-Id: I64c88b007564d3ca7b4f4bd95a458fee6bda7854
2014-04-10 10:13:54 -04:00
ae4060cae9
Let's remove these...
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Change-Id: Ie4f15c894c13fd52e1ee175381a1e62b33864d39
2014-04-10 10:13:54 -04:00
148d5192fc
Make implicit assignment etc. work for these iterator classes
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...so they fulfil all the relevant iterator requirements out of the box.
Change-Id: I2a47fa18ba31e9680a2b18285a1640baaf0da40b
2014-04-10 14:27:45 +02:00
4b243d2201
whitespace cleanup in chart2
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Change-Id: I85fdb62ff0e6606e2ac8537f477e7cb5bec3827a
2014-04-06 17:19:55 +02:00
5babf1b903
remove unnecessary scope qualifier from sal_Bool uses
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i.e. convert "::sal_Bool" to "sal_Bool"
Change-Id: Ie5943aee4fee617bf2670655558927ed25b7e067
2014-04-03 13:54:02 +02:00
362d4f0cd4
Explicitly mark overriding destructors as "virtual"
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It appears that the C++ standard allows overriding destructors to be marked
"override," but at least some MSVC versions complain about it, so at least make
sure such destructors are explicitly marked "virtual."
Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
2014-04-01 19:22:54 +02:00
1062aaf005
coverity#1194922 Overflowed return value
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Change-Id: Id00dc5b37685ac81125e5ed075680c4dab2426c9
2014-03-30 21:21:30 +01:00
692714b7da
chart2: loplugin:saloverride
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Change-Id: I795c8337f3d5fcf3e39849204867f0d57f40c843
2014-03-29 18:10:09 +01:00
ffaf640b73
Add API wrapper to handle properties of new GL3D chart type.
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Now the new proprety gets properly imported and exported to and from ODF.
Also, more on replacing string literals with define macro constants.
Change-Id: I4b773d68610a8aeaeb239901dac166e4dc2dd80d
2014-03-29 00:47:21 -04:00
de7c0f31b5
Let's use define constants here rather than string values....
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Easier to keep track of their call sites.
Change-Id: I5f874194425ae8f5043bef45cce63a5e1d51a400
2014-03-29 00:47:21 -04:00
cd1e897282
Too long a line.
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Change-Id: I0b8f1b3b55cf0374ce1ff81d7798ea60848208d4
2014-03-29 00:47:20 -04:00
ef15c94699
Trying to move this RoundedEdge property from Diagram to GL3DBarChartType.
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Then things stop working. Go figure.
Change-Id: I38893b20104537a64d279063c7b7dd708efb0d2f
2014-03-29 00:47:20 -04:00
68e20faf3f
Start using common symbols for textural UNO property names.
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This will make it easier to track all uses of a UNO property name using
symbol database lookup, which is much faster and more accurate than grepping.
Change-Id: I8c2857504c29bcce01eb8c1f406dcbfb24331510
2014-03-29 00:47:19 -04:00
5b5e626503
Remove remaining DBG_CTOR etc. remnants from chart2
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Change-Id: Iaf07f77b4228d4debb2620625b14ce7dc41e3a98
2014-03-28 15:23:09 +01:00
6e61ecd096
Merge back branch alg_writerframes to trunk
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(cherry picked from commit b635b4fa4e42053d30ab639643d2236a20243f62)
Conflicts:
comphelper/inc/comphelper/TypeGeneration.hxx
comphelper/source/property/TypeGeneration.cxx
cui/source/factory/dlgfact.hxx
cui/source/inc/cuitabarea.hxx
cui/source/tabpages/tabarea.cxx
cui/source/tabpages/tabarea.hrc
cui/source/tabpages/tabarea.src
cui/source/tabpages/tparea.cxx
drawinglayer/source/primitive2d/polypolygonprimitive2d.cxx
drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
drawinglayer/source/texture/texture.cxx
editeng/inc/editeng/unotext.hxx
editeng/source/items/frmitems.cxx
include/drawinglayer/texture/texture.hxx
include/editeng/brushitem.hxx
include/svx/sdr/primitive2d/sdrdecompositiontools.hxx
include/svx/svxids.hrc
include/xmloff/xmltypes.hxx
reportdesign/source/ui/misc/UITools.cxx
sc/source/ui/drawfunc/drawsh.cxx
sfx2/source/dialog/tabdlg.cxx
svl/source/undo/undo.cxx
svx/inc/svx/unoshprp.hxx
sw/Library_sw.mk
sw/inc/doc.hxx
sw/inc/format.hxx
sw/inc/frmfmt.hxx
sw/inc/swatrset.hxx
sw/inc/unomap.hxx
sw/inc/unoprnms.hxx
sw/source/core/access/accpara.cxx
sw/source/core/attr/format.cxx
sw/source/core/attr/swatrset.cxx
sw/source/core/doc/docdraw.cxx
sw/source/core/doc/docfly.cxx
sw/source/core/doc/notxtfrm.cxx
sw/source/core/inc/frame.hxx
sw/source/core/inc/frmtool.hxx
sw/source/core/layout/atrfrm.cxx
sw/source/core/layout/paintfrm.cxx
sw/source/core/text/inftxt.cxx
sw/source/core/text/porfld.cxx
sw/source/core/text/txtfly.cxx
sw/source/core/txtnode/fntcache.cxx
sw/source/core/uibase/app/docst.cxx
sw/source/core/uibase/app/docstyle.cxx
sw/source/core/uibase/shells/drawdlg.cxx
sw/source/core/uibase/shells/frmsh.cxx
sw/source/core/unocore/unoframe.cxx
sw/source/core/unocore/unomap.cxx
sw/source/core/unocore/unoprnms.cxx
sw/source/core/unocore/unostyle.cxx
sw/source/ui/fmtui/tmpdlg.cxx
sw/source/ui/fmtui/tmpdlg.src
sw/source/ui/frmdlg/frmdlg.cxx
sw/source/ui/frmdlg/frmpage.src
sw/source/ui/inc/frmsh.hxx
xmloff/source/text/txtprhdl.cxx
xmloff/source/text/txtprmap.cxx
Change-Id: Id3ffaa83bb5594d287f1ac8f2c1c9cf55c70946d
2014-03-28 14:31:08 +01:00
567ef6d578
Second batch of adding SAL_OVERRIDE to overriding function declarations
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...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.
Change-Id: Ie656f9d653fc716f72ac175925272696d509038f
2014-03-27 18:12:18 +01:00
34002c4e5c
sfx2: sal_Bool->bool
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Change-Id: I1fd02cc148fd9a54d2092dad1e548f51a0813a14
2014-03-27 13:45:09 +02:00
d87240c0b2
Make sure to set the RoundedEdge check box on load.
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Change-Id: Ic62e3f26b2cda28e823c465efb78a397fe781d51
2014-03-26 23:14:58 -04:00
f6f179c502
Pass the rounded edge property to the diagram object.
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Change-Id: I71fa1bf82b879a1da69ca78d53bcf8072bdfa9ae
2014-03-26 23:14:58 -04:00
cea725111c
Add the UI bits for showing "rounded edge" property for GL3D chart.
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Change-Id: Ia6083c423bf8286a0b562d490283f8e1328a0124
2014-03-26 23:14:58 -04:00
86090ef2fb
Make the new OpenGL chart type a compile time option.
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And it's disabled for now.
Change-Id: I9a513d757960b61e7b2d6009eabf97a75b6c453e
2014-03-25 22:50:50 -04:00
44fc32edcd
Properly import and export the new chart type to and from ODF.
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Change-Id: I38e9813c6eb853dfb92b1537cea0b9ad97473b57
2014-03-25 22:50:50 -04:00
b7c3e85146
Turn this into a regular method.
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Change-Id: Idb4dc17971cd37a4cdf99b2c02e61fca14cb3ce2
2014-03-25 22:50:50 -04:00
45c98588d0
Crash prevention by checking for NULL.
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Change-Id: I10a0c2dcee123b884c563c3e6f83e218747e792a
2014-03-25 22:50:49 -04:00
be1152e0cc
List child type for GL3D bar chart type.
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For now there is only one child type.
Change-Id: If39a3e75fdae62f0b20769c21e6a4e235ede941e
2014-03-25 22:50:49 -04:00
be89276e63
Add a new chart type "GL 3D Bar" (working name).
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Change-Id: I0b0a65bf4f9365a8d522e3c439afe19797b2fdd5
2014-03-25 22:50:48 -04:00
80ef0dfedc
svtools: sal_Bool->bool
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Change-Id: I42a341b5805e0b2a7d619ba552700db35815afd5
2014-03-25 14:32:57 +02:00
b5e11641a7
svtools: sal_Bool->bool
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Change-Id: I90320997ed79be2556eafa4c35af6b968b378454
2014-03-25 14:32:56 +02:00
436cd90095
svtools: sal_Bool->bool
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Change-Id: Ifd3e643dbc6755839ad4af73ae141fd115ddb4f4
2014-03-25 14:32:56 +02:00
f5864e8ff4
svtools: sal_Bool->bool
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Change-Id: Ia0280d3d4f2d5b8a93a37a93847951391e928028
2014-03-25 14:32:53 +02:00
6292dbc3ef
Better to associate true for "enable" and false for "disable".
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The code reads better this way, and certainly is easier on human brain
to process their logic.
Change-Id: I3150fca3385931b9fe01ad13cb11fab410331349
2014-03-24 22:24:30 -04:00
9604eb8758
svtools: sal_Bool->bool
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Change-Id: I8f171f7f61ea06a79183e9bf9b15b8c35c98cc9b
2014-03-24 08:12:09 +02:00
f661ac03e0
svtools: sal_Bool->bool
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Change-Id: I22d8869551f46d2a0607f670f937853f394b6acf
2014-03-24 08:12:09 +02:00
b1de52241c
svtools: sal_Bool->bool
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Change-Id: Iaa489318f25107e91fc8133523fbd9d724493314
2014-03-24 08:12:08 +02:00
1a1fe47731
svtools: sal_Bool->bool
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Change-Id: I0c2e9314d85860831b29db76c89c8776c1b071b9
2014-03-24 08:12:08 +02:00
236d6cd67e
chart2: prefer passing OUString by reference
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Change-Id: I685b1dc3d7c735bc70be29252f55c082546f3cb1
2014-03-17 13:30:50 +02:00
0e894caf47
we also need to translate from ui to internal roles
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Change-Id: Id66f2f015d1eabe469a944f2bbafe2afbb360464
2014-03-17 08:13:48 +01:00
13bc4094da
svx: sal_Bool->bool
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Change-Id: I673d022c01b7d076120c026b236a37735b5043b0
2014-03-14 07:50:32 +02:00
6c97bc4717
svx: sal_Bool->bool
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Change-Id: I78da39fc553b2e5040ee6665377ea51a1c4d04d7
2014-03-11 08:18:24 +02:00
d1bffe3596
svx: sal_Bool->bool
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Change-Id: I64d9c1bbe6ed85108783bf6a97329fcdc167ca62
2014-03-11 08:18:24 +02:00
ce7cc9d92d
chart2: simplify deprecated XTypeProvider.getImplementationId
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Change-Id: Ie06f10648b0e79101c30da4768d5462cdf38838a
2014-03-10 17:39:52 +01:00