SFX_IMPL_INTERFACE previously looked like a function; where in fact it is
several methods defined at once, and only the last one has a body.
This is extremely confusing and hard to read; let's kill that nonsense.
Change-Id: Ia4ae22eb58b1260c9c827c894f5345693bad49e7
806919adf9c9bafbaba92c2d2ab35d2e2f9863f8 added finer-grained scrolling using
the scrollbar / scrollwheel, but inadvertently prevents the display from scrolling
when an item is selected that is currently offscreen (e.g. by using the down-arrow
button on the keyboard).
Change-Id: Iaa3a7dc6d214741d37cf4ec78c00ed0034ed1e42
...since f059134fab0f91b7a15594ad06536a13fbfae034 "INTEGRATION: CWS
cppuhelpshrink: #i72766# save memory in cppuhelper, using a vector instead of a
hash_map" (but a dummy "void" default is left in place for backwards
compatibility).
Change-Id: I3bb0af8158f34737d41c344464f3cf944e2891ed
Firstly, IsFormat is unused so there's no "escape" of
bFmt back into the outside world.
Then bFmt has two purposes.
Purpose 1 is 'not be a format dialog, be a format dialog, be a format dialog but hide standard button'
so, lets just add an explicit "Hide standard button" method and call
it in the (apparently) one place where it's necessary.
Purpose 2 is to flag that "BaseFmtHdl" was called from clicking
the "Standard" button at which point its set to 2.
SfxTabDialog::Init_Impl had...
"
// bFmt = temporary Flag passed on in the Constructor(),
// if bFmt == 2, then also sal_True,
// additional suppression of the standard button,
// after the Initializing set to sal_True again
if ( bFmtFlag != 2 )
m_pBaseFmtBtn->Show();
else
bFmtFlag = sal_True;
"
but the variable acted on is bFmtFlag a copy of bFmt, and is never read again
after that line, so setting it to sal_True is meaningless. The comment suggests
that the intent is to reset bFmt to true if it was 2 during initialization,
which fits with the later use of bFmt == 2 to indicate that the standard button was
clicked, i.e. reset bFmt back to its standard value.
So make bFmt a simple toggle of dialog as a format dialog or not, add a way
to remove the standard button and add a second variable to indicate the standard
button got pressed.
Change-Id: I98a441f5f314845abe243e05b6d92fd71d7b0b04
The 2 for PrepareClose came in with 38db42605a5b72efd55a43eff81fbc517fe0424b
"#89423#: added SID_CLOSEDOC, SID_BACKTOWEBTOP, SID_LOGOUT in PluginMenu" and
was checked with if( SfxApplication::IsPlugin() == sal_False || bUI == 2 ) in
sfx2/source/doc/objxtor.cxx and then that was removed with
367568c891771d20bb8f8b3b579857f51c0e9016 "#132394#: remove superfluous code"
Change-Id: Ib273c88b4365ea6b261c7e52bbe1876aa796dc17
and clean up the mess around the two different Select methods
which just led to confusion in the overriding classes.
Change-Id: Iea0ea85752180d0dc50d2b4ddb3d861e8447fb0a
It appears that the C++ standard allows overriding destructors to be marked
"override," but at least some MSVC versions complain about it, so at least make
sure such destructors are explicitly marked "virtual."
Change-Id: I0e1cafa7584fd16ebdce61f569eae2373a71b0a1
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.
Change-Id: Ie656f9d653fc716f72ac175925272696d509038f