Files
loongoffice/include/drawinglayer/attribute/sdrshadowattribute.hxx
Sarper Akdemir c27946fb15 tdf#150020 pptx import: handle algn for outerShdw
Introduces RectangleAlignmentItem that holds a value of the enum
model::RectangleAlignment.

Introduces SDRATTR_SHADOWALIGNMENT that holds alignment for a shadow.

Implements import of algn for outerShdw.

Makes the alignment considered while the shadow is being scaled.
Also adds a unit test that covers this.

Change-Id: I8f4eaed5f0d9428a7f405c65f19237f9e70ca151
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/148934
Tested-by: Jenkins
Reviewed-by: Sarper Akdemir <sarper.akdemir@collabora.com>
2023-04-18 17:43:18 +02:00

90 lines
2.9 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
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* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
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* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
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* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <o3tl/cow_wrapper.hxx>
// predefines
namespace basegfx {
class BColor;
class B2DVector;
}
namespace model {
enum class RectangleAlignment;
}
namespace drawinglayer::attribute {
class ImpSdrShadowAttribute;
}
namespace drawinglayer::attribute
{
class DRAWINGLAYER_DLLPUBLIC SdrShadowAttribute
{
public:
typedef o3tl::cow_wrapper< ImpSdrShadowAttribute > ImplType;
private:
ImplType mpSdrShadowAttribute;
public:
/// constructors/assignmentoperator/destructor
SdrShadowAttribute(
const basegfx::B2DVector& rOffset,
const basegfx::B2DVector& rSize,
double fTransparence,
sal_Int32 nBlur,
model::RectangleAlignment eAlignment,
const basegfx::BColor& rColor);
SdrShadowAttribute();
SdrShadowAttribute(const SdrShadowAttribute&);
SdrShadowAttribute(SdrShadowAttribute&&);
SdrShadowAttribute& operator=(const SdrShadowAttribute&);
SdrShadowAttribute& operator=(SdrShadowAttribute&&);
~SdrShadowAttribute();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrShadowAttribute& rCandidate) const;
// data access
const basegfx::B2DVector& getOffset() const;
const basegfx::B2DVector& getSize() const;
double getTransparence() const;
sal_Int32 getBlur() const;
model::RectangleAlignment getAlignment() const;
const basegfx::BColor& getColor() const;
};
} // end of namespace drawinglayer::attribute
#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSHADOWATTRIBUTE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */