forked from amazingfate/loongoffice
Wiring up and creating required classes for physics based animation effects to be part of the animation engine. Creating a new animation node AnimationPhysicsNode for physics based animation effects and PhysicsAnimation class that inherits the NumberAnimation in the animation factory. Change-Id: I1f125df5324673e9937b8164c0fc267c9683afa0 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100151 Tested-by: Jenkins Reviewed-by: Thorsten Behrens <Thorsten.Behrens@CIB.de>