forked from amazingfate/loongoffice
71 lines
2.4 KiB
Plaintext
71 lines
2.4 KiB
Plaintext
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef __com_sun_star_rendering_Texture_idl__
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#define __com_sun_star_rendering_Texture_idl__
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module com { module sun { module star { module rendering {
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/** Enumeration of possible values to spread a texture across a
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primitive.
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@since OOo 2.0
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*/
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constants TexturingMode
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{
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/** Pixel outside the texture area are fully transparent.<p>
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This completely switches off pixel generation outside the
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texture coordinate range [0,1]. This results in only one
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instance of the texture generated per textured primitive.<p>
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*/
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const byte NONE=0;
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//-------------------------------------------------------------------------
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/** Clamp texture coordinate.<p>
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This value clamps the texture coordinates to the range
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[0,1]. This results in only one instance of the texture
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generated per textured primitive, with the remaining area
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filled with the color of the outermost texels<p>
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*/
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const byte CLAMP=1;
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//-------------------------------------------------------------------------
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/** Repeat the texture.<p>
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This value repeats the texture over the textured primitive,
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for the given texture coordinate.<p>
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*/
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const byte REPEAT=2;
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};
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}; }; }; };
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#endif
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