Files
loongoffice/include/touch/touch.h
Michael Meeks 59197dea29 Targetted text updates, with seasonable changes before l10n freeze.
Change-Id: If37ef9f68711da3a0aa9a3ba59b111a8a23421df
2013-12-13 17:00:07 +00:00

274 lines
7.5 KiB
C

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef INCLUDED_TOUCH_TOUCH_H
#define INCLUDED_TOUCH_TOUCH_H
#include <config_features.h>
#define MOBILE_MAX_ZOOM_IN 600
#define MOBILE_MAX_ZOOM_OUT 80
#define MOBILE_ZOOM_SCALE_MULTIPLIER 10000
#if !HAVE_FEATURE_DESKTOP
// Let's try this way: Use Quartz 2D types for iOS, and LO's basegfx
// types for others, when/if this API is used for others. But of
// course, it is quite likely that some degree of redesign is needed
// at such a stage anyway...
#ifdef IOS
#include <premac.h>
#include <CoreGraphics/CoreGraphics.h>
#include <postmac.h>
#else
#include <basegfx/range/b1drange.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/tuple/b2dtuple.hxx>
#endif
#ifdef __cplusplus
extern "C" {
#if 0
} // To avoid an editor indenting all inside the extern "C"
#endif
#endif
// These functions are the interface between the upper GUI layers of a
// LibreOffice-based app on a touch platform app and the lower "core"
// layers, used in cases where the core parts need to call
// functionality in the upper parts or vice versa.
//
// Thus there are two classes of functions here:
//
// 1) Those to be implemented in the upper layer and called by the
// lower layer. Prefixed by touch_ui_. The same API is used on each
// such platform. There are called from low level LibreOffice
// code. Note that these are just declared here in a header for a
// "touch" module, the per-platform implementations are elsewhere.
void touch_ui_damaged(int minX, int minY, int width, int height);
void touch_ui_show_keyboard();
void touch_ui_hide_keyboard();
bool touch_ui_keyboard_visible();
// Dialogs, work in progress, no clear plan yet what to do
typedef enum {
MLODialogMessage,
MLODialogInformation,
MLODialogWarning,
MLODialogError,
MLODialogQuery
} MLODialogKind;
typedef enum {
MLODialogOK,
MLODialogCancel,
MLODialogNo,
MLODialogYes,
MLODialogRetry,
MLODialogIgnore,
} MLODialogResult;
MLODialogResult touch_ui_dialog_modal(MLODialogKind kind, const char *message);
typedef enum {
MLOSelectionNone,
MLOSelectionText,
MLOSelectionGraphic
} MLOSelectionKind;
#ifdef IOS
typedef CGRect MLORect;
typedef CGFloat MLODpx;
typedef CGPoint MLODpxPoint;
typedef CGSize MLODpxSize;
#else
// Very much work in progress, just something to make this compile
typedef basegfx::B2DRange MLORect;
typedef float MLODpx;
typedef basegfx::B2DTuple MLODpxPoint;
typedef basegfx::B1DRange MLODpxSize;
#endif
// MLORip - tens of TWIPs, of questionable usefuless
typedef long long MLORip;
static const MLORip LO_TWIPS_TO_MLO_RIP_RATIO = 10L;
struct MLORipSize
{
MLORip width;
MLORip height;
};
typedef struct MLORipSize MLORipSize;
struct MLORipPoint
{
MLORip x;
MLORip y;
};
typedef struct MLORipPoint MLORipPoint;
static inline MLODpx
MLODpxByRip(MLORip rip)
{
return (MLODpx) (rip / LO_TWIPS_TO_MLO_RIP_RATIO);
}
static inline MLORip
MLORipByDpx(MLODpx dpx)
{
return (MLORip) (dpx * LO_TWIPS_TO_MLO_RIP_RATIO);
}
static inline MLODpxPoint
MLODpxPointByDpxes(MLODpx x, MLODpx y)
{
#ifdef IOS
return CGPointMake(x, y);
#else
return basegfx::B2DTuple(x, y);
#endif
}
#ifdef IOS
static inline MLODpxSize
MLODpxSizeByDpxes(MLODpx width, MLODpx height)
{
return CGSizeMake(width, height);
}
static inline MLORipSize
MLORipSizeByRips(MLORip width, MLORip height)
{
MLORipSize ripSize; ripSize.width = width; ripSize.height = height; return ripSize;
}
static inline MLORipPoint
MLORipPointByRips(MLORip x, MLORip y)
{
MLORipPoint point; point.x = x; point.y = y; return point;
}
static inline MLORipSize
MLORipSizeByDpxSize(MLODpxSize dpxSize)
{
MLORipSize ripSize;
ripSize.width = MLORipByDpx(dpxSize.width);
ripSize.height = MLORipByDpx(dpxSize.height);
return ripSize;
}
static inline MLODpxSize
MLODpxSizeByRips(MLORip width, MLORip height)
{
CGFloat fWidth = MLODpxByRip(width);
CGFloat fHeight = MLODpxByRip(height);
return CGSizeMake(fWidth, fHeight);
}
static inline MLODpxSize
MLODpxSizeByRipSize(MLORipSize ripSize)
{
return MLODpxSizeByRips(ripSize.width, ripSize.height);
}
MLORipPoint MLORipPointByDpxPoint(MLODpxPoint mloDpxPoint);
MLODpxPoint MLODpxPointByMLORipPoint(MLORipPoint mloRipPoint);
#endif
// selection
void touch_ui_selection_start(MLOSelectionKind kind,
const void *documentHandle,
MLORect *rectangles,
int rectangleCount,
void *preview);
void touch_ui_selection_resize_done(bool success,
const void *documentHandle,
MLORect *rectangles,
int rectangleCount);
void touch_ui_selection_none();
// 2) Those implemented in the lower layers to be called by the upper
// layer, in cases where we don't want to include a bunch of the
// "normal" LibreOffice C++ headers in an otherwise purely Objective-C
// CocoaTouch-based source file. Of course it depends on the case
// where that is wanted, and this all is work in progress. Prefixed by
// touch_lo_. All these are called on the UI thread and except for
// those so marked schedule work to be done asynchronously on the LO
// thread.
typedef enum { DOWN, MOVE, UP} MLOMouseButtonState;
typedef enum { NONE, SHIFT, META } MLOModifiers;
typedef int MLOModifierMask;
void touch_lo_keyboard_did_hide();
void touch_lo_set_view_size(int width, int height);
void touch_lo_tap(int x, int y);
void touch_lo_mouse(int x, int y, MLOMouseButtonState state, MLOModifierMask modifiers);
void touch_lo_pan(int deltaX, int deltaY);
void touch_lo_zoom(int x, int y, float scale);
void touch_lo_keyboard_input(int c);
/** Draw part of the document.
tilePosX, tilePosY, tileWidth, tileHeight address the part of the document to be drawn.
context, contextHeight, contextWidth specify where to draw.
*/
void touch_lo_draw_tile(void *context, int contextWidth, int contextHeight, MLODpxPoint tilePosition, MLODpxSize tileSize);
void touch_lo_copy_buffer(const void * source, size_t sourceWidth, size_t sourceHeight, size_t sourceBytesPerRow, void * target, size_t targetWidth, size_t targetHeight);
MLODpxSize touch_lo_get_content_size();
void touch_lo_mouse_drag(int x, int y, MLOMouseButtonState state);
// Move the start of the selection to (x,y)
void touch_lo_selection_start_move(const void *documentHandle,
int x,
int y);
// Move the end of the selection to (x,y)
void touch_lo_selection_end_move(const void *documentHandle,
int x,
int y);
void touch_lo_selection_attempt_resize(const void *documentHandle,
MLORect *selectedRectangles,
int numberOfRectangles);
// Special case: synchronous: waits for the rendering to complete
void touch_lo_render_windows(void *context, int minX, int minY, int width, int height);
// Special case: This is the function that is called in the newly
// created LO thread to run the LO code.
void touch_lo_runMain();
#ifdef __cplusplus
}
#endif
#endif // HAVE_FEATURE_DESKTOP
#endif // INCLUDED_TOUCH_TOUCH_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */