Files
loongoffice/chart2/source/tools/SceneProperties.cxx
Jean-Noël Rouvignac 97eb8a6e0e Removed several useless macros: A2OU, A2S, C2U, C2S, OUSTR, OUSTRING
Change-Id: Ie859cb2dfdc7103c379fce56be88eef8fe390afd
Reviewed-on: https://gerrit.libreoffice.org/1924
Tested-by: Luboš Luňák <l.lunak@suse.cz>
Reviewed-by: Luboš Luňák <l.lunak@suse.cz>
2013-01-30 12:54:40 +00:00

375 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include "SceneProperties.hxx"
#include "macros.hxx"
#include "ChartTypeHelper.hxx"
#include "ThreeDHelper.hxx"
#include <com/sun/star/beans/PropertyAttribute.hpp>
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <com/sun/star/drawing/Direction3D.hpp>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/CameraGeometry.hpp>
// for F_PI
#include <tools/solar.h>
using namespace ::com::sun::star;
using ::com::sun::star::beans::Property;
namespace chart
{
void SceneProperties::AddPropertiesToVector(
::std::vector< Property > & rOutProperties )
{
// transformation matrix
rOutProperties.push_back(
Property( "D3DTransformMatrix",
PROP_SCENE_TRANSF_MATRIX,
::getCppuType( reinterpret_cast< const drawing::HomogenMatrix * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// distance: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart )
rOutProperties.push_back(
Property( "D3DSceneDistance",
PROP_SCENE_DISTANCE,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// focalLength: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart )
rOutProperties.push_back(
Property( "D3DSceneFocalLength",
PROP_SCENE_FOCAL_LENGTH,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// shadowSlant
rOutProperties.push_back(
Property( "D3DSceneShadowSlant",
PROP_SCENE_SHADOW_SLANT,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// shadeMode
rOutProperties.push_back(
Property( "D3DSceneShadeMode",
PROP_SCENE_SHADE_MODE,
::getCppuType( reinterpret_cast< const drawing::ShadeMode * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// ambientColor
rOutProperties.push_back(
Property( "D3DSceneAmbientColor",
PROP_SCENE_AMBIENT_COLOR,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// lightingMode
rOutProperties.push_back(
Property( "D3DSceneTwoSidedLighting",
PROP_SCENE_TWO_SIDED_LIGHTING,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// camera geometry
rOutProperties.push_back(
Property( "D3DCameraGeometry",
PROP_SCENE_CAMERA_GEOMETRY,
::getCppuType( reinterpret_cast< const drawing::CameraGeometry * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// perspective
rOutProperties.push_back(
Property( "D3DScenePerspective",
PROP_SCENE_PERSPECTIVE,
::getCppuType( reinterpret_cast< const drawing::ProjectionMode * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// Light Sources
// -------------
// light source 1
rOutProperties.push_back(
Property( "D3DSceneLightColor1",
PROP_SCENE_LIGHT_COLOR_1,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection1",
PROP_SCENE_LIGHT_DIRECTION_1,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn1",
PROP_SCENE_LIGHT_ON_1,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 2
rOutProperties.push_back(
Property( "D3DSceneLightColor2",
PROP_SCENE_LIGHT_COLOR_2,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection2",
PROP_SCENE_LIGHT_DIRECTION_2,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn2",
PROP_SCENE_LIGHT_ON_2,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 3
rOutProperties.push_back(
Property( "D3DSceneLightColor3",
PROP_SCENE_LIGHT_COLOR_3,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection3",
PROP_SCENE_LIGHT_DIRECTION_3,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn3",
PROP_SCENE_LIGHT_ON_3,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 4
rOutProperties.push_back(
Property( "D3DSceneLightColor4",
PROP_SCENE_LIGHT_COLOR_4,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection4",
PROP_SCENE_LIGHT_DIRECTION_4,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn4",
PROP_SCENE_LIGHT_ON_4,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 5
rOutProperties.push_back(
Property( "D3DSceneLightColor5",
PROP_SCENE_LIGHT_COLOR_5,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection5",
PROP_SCENE_LIGHT_DIRECTION_5,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn5",
PROP_SCENE_LIGHT_ON_5,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 6
rOutProperties.push_back(
Property( "D3DSceneLightColor6",
PROP_SCENE_LIGHT_COLOR_6,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection6",
PROP_SCENE_LIGHT_DIRECTION_6,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn6",
PROP_SCENE_LIGHT_ON_6,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 7
rOutProperties.push_back(
Property( "D3DSceneLightColor7",
PROP_SCENE_LIGHT_COLOR_7,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection7",
PROP_SCENE_LIGHT_DIRECTION_7,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn7",
PROP_SCENE_LIGHT_ON_7,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
// light source 8
rOutProperties.push_back(
Property( "D3DSceneLightColor8",
PROP_SCENE_LIGHT_COLOR_8,
::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightDirection8",
PROP_SCENE_LIGHT_DIRECTION_8,
::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
rOutProperties.push_back(
Property( "D3DSceneLightOn8",
PROP_SCENE_LIGHT_ON_8,
::getBooleanCppuType(),
beans::PropertyAttribute::BOUND
| beans::PropertyAttribute::MAYBEVOID
| beans::PropertyAttribute::MAYBEDEFAULT ));
}
void SceneProperties::AddDefaultsToMap(
::chart::tPropertyValueMap & rOutMap )
{
// Identity Matrix
drawing::HomogenMatrix aMtx;
aMtx.Line1.Column1 = aMtx.Line2.Column2 =
aMtx.Line3.Column3 = aMtx.Line4.Column4 = 1.0;
aMtx.Line1.Column2 = aMtx.Line1.Column3 = aMtx.Line1.Column4 =
aMtx.Line2.Column1 = aMtx.Line2.Column3 = aMtx.Line2.Column4 =
aMtx.Line3.Column1 = aMtx.Line3.Column2 = aMtx.Line3.Column4 =
aMtx.Line4.Column1 = aMtx.Line4.Column2 = aMtx.Line4.Column3 = 0.0;
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TRANSF_MATRIX, aMtx );
::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_DISTANCE, 4200 );
::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_FOCAL_LENGTH, 8000 );
// PROP_SCENE_SHADOW_SLANT;
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_SHADE_MODE, drawing::ShadeMode_SMOOTH );
::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >(
rOutMap, PROP_SCENE_AMBIENT_COLOR, ChartTypeHelper::getDefaultAmbientLightColor(ThreeDLookScheme_Simple,0));
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TWO_SIDED_LIGHTING, true );
drawing::Position3D vrp( 0.0, 0.0, 1.0 );
drawing::Direction3D vpn( 0.0, 0.0, 1.0 );
drawing::Direction3D vup( 0.0, 1.0, 0.0 );
drawing::CameraGeometry aDefaultCameraGeometry( vrp, vpn, vup );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_CAMERA_GEOMETRY, aDefaultCameraGeometry );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_PERSPECTIVE, drawing::ProjectionMode_PERSPECTIVE );
// Light Sources
// -------------
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_1, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_2, true );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_3, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_4, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_5, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_6, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_7, false );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_8, false );
uno::Any aDefaultLightDirection( uno::makeAny( drawing::Direction3D( 0.0, 0.0, 1.0 ) ) );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_1, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_2, ChartTypeHelper::getDefaultSimpleLightDirection(0));
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_3, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_4, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_5, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_6, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_7, aDefaultLightDirection );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_8, aDefaultLightDirection );
uno::Any aDefaultLightColor;
aDefaultLightColor <<= ChartTypeHelper::getDefaultDirectLightColor(ThreeDLookScheme_Simple,0);
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_1, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_2, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_3, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_4, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_5, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_6, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_7, aDefaultLightColor );
::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_8, aDefaultLightColor );
}
} // namespace chart
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */