forked from amazingfate/loongoffice
Using the autocorrect list of LibreOffice extras/source/autotext/lang/en-US/acor/DocumentList.xml Change-Id: I8b93969bc0742c2e95b8b7db3c4c37691e8d3657 Script: http://pastebin.ca/2327716
675 lines
23 KiB
C++
675 lines
23 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include "PlottingPositionHelper.hxx"
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#include "CommonConverters.hxx"
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#include "ViewDefines.hxx"
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#include "Linear3DTransformation.hxx"
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#include "VPolarTransformation.hxx"
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#include "ShapeFactory.hxx"
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#include "PropertyMapper.hxx"
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#include "DateHelper.hxx"
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#include "defines.hxx"
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#include <com/sun/star/chart/TimeUnit.hpp>
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#include <com/sun/star/chart2/AxisType.hpp>
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#include <com/sun/star/drawing/DoubleSequence.hpp>
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#include <com/sun/star/drawing/Position3D.hpp>
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#include <rtl/math.hxx>
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//.............................................................................
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namespace chart
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{
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//.............................................................................
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using namespace ::com::sun::star;
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using namespace ::com::sun::star::chart2;
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PlottingPositionHelper::PlottingPositionHelper()
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: m_aScales()
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, m_aMatrixScreenToScene()
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, m_xTransformationLogicToScene(NULL)
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, m_bSwapXAndY( false )
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, m_nXResolution( 1000 )
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, m_nYResolution( 1000 )
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, m_nZResolution( 1000 )
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, m_bMaySkipPointsInRegressionCalculation( true )
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, m_bDateAxis(false)
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, m_nTimeResolution( ::com::sun::star::chart::TimeUnit::DAY )
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, m_aNullDate(30,12,1899)
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, m_fScaledCategoryWidth(1.0)
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, m_bAllowShiftXAxisPos(false)
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, m_bAllowShiftZAxisPos(false)
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{
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}
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PlottingPositionHelper::PlottingPositionHelper( const PlottingPositionHelper& rSource )
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: m_aScales( rSource.m_aScales )
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, m_aMatrixScreenToScene( rSource.m_aMatrixScreenToScene )
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, m_xTransformationLogicToScene( NULL ) //should be recalculated
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, m_bSwapXAndY( rSource.m_bSwapXAndY )
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, m_nXResolution( rSource.m_nXResolution )
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, m_nYResolution( rSource.m_nYResolution )
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, m_nZResolution( rSource.m_nZResolution )
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, m_bMaySkipPointsInRegressionCalculation( rSource.m_bMaySkipPointsInRegressionCalculation )
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, m_bDateAxis( rSource.m_bDateAxis )
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, m_nTimeResolution( rSource.m_nTimeResolution )
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, m_aNullDate( rSource.m_aNullDate )
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, m_fScaledCategoryWidth( rSource.m_fScaledCategoryWidth )
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, m_bAllowShiftXAxisPos( rSource.m_bAllowShiftXAxisPos )
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, m_bAllowShiftZAxisPos( rSource.m_bAllowShiftZAxisPos )
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{
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}
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PlottingPositionHelper::~PlottingPositionHelper()
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{
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}
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PlottingPositionHelper* PlottingPositionHelper::clone() const
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{
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PlottingPositionHelper* pRet = new PlottingPositionHelper(*this);
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return pRet;
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}
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PlottingPositionHelper* PlottingPositionHelper::createSecondaryPosHelper( const ExplicitScaleData& rSecondaryScale )
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{
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PlottingPositionHelper* pRet = this->clone();
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pRet->m_aScales[1]=rSecondaryScale;
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return pRet;
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}
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void PlottingPositionHelper::setTransformationSceneToScreen( const drawing::HomogenMatrix& rMatrix)
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{
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m_aMatrixScreenToScene = HomogenMatrixToB3DHomMatrix(rMatrix);
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m_xTransformationLogicToScene = NULL;
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}
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void PlottingPositionHelper::setScales( const std::vector< ExplicitScaleData >& rScales, bool bSwapXAndYAxis )
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{
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m_aScales = rScales;
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m_bSwapXAndY = bSwapXAndYAxis;
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m_xTransformationLogicToScene = NULL;
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}
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const std::vector< ExplicitScaleData >& PlottingPositionHelper::getScales() const
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{
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return m_aScales;
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}
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uno::Reference< XTransformation > PlottingPositionHelper::getTransformationScaledLogicToScene() const
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{
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//this is a standard transformation for a cartesian coordinate system
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//transformation from 2) to 4) //@todo 2) and 4) need a ink to a document
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//we need to apply this transformation to each geometric object because of a bug/problem
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//of the old drawing layer (the UNO_NAME_3D_EXTRUDE_DEPTH is an integer value instead of an double )
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if(!m_xTransformationLogicToScene.is())
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{
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::basegfx::B3DHomMatrix aMatrix;
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double MinX = getLogicMinX();
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double MinY = getLogicMinY();
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double MinZ = getLogicMinZ();
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double MaxX = getLogicMaxX();
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double MaxY = getLogicMaxY();
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double MaxZ = getLogicMaxZ();
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AxisOrientation nXAxisOrientation = m_aScales[0].Orientation;
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AxisOrientation nYAxisOrientation = m_aScales[1].Orientation;
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AxisOrientation nZAxisOrientation = m_aScales[2].Orientation;
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//apply scaling
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doUnshiftedLogicScaling( &MinX, &MinY, &MinZ );
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doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ);
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if(m_bSwapXAndY)
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{
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std::swap(MinX,MinY);
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std::swap(MaxX,MaxY);
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std::swap(nXAxisOrientation,nYAxisOrientation);
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}
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double fWidthX = MaxX - MinX;
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double fWidthY = MaxY - MinY;
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double fWidthZ = MaxZ - MinZ;
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double fScaleDirectionX = AxisOrientation_MATHEMATICAL==nXAxisOrientation ? 1.0 : -1.0;
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double fScaleDirectionY = AxisOrientation_MATHEMATICAL==nYAxisOrientation ? 1.0 : -1.0;
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double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==nZAxisOrientation ? -1.0 : 1.0;
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double fScaleX = fScaleDirectionX*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthX;
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double fScaleY = fScaleDirectionY*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthY;
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double fScaleZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ;
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aMatrix.scale(fScaleX, fScaleY, fScaleZ);
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if( AxisOrientation_MATHEMATICAL==nXAxisOrientation )
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aMatrix.translate(-MinX*fScaleX, 0.0, 0.0);
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else
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aMatrix.translate(-MaxX*fScaleX, 0.0, 0.0);
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if( AxisOrientation_MATHEMATICAL==nYAxisOrientation )
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aMatrix.translate(0.0, -MinY*fScaleY, 0.0);
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else
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aMatrix.translate(0.0, -MaxY*fScaleY, 0.0);
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if( AxisOrientation_MATHEMATICAL==nZAxisOrientation )
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aMatrix.translate(0.0, 0.0, -MaxZ*fScaleZ);//z direction in draw is reverse mathematical direction
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else
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aMatrix.translate(0.0, 0.0, -MinZ*fScaleZ);
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aMatrix = m_aMatrixScreenToScene*aMatrix;
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m_xTransformationLogicToScene = new Linear3DTransformation(B3DHomMatrixToHomogenMatrix( aMatrix ),m_bSwapXAndY);
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}
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return m_xTransformationLogicToScene;
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}
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drawing::Position3D PlottingPositionHelper::transformLogicToScene(
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double fX, double fY, double fZ, bool bClip ) const
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{
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this->doLogicScaling( &fX,&fY,&fZ );
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if(bClip)
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this->clipScaledLogicValues( &fX,&fY,&fZ );
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return this->transformScaledLogicToScene( fX, fY, fZ, false );
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}
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drawing::Position3D PlottingPositionHelper::transformScaledLogicToScene(
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double fX, double fY, double fZ, bool bClip ) const
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{
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if( bClip )
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this->clipScaledLogicValues( &fX,&fY,&fZ );
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drawing::Position3D aPos( fX, fY, fZ);
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uno::Reference< XTransformation > xTransformation =
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this->getTransformationScaledLogicToScene();
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uno::Sequence< double > aSeq =
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xTransformation->transform( Position3DToSequence(aPos) );
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return SequenceToPosition3D(aSeq);
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}
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awt::Point PlottingPositionHelper::transformSceneToScreenPosition( const drawing::Position3D& rScenePosition3D
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, const uno::Reference< drawing::XShapes >& xSceneTarget
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, ShapeFactory* pShapeFactory
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, sal_Int32 nDimensionCount )
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{
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//@todo would like to have a cheaper method to do this transformation
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awt::Point aScreenPoint( static_cast<sal_Int32>(rScenePosition3D.PositionX), static_cast<sal_Int32>(rScenePosition3D.PositionY) );
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//transformation from scene to screen (only necessary for 3D):
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if(3==nDimensionCount)
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{
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//create 3D anchor shape
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tPropertyNameMap aDummyPropertyNameMap;
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uno::Reference< drawing::XShape > xShape3DAnchor = pShapeFactory->createCube( xSceneTarget
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, rScenePosition3D,drawing::Direction3D(1,1,1)
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, 0, 0, aDummyPropertyNameMap);
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//get 2D position from xShape3DAnchor
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aScreenPoint = xShape3DAnchor->getPosition();
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xSceneTarget->remove(xShape3DAnchor);
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}
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return aScreenPoint;
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}
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void PlottingPositionHelper::transformScaledLogicToScene( drawing::PolyPolygonShape3D& rPolygon ) const
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{
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drawing::Position3D aScenePosition;
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for( sal_Int32 nS = rPolygon.SequenceX.getLength(); nS--;)
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{
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drawing::DoubleSequence& xValues = rPolygon.SequenceX[nS];
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drawing::DoubleSequence& yValues = rPolygon.SequenceY[nS];
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drawing::DoubleSequence& zValues = rPolygon.SequenceZ[nS];
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for( sal_Int32 nP = xValues.getLength(); nP--; )
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{
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double& fX = xValues[nP];
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double& fY = yValues[nP];
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double& fZ = zValues[nP];
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aScenePosition = this->transformScaledLogicToScene( fX,fY,fZ,true );
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fX = aScenePosition.PositionX;
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fY = aScenePosition.PositionY;
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fZ = aScenePosition.PositionZ;
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}
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}
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}
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void PlottingPositionHelper::clipScaledLogicValues( double* pX, double* pY, double* pZ ) const
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{
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//get logic clip values:
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double MinX = getLogicMinX();
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double MinY = getLogicMinY();
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double MinZ = getLogicMinZ();
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double MaxX = getLogicMaxX();
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double MaxY = getLogicMaxY();
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double MaxZ = getLogicMaxZ();
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//apply scaling
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doUnshiftedLogicScaling( &MinX, &MinY, &MinZ );
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doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ);
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if(pX)
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{
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if( *pX < MinX )
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*pX = MinX;
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else if( *pX > MaxX )
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*pX = MaxX;
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}
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if(pY)
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{
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if( *pY < MinY )
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*pY = MinY;
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else if( *pY > MaxY )
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*pY = MaxY;
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}
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if(pZ)
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{
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if( *pZ < MinZ )
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*pZ = MinZ;
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else if( *pZ > MaxZ )
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*pZ = MaxZ;
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}
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}
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basegfx::B2DRectangle PlottingPositionHelper::getScaledLogicClipDoubleRect() const
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{
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//get logic clip values:
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double MinX = getLogicMinX();
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double MinY = getLogicMinY();
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double MinZ = getLogicMinZ();
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double MaxX = getLogicMaxX();
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double MaxY = getLogicMaxY();
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double MaxZ = getLogicMaxZ();
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//apply scaling
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doUnshiftedLogicScaling( &MinX, &MinY, &MinZ );
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doUnshiftedLogicScaling( &MaxX, &MaxY, &MaxZ);
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basegfx::B2DRectangle aRet( MinX, MaxY, MaxX, MinY );
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return aRet;
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}
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drawing::Direction3D PlottingPositionHelper::getScaledLogicWidth() const
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{
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drawing::Direction3D aRet;
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double MinX = getLogicMinX();
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double MinY = getLogicMinY();
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double MinZ = getLogicMinZ();
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double MaxX = getLogicMaxX();
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double MaxY = getLogicMaxY();
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double MaxZ = getLogicMaxZ();
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doLogicScaling( &MinX, &MinY, &MinZ );
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doLogicScaling( &MaxX, &MaxY, &MaxZ);
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aRet.DirectionX = MaxX - MinX;
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aRet.DirectionY = MaxY - MinY;
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aRet.DirectionZ = MaxZ - MinZ;
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return aRet;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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PolarPlottingPositionHelper::PolarPlottingPositionHelper( NormalAxis eNormalAxis )
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: m_fRadiusOffset(0.0)
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, m_fAngleDegreeOffset(90.0)
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, m_aUnitCartesianToScene()
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, m_eNormalAxis(eNormalAxis)
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{
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m_bMaySkipPointsInRegressionCalculation = false;
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}
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PolarPlottingPositionHelper::PolarPlottingPositionHelper( const PolarPlottingPositionHelper& rSource )
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: PlottingPositionHelper(rSource)
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, m_fRadiusOffset( rSource.m_fRadiusOffset )
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, m_fAngleDegreeOffset( rSource.m_fAngleDegreeOffset )
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, m_aUnitCartesianToScene( rSource.m_aUnitCartesianToScene )
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, m_eNormalAxis( rSource.m_eNormalAxis )
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{
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}
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PolarPlottingPositionHelper::~PolarPlottingPositionHelper()
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{
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}
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PlottingPositionHelper* PolarPlottingPositionHelper::clone() const
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{
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PolarPlottingPositionHelper* pRet = new PolarPlottingPositionHelper(*this);
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return pRet;
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}
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void PolarPlottingPositionHelper::setTransformationSceneToScreen( const drawing::HomogenMatrix& rMatrix)
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{
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PlottingPositionHelper::setTransformationSceneToScreen( rMatrix);
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m_aUnitCartesianToScene =impl_calculateMatrixUnitCartesianToScene( m_aMatrixScreenToScene );
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}
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void PolarPlottingPositionHelper::setScales( const std::vector< ExplicitScaleData >& rScales, bool bSwapXAndYAxis )
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{
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PlottingPositionHelper::setScales( rScales, bSwapXAndYAxis );
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m_aUnitCartesianToScene =impl_calculateMatrixUnitCartesianToScene( m_aMatrixScreenToScene );
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}
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::basegfx::B3DHomMatrix PolarPlottingPositionHelper::impl_calculateMatrixUnitCartesianToScene( const ::basegfx::B3DHomMatrix& rMatrixScreenToScene ) const
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{
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::basegfx::B3DHomMatrix aRet;
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if( m_aScales.empty() )
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return aRet;
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double fTranslate =1.0;
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double fScale =FIXED_SIZE_FOR_3D_CHART_VOLUME/2.0;
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double fTranslateLogicZ =fTranslate;
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double fScaleLogicZ =fScale;
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{
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double fScaleDirectionZ = AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation ? 1.0 : -1.0;
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double MinZ = getLogicMinZ();
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double MaxZ = getLogicMaxZ();
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doLogicScaling( 0, 0, &MinZ );
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doLogicScaling( 0, 0, &MaxZ );
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double fWidthZ = MaxZ - MinZ;
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if( AxisOrientation_MATHEMATICAL==m_aScales[2].Orientation )
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fTranslateLogicZ=MinZ;
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else
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fTranslateLogicZ=MaxZ;
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fScaleLogicZ = fScaleDirectionZ*FIXED_SIZE_FOR_3D_CHART_VOLUME/fWidthZ;
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}
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double fTranslateX = fTranslate;
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double fTranslateY = fTranslate;
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double fTranslateZ = fTranslate;
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double fScaleX = fScale;
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double fScaleY = fScale;
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double fScaleZ = fScale;
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switch(m_eNormalAxis)
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{
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case NormalAxis_X:
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{
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fTranslateX = fTranslateLogicZ;
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fScaleX = fScaleLogicZ;
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}
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break;
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case NormalAxis_Y:
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{
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fTranslateY = fTranslateLogicZ;
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fScaleY = fScaleLogicZ;
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}
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break;
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default: //NormalAxis_Z:
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{
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fTranslateZ = fTranslateLogicZ;
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fScaleZ = fScaleLogicZ;
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}
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break;
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}
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aRet.translate(fTranslateX, fTranslateY, fTranslateZ);//x first
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aRet.scale(fScaleX, fScaleY, fScaleZ);//x first
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aRet = rMatrixScreenToScene * aRet;
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return aRet;
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}
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::basegfx::B3DHomMatrix PolarPlottingPositionHelper::getUnitCartesianToScene() const
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{
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return m_aUnitCartesianToScene;
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}
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uno::Reference< XTransformation > PolarPlottingPositionHelper::getTransformationScaledLogicToScene() const
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{
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if( !m_xTransformationLogicToScene.is() )
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m_xTransformationLogicToScene = new VPolarTransformation(*this);
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return m_xTransformationLogicToScene;
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}
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double PolarPlottingPositionHelper::getWidthAngleDegree( double& fStartLogicValueOnAngleAxis, double& fEndLogicValueOnAngleAxis ) const
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{
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const ExplicitScaleData& rAngleScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0];
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if( AxisOrientation_MATHEMATICAL != rAngleScale.Orientation )
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{
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double fHelp = fEndLogicValueOnAngleAxis;
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fEndLogicValueOnAngleAxis = fStartLogicValueOnAngleAxis;
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fStartLogicValueOnAngleAxis = fHelp;
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}
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double fStartAngleDegree = this->transformToAngleDegree( fStartLogicValueOnAngleAxis );
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double fEndAngleDegree = this->transformToAngleDegree( fEndLogicValueOnAngleAxis );
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double fWidthAngleDegree = fEndAngleDegree - fStartAngleDegree;
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|
|
if( ::rtl::math::approxEqual( fStartAngleDegree, fEndAngleDegree )
|
|
&& !::rtl::math::approxEqual( fStartLogicValueOnAngleAxis, fEndLogicValueOnAngleAxis ) )
|
|
fWidthAngleDegree = 360.0;
|
|
|
|
while(fWidthAngleDegree<0.0)
|
|
fWidthAngleDegree+=360.0;
|
|
while(fWidthAngleDegree>360.0)
|
|
fWidthAngleDegree-=360.0;
|
|
|
|
return fWidthAngleDegree;
|
|
}
|
|
|
|
double PolarPlottingPositionHelper::transformToAngleDegree( double fLogicValueOnAngleAxis, bool bDoScaling ) const
|
|
{
|
|
double fRet=0.0;
|
|
|
|
double fAxisAngleScaleDirection = 1.0;
|
|
{
|
|
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[1] : m_aScales[0];
|
|
if(AxisOrientation_MATHEMATICAL != rScale.Orientation)
|
|
fAxisAngleScaleDirection *= -1.0;
|
|
}
|
|
|
|
double MinAngleValue = 0.0;
|
|
double MaxAngleValue = 0.0;
|
|
{
|
|
double MinX = getLogicMinX();
|
|
double MinY = getLogicMinY();
|
|
double MaxX = getLogicMaxX();
|
|
double MaxY = getLogicMaxY();
|
|
double MinZ = getLogicMinZ();
|
|
double MaxZ = getLogicMaxZ();
|
|
|
|
doLogicScaling( &MinX, &MinY, &MinZ );
|
|
doLogicScaling( &MaxX, &MaxY, &MaxZ);
|
|
|
|
MinAngleValue = m_bSwapXAndY ? MinY : MinX;
|
|
MaxAngleValue = m_bSwapXAndY ? MaxY : MaxX;
|
|
}
|
|
|
|
double fScaledLogicAngleValue = 0.0;
|
|
if(bDoScaling)
|
|
{
|
|
double fX = m_bSwapXAndY ? getLogicMaxX() : fLogicValueOnAngleAxis;
|
|
double fY = m_bSwapXAndY ? fLogicValueOnAngleAxis : getLogicMaxY();
|
|
double fZ = getLogicMaxZ();
|
|
clipLogicValues( &fX, &fY, &fZ );
|
|
doLogicScaling( &fX, &fY, &fZ );
|
|
fScaledLogicAngleValue = m_bSwapXAndY ? fY : fX;
|
|
}
|
|
else
|
|
fScaledLogicAngleValue = fLogicValueOnAngleAxis;
|
|
|
|
fRet = m_fAngleDegreeOffset
|
|
+ fAxisAngleScaleDirection*(fScaledLogicAngleValue-MinAngleValue)*360.0
|
|
/fabs(MaxAngleValue-MinAngleValue);
|
|
while(fRet>360.0)
|
|
fRet-=360.0;
|
|
while(fRet<0)
|
|
fRet+=360.0;
|
|
return fRet;
|
|
}
|
|
|
|
double PolarPlottingPositionHelper::transformToRadius( double fLogicValueOnRadiusAxis, bool bDoScaling ) const
|
|
{
|
|
double fNormalRadius = 0.0;
|
|
{
|
|
double fScaledLogicRadiusValue = 0.0;
|
|
double fX = m_bSwapXAndY ? fLogicValueOnRadiusAxis: getLogicMaxX();
|
|
double fY = m_bSwapXAndY ? getLogicMaxY() : fLogicValueOnRadiusAxis;
|
|
if(bDoScaling)
|
|
doLogicScaling( &fX, &fY, 0 );
|
|
|
|
fScaledLogicRadiusValue = m_bSwapXAndY ? fX : fY;
|
|
|
|
bool bMinIsInnerRadius = true;
|
|
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1];
|
|
if(AxisOrientation_MATHEMATICAL != rScale.Orientation)
|
|
bMinIsInnerRadius = false;
|
|
|
|
double fInnerScaledLogicRadius=0.0;
|
|
double fOuterScaledLogicRadius=0.0;
|
|
{
|
|
double MinX = getLogicMinX();
|
|
double MinY = getLogicMinY();
|
|
doLogicScaling( &MinX, &MinY, 0 );
|
|
double MaxX = getLogicMaxX();
|
|
double MaxY = getLogicMaxY();
|
|
doLogicScaling( &MaxX, &MaxY, 0 );
|
|
|
|
double fMin = m_bSwapXAndY ? MinX : MinY;
|
|
double fMax = m_bSwapXAndY ? MaxX : MaxY;
|
|
|
|
fInnerScaledLogicRadius = bMinIsInnerRadius ? fMin : fMax;
|
|
fOuterScaledLogicRadius = bMinIsInnerRadius ? fMax : fMin;
|
|
}
|
|
|
|
if( bMinIsInnerRadius )
|
|
fInnerScaledLogicRadius -= fabs(m_fRadiusOffset);
|
|
else
|
|
fInnerScaledLogicRadius += fabs(m_fRadiusOffset);
|
|
fNormalRadius = (fScaledLogicRadiusValue-fInnerScaledLogicRadius)/(fOuterScaledLogicRadius-fInnerScaledLogicRadius);
|
|
}
|
|
return fNormalRadius;
|
|
}
|
|
|
|
drawing::Position3D PolarPlottingPositionHelper::transformLogicToScene( double fX, double fY, double fZ, bool bClip ) const
|
|
{
|
|
if(bClip)
|
|
this->clipLogicValues( &fX,&fY,&fZ );
|
|
double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX;
|
|
double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY;
|
|
return this->transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ, true );
|
|
}
|
|
|
|
drawing::Position3D PolarPlottingPositionHelper::transformScaledLogicToScene( double fX, double fY, double fZ, bool bClip ) const
|
|
{
|
|
if(bClip)
|
|
this->clipScaledLogicValues( &fX,&fY,&fZ );
|
|
double fLogicValueOnAngleAxis = m_bSwapXAndY ? fY : fX;
|
|
double fLogicValueOnRadiusAxis = m_bSwapXAndY ? fX : fY;
|
|
return this->transformAngleRadiusToScene( fLogicValueOnAngleAxis, fLogicValueOnRadiusAxis, fZ, false );
|
|
}
|
|
drawing::Position3D PolarPlottingPositionHelper::transformUnitCircleToScene( double fUnitAngleDegree, double fUnitRadius
|
|
, double fLogicZ, bool /* bDoScaling */ ) const
|
|
{
|
|
double fAnglePi = fUnitAngleDegree*F_PI/180.0;
|
|
|
|
double fX=fUnitRadius*rtl::math::cos(fAnglePi);
|
|
double fY=fUnitRadius*rtl::math::sin(fAnglePi);
|
|
double fZ=fLogicZ;
|
|
|
|
switch(m_eNormalAxis)
|
|
{
|
|
case NormalAxis_X:
|
|
std::swap(fX,fZ);
|
|
break;
|
|
case NormalAxis_Y:
|
|
std::swap(fY,fZ);
|
|
fZ*=-1;
|
|
break;
|
|
default: //NormalAxis_Z
|
|
break;
|
|
}
|
|
|
|
//!! applying matrix to vector does ignore translation, so it is important to use a B3DPoint here instead of B3DVector
|
|
::basegfx::B3DPoint aPoint(fX,fY,fZ);
|
|
::basegfx::B3DPoint aRet = m_aUnitCartesianToScene * aPoint;
|
|
return B3DPointToPosition3D(aRet);
|
|
}
|
|
|
|
drawing::Position3D PolarPlottingPositionHelper::transformAngleRadiusToScene( double fLogicValueOnAngleAxis, double fLogicValueOnRadiusAxis, double fLogicZ, bool bDoScaling ) const
|
|
{
|
|
double fUnitAngleDegree = this->transformToAngleDegree(fLogicValueOnAngleAxis,bDoScaling);
|
|
double fUnitRadius = this->transformToRadius(fLogicValueOnRadiusAxis,bDoScaling);
|
|
|
|
return transformUnitCircleToScene( fUnitAngleDegree, fUnitRadius, fLogicZ, bDoScaling );
|
|
}
|
|
|
|
double PolarPlottingPositionHelper::getOuterLogicRadius() const
|
|
{
|
|
const ExplicitScaleData& rScale = m_bSwapXAndY ? m_aScales[0] : m_aScales[1];
|
|
if( AxisOrientation_MATHEMATICAL==rScale.Orientation )
|
|
return rScale.Maximum;
|
|
else
|
|
return rScale.Minimum;
|
|
}
|
|
|
|
bool PlottingPositionHelper::isPercentY() const
|
|
{
|
|
return m_aScales[1].AxisType==AxisType::PERCENT;
|
|
}
|
|
|
|
double PlottingPositionHelper::getBaseValueY() const
|
|
{
|
|
return m_aScales[1].Origin;
|
|
}
|
|
|
|
void PlottingPositionHelper::setTimeResolution( long nTimeResolution, const Date& rNullDate )
|
|
{
|
|
m_nTimeResolution = nTimeResolution;
|
|
m_aNullDate = rNullDate;
|
|
|
|
//adapt category width
|
|
double fCategoryWidth = 1.0;
|
|
if( !m_aScales.empty() )
|
|
{
|
|
if( m_aScales[0].AxisType == ::com::sun::star::chart2::AxisType::DATE )
|
|
{
|
|
m_bDateAxis = true;
|
|
if( nTimeResolution == ::com::sun::star::chart::TimeUnit::YEAR )
|
|
{
|
|
const double fMonthCount = 12.0;//todo: this depends on the DateScaling and must be adjusted in case we use more generic calendars in future
|
|
fCategoryWidth = fMonthCount;
|
|
}
|
|
}
|
|
}
|
|
setScaledCategoryWidth(fCategoryWidth);
|
|
}
|
|
|
|
void PlottingPositionHelper::setScaledCategoryWidth( double fScaledCategoryWidth )
|
|
{
|
|
m_fScaledCategoryWidth = fScaledCategoryWidth;
|
|
}
|
|
void PlottingPositionHelper::AllowShiftXAxisPos( bool bAllowShift )
|
|
{
|
|
m_bAllowShiftXAxisPos = bAllowShift;
|
|
}
|
|
void PlottingPositionHelper::AllowShiftZAxisPos( bool bAllowShift )
|
|
{
|
|
m_bAllowShiftZAxisPos = bAllowShift;
|
|
}
|
|
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|