forked from amazingfate/loongoffice
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
334 lines
12 KiB
C++
334 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _SFXMSG_HXX
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#define _SFXMSG_HXX
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#include <tools/rtti.hxx>
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#include <sfx2/shell.hxx>
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#include <rtl/string.hxx>
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#include <rtl/ustring.hxx>
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#include <sfx2/dllapi.h>
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//--------------------------------------------------------------------
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#define SFX_SLOT_CACHABLE 0x0001L // exclusiv to VOLATILE, default
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#define SFX_SLOT_VOLATILE 0x0002L // per Timer every 2s get new,
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// exclusiv to CACHABLE
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#define SFX_SLOT_TOGGLE 0x0004L // inverted for Execute old value
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#define SFX_SLOT_AUTOUPDATE 0x0008L // invalidated the status automatically
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// after execute
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#define SFX_SLOT_SYNCHRON 0x0010L // exclusiv to ASYNCHRON, default
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#define SFX_SLOT_ASYNCHRON 0x0020L // via Post-Message, exclusiv
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// to SYNCHRON
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#define SFX_SLOT_HASCOREID 0x0040L // Slot-ID/Which-ID execute mapping
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#define SFX_SLOT_HASDIALOG 0x0080L // Coordinates for dialogue after recofig
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#define SFX_SLOT_NORECORD 0x0100L // no recording
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#define SFX_SLOT_RECORDPERITEM 0x0200L // each item, one statement
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#define SFX_SLOT_RECORDPERSET 0x0400L // The whole Set is a Statement, default
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#define SFX_SLOT_RECORDMANUAL 0x0800L // Recording by the application
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// developer is default
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#define SFX_SLOT_RECORDABSOLUTE 0x1000000L // Recording with absolute Target
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#define SFX_SLOT_STANDARD ( SFX_SLOT_CACHABLE | \
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SFX_SLOT_SYNCHRON | \
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SFX_SLOT_RECORDPERSET )
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#define SFX_SLOT_PROPGET 0x1000L // get property
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#define SFX_SLOT_PROPSET 0x2000L // set property, exclusiv to
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// SFX_SLOT_METHOD
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#define SFX_SLOT_METHOD 0x4000L // Method, exclusiv to SFX_SLOT_PROPSET
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#define SFX_SLOT_FASTCALL 0x8000L // No test if disabled before Execute
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#define SFX_SLOT_STATUSBARCONFIG 0x10000L // configurable status row
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#define SFX_SLOT_MENUCONFIG 0x20000L // configurable Menu
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#define SFX_SLOT_TOOLBOXCONFIG 0x40000L // configurable Toolboxen
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#define SFX_SLOT_ACCELCONFIG 0x80000L // configurable keys
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#define SFX_SLOT_CONTAINER 0x100000L // Operated by the container at
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// InPlace
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#define SFX_SLOT_READONLYDOC 0x200000L // also available for
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// read-only Documents
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#define SFX_SLOT_IMAGEROTATION 0x400000L // Rotate image on Vertical/
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// Bi-directional writing
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#define SFX_SLOT_IMAGEREFLECTION 0x800000L // Mirror image on Vertical/
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// Bi-directional writing
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//--------------------------------------------------------------------
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class SfxRequest;
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class SfxItemSet;
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#define SFX_EXEC_STUB( aShellClass, aExecMethod) \
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void SfxStub##aShellClass##aExecMethod( \
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SfxShell *pShell, SfxRequest& rReq) \
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{ \
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(( aShellClass* ) pShell )->aExecMethod( rReq ); \
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}
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#define SFX_STATE_STUB( aShellClass, aStateMethod) \
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void SfxStub##aShellClass##aStateMethod( \
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SfxShell *pShell, SfxItemSet& rSet) \
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{ \
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(( aShellClass* ) pShell )->aStateMethod( rSet ); \
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}
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#define SFX_STUB_PTR( aShellClass, aMethod ) \
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&SfxStub##aShellClass##aMethod
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#define SFX_STUB_PTR_EXEC_NONE &SfxShell::EmptyExecStub
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#define SFX_STUB_PTR_STATE_NONE &SfxShell::EmptyStateStub
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//--------------------------------------------------------------------
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enum SfxSlotKind
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{
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SFX_KIND_STANDARD,
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SFX_KIND_ENUM,
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SFX_KIND_ATTR
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};
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//=========================================================================
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struct SfxTypeAttrib
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{
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sal_uInt16 nAID;
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const char* pName;
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};
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struct SfxType
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{
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TypeId aTypeId;
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sal_uInt16 nAttribs;
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SfxTypeAttrib aAttrib[16];
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const TypeId& Type() const
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{ return aTypeId; }
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SfxPoolItem* CreateItem() const
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{ return (SfxPoolItem*) aTypeId(); }
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};
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struct SfxType0
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{
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TypeId aTypeId;
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sal_uInt16 nAttribs;
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const TypeId& Type() const
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{ return aTypeId; }
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SfxPoolItem* CreateItem() const
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{ return (SfxPoolItem*) aTypeId(); }
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};
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#define SFX_DECL_TYPE(n) struct SfxType##n \
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{ \
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TypeId aTypeId; \
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sal_uInt16 nAttribs; \
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SfxTypeAttrib aAttrib[n]; \
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}
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#define SFX_TYPE(Class) &a##Class##_Impl
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SFX_DECL_TYPE(1);
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SFX_DECL_TYPE(2);
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SFX_DECL_TYPE(3);
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SFX_DECL_TYPE(4);
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SFX_DECL_TYPE(5);
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SFX_DECL_TYPE(6);
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SFX_DECL_TYPE(7);
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SFX_DECL_TYPE(8);
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SFX_DECL_TYPE(10); // for SfxDocInfoItem
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SFX_DECL_TYPE(11);
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SFX_DECL_TYPE(13); // for SwAddPrinterItem, Sd...
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SFX_DECL_TYPE(14);
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SFX_DECL_TYPE(16); // for SwDocDisplayItem
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SFX_DECL_TYPE(17); // for SvxAddressItem
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SFX_DECL_TYPE(18); // for SvxSearchItem
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// all SfxTypes must be in this header
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#undef SFX_DECL_TYPE
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#define SFX_SLOT_ARG( aShellClass, id, GroupId, ExecMethodPtr, StateMethodPtr, Flags, ItemClass, nArg0, nArgs, Name, Prop ) \
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{ id, GroupId, id, Flags | Prop, \
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USHRT_MAX, 0, \
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ExecMethodPtr, \
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StateMethodPtr, \
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(const SfxType*) &a##ItemClass##_Impl, \
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Name, Name, 0, 0, \
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&a##aShellClass##Args_Impl[nArg0], nArgs, 0, Name \
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}
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#define SFX_SLOT( aShellClass, id, GroupId, ExecMethodPtr, StateMethodPtr, Flags, ItemClass ) \
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{ id, GroupId, id, Flags, \
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0, 0, \
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ExecMethodPtr, \
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StateMethodPtr, \
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(const SfxType*) &a##ItemClass##_Impl, \
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0, 0, 0, 0, 0, 0, 0 \
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}
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#define SFX_NEW_SLOT_ARG( aShellClass, id, hid, GroupId, pLinked, pNext, ExecMethodPtr, StateMethodPtr, Flags, DisableFlags, ItemClass, nArg0, nArgs, Name, Prop, UnoName ) \
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{ id, GroupId, hid, Flags | Prop, \
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USHRT_MAX, 0, \
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ExecMethodPtr, \
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StateMethodPtr, \
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(const SfxType*) &a##ItemClass##_Impl, \
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Name, Name, \
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pLinked, pNext, \
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&a##aShellClass##Args_Impl[nArg0], nArgs, DisableFlags, UnoName \
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}
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#define SFX_NEW_SLOT_ENUM( SlaveId, hid, GroupId, pMaster, pNext, MasterId, Value, Flags, DisableFlags, UnoName ) \
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{ SlaveId, GroupId, hid, Flags, \
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MasterId, Value, \
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0, \
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0, \
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(const SfxType*) &aSfxBoolItem_Impl, \
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0, 0, \
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pMaster, \
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pNext, \
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0, 0, DisableFlags, UnoName \
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}
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#define SFX_ARGUMENT( ArgSlotId, ArgName, ArgTypeId ) \
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{ (const SfxType*) &a##ArgTypeId##_Impl, ArgName, ArgSlotId }
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//--------------------------------------------------------------------
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class SfxPoolItem;
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struct SfxFormalArgument
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{
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const SfxType* pType; // Type of the parameter (SfxPoolItem subclass)
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const char* pName; // Name of the sParameters
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sal_uInt16 nSlotId; // Slot-Id for identification of the Parameters
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const TypeId& Type() const
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{ return pType->aTypeId; }
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SfxPoolItem* CreateItem() const
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{ return (SfxPoolItem*) pType->aTypeId(); }
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};
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//--------------------------------------------------------------------
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class SfxSlot
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{
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public:
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sal_uInt16 nSlotId; // Unique slot-ID in Shell
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sal_uInt16 nGroupId; // for configuration region
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sal_uIntPtr nHelpId; // Usually == nSlotId
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sal_uIntPtr nFlags; // artihmetic ordered Flags
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sal_uInt16 nMasterSlotId; // Enum-Slot for example Which-Id
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sal_uInt16 nValue; // Value, in case of Enum-Slot
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SfxExecFunc fnExec; // Function to be excecuted
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SfxStateFunc fnState; // Function for Status
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const SfxType* pType; // SfxPoolItem-Type (Status)
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const char* pName; // Name of the Slots
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const char* pMethodName; // Name of the Method if different
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const SfxSlot* pLinkedSlot; // Master-Slot for Enum value
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const SfxSlot* pNextSlot; // with the same Status-Method
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const SfxFormalArgument* pFirstArgDef; // first formal Argument-Definition
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sal_uInt16 nArgDefCount; // Number of formal Argumentents
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long nDisableFlags; // DisableFlags that need to be
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// present, so that the Slot
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// can be enabled
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const char* pUnoName; // UnoName for the Slots
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public:
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SfxSlotKind GetKind() const;
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sal_uInt16 GetSlotId() const;
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sal_uIntPtr GetHelpId() const;
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sal_uIntPtr GetMode() const;
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sal_Bool IsMode( sal_uIntPtr nMode ) const;
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sal_uInt16 GetGroupId() const;
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sal_uInt16 GetMasterSlotId() const { return nMasterSlotId; }
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sal_uInt16 GetWhich( const SfxItemPool &rPool ) const;
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sal_uInt16 GetValue() const { return nValue; }
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const SfxType* GetType() const { return pType; }
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const char* GetUnoName() const { return pUnoName; }
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SFX2_DLLPUBLIC OString GetCommand() const;
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SFX2_DLLPUBLIC OUString GetCommandString() const;
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sal_uInt16 GetFormalArgumentCount() const { return nArgDefCount; }
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const SfxFormalArgument& GetFormalArgument( sal_uInt16 nNo ) const
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{ return pFirstArgDef[nNo]; }
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SfxExecFunc GetExecFnc() const { return fnExec; }
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SfxStateFunc GetStateFnc() const { return fnState; }
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const SfxSlot* GetLinkedSlot() const { return pLinkedSlot; }
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const SfxSlot* GetNextSlot() const { return pNextSlot; }
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};
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//=========================================================================
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// returns the id of the function
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inline sal_uInt16 SfxSlot::GetSlotId() const
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{
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return nSlotId;
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}
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//--------------------------------------------------------------------
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// returns the help-id of the slot
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inline sal_uIntPtr SfxSlot::GetHelpId() const
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{
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return nHelpId;
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}
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//--------------------------------------------------------------------
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// returns a bitfield with flags
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inline sal_uIntPtr SfxSlot::GetMode() const
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{
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return nFlags;
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}
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//--------------------------------------------------------------------
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// determines if the specified mode is assigned
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inline sal_Bool SfxSlot::IsMode( sal_uIntPtr nMode ) const
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{
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return (nFlags & nMode) != 0;
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}
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//--------------------------------------------------------------------
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// returns the id of the associated group
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inline sal_uInt16 SfxSlot::GetGroupId() const
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{
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return nGroupId;
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}
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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