Files
loongoffice/include/svtools/table/tablecontrol.hxx
Bjoern Michaelsen b9337e22ce execute move of global headers
see https://gerrit.libreoffice.org/#/c/3367/
and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details

Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
2013-04-23 22:20:31 +02:00

219 lines
10 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef SVTOOLS_INC_TABLE_TABLECONTROL_HXX
#define SVTOOLS_INC_TABLE_TABLECONTROL_HXX
#include "svtools/svtdllapi.h"
#include "svtools/table/tablemodel.hxx"
#include "svtools/accessibletable.hxx"
#include "svtools/accessiblefactory.hxx"
#include <vcl/ctrl.hxx>
#include <vcl/seleng.hxx>
#include <boost/shared_ptr.hpp>
#include <boost/scoped_ptr.hpp>
//........................................................................
namespace svt { namespace table
{
//........................................................................
class TableControl_Impl;
//====================================================================
//= TableControl
//====================================================================
/** a basic control which manages table-like data, i.e. a number of cells
organized in <code>m</code> rows and <code>n</code> columns.
The control itself does not do any assumptions about the concrete data
it displays, this is encapsulated in an instance supporting the
->ITableModel interface.
Also, the control does not do any assumptions about how the model's
content is rendered. This is the responsibility of a component
supporting the ->ITableRenderer interface (the renderer is obtained from
the model).
The control supports the concept of a <em>current</em> (or <em>active</em>
cell).
The control supports accessibility, this is encapsulated in IAccessibleTable
*/
class SVT_DLLPUBLIC TableControl : public Control, public IAccessibleTable
{
private:
::boost::shared_ptr< TableControl_Impl > m_pImpl;
public:
TableControl( Window* _pParent, WinBits _nStyle );
~TableControl();
/// sets a new table model
void SetModel( PTableModel _pModel );
/// retrieves the current table model
PTableModel GetModel() const;
/** retrieves the current row
The current row is the one which contains the active cell.
@return
the row index of the active cell, or ->ROW_INVALID
if there is no active cell, e.g. because the table does
not contain any rows or columns.
*/
sal_Int32 GetCurrentRow() const;
ITableControl&
getTableControlInterface();
/** retrieves the current column
The current col is the one which contains the active cell.
@return
the column index of the active cell, or ->COL_INVALID
if there is no active cell, e.g. because the table does
not contain any rows or columns.
*/
sal_Int32 GetCurrentColumn() const;
/** activates the cell at the given position
@return
<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
failure conditions include some other instance vetoing the move,
or impossibility to execute the move at all (for instance because
of invalid coordinates).
*/
bool GoTo( ColPos _nColumnPos, RowPos _nRow);
/** moves the active cell to the given column, by keeping the active row
@return
<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
failure conditions include some other instance vetoing the move,
or impossibility to execute the move at all (for instance because
of invalid coordinates).
*/
inline bool GoToColumn( ColPos _nColumn )
{
return GoTo( _nColumn, GetCurrentRow() );
}
/** moves the active cell to the given row, by keeping the active column
@return
<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
failure conditions include some other instance vetoing the move,
or impossibility to execute the move at all (for instance because
of invalid coordinates).
*/
bool GoToRow( RowPos _nRow )
{
return GoTo( GetCurrentColumn(), _nRow );
}
SVT_DLLPRIVATE virtual void Resize();
virtual void Select();
/**after removing a row, updates the vector which contains the selected rows
if the row, which should be removed, is selected, it will be erased from the vector
*/
SelectionEngine* getSelEngine();
Window& getDataWindow();
// Window overridables
virtual void GetFocus();
virtual void LoseFocus();
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void StateChanged( StateChangedType i_nStateChange );
/** Creates and returns the accessible object of the whole GridControl. */
SVT_DLLPRIVATE virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible();
SVT_DLLPRIVATE virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessibleControl( sal_Int32 _nIndex );
SVT_DLLPRIVATE virtual OUString GetAccessibleObjectName(AccessibleTableControlObjType eObjType, sal_Int32 _nRow, sal_Int32 _nCol) const;
SVT_DLLPRIVATE virtual sal_Bool GoToCell( sal_Int32 _nColumnPos, sal_Int32 _nRow );
SVT_DLLPRIVATE virtual OUString GetAccessibleObjectDescription(AccessibleTableControlObjType eObjType, sal_Int32 _nPosition = -1) const;
SVT_DLLPRIVATE virtual void FillAccessibleStateSet( ::utl::AccessibleStateSetHelper& rStateSet, AccessibleTableControlObjType eObjType ) const;
// temporary methods
// Those do not really belong into the public API - they're intended for firing A11Y-related events. However,
// firing those events should be an implementation internal to the TableControl resp. TableControl_Impl,
// instead of something triggered externally.
void commitCellEventIfAccessibleAlive( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue );
void commitTableEventIfAccessibleAlive( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue );
// .............................................................................................................
// IAccessibleTable
virtual Rectangle GetWindowExtentsRelative( Window *pRelativeWindow ) const;
virtual void GrabFocus();
virtual css::uno::Reference< css::accessibility::XAccessible > GetAccessible( sal_Bool bCreate = sal_True );
virtual Window* GetAccessibleParentWindow() const;
virtual Window* GetWindowInstance();
virtual sal_Int32 GetAccessibleControlCount() const;
virtual sal_Bool ConvertPointToControlIndex( sal_Int32& _rnIndex, const Point& _rPoint );
virtual long GetRowCount() const;
virtual long GetColumnCount() const;
virtual sal_Bool HasRowHeader() const;
virtual sal_Bool ConvertPointToCellAddress( sal_Int32& _rnRow, sal_Int32& _rnColPos, const Point& _rPoint );
virtual Rectangle calcHeaderRect( sal_Bool _bIsColumnBar, sal_Bool _bOnScreen = sal_True );
virtual Rectangle calcHeaderCellRect( sal_Bool _bIsColumnBar, sal_Int32 nPos);
virtual Rectangle calcTableRect( sal_Bool _bOnScreen = sal_True );
virtual Rectangle calcCellRect( sal_Int32 _nRowPos, sal_Int32 _nColPos );
virtual Rectangle GetFieldCharacterBounds(sal_Int32 _nRow,sal_Int32 _nColumnPos,sal_Int32 nIndex);
virtual sal_Int32 GetFieldIndexAtPoint(sal_Int32 _nRow,sal_Int32 _nColumnPos,const Point& _rPoint);
virtual void FillAccessibleStateSetForCell( ::utl::AccessibleStateSetHelper& _rStateSet, sal_Int32 _nRow, sal_uInt16 _nColumnPos ) const;
virtual OUString GetRowDescription( sal_Int32 _nRow ) const;
virtual OUString GetRowName(sal_Int32 _nIndex) const;
virtual OUString GetColumnDescription( sal_uInt16 _nColumnPos ) const;
virtual OUString GetColumnName( sal_Int32 _nIndex ) const;
virtual css::uno::Any GetCellContent( sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
virtual sal_Bool HasRowHeader();
virtual sal_Bool HasColHeader();
virtual OUString GetAccessibleCellText(sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
virtual sal_Int32 GetSelectedRowCount() const;
virtual sal_Int32 GetSelectedRowIndex( sal_Int32 const i_selectionIndex ) const;
virtual bool IsRowSelected( sal_Int32 const i_rowIndex ) const;
virtual void SelectRow( sal_Int32 const i_rowIndex, bool const i_select );
virtual void SelectAllRows( bool const i_select );
// .............................................................................................................
private:
DECL_DLLPRIVATE_LINK( ImplSelectHdl, void* );
private:
TableControl(); // never implemented
TableControl( const TableControl& ); // never implemented
TableControl& operator=( const TableControl& ); // never implemented
};
//........................................................................
} } // namespace svt::table
//........................................................................
#endif // SVTOOLS_INC_TABLE_TABLECONTROL_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */