forked from amazingfate/loongoffice
see https://gerrit.libreoffice.org/#/c/3367/ and Change-Id: I00c96fa77d04b33a6f8c8cd3490dfcd9bdc9e84a for details Change-Id: I199a75bc4042af20817265d5ef85b1134a96ff5a
219 lines
10 KiB
C++
219 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef SVTOOLS_INC_TABLE_TABLECONTROL_HXX
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#define SVTOOLS_INC_TABLE_TABLECONTROL_HXX
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#include "svtools/svtdllapi.h"
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#include "svtools/table/tablemodel.hxx"
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#include "svtools/accessibletable.hxx"
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#include "svtools/accessiblefactory.hxx"
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#include <vcl/ctrl.hxx>
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#include <vcl/seleng.hxx>
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#include <boost/shared_ptr.hpp>
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#include <boost/scoped_ptr.hpp>
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//........................................................................
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namespace svt { namespace table
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{
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//........................................................................
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class TableControl_Impl;
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//====================================================================
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//= TableControl
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//====================================================================
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/** a basic control which manages table-like data, i.e. a number of cells
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organized in <code>m</code> rows and <code>n</code> columns.
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The control itself does not do any assumptions about the concrete data
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it displays, this is encapsulated in an instance supporting the
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->ITableModel interface.
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Also, the control does not do any assumptions about how the model's
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content is rendered. This is the responsibility of a component
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supporting the ->ITableRenderer interface (the renderer is obtained from
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the model).
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The control supports the concept of a <em>current</em> (or <em>active</em>
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cell).
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The control supports accessibility, this is encapsulated in IAccessibleTable
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*/
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class SVT_DLLPUBLIC TableControl : public Control, public IAccessibleTable
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{
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private:
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::boost::shared_ptr< TableControl_Impl > m_pImpl;
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public:
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TableControl( Window* _pParent, WinBits _nStyle );
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~TableControl();
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/// sets a new table model
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void SetModel( PTableModel _pModel );
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/// retrieves the current table model
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PTableModel GetModel() const;
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/** retrieves the current row
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The current row is the one which contains the active cell.
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@return
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the row index of the active cell, or ->ROW_INVALID
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if there is no active cell, e.g. because the table does
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not contain any rows or columns.
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*/
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sal_Int32 GetCurrentRow() const;
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ITableControl&
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getTableControlInterface();
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/** retrieves the current column
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The current col is the one which contains the active cell.
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@return
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the column index of the active cell, or ->COL_INVALID
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if there is no active cell, e.g. because the table does
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not contain any rows or columns.
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*/
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sal_Int32 GetCurrentColumn() const;
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/** activates the cell at the given position
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@return
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<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
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failure conditions include some other instance vetoing the move,
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or impossibility to execute the move at all (for instance because
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of invalid coordinates).
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*/
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bool GoTo( ColPos _nColumnPos, RowPos _nRow);
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/** moves the active cell to the given column, by keeping the active row
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@return
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<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
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failure conditions include some other instance vetoing the move,
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or impossibility to execute the move at all (for instance because
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of invalid coordinates).
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*/
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inline bool GoToColumn( ColPos _nColumn )
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{
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return GoTo( _nColumn, GetCurrentRow() );
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}
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/** moves the active cell to the given row, by keeping the active column
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@return
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<sal_True/> if the move was successful, <FALSE/> otherwise. Usual
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failure conditions include some other instance vetoing the move,
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or impossibility to execute the move at all (for instance because
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of invalid coordinates).
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*/
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bool GoToRow( RowPos _nRow )
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{
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return GoTo( GetCurrentColumn(), _nRow );
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}
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SVT_DLLPRIVATE virtual void Resize();
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virtual void Select();
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/**after removing a row, updates the vector which contains the selected rows
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if the row, which should be removed, is selected, it will be erased from the vector
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*/
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SelectionEngine* getSelEngine();
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Window& getDataWindow();
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// Window overridables
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virtual void GetFocus();
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virtual void LoseFocus();
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virtual void KeyInput( const KeyEvent& rKEvt );
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virtual void StateChanged( StateChangedType i_nStateChange );
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/** Creates and returns the accessible object of the whole GridControl. */
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SVT_DLLPRIVATE virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessible();
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SVT_DLLPRIVATE virtual css::uno::Reference< css::accessibility::XAccessible > CreateAccessibleControl( sal_Int32 _nIndex );
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SVT_DLLPRIVATE virtual OUString GetAccessibleObjectName(AccessibleTableControlObjType eObjType, sal_Int32 _nRow, sal_Int32 _nCol) const;
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SVT_DLLPRIVATE virtual sal_Bool GoToCell( sal_Int32 _nColumnPos, sal_Int32 _nRow );
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SVT_DLLPRIVATE virtual OUString GetAccessibleObjectDescription(AccessibleTableControlObjType eObjType, sal_Int32 _nPosition = -1) const;
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SVT_DLLPRIVATE virtual void FillAccessibleStateSet( ::utl::AccessibleStateSetHelper& rStateSet, AccessibleTableControlObjType eObjType ) const;
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// temporary methods
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// Those do not really belong into the public API - they're intended for firing A11Y-related events. However,
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// firing those events should be an implementation internal to the TableControl resp. TableControl_Impl,
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// instead of something triggered externally.
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void commitCellEventIfAccessibleAlive( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue );
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void commitTableEventIfAccessibleAlive( sal_Int16 const i_eventID, const css::uno::Any& i_newValue, const css::uno::Any& i_oldValue );
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// .............................................................................................................
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// IAccessibleTable
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virtual Rectangle GetWindowExtentsRelative( Window *pRelativeWindow ) const;
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virtual void GrabFocus();
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virtual css::uno::Reference< css::accessibility::XAccessible > GetAccessible( sal_Bool bCreate = sal_True );
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virtual Window* GetAccessibleParentWindow() const;
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virtual Window* GetWindowInstance();
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virtual sal_Int32 GetAccessibleControlCount() const;
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virtual sal_Bool ConvertPointToControlIndex( sal_Int32& _rnIndex, const Point& _rPoint );
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virtual long GetRowCount() const;
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virtual long GetColumnCount() const;
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virtual sal_Bool HasRowHeader() const;
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virtual sal_Bool ConvertPointToCellAddress( sal_Int32& _rnRow, sal_Int32& _rnColPos, const Point& _rPoint );
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virtual Rectangle calcHeaderRect( sal_Bool _bIsColumnBar, sal_Bool _bOnScreen = sal_True );
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virtual Rectangle calcHeaderCellRect( sal_Bool _bIsColumnBar, sal_Int32 nPos);
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virtual Rectangle calcTableRect( sal_Bool _bOnScreen = sal_True );
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virtual Rectangle calcCellRect( sal_Int32 _nRowPos, sal_Int32 _nColPos );
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virtual Rectangle GetFieldCharacterBounds(sal_Int32 _nRow,sal_Int32 _nColumnPos,sal_Int32 nIndex);
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virtual sal_Int32 GetFieldIndexAtPoint(sal_Int32 _nRow,sal_Int32 _nColumnPos,const Point& _rPoint);
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virtual void FillAccessibleStateSetForCell( ::utl::AccessibleStateSetHelper& _rStateSet, sal_Int32 _nRow, sal_uInt16 _nColumnPos ) const;
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virtual OUString GetRowDescription( sal_Int32 _nRow ) const;
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virtual OUString GetRowName(sal_Int32 _nIndex) const;
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virtual OUString GetColumnDescription( sal_uInt16 _nColumnPos ) const;
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virtual OUString GetColumnName( sal_Int32 _nIndex ) const;
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virtual css::uno::Any GetCellContent( sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
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virtual sal_Bool HasRowHeader();
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virtual sal_Bool HasColHeader();
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virtual OUString GetAccessibleCellText(sal_Int32 _nRowPos, sal_Int32 _nColPos) const;
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virtual sal_Int32 GetSelectedRowCount() const;
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virtual sal_Int32 GetSelectedRowIndex( sal_Int32 const i_selectionIndex ) const;
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virtual bool IsRowSelected( sal_Int32 const i_rowIndex ) const;
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virtual void SelectRow( sal_Int32 const i_rowIndex, bool const i_select );
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virtual void SelectAllRows( bool const i_select );
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// .............................................................................................................
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private:
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DECL_DLLPRIVATE_LINK( ImplSelectHdl, void* );
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private:
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TableControl(); // never implemented
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TableControl( const TableControl& ); // never implemented
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TableControl& operator=( const TableControl& ); // never implemented
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};
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//........................................................................
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} } // namespace svt::table
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//........................................................................
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#endif // SVTOOLS_INC_TABLE_TABLECONTROL_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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