forked from amazingfate/loongoffice
97 lines
2.9 KiB
Objective-C
97 lines
2.9 KiB
Objective-C
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef INCLUDED_OGLTRANS_SHADERS_HXX_
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#define INCLUDED_OGLTRANS_SHADERS_HXX_
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#include <config_lgpl.h>
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/* FIXME : Really needed ? */
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#define GL_GLEXT_PROTOTYPES 1
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/* Required Includes */
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#import <Cocoa/Cocoa.h>
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#import <OpenGL/gl.h>
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#import <OpenGL/glext.h>
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#import <OpenGL/glu.h>
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#import <OpenGL/OpenGL.h>
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#import <GLUT/glut.h>
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/* Parameter */
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typedef struct _Parameter {
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float current [4];
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float min [4];
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float max [4];
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float delta [4];
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} Parameter;
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/* Macros */
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#define PARAMETER_CURRENT(p) (p.current)
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#define PARAMETER_ANIMATE(p) ({ int i; for (i = 0; i < 4; i ++) { \
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p.current[i] += p.delta[i]; \
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if ((p.current[i] < p.min[i]) || (p.current[i] > p.max[i])) \
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p.delta[i] = -p.delta[i]; } } )
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/* OGLShaders base class */
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@interface OGLShaders : NSObject
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{
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BOOL initialised;
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GLhandleARB vertex_shader;
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GLhandleARB fragment_shader;
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GLhandleARB program_object;
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GLUquadric *quadric;
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BOOL gpuProcessingInit;
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BOOL gpuProcessing;
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}
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- (id) init;
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- (void) initLazy;
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- (void) dealloc;
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- (NSString *) name;
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- (NSString *) descriptionFilename;
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- (unsigned int) loadVertexShader: (NSString *) vertexString fragmentShader: (NSString *) fragmentString;
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/* if!initialized -> initLazy */
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- (void) renderFrame;
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/* Check whether software rasterization or software vertex processing will be used */
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- (BOOL) reflect;
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@end
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// Utility Functions
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int NextHighestPowerOf2(int n);
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void CopyFramebufferToTexture(GLuint texture);
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NSBitmapImageRep *LoadImage(NSString *path, int shouldFlipVertical);
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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