Files
loongoffice/svx/source/engine3d/float3d.src
2002-05-03 14:42:43 +00:00

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139 KiB
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/*************************************************************************
*
* $RCSfile: float3d.src,v $
*
* $Revision: 1.43 $
*
* last change: $Author: aw $ $Date: 2002-05-03 15:42:43 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#include "dialogs.hrc"
#include "float3d.hrc"
#define WIDTH 158
#define HEIGHT 197
#define HEIGHT 209
#define BORDER 3
#define BUTTON_WIDTH 13
#define BUTTON_HEIGHT 13
#define VT_BUTTON_WIDTH 18
#define GROUP_Y (BORDER + BUTTON_HEIGHT + 3)
#define GROUP_HEIGHT 95
#define GROUP_WIDTH (WIDTH - 2 * BORDER)
#define GROUP_PREV_X 60
#define GROUP_PREV_Y (GROUP_Y + GROUP_HEIGHT + 1)
#define GROUP_PREV_WIDTH (WIDTH - BORDER - GROUP_PREV_X)
#define GROUP_PREV_HEIGHT (HEIGHT - GROUP_PREV_Y - BORDER)
#define BUTTON_SIZE MAP_APPFONT( BUTTON_WIDTH, BUTTON_WIDTH );
#ifndef STD_MASKCOLOR
#define STD_MASKCOLOR Color { Red=0xC000; Green=0xC000; Blue=0xC000; }
#endif
DockingWindow RID_SVXFLOAT_3D
{
HelpID = SID_3D_WIN ;
Border = TRUE ;
Hide = TRUE ;
SVLook = TRUE ;
Sizeable = TRUE ;
Moveable = TRUE ;
Closeable = TRUE ;
Zoomable = TRUE ;
Dockable = TRUE ;
EnableResizing = TRUE ;
Size = MAP_APPFONT ( WIDTH , HEIGHT ) ;
Text = "3D-Effekte" ;
Text [ ENGLISH ] = "3-D Effects" ;
Text [ english_us ] = "3D Effects" ;
Closeable = TRUE ;
Zoomable = TRUE ;
ImageButton BTN_FAVORITES
{
Pos = MAP_APPFONT ( 4 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , BUTTON_HEIGHT ) ;
TabStop = TRUE ;
QuickHelpText = "Favoriten" ;
QuickHelpText [ ENGLISH ] = "Favorites" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "3dfavor.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
QuickHelpText [ portuguese ] = "Favoritos" ;
QuickHelpText [ english_us ] = "Favorites" ;
QuickHelpText [ portuguese_brazilian ] = "Favoriten" ;
QuickHelpText [ swedish ] = "Favoriter" ;
QuickHelpText [ danish ] = "Favoriter" ;
QuickHelpText [ italian ] = "Preferiti" ;
QuickHelpText [ spanish ] = "Favoritos" ;
QuickHelpText [ french ] = "Favoris" ;
QuickHelpText [ dutch ] = "Favorieten" ;
QuickHelpText[ russian ] = "���������";
QuickHelpText[ polish ] = "Ulubione";
QuickHelpText[ japanese ] = "お気に入り";
QuickHelpText[ chinese_simplified ] = "收藏";
QuickHelpText[ chinese_traditional ] = "我的最愛";
QuickHelpText[ arabic ] = "������";
QuickHelpText[ dutch ] = "Favorieten";
QuickHelpText[ chinese_simplified ] = "收藏";
QuickHelpText[ greek ] = "���������";
QuickHelpText[ korean ] = "즐겨찾기";
QuickHelpText[ turkish ] = "Favoriten";
QuickHelpText[ catalan ] = "Favoritos";
QuickHelpText[ finnish ] = "Suosikit";
};
ImageButton BTN_GEO
{
Pos = MAP_APPFONT ( 22 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , BUTTON_HEIGHT ) ;
TabStop = TRUE ;
QuickHelpText = "Geometrie" ;
QuickHelpText [ ENGLISH ] = "Geometry" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "3dgeo.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
QuickHelpText [ portuguese ] = "Geometria" ;
QuickHelpText [ english_us ] = "Geometry" ;
QuickHelpText [ portuguese_brazilian ] = "Geometrie" ;
QuickHelpText [ swedish ] = "Geometri" ;
QuickHelpText [ danish ] = "Geometri" ;
QuickHelpText [ italian ] = "Geometria" ;
QuickHelpText [ spanish ] = "Geometr�a" ;
QuickHelpText [ french ] = "G�om�trie" ;
QuickHelpText [ dutch ] = "Geometrie" ;
QuickHelpText[ russian ] = "���������";
QuickHelpText[ polish ] = "Geometria";
QuickHelpText[ japanese ] = "幾何デザイン";
QuickHelpText[ chinese_simplified ] = "几何";
QuickHelpText[ chinese_traditional ] = "几何";
QuickHelpText[ arabic ] = "�������";
QuickHelpText[ dutch ] = "Geometrie";
QuickHelpText[ chinese_simplified ] = "几何";
QuickHelpText[ greek ] = "���������";
QuickHelpText[ korean ] = "지오메트리";
QuickHelpText[ turkish ] = "Geometrie";
QuickHelpText[ catalan ] = "Geometr�a";
QuickHelpText[ finnish ] = "Geometria";
};
ImageButton BTN_REPRESENTATION
{
Pos = MAP_APPFONT ( 40 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , BUTTON_HEIGHT ) ;
TabStop = TRUE ;
QuickHelpText = "Darstellung" ;
QuickHelpText [ ENGLISH ] = "Representation" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "3drepres.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
QuickHelpText [ portuguese ] = "Apresenta��o" ;
QuickHelpText [ english_us ] = "Shading" ;
QuickHelpText [ portuguese_brazilian ] = "Darstellung" ;
QuickHelpText [ swedish ] = "Visning" ;
QuickHelpText [ danish ] = "Visning" ;
QuickHelpText [ italian ] = "Rappresentazione" ;
QuickHelpText [ spanish ] = "Representaci�n" ;
QuickHelpText [ french ] = "Repr�sentation" ;
QuickHelpText [ dutch ] = "Weergave" ;
QuickHelpText[ russian ] = "�������������";
QuickHelpText[ polish ] = "Przedstawienie";
QuickHelpText[ japanese ] = "表示";
QuickHelpText[ chinese_simplified ] = "显示";
QuickHelpText[ chinese_traditional ] = "顯示";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Weergave";
QuickHelpText[ chinese_simplified ] = "显示";
QuickHelpText[ greek ] = "��������";
QuickHelpText[ korean ] = "표시";
QuickHelpText[ turkish ] = "Darstellung";
QuickHelpText[ catalan ] = "Representaci�n";
QuickHelpText[ finnish ] = "Varjostus";
};
ImageButton BTN_LIGHT
{
Pos = MAP_APPFONT ( 58 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , BUTTON_HEIGHT ) ;
TabStop = TRUE ;
QuickHelpText = "Beleuchtung" ;
QuickHelpText [ ENGLISH ] = "Lighting" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "3dlight.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
QuickHelpText [ portuguese ] = "Ilumina��o" ;
QuickHelpText [ english_us ] = "Illumination" ;
QuickHelpText [ portuguese_brazilian ] = "Beleuchtung" ;
QuickHelpText [ swedish ] = "Belysning" ;
QuickHelpText [ danish ] = "Belysning" ;
QuickHelpText [ italian ] = "Illuminazione" ;
QuickHelpText [ spanish ] = "Iluminaci�n" ;
QuickHelpText [ french ] = "Eclairage" ;
QuickHelpText [ dutch ] = "Belichting" ;
QuickHelpText[ russian ] = "���������";
QuickHelpText[ polish ] = "O�wietlenie";
QuickHelpText[ japanese ] = "照明";
QuickHelpText[ chinese_simplified ] = "照明";
QuickHelpText[ chinese_traditional ] = "照明";
QuickHelpText[ arabic ] = "�������";
QuickHelpText[ dutch ] = "Belichting";
QuickHelpText[ chinese_simplified ] = "照明";
QuickHelpText[ greek ] = "��������";
QuickHelpText[ korean ] = "조명";
QuickHelpText[ turkish ] = "Beleuchtung";
QuickHelpText[ catalan ] = "Iluminaci�n";
QuickHelpText[ finnish ] = "Valaistus";
};
ImageButton BTN_TEXTURE
{
Pos = MAP_APPFONT ( 76 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Texturen" ;
QuickHelpText [ ENGLISH ] = "Textures" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "3dtextur.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Texturas" ;
QuickHelpText [ english_us ] = "Textures" ;
QuickHelpText [ portuguese_brazilian ] = "Texturen" ;
QuickHelpText [ swedish ] = "Texturer" ;
QuickHelpText [ danish ] = "Teksturer" ;
QuickHelpText [ italian ] = "Motivi" ;
QuickHelpText [ spanish ] = "Texturas" ;
QuickHelpText [ french ] = "Textures" ;
QuickHelpText [ dutch ] = "Texturen" ;
QuickHelpText[ russian ] = "��������";
QuickHelpText[ polish ] = "Tekstury";
QuickHelpText[ japanese ] = "テクスチャー";
QuickHelpText[ chinese_simplified ] = "纹理";
QuickHelpText[ chinese_traditional ] = "文理";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Texturen";
QuickHelpText[ chinese_simplified ] = "纹理";
QuickHelpText[ greek ] = "���";
QuickHelpText[ korean ] = "질감";
QuickHelpText[ turkish ] = "Texturen";
QuickHelpText[ catalan ] = "Texturas";
QuickHelpText[ finnish ] = "Pintakuviot";
};
ImageButton BTN_MATERIAL
{
Pos = MAP_APPFONT ( 94 , BORDER ) ;
Size = MAP_APPFONT ( VT_BUTTON_WIDTH , BUTTON_HEIGHT ) ;
TabStop = TRUE ;
QuickHelpText = "Material" ;
QuickHelpText [ ENGLISH ] = "Material" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "material.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
QuickHelpText [ portuguese ] = "Material" ;
QuickHelpText [ english_us ] = "Material" ;
QuickHelpText [ portuguese_brazilian ] = "Material" ;
QuickHelpText [ swedish ] = "Material" ;
QuickHelpText [ danish ] = "Materiale" ;
QuickHelpText [ italian ] = "Materiale" ;
QuickHelpText [ spanish ] = "Material" ;
QuickHelpText [ french ] = "Mat�riau" ;
QuickHelpText [ dutch ] = "Materiaal" ;
QuickHelpText[ russian ] = "��������";
QuickHelpText[ polish ] = "Materia�";
QuickHelpText[ japanese ] = "素材";
QuickHelpText[ chinese_simplified ] = "材料";
QuickHelpText[ chinese_traditional ] = "材料";
QuickHelpText[ arabic ] = "������";
QuickHelpText[ dutch ] = "Materiaal";
QuickHelpText[ chinese_simplified ] = "材料";
QuickHelpText[ greek ] = "�����";
QuickHelpText[ korean ] = "재료";
QuickHelpText[ turkish ] = "Material";
QuickHelpText[ catalan ] = "Material";
QuickHelpText[ finnish ] = "Materiaali";
};
ImageButton BTN_UPDATE
{
Pos = MAP_APPFONT ( WIDTH - BORDER - BUTTON_WIDTH * 2 , BORDER ) ;
Size = BUTTON_SIZE
QuickHelpText = "Aktualisieren" ;
QuickHelpText [ ENGLISH ] = "Update" ;
TabStop = TRUE ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "sc10350.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
QuickHelpText [ portuguese ] = "Actualizar" ;
QuickHelpText [ english_us ] = "Update" ;
QuickHelpText [ portuguese_brazilian ] = "Aktualisieren" ;
QuickHelpText [ swedish ] = "Uppdatera" ;
QuickHelpText [ danish ] = "Opdater" ;
QuickHelpText [ italian ] = "Aggiorna" ;
QuickHelpText [ spanish ] = "Actualizar" ;
QuickHelpText [ french ] = "Actualiser" ;
QuickHelpText [ dutch ] = "Actualiseren" ;
QuickHelpText[ russian ] = "��������";
QuickHelpText[ polish ] = "Aktualizuj";
QuickHelpText[ japanese ] = "更新";
QuickHelpText[ chinese_simplified ] = "更新";
QuickHelpText[ chinese_traditional ] = "更新";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Actualiseren";
QuickHelpText[ chinese_simplified ] = "更新";
QuickHelpText[ greek ] = "���������";
QuickHelpText[ korean ] = "업데이트";
QuickHelpText[ turkish ] = "Aktualisieren";
QuickHelpText[ catalan ] = "Actualizar";
QuickHelpText[ finnish ] = "P�ivit�";
};
ImageButton BTN_ASSIGN
{
Pos = MAP_APPFONT ( WIDTH - BORDER - BUTTON_WIDTH , BORDER ) ;
Size = BUTTON_SIZE
QuickHelpText = "Zuweisen" ;
QuickHelpText [ ENGLISH ] = "Assign" ;
TabStop = TRUE ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "apply.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
QuickHelpText [ portuguese ] = "Atribuir" ;
QuickHelpText [ english_us ] = "Assign" ;
QuickHelpText [ portuguese_brazilian ] = "Zuweisen" ;
QuickHelpText [ swedish ] = "Tilldela" ;
QuickHelpText [ danish ] = "Tildel" ;
QuickHelpText [ italian ] = "Assegna" ;
QuickHelpText [ spanish ] = "Asignar" ;
QuickHelpText [ french ] = "Assigner" ;
QuickHelpText [ dutch ] = "Toewijzen" ;
QuickHelpText[ russian ] = "���������";
QuickHelpText[ polish ] = "Przypisz";
QuickHelpText[ japanese ] = "適用";
QuickHelpText[ chinese_simplified ] = "指定";
QuickHelpText[ chinese_traditional ] = "指定";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Toewijzen";
QuickHelpText[ chinese_simplified ] = "指定";
QuickHelpText[ greek ] = "������������";
QuickHelpText[ korean ] = "할당";
QuickHelpText[ turkish ] = "Zuweisen";
QuickHelpText[ catalan ] = "Asignar";
QuickHelpText[ finnish ] = "Liit�";
};
// Unterer Teil
ImageButton BTN_CHANGE_TO_3D
{
Pos = MAP_APPFONT ( 9 , 200 - BUTTON_HEIGHT ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Umwandeln in 3D" ;
QuickHelpText [ ENGLISH ] = "Convert to 3D" ;
TabStop = TRUE ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "convrt3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Converte em 3-D" ;
QuickHelpText [ english_us ] = "Convert to 3D" ;
QuickHelpText [ portuguese_brazilian ] = "Umwandeln in 3D" ;
QuickHelpText [ swedish ] = "Omvandla till 3D" ;
QuickHelpText [ danish ] = "Konverter til 3D" ;
QuickHelpText [ italian ] = "Converti in 3D" ;
QuickHelpText [ spanish ] = "Convertir en 3D" ;
QuickHelpText [ french ] = "Convertir en 3 D" ;
QuickHelpText [ dutch ] = "Converteren naar 3D" ;
QuickHelpText[ russian ] = "������������� � 3-�";
QuickHelpText[ polish ] = "Konwertuj na 3-W";
QuickHelpText[ japanese ] = "3Dに変換";
QuickHelpText[ chinese_simplified ] = "转换成 3 维";
QuickHelpText[ chinese_traditional ] = "轉變成 3 維";
QuickHelpText[ arabic ] = "����� ��� ����� �������";
QuickHelpText[ dutch ] = "Converteren naar 3D";
QuickHelpText[ chinese_simplified ] = "转换成 3 维";
QuickHelpText[ greek ] = "��������� �� 3 D";
QuickHelpText[ korean ] = "3D로 변환";
QuickHelpText[ turkish ] = "Umwandeln in 3D";
QuickHelpText[ catalan ] = "Convertir en 3D";
QuickHelpText[ finnish ] = "Muunna kolmiulotteiseksi";
};
ImageButton BTN_LATHE_OBJ
{
Pos = MAP_APPFONT ( 9 + BUTTON_WIDTH + 1 , 200 - BUTTON_HEIGHT ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Umwandeln in Rotationsk�rper" ;
QuickHelpText [ ENGLISH ] = "Convert to lathe object" ;
TabStop = TRUE ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "rotate3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Converte em objecto de rota��o" ;
QuickHelpText [ english_us ] = "Convert to Lathe Object" ;
QuickHelpText [ portuguese_brazilian ] = "Umwandeln in Rotationsk?per" ;
QuickHelpText [ swedish ] = "Omvandla till rotationsobjekt" ;
QuickHelpText [ danish ] = "Konverter til rotationslegeme" ;
QuickHelpText [ italian ] = "Converti in corpo di rotazione" ;
QuickHelpText [ spanish ] = "Convertir en cuerpo de rotaci�n" ;
QuickHelpText [ french ] = "Convertir en corps de r�volution" ;
QuickHelpText [ dutch ] = "Veranderen in rotatieobjecten" ;
QuickHelpText[ russian ] = "������������� � ���� ��������";
QuickHelpText[ polish ] = "Konwertuj na obiekt obrotowy";
QuickHelpText[ japanese ] = "回転体に変換";
QuickHelpText[ chinese_simplified ] = "转换成旋转体";
QuickHelpText[ chinese_traditional ] = "轉變成旋轉體";
QuickHelpText[ arabic ] = "����� ��� ���� �������";
QuickHelpText[ dutch ] = "Veranderen in rotatieobjecten";
QuickHelpText[ chinese_simplified ] = "转换成旋转体";
QuickHelpText[ greek ] = "��������� �� ����������� �����������";
QuickHelpText[ korean ] = "회전체로 변환";
QuickHelpText[ turkish ] = "Umwandeln in Rotationsk�rper";
QuickHelpText[ catalan ] = "Convertir en cuerpo de rotaci�n";
QuickHelpText[ finnish ] = "Muunna sorviobjektiksi";
};
ImageButton BTN_PERSPECTIVE
{
Pos = MAP_APPFONT ( 9 + ( BUTTON_WIDTH + 1 ) * 2 , 200 - BUTTON_HEIGHT ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Perspektive ein-/ausschalten" ;
QuickHelpText [ ENGLISH ] = "Perspective" ;
TabStop = TRUE ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "persp3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Activa/Desactiva Perspectiva" ;
QuickHelpText [ english_us ] = "Perspective On/Off" ;
QuickHelpText [ portuguese_brazilian ] = "Perspektive ein-/ausschalten" ;
QuickHelpText [ swedish ] = "Perspektiv p�/av" ;
QuickHelpText [ danish ] = "Aktiver/deaktiver perspektiv" ;
QuickHelpText [ italian ] = "Attiva/disattiva prospettiva" ;
QuickHelpText [ spanish ] = "Activar/desactivar perspectiva" ;
QuickHelpText [ french ] = "Activer/d�sactiver la perspective" ;
QuickHelpText [ dutch ] = "Perspectief in-/uitschakelen" ;
QuickHelpText[ russian ] = "���./����. �����������";
QuickHelpText[ polish ] = "W��cz/Wy��cz perspektyw�";
QuickHelpText[ japanese ] = "遠近法 オン/オフ";
QuickHelpText[ chinese_simplified ] = "显示/隐入透视";
QuickHelpText[ chinese_traditional ] = "顯示/隱入透視";
QuickHelpText[ arabic ] = "�����/����� �������";
QuickHelpText[ dutch ] = "Perspectief in-/uitschakelen";
QuickHelpText[ chinese_simplified ] = "显示/隐入透视";
QuickHelpText[ greek ] = "��������� ���/���";
QuickHelpText[ korean ] = "원근법 적용/해제";
QuickHelpText[ turkish ] = "Perspektive ein-/ausschalten";
QuickHelpText[ catalan ] = "Activar/desactivar perspectiva";
QuickHelpText[ finnish ] = "Perspektiivi on/off";
};
Control CTL_PREVIEW
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 124 ) ;
Size = MAP_APPFONT ( 83 , 76 ) ;
TabStop = TRUE ;
};
Control CTL_LIGHT_PREVIEW
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 124 ) ;
Size = MAP_APPFONT ( 83 , 76 ) ;
TabStop = TRUE ;
};
// Favoriten
Control CTL_FAVORITES
{
//HelpId = HID_SD_CTL_FAVORITES ;
Border = TRUE ;
Pos = MAP_APPFONT ( 9 , 28 ) ;
Size = MAP_APPFONT ( 140 , 89 ) ;
TabStop = TRUE ;
Hide = TRUE ;
};
FixedLine FL_FAVORITES
{
Pos = MAP_APPFONT ( BORDER , 19 ) ;
Size = MAP_APPFONT ( 152 , 8 ) ;
Text = "~Favoriten" ;
Text [ ENGLISH ] = "~Preview" ;
Text [ english_us ] = "Favorites" ;
Text [ portuguese_brazilian ] = "Favoriten" ;
Text [ swedish ] = "Favoriter" ;
Text [ danish ] = "Favoriter" ;
Text [ italian ] = "Preferiti" ;
Text [ spanish ] = "Favoritos" ;
Text [ french ] = "Favoris" ;
Text [ dutch ] = "Favorieten" ;
Text [ portuguese ] = "Favoritos" ;
Text[ chinese_simplified ] = "收藏";
Text[ russian ] = "���������";
Text[ polish ] = "Ulubione";
Text[ japanese ] = "お気に入り";
Text[ chinese_traditional ] = "我的最愛";
Text[ arabic ] = "�������";
Text[ dutch ] = "Favorieten";
Text[ chinese_simplified ] = "收藏";
Text[ greek ] = "�����������";
Text[ korean ] = "즐겨 찾기";
Text[ turkish ] = "S�k kullan�lanlar";
Text[ catalan ] = "Favoritos";
Text[ finnish ] = "Suosikit";
};
ImageButton BTN_ONLY_3D
{
Pos = MAP_APPFONT ( 9 , 124 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Nur 3D-Attribute zuweisen" ;
QuickHelpText [ ENGLISH ] = "Assign only 3D attributes" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "only3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Atribui apenas atributos 3-D" ;
QuickHelpText [ english_us ] = "3D Attributes Only" ;
QuickHelpText [ portuguese_brazilian ] = "Nur 3D-Attribute zuweisen" ;
QuickHelpText [ swedish ] = "Tilldela bara 3D-attribut" ;
QuickHelpText [ danish ] = "Tildel kun 3D-attributter" ;
QuickHelpText [ italian ] = "Assegna solo attributi 3D" ;
QuickHelpText [ spanish ] = "Asignar s�lo atributos 3D" ;
QuickHelpText [ french ] = "Assigner uniquement les attributs 3 D" ;
QuickHelpText [ dutch ] = "Alleen 3D-attributen toewijzen" ;
QuickHelpText[ russian ] = "��������� ������ �������� 3-�";
QuickHelpText[ polish ] = "Przypisz tylko atrybuty 3-W";
QuickHelpText[ japanese ] = "3D 属性のみ適用";
QuickHelpText[ chinese_simplified ] = "只指定 3 维属性";
QuickHelpText[ chinese_traditional ] = "只指定 3 維屬性";
QuickHelpText[ arabic ] = "����� ���� ������ ������� ���";
QuickHelpText[ dutch ] = "Alleen 3D-attributen toewijzen";
QuickHelpText[ chinese_simplified ] = "只指定 3 维属性";
QuickHelpText[ greek ] = "���� ��������� 3�";
QuickHelpText[ korean ] = "3D-속성만";
QuickHelpText[ turkish ] = "Nur 3D-Attribute zuweisen";
QuickHelpText[ catalan ] = "Asignar solo atributos 3D";
QuickHelpText[ finnish ] = "Vain kolmiulotteiset m��ritteet";
};
ImageButton BTN_ALL_ATTRIBUTES
{
Pos = MAP_APPFONT ( 9 + BUTTON_WIDTH , 124 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Alle Attribute zuweisen" ;
QuickHelpText [ ENGLISH ] = "Assign all attributes" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "allattri.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Aplica todos os atributos" ;
QuickHelpText [ english_us ] = "Assign All Attributes" ;
QuickHelpText [ portuguese_brazilian ] = "Alle Attribute zuweisen" ;
QuickHelpText [ swedish ] = "Tilldela alla attribut" ;
QuickHelpText [ danish ] = "Tildel alle attributter" ;
QuickHelpText [ italian ] = "Assegna tutti gli attributi" ;
QuickHelpText [ spanish ] = "Asignar todos los atributos" ;
QuickHelpText [ french ] = "Appliquer tous les attributs" ;
QuickHelpText [ dutch ] = "Alle attributen toewijzen" ;
QuickHelpText[ russian ] = "��������� ��� ��������";
QuickHelpText[ polish ] = "Przypisz wszystkie atrybuty";
QuickHelpText[ japanese ] = "すべての属性を適用";
QuickHelpText[ chinese_simplified ] = "分配所有属性";
QuickHelpText[ chinese_traditional ] = "指定所有的屬性";
QuickHelpText[ arabic ] = "����� �� ������";
QuickHelpText[ dutch ] = "Alle attributen toewijzen";
QuickHelpText[ chinese_simplified ] = "分配所有属性";
QuickHelpText[ greek ] = "������������ ���� ��� ���������";
QuickHelpText[ korean ] = "모든 속성 할당";
QuickHelpText[ turkish ] = "Alle Attribute zuweisen";
QuickHelpText[ catalan ] = "Asignar todos los atributos";
QuickHelpText[ finnish ] = "Liit� kaikki m��ritteet";
};
// Geometrie
FixedText FT_HORIZONTAL
{
Pos = MAP_APPFONT ( 9 , 100 ) ;
Size = MAP_APPFONT ( 43 , 8 ) ;
Text = "~Horizontal" ;
Text [ ENGLISH ] = "~Horizontal" ;
Text [ english_us ] = "Horizontal" ;
Text [ portuguese_brazilian ] = "Horizontal" ;
Text [ swedish ] = "Horisontell" ;
Text [ danish ] = "Vandret" ;
Text [ italian ] = "Orizzontale" ;
Text [ spanish ] = "Horizontal" ;
Text [ french ] = "horizontaux" ;
Text [ dutch ] = "Horizontaal" ;
Text [ portuguese ] = "Horizontal" ;
Text[ chinese_simplified ] = "水平方向";
Text[ russian ] = "�������������";
Text[ polish ] = "Poziomo";
Text[ japanese ] = "水平";
Text[ chinese_traditional ] = "水平方向";
Text[ arabic ] = "����";
Text[ dutch ] = "Horizontaal";
Text[ chinese_simplified ] = "水平方向";
Text[ greek ] = "���������";
Text[ korean ] = "수평";
Text[ turkish ] = "Yatay";
Text[ catalan ] = "Horitzontal";
Text[ finnish ] = "Vaakataso";
};
NumericField NUM_HORIZONTAL
{
Border = TRUE ;
Pos = MAP_APPFONT ( 59 , 98 ) ;
Size = MAP_APPFONT ( 22 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
Minimum = 2 ;
First = 2 ;
Maximum = 256 ;
Last = 256 ;
};
FixedText FT_VERTICAL
{
Pos = MAP_APPFONT ( 85 , 100 ) ;
Size = MAP_APPFONT ( 40 , 8 ) ;
Text = "~Vertikal" ;
Text [ ENGLISH ] = "~Vertical" ;
Text [ english_us ] = "Vertical" ;
Text [ portuguese_brazilian ] = "Vertikal" ;
Text [ swedish ] = "Vertikal" ;
Text [ danish ] = "Lodret" ;
Text [ italian ] = "Verticale" ;
Text [ spanish ] = "Vertical" ;
Text [ french ] = "verticaux" ;
Text [ dutch ] = "Verticaal" ;
Text [ portuguese ] = "Vertical" ;
Text[ chinese_simplified ] = "垂直方向";
Text[ russian ] = "�����������";
Text[ polish ] = "Pionowo";
Text[ japanese ] = "垂直";
Text[ chinese_traditional ] = "垂直方向";
Text[ arabic ] = "����";
Text[ dutch ] = "Verticaal";
Text[ chinese_simplified ] = "垂直方向";
Text[ greek ] = "����������";
Text[ korean ] = "수직";
Text[ turkish ] = "Dikey";
Text[ catalan ] = "Vertical";
Text[ finnish ] = "Pystytaso";
};
NumericField NUM_VERTICAL
{
Border = TRUE ;
Pos = MAP_APPFONT ( 127 , 98 ) ;
Size = MAP_APPFONT ( 22 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
Minimum = 2 ;
First = 2 ;
Maximum = 256 ;
Last = 256 ;
};
FixedLine FL_SEGMENTS
{
Pos = MAP_APPFONT ( BORDER , 87 ) ;
Size = MAP_APPFONT ( 152, 8 ) ;
Text = "~Segmente" ;
Text [ ENGLISH ] = "~Segments" ;
Text [ english_us ] = "Segments" ;
Text [ portuguese_brazilian ] = "Segmente" ;
Text [ swedish ] = "Segment" ;
Text [ danish ] = "Segmenter" ;
Text [ italian ] = "Segmenti" ;
Text [ spanish ] = "Segmentos" ;
Text [ french ] = "Segments" ;
Text [ dutch ] = "Segmenten" ;
Text [ portuguese ] = "Segmentos" ;
Text[ chinese_simplified ] = "分段";
Text[ russian ] = "��������";
Text[ polish ] = "Segmenty";
Text[ japanese ] = "切片";
Text[ chinese_traditional ] = "分段";
Text[ arabic ] = "���";
Text[ dutch ] = "Segmenten";
Text[ chinese_simplified ] = "分段";
Text[ greek ] = "�������";
Text[ korean ] = "세그먼트";
Text[ turkish ] = "Par�alar";
Text[ catalan ] = "Segmentos";
Text[ finnish ] = "Segmentit";
};
FixedText FT_PERCENT_DIAGONAL
{
Pos = MAP_APPFONT ( 9 , 32 ) ;
Size = MAP_APPFONT ( 72 , 8 ) ;
Text = "~Kantenrundung" ;
Text [ ENGLISH ] = "~Percent diagonal" ;
Text [ english_us ] = "Rounded edges" ;
Text [ portuguese_brazilian ] = "Kantenrundung" ;
Text [ swedish ] = "Rundade kanter" ;
Text [ danish ] = "Kant-afrunding" ;
Text [ italian ] = "Bordi arrotondati" ;
Text [ spanish ] = "Aristas redondeadas" ;
Text [ french ] = "Arrondi d'ar�tes" ;
Text [ dutch ] = "Kantenronding" ;
Text [ portuguese ] = "Arredondar arestas" ;
Text[ chinese_simplified ] = "边角变圆";
Text[ russian ] = "������������ ����";
Text[ polish ] = "Zaokr. kraw�dzi";
Text[ japanese ] = "角を丸くする";
Text[ chinese_traditional ] = "邊角變圓";
Text[ arabic ] = "������� ������";
Text[ dutch ] = "Kantenronding";
Text[ chinese_simplified ] = "边角变圆";
Text[ greek ] = "���������������� ����";
Text[ korean ] = "모서리 둥글림";
Text[ turkish ] = "Kenar e�imi";
Text[ catalan ] = "Aristas redondeadas";
Text[ finnish ] = "Py�ristetyt kulmat";
};
MetricField MTR_PERCENT_DIAGONAL
{
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , 30 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
SpinSize = 5 ;
Maximum = 100 ;
Last = 100 ;
Unit = FUNIT_CUSTOM ;
CustomUnitText = " %" ;
};
FixedText FT_BACKSCALE
{
Pos = MAP_APPFONT ( 9 , 46 ) ;
Size = MAP_APPFONT ( 72 , 8 ) ;
Text = "~Tiefenskalierung" ;
Text [ ENGLISH ] = "~Backscale" ;
Text [ portuguese ] = "Escala de profundidade" ;
Text [ english_us ] = "Scaled depth" ;
Text [ portuguese_brazilian ] = "Tiefenskalierung" ;
Text [ swedish ] = "Djupskalning" ;
Text [ danish ] = "Dybdeskalering" ;
Text [ italian ] = "Scala profondit�" ;
Text [ spanish ] = "Escala de profundidad" ;
Text [ french ] = "�chelle de profondeur" ;
Text [ dutch ] = "Diepte op schaal brengen" ;
Text[ chinese_simplified ] = "深度比例";
Text[ russian ] = "��������� ���������������";
Text[ polish ] = "Skalowanie g��bi";
Text[ japanese ] = "奥行きの深さ";
Text[ chinese_traditional ] = "深度比例";
Text[ arabic ] = "����� �����";
Text[ dutch ] = "Diepte op schaal brengen";
Text[ chinese_simplified ] = "深度比例";
Text[ greek ] = "������� ������";
Text[ korean ] = "깊이 배율";
Text[ turkish ] = "Derinlik �l�eklendirmesi";
Text[ catalan ] = "Escala de profundidad";
Text[ finnish ] = "Skaalattu syvyys";
};
MetricField MTR_BACKSCALE
{
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , 44 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
SpinSize = 5 ;
Maximum = 10000 ;
Unit = FUNIT_CUSTOM ;
CustomUnitText = " %" ;
Last = 10000 ;
};
FixedText FT_END_ANGLE
{
Pos = MAP_APPFONT ( 9 , 60 ) ;
Size = MAP_APPFONT ( 72 , 8 ) ;
Text = "~Endwinkel" ;
Text [ ENGLISH ] = "~End angle" ;
Text [ english_us ] = "Rotation angle" ;
Text [ portuguese_brazilian ] = "Endwinkel" ;
Text [ swedish ] = "Slutvinkel" ;
Text [ danish ] = "Slutvinkel" ;
Text [ italian ] = "Angolo finale" ;
Text [ spanish ] = "�ngulo final" ;
Text [ french ] = "Angle final" ;
Text [ dutch ] = "Eindhoek" ;
Text [ portuguese ] = "�ngulo de rota��o" ;
Text[ chinese_simplified ] = "最终角度";
Text[ russian ] = "�������� ���� ��������";
Text[ polish ] = "K�t ko�cowy";
Text[ japanese ] = "回転角度";
Text[ chinese_traditional ] = "最終角度";
Text[ arabic ] = "����� �������";
Text[ dutch ] = "Eindhoek";
Text[ chinese_simplified ] = "最终角度";
Text[ greek ] = "������ �����";
Text[ korean ] = "최종각";
Text[ turkish ] = "D�n�� a��s�";
Text[ catalan ] = "�ngulo final";
Text[ finnish ] = "Kiertokulma";
};
MetricField MTR_END_ANGLE
{
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , 58 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
SpinSize = 5 ;
Unit = FUNIT_CUSTOM ;
Maximum = 36000 ;
Last = 36000 ;
DecimalDigits = 1 ;
CustomUnitText = " Grad" ;
CustomUnitText [ ENGLISH ] = " degree" ;
CustomUnitText[ english_us ] = " degree(s)";
CustomUnitText[ portuguese ] = " degree";
CustomUnitText[ russian ] = " ������(��)";
CustomUnitText[ greek ] = " degree";
CustomUnitText[ dutch ] = " graden";
CustomUnitText[ french ] = " degr�s";
CustomUnitText[ spanish ] = " grado(s)";
CustomUnitText[ finnish ] = " degree";
CustomUnitText[ italian ] = " gradi";
CustomUnitText[ danish ] = " degree";
CustomUnitText[ swedish ] = " grader";
CustomUnitText[ polish ] = " stopni(e)";
CustomUnitText[ portuguese_brazilian ] = " degree";
CustomUnitText[ japanese ] = " 度";
CustomUnitText[ korean ] = "각도";
CustomUnitText[ chinese_simplified ] = " 度";
CustomUnitText[ chinese_traditional ] = " 度";
CustomUnitText[ turkish ] = " degree";
CustomUnitText[ arabic ] = " degree";
CustomUnitText[ catalan ] = " degree";
};
FixedText FT_DEPTH
{
Pos = MAP_APPFONT ( 9 , 74 ) ;
Size = MAP_APPFONT ( 72 , 8 ) ;
Text = "~Tiefe" ;
Text [ ENGLISH ] = "~Depth" ;
Text [ english_us ] = "Depth" ;
Text [ portuguese_brazilian ] = "Tiefe" ;
Text [ swedish ] = "Djup" ;
Text [ danish ] = "Dybde" ;
Text [ italian ] = "Profondit�" ;
Text [ spanish ] = "Profundidad" ;
Text [ french ] = "Profondeur" ;
Text [ dutch ] = "Diepte" ;
Text [ portuguese ] = "Profundidade" ;
Text[ chinese_simplified ] = "深度";
Text[ russian ] = "�������";
Text[ polish ] = "G��bia";
Text[ japanese ] = "奥行き";
Text[ chinese_traditional ] = "深度";
Text[ arabic ] = "�����";
Text[ dutch ] = "Diepte";
Text[ chinese_simplified ] = "深度";
Text[ greek ] = "�����";
Text[ korean ] = "깊이";
Text[ turkish ] = "Derinlik";
Text[ catalan ] = "Profundidad";
Text[ finnish ] = "Syvyys";
};
MetricField MTR_DEPTH
{
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , 72 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
Unit = FUNIT_MM ;
StrictFormat = TRUE ;
Minimum = 0 ;
First = 0 ;
Maximum = 10000000 ;
Last = 10000000 ;
DecimalDigits = 2 ;
SpinSize = 100 ;
};
FixedLine FL_GEOMETRIE
{
Pos = MAP_APPFONT ( BORDER , 19 ) ;
Size = MAP_APPFONT ( 152, 8 ) ;
Text = "Geometrie" ;
Text [ ENGLISH ] = "Geometry" ;
Text [ english_us ] = "Geometry" ;
Text [ portuguese_brazilian ] = "Geometrie" ;
Text [ swedish ] = "Geometri" ;
Text [ danish ] = "Geometri" ;
Text [ italian ] = "Geometria" ;
Text [ spanish ] = "Geometr�a" ;
Text [ french ] = "G�om�trie" ;
Text [ dutch ] = "Geometrie" ;
Text [ portuguese ] = "Geometria" ;
Text[ chinese_simplified ] = "几何";
Text[ russian ] = "���������";
Text[ polish ] = "Geometria";
Text[ japanese ] = "幾何デザイン";
Text[ chinese_traditional ] = "幾何";
Text[ arabic ] = "�������";
Text[ dutch ] = "Geometrie";
Text[ chinese_simplified ] = "几何";
Text[ greek ] = "���������";
Text[ korean ] = "기하";
Text[ turkish ] = "Geometri";
Text[ catalan ] = "Geometr�a";
Text[ finnish ] = "Geometria";
};
ImageButton BTN_NORMALS_OBJ
{
Pos = MAP_APPFONT ( BORDER + 5 , GROUP_PREV_Y + 11 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Objektspezifisch" ;
QuickHelpText [ ENGLISH ] = "object specific" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "normobjs.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Espec�fico do objecto" ;
QuickHelpText [ english_us ] = "Object-Specific" ;
QuickHelpText [ portuguese_brazilian ] = "Objektspezifisch" ;
QuickHelpText [ swedish ] = "Objektspecifik" ;
QuickHelpText [ danish ] = "Objektspecifik" ;
QuickHelpText [ italian ] = "Specifico per l'oggetto" ;
QuickHelpText [ spanish ] = "Espec�fico del objeto" ;
QuickHelpText [ french ] = "Sp�cifique � l'objet" ;
QuickHelpText [ dutch ] = "Objectspezifiek" ;
QuickHelpText[ russian ] = "� ����������� �� �������";
QuickHelpText[ polish ] = "Specyficzny dla obiektu";
QuickHelpText[ japanese ] = "オブジェクト特性";
QuickHelpText[ chinese_simplified ] = "特殊对象";
QuickHelpText[ chinese_traditional ] = "特殊物件";
QuickHelpText[ arabic ] = "��� �������";
QuickHelpText[ dutch ] = "Objectspezifiek";
QuickHelpText[ chinese_simplified ] = "特殊对象";
QuickHelpText[ greek ] = "������� �� �� �����������";
QuickHelpText[ korean ] = "개체-특유";
QuickHelpText[ turkish ] = "Objektspezifisch";
QuickHelpText[ catalan ] = "Espec�fico del objeto";
QuickHelpText[ finnish ] = "Objektikohtainen";
};
ImageButton BTN_NORMALS_FLAT
{
Pos = MAP_APPFONT ( BORDER + 5 + BUTTON_WIDTH , GROUP_PREV_Y + 11 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Flach" ;
QuickHelpText [ ENGLISH ] = "Flat" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "normflat.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Plano" ;
QuickHelpText [ english_us ] = "Flat" ;
QuickHelpText [ portuguese_brazilian ] = "Flach" ;
QuickHelpText [ swedish ] = "Platt" ;
QuickHelpText [ danish ] = "Flad" ;
QuickHelpText [ italian ] = "Piano" ;
QuickHelpText [ spanish ] = "Plano" ;
QuickHelpText [ french ] = "Plat" ;
QuickHelpText [ dutch ] = "Vlak" ;
QuickHelpText[ russian ] = "�������";
QuickHelpText[ polish ] = "P�aski";
QuickHelpText[ japanese ] = "平面";
QuickHelpText[ chinese_simplified ] = "平坦";
QuickHelpText[ chinese_traditional ] = "平坦";
QuickHelpText[ arabic ] = "����";
QuickHelpText[ dutch ] = "Vlak";
QuickHelpText[ chinese_simplified ] = "平坦";
QuickHelpText[ greek ] = "�������";
QuickHelpText[ korean ] = "평면";
QuickHelpText[ turkish ] = "Flach";
QuickHelpText[ catalan ] = "Plano";
QuickHelpText[ finnish ] = "Litte�";
};
ImageButton BTN_NORMALS_SPHERE
{
Pos = MAP_APPFONT ( BORDER + 5 + BUTTON_WIDTH * 2 , GROUP_PREV_Y + 11 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Kugelf�rmig" ;
QuickHelpText [ ENGLISH ] = "spherical" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "normsphe.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Esf�rico" ;
QuickHelpText [ english_us ] = "Spherical" ;
QuickHelpText [ portuguese_brazilian ] = "Kugelf?mig" ;
QuickHelpText [ swedish ] = "Sf�risk" ;
QuickHelpText [ danish ] = "Kugleformet" ;
QuickHelpText [ italian ] = "Sferico" ;
QuickHelpText [ spanish ] = "Esf�rico" ;
QuickHelpText [ french ] = "Sph�rique" ;
QuickHelpText [ dutch ] = "Bolvormig" ;
QuickHelpText[ russian ] = "������������";
QuickHelpText[ polish ] = "W kszta�cie kuli";
QuickHelpText[ japanese ] = "球状";
QuickHelpText[ chinese_simplified ] = "球体";
QuickHelpText[ chinese_traditional ] = "球體";
QuickHelpText[ arabic ] = "����";
QuickHelpText[ dutch ] = "Bolvormig";
QuickHelpText[ chinese_simplified ] = "球体";
QuickHelpText[ greek ] = "��������";
QuickHelpText[ korean ] = "원형";
QuickHelpText[ turkish ] = "Kugelf�rmig";
QuickHelpText[ catalan ] = "Esf�rico";
QuickHelpText[ finnish ] = "Pallomainen";
};
ImageButton BTN_NORMALS_INVERT
{
Pos = MAP_APPFONT ( BORDER + 5 , GROUP_PREV_Y + 28 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Normalen umkehren" ;
QuickHelpText [ ENGLISH ] = "Invert normals" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "invert3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Inverter normais" ;
QuickHelpText [ english_us ] = "Invert Normals" ;
QuickHelpText [ portuguese_brazilian ] = "Normalen umkehren" ;
QuickHelpText [ swedish ] = "Omv�nda normaler" ;
QuickHelpText [ danish ] = "Inverter normaler" ;
QuickHelpText [ italian ] = "Inverti i normali" ;
QuickHelpText [ spanish ] = "Invertir los normales" ;
QuickHelpText [ french ] = "Inverser les verticales" ;
QuickHelpText [ dutch ] = "Normalen omkeren" ;
QuickHelpText[ russian ] = "������� �����. ���������";
QuickHelpText[ polish ] = "Odwr�� normalne";
QuickHelpText[ japanese ] = "法線を逆転させる";
QuickHelpText[ chinese_simplified ] = "反置法线";
QuickHelpText[ chinese_traditional ] = "反置法線";
QuickHelpText[ arabic ] = "��� ������ ���������";
QuickHelpText[ dutch ] = "Normalen omkeren";
QuickHelpText[ chinese_simplified ] = "反置法线";
QuickHelpText[ greek ] = "���������� ����������� ����������";
QuickHelpText[ korean ] = "보통으로 변환";
QuickHelpText[ turkish ] = "Normalen umkehren";
QuickHelpText[ catalan ] = "Invertir los normales";
QuickHelpText[ finnish ] = "K��nn� normaalit";
};
ImageButton BTN_TWO_SIDED_LIGHTING
{
Pos = MAP_APPFONT ( BORDER + 5 + BUTTON_WIDTH * 2 , GROUP_PREV_Y + 28 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "2-seitige Beleuchtung" ;
QuickHelpText [ ENGLISH ] = "2 sided lighting" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "lght2sid.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Ilumina��o de ambos os lados" ;
QuickHelpText [ english_us ] = "Double-Sided Illumination" ;
QuickHelpText [ portuguese_brazilian ] = "2-seitige Beleuchtung" ;
QuickHelpText [ swedish ] = "2-sidig belysning" ;
QuickHelpText [ danish ] = "2-sidet belysning" ;
QuickHelpText [ italian ] = "Illuminazione su due lati" ;
QuickHelpText [ spanish ] = "Iluminaci�n en dos lados" ;
QuickHelpText [ french ] = "Eclairage des deux c�t�s" ;
QuickHelpText [ dutch ] = "Dubbelzijdige belichting" ;
QuickHelpText[ russian ] = "������������ ���������";
QuickHelpText[ polish ] = "Dwustronne o�wietlenie";
QuickHelpText[ japanese ] = "両面照明";
QuickHelpText[ chinese_simplified ] = "两面照明";
QuickHelpText[ chinese_traditional ] = "雙面照明";
QuickHelpText[ arabic ] = "����� ������ �������";
QuickHelpText[ dutch ] = "Dubbelzijdige belichting";
QuickHelpText[ chinese_simplified ] = "两面照明";
QuickHelpText[ greek ] = "��������� ��������";
QuickHelpText[ korean ] = "양쪽 조명";
QuickHelpText[ turkish ] = "2-seitige Beleuchtung";
QuickHelpText[ catalan ] = "Iluminaci�n en dos lados";
QuickHelpText[ finnish ] = "Kaksipuolinen valaistus";
};
FixedLine FL_NORMALS
{
Pos = MAP_APPFONT ( 3 , 115 ) ;
Size = MAP_APPFONT ( 54 , 8 ) ;
Text = "Normalen" ;
Text [ ENGLISH ] = "Normals" ;
Text [ english_us ] = "Normals" ;
Text [ portuguese_brazilian ] = "Normalen" ;
Text [ swedish ] = "Normaler" ;
Text [ danish ] = "Normaler" ;
Text [ italian ] = "Normali" ;
Text [ spanish ] = "Normales" ;
Text [ french ] = "Normales" ;
Text [ dutch ] = "Normale" ;
Text [ portuguese ] = "Verticais" ;
Text[ chinese_simplified ] = "法线";
Text[ russian ] = "�������";
Text[ polish ] = "Normalne";
Text[ japanese ] = "法線";
Text[ chinese_traditional ] = "法線";
Text[ arabic ] = "������";
Text[ dutch ] = "Normale";
Text[ chinese_simplified ] = "法线";
Text[ greek ] = "����������� ����������";
Text[ korean ] = "기본";
Text[ turkish ] = "Normaller";
Text[ catalan ] = "Normales";
Text[ finnish ] = "Normaalit";
};
ImageButton BTN_DOUBLE_SIDED
{
Pos = MAP_APPFONT ( 9 , 171 ) ;
Size = MAP_APPFONT ( BUTTON_WIDTH , BUTTON_HEIGHT ) ;
QuickHelpText = "Doppelseitig" ;
QuickHelpText [ ENGLISH ] = "Double sided" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "doublesi.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Ambos os lados" ;
QuickHelpText [ english_us ] = "Double-Sided" ;
QuickHelpText [ portuguese_brazilian ] = "Doppelseitig" ;
QuickHelpText [ swedish ] = "Dubbelsidig" ;
QuickHelpText [ danish ] = "Dobbeltsidet" ;
QuickHelpText [ italian ] = "Su entrambi i lati" ;
QuickHelpText [ spanish ] = "Doble p�gina" ;
QuickHelpText [ french ] = "Double-face" ;
QuickHelpText [ dutch ] = "Dubbelzijdig" ;
QuickHelpText[ russian ] = "� ���� ������";
QuickHelpText[ polish ] = "Dwustronny";
QuickHelpText[ japanese ] = "両面";
QuickHelpText[ chinese_simplified ] = "双面";
QuickHelpText[ chinese_traditional ] = "雙面";
QuickHelpText[ arabic ] = "��� �������";
QuickHelpText[ dutch ] = "Dubbelzijdig";
QuickHelpText[ chinese_simplified ] = "双面";
QuickHelpText[ greek ] = "�����������";
QuickHelpText[ korean ] = "양면";
QuickHelpText[ turkish ] = "Doppelseitig";
QuickHelpText[ catalan ] = "Doble p�gina";
QuickHelpText[ finnish ] = "Kaksipuolinen";
};
// Darstellung
FixedText FT_SHADEMODE
{
Pos = MAP_APPFONT ( 11 , 32 ) ;
Size = MAP_APPFONT ( 40 , 8 ) ;
Text = "~Modus" ;
Text [ ENGLISH ] = "~Mode" ;
Text [ english_us ] = "Mode" ;
Text [ portuguese_brazilian ] = "Modus" ;
Text [ swedish ] = "L�ge" ;
Text [ danish ] = "Modus" ;
Text [ italian ] = "Modo" ;
Text [ spanish ] = "Modo" ;
Text [ french ] = "Mode" ;
Text [ dutch ] = "Modus" ;
Text [ portuguese ] = "Modo" ;
Text[ chinese_simplified ] = "模式";
Text[ russian ] = "�����";
Text[ polish ] = "Tryb";
Text[ japanese ] = "モード";
Text[ chinese_traditional ] = "模式";
Text[ arabic ] = "�����";
Text[ dutch ] = "Modus";
Text[ chinese_simplified ] = "模式";
Text[ greek ] = "���������";
Text[ korean ] = "모드";
Text[ turkish ] = "Kip";
Text[ catalan ] = "Modo";
Text[ finnish ] = "Tila";
};
ListBox LB_SHADEMODE
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 30 ) ;
Size = MAP_APPFONT ( 83 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
StringList =
{
< "Flat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ portuguese ] =
{
< "plano" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ english_us ] =
{
< "Flat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ portuguese_brazilian ] =
{
< "Flat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ swedish ] =
{
< "Flat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ danish ] =
{
< "Flad" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ italian ] =
{
< "Flat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ spanish ] =
{
< "Plano" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ french ] =
{
< "Plat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
stringlist [ dutch ] =
{
< "Vlak" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ chinese_simplified ] =
{
< "平形" ; > ;
< "芬氏(Phong)" ; > ;
< "郭氏(Gouraud)" ; > ;
};
StringList [ russian ] =
{
< "�����������" ; > ;
< "����" ; > ;
< "����" ; > ;
};
StringList [ polish ] =
{
< "P�aski" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ japanese ] =
{
< "フラット(Flat)" ; > ;
< "フォン(Phong)" ; > ;
< "グロー(Gouraud)" ; > ;
};
StringList [ chinese_traditional ] =
{
< "平形" ; > ;
< "芬氏" ; > ;
< "郭氏" ; > ;
};
StringList [ arabic ] =
{
< "����" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ dutch ] =
{
< "Vlak" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ chinese_simplified ] =
{
< "平形" ; > ;
< "芬氏(Phong)" ; > ;
< "郭氏(Gouraud)" ; > ;
};
StringList [ greek ] =
{
< "�������" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ korean ] =
{
< "평면" ; > ;
< "퐁" ; > ;
< "고우러드(Gouraud)" ; > ;
};
StringList [ language_user1 ] =
{
< "Flat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ turkish ] =
{
< "Flat" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ catalan ] =
{
< "Plano" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
StringList [ finnish ] =
{
< "Litte�" ; > ;
< "Phong" ; > ;
< "Gouraud" ; > ;
};
};
ImageButton BTN_SHADOW_3D
{
Pos = MAP_APPFONT ( 14 , 54 ) ;
Size = BUTTON_SIZE
QuickHelpText = "3D-Schatten ein/-ausschalten" ;
QuickHelpText [ ENGLISH ] = "3D shadow" ;
TabStop = TRUE ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "shadow3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Activa/Desactiva sombras 3-D" ;
QuickHelpText [ english_us ] = "3D Shadowing On/Off" ;
QuickHelpText [ portuguese_brazilian ] = "3D-Schatten ein/-ausschalten" ;
QuickHelpText [ swedish ] = "3D-skugga p�/av" ;
QuickHelpText [ danish ] = "Aktiver/deaktiver 3D-skygge" ;
QuickHelpText [ italian ] = "Mostra/nascondi ombre 3D" ;
QuickHelpText [ spanish ] = "Activar/desactivar sombra 3D" ;
QuickHelpText [ french ] = "Activer/d�sactiver l'ombre 3 D" ;
QuickHelpText [ dutch ] = "3D-schaduw in/-uitschakelen" ;
QuickHelpText[ russian ] = "���./����. ���� 3-�";
QuickHelpText[ polish ] = "W��cz/Wy��cz cie� 3-W";
QuickHelpText[ japanese ] = "3Dの影 オン/オフ";
QuickHelpText[ chinese_simplified ] = "显示/隐入 3 维阴影";
QuickHelpText[ chinese_traditional ] = "顯示/隱入 3 維陰影";
QuickHelpText[ arabic ] = "�����/����� ���� ����� �������";
QuickHelpText[ dutch ] = "3D-schaduw in/-uitschakelen";
QuickHelpText[ chinese_simplified ] = "显示/隐入 3 维阴影";
QuickHelpText[ greek ] = "���� 3� ���/���";
QuickHelpText[ korean ] = "3D-음영 적용/적용 안함";
QuickHelpText[ turkish ] = "3D-Schatten ein/-ausschalten";
QuickHelpText[ catalan ] = "Activar/desactivar sombra 3D";
QuickHelpText[ finnish ] = "Kolmiulotteinen varjostus on/off";
};
FixedText FT_SLANT
{
Pos = MAP_APPFONT ( 31 , 56 ) ;
Size = MAP_APPFONT ( 62 , 8 ) ;
Right = TRUE;
/* ### ACHTUNG: Neuer Text in Resource? Papierneigung : Neigung */
/* ### ACHTUNG: Neuer Text in Resource? Papierneigung : Neigung */
Text = "~Papierneigung" ;
Text [ ENGLISH ] = "~Paper slant" ;
Text [ english_us ] = "Surface angle" ;
Text [ portuguese_brazilian ] = "Neigung" ;
Text [ swedish ] = "Papperslutning" ;
Text [ danish ] = "Papirh�ldning" ;
Text [ italian ] = "Inclinazione carta" ;
Text [ spanish ] = "�ngulo superficie" ;
Text [ french ] = "Inclinaison papier" ;
Text [ dutch ] = "Helling" ;
Text [ portuguese ] = "�ngulo do papel" ;
Text[ chinese_simplified ] = "平面倾斜";
Text[ russian ] = "������ ������";
Text[ polish ] = "Pochyl. papieru";
Text[ japanese ] = "用紙の傾き";
Text[ chinese_traditional ] = "平面傾斜";
Text[ arabic ] = "��� �����";
Text[ dutch ] = "Helling";
Text[ chinese_simplified ] = "平面倾斜";
Text[ greek ] = "����� �������";
Text[ korean ] = "용지의 기울기";
Text[ turkish ] = "Y�zey a��s�";
Text[ catalan ] = "�ngulo superficie";
Text[ finnish ] = "Pintakulma";
};
MetricField MTR_SLANT
{
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , 54 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
SpinSize = 5 ;
Maximum = 90 ;
Unit = FUNIT_CUSTOM ;
CustomUnitText = " Grad" ;
CustomUnitText [ ENGLISH ] = " degree" ;
Last = 90 ;
CustomUnitText[ english_us ] = " degree(s)";
CustomUnitText[ portuguese ] = " degree";
CustomUnitText[ russian ] = " ������(��)";
CustomUnitText[ greek ] = " degree";
CustomUnitText[ dutch ] = " graden";
CustomUnitText[ french ] = " degr�s";
CustomUnitText[ spanish ] = " grado(s)";
CustomUnitText[ finnish ] = " degree";
CustomUnitText[ italian ] = " gradi";
CustomUnitText[ danish ] = " degree";
CustomUnitText[ swedish ] = " grader";
CustomUnitText[ polish ] = " stopni(e)";
CustomUnitText[ portuguese_brazilian ] = " degree";
CustomUnitText[ japanese ] = " 度";
CustomUnitText[ korean ] = "각도";
CustomUnitText[ chinese_simplified ] = " 度";
CustomUnitText[ chinese_traditional ] = " 度";
CustomUnitText[ turkish ] = " degree";
CustomUnitText[ arabic ] = " degree";
CustomUnitText[ catalan ] = " degree";
};
FixedLine FL_SHADOW
{
Pos = MAP_APPFONT ( BORDER , 43 ) ;
Size = MAP_APPFONT ( 152 , 8 ) ;
Text = "Schatten" ;
Text [ ENGLISH ] = "Shadow" ;
Text [ english_us ] = "Shadow" ;
Text [ portuguese_brazilian ] = "Schatten" ;
Text [ swedish ] = "Skugga" ;
Text [ danish ] = "Skygge" ;
Text [ italian ] = "Ombre" ;
Text [ spanish ] = "Sombra" ;
Text [ french ] = "Ombre" ;
Text [ dutch ] = "Schaduw" ;
Text [ portuguese ] = "Sombras" ;
Text[ chinese_simplified ] = "阴影";
Text[ russian ] = "����";
Text[ polish ] = "Cie�";
Text[ japanese ] = "影";
Text[ chinese_traditional ] = "陰影";
Text[ arabic ] = "����";
Text[ dutch ] = "Schaduw";
Text[ chinese_simplified ] = "阴影";
Text[ greek ] = "����";
Text[ korean ] = "음영";
Text[ turkish ] = "G�lge";
Text[ catalan ] = "Sombra";
Text[ finnish ] = "Varjo ";
};
FixedText FT_DISTANCE
{
Pos = MAP_APPFONT ( 13 , 81 ) ;
Size = MAP_APPFONT ( 40 , 8 ) ;
Text = "~Entfernung" ;
Text [ ENGLISH ] = "~Distance" ;
Text [ english_us ] = "Distance" ;
Text [ portuguese_brazilian ] = "Entfernung" ;
Text [ swedish ] = "Avst�nd" ;
Text [ danish ] = "Afstand" ;
Text [ italian ] = "Distanza" ;
Text [ spanish ] = "Distancia" ;
Text [ french ] = "Distance" ;
Text [ dutch ] = "Afstand" ;
Text [ portuguese ] = "Dist�ncia" ;
Text[ chinese_simplified ] = "间隔";
Text[ russian ] = "����������";
Text[ polish ] = "Odleg�o��";
Text[ japanese ] = "間隔";
Text[ chinese_traditional ] = "間隔";
Text[ arabic ] = "�������";
Text[ dutch ] = "Afstand";
Text[ chinese_simplified ] = "间隔";
Text[ greek ] = "��������";
Text[ korean ] = "거리";
Text[ turkish ] = "Uzakl�k";
Text[ catalan ] = "Distancia";
Text[ finnish ] = "Et�isyys";
};
MetricField MTR_DISTANCE
{
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , 79 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
StrictFormat = TRUE ;
Unit = FUNIT_MM ;
Minimum = 1 ;
First = 1 ;
Maximum = 1000000 ;
Last = 1000000 ;
DecimalDigits = 2 ;
SpinSize = 100 ;
};
FixedText FT_FOCAL_LENGTH
{
Pos = MAP_APPFONT ( 13 , 97 ) ;
Size = MAP_APPFONT ( 40 , 8 ) ;
Text = "~Brennweite" ;
Text [ ENGLISH ] = "~Focal length" ;
Text [ english_us ] = "Focal length" ;
Text [ portuguese_brazilian ] = "Brennweite" ;
Text [ swedish ] = "Br�nnvidd" ;
Text [ danish ] = "Br�ndvidde" ;
Text [ italian ] = "Ampiezza focale" ;
Text [ spanish ] = "Distancia focal" ;
Text [ french ] = "Focale" ;
Text [ dutch ] = "Focus" ;
Text [ portuguese ] = "Dist�ncia focal" ;
Text[ chinese_simplified ] = "焦距";
Text[ russian ] = "�������� ����������";
Text[ polish ] = "Ogniskowa";
Text[ japanese ] = "焦点距離";
Text[ chinese_traditional ] = "焦距";
Text[ arabic ] = "����� ������";
Text[ dutch ] = "Focus";
Text[ chinese_simplified ] = "焦距";
Text[ greek ] = "������� ��������";
Text[ korean ] = "초점 거리";
Text[ turkish ] = "Odak uzakl���";
Text[ catalan ] = "Distancia focal";
Text[ finnish ] = "Polttopistepituus";
};
MetricField MTR_FOCAL_LENGTH
{
Border = TRUE ;
Pos = MAP_APPFONT ( 99 , 95 ) ;
Size = MAP_APPFONT ( 50 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
StrictFormat = TRUE ;
Unit = FUNIT_MM ;
Minimum = 1 ;
First = 1 ;
Maximum = 1000000 ;
Last = 1000000 ;
DecimalDigits = 2 ;
SpinSize = 100 ;
};
FixedLine FL_CAMERA
{
Pos = MAP_APPFONT ( 3 , 70 ) ;
Size = MAP_APPFONT ( 152 , 8 ) ;
Text = "Kamera" ;
Text [ ENGLISH ] = "Camera" ;
Text [ english_us ] = "Camera" ;
Text [ portuguese_brazilian ] = "Kamera" ;
Text [ swedish ] = "Kamera" ;
Text [ danish ] = "Kamera" ;
Text [ italian ] = "Punto di osservazione" ;
Text [ spanish ] = "C�mara" ;
Text [ french ] = "Cam�ra" ;
Text [ dutch ] = "Camera" ;
Text [ portuguese ] = "C�mera" ;
Text[ chinese_simplified ] = "照相机";
Text[ russian ] = "����������";
Text[ polish ] = "Kamera";
Text[ japanese ] = "カメラ";
Text[ chinese_traditional ] = "照相機";
Text[ arabic ] = "��������";
Text[ dutch ] = "Camera";
Text[ chinese_simplified ] = "照相机";
Text[ greek ] = "������";
Text[ korean ] = "카메라";
Text[ turkish ] = "Kamera";
Text[ catalan ] = "C�mara";
Text[ finnish ] = "Kamera";
};
FixedLine FL_REPRESENTATION
{
Pos = MAP_APPFONT ( 3 , 19 ) ;
Size = MAP_APPFONT ( 152 , 8 ) ;
Text = "Darstellung" ;
Text [ ENGLISH ] = "Representation" ;
Text [ english_us ] = "Shading" ;
Text [ portuguese_brazilian ] = "Darstellung" ;
Text [ swedish ] = "Visning" ;
Text [ danish ] = "Visning" ;
Text [ italian ] = "Rappresentazione" ;
Text [ spanish ] = "Representaci�n" ;
Text [ french ] = "Repr�sentation" ;
Text [ dutch ] = "Weergave" ;
Text [ portuguese ] = "Destacar" ;
Text[ chinese_simplified ] = "显示";
Text[ russian ] = "������������";
Text[ polish ] = "Wygl�d";
Text[ japanese ] = "表示";
Text[ chinese_traditional ] = "顯示";
Text[ arabic ] = "�����";
Text[ dutch ] = "Weergave";
Text[ chinese_simplified ] = "显示";
Text[ greek ] = "�������";
Text[ korean ] = "표시";
Text[ turkish ] = "G�r�nt�";
Text[ catalan ] = "Representaci�n";
Text[ finnish ] = "Varjostus";
};
// Beleuchtung
ImageButton BTN_LIGHT_1
{
Pos = MAP_APPFONT ( 9 , 38 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 1" ;
QuickHelpText [ ENGLISH ] = "Light source 1" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 1" ;
QuickHelpText [ english_us ] = "Light Source 1" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 1" ;
QuickHelpText [ swedish ] = "Ljusk�lla 1" ;
QuickHelpText [ danish ] = "Lyskilde 1" ;
QuickHelpText [ italian ] = "Sorgente luminosa 1" ;
QuickHelpText [ spanish ] = "Fuente de luz 1" ;
QuickHelpText [ french ] = "Source de lumi�re 1" ;
QuickHelpText [ dutch ] = "Lichtbron 1" ;
QuickHelpText[ russian ] = "�������� ����� 1";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 1";
QuickHelpText[ japanese ] = "光源 1";
QuickHelpText[ chinese_simplified ] = "光源 1";
QuickHelpText[ chinese_traditional ] = "光源 1";
QuickHelpText[ arabic ] = "���� ����� 1";
QuickHelpText[ dutch ] = "Lichtbron 1";
QuickHelpText[ chinese_simplified ] = "光源 1";
QuickHelpText[ greek ] = "���� �������� 1";
QuickHelpText[ korean ] = "광원 1";
QuickHelpText[ turkish ] = "Lichtquelle 1";
QuickHelpText[ catalan ] = "Fuente de luz 1";
QuickHelpText[ finnish ] = "Valonl�hde 1";
};
ImageButton BTN_LIGHT_2
{
Pos = MAP_APPFONT ( 22 , 38 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 2" ;
QuickHelpText [ ENGLISH ] = "Light source 2" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 2" ;
QuickHelpText [ english_us ] = "Light Source 2" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 2" ;
QuickHelpText [ swedish ] = "Ljusk�lla 2" ;
QuickHelpText [ danish ] = "Lyskilde 2" ;
QuickHelpText [ italian ] = "Sorgente luminosa 2" ;
QuickHelpText [ spanish ] = "Fuente de luz 2" ;
QuickHelpText [ french ] = "Source de lumi�re 2" ;
QuickHelpText [ dutch ] = "Lichtbron 2" ;
QuickHelpText[ russian ] = "�������� ����� 2";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 2";
QuickHelpText[ japanese ] = "光源 2";
QuickHelpText[ chinese_simplified ] = "光源 2";
QuickHelpText[ chinese_traditional ] = "光源 2";
QuickHelpText[ arabic ] = "���� ����� 2";
QuickHelpText[ dutch ] = "Lichtbron 2";
QuickHelpText[ chinese_simplified ] = "光源 2";
QuickHelpText[ greek ] = "���� �������� 2";
QuickHelpText[ korean ] = "광원 2";
QuickHelpText[ turkish ] = "Lichtquelle 2";
QuickHelpText[ catalan ] = "Fuente de luz 2";
QuickHelpText[ finnish ] = "Valonl�hde 2";
};
ImageButton BTN_LIGHT_3
{
Pos = MAP_APPFONT ( 35 , 38 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 3" ;
QuickHelpText [ ENGLISH ] = "Light source 3" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 3" ;
QuickHelpText [ english_us ] = "Light Source 3" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 3" ;
QuickHelpText [ swedish ] = "Ljusk�lla 3" ;
QuickHelpText [ danish ] = "Lyskilde 3" ;
QuickHelpText [ italian ] = "Sorgente luminosa 3" ;
QuickHelpText [ spanish ] = "Fuente de luz 3" ;
QuickHelpText [ french ] = "Source de lumi�re 3" ;
QuickHelpText [ dutch ] = "Lichtbron 3" ;
QuickHelpText[ russian ] = "�������� ����� 3";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 3";
QuickHelpText[ japanese ] = "光源 3";
QuickHelpText[ chinese_simplified ] = "光源 3";
QuickHelpText[ chinese_traditional ] = "光源 3";
QuickHelpText[ arabic ] = "���� ����� 3";
QuickHelpText[ dutch ] = "Lichtbron 3";
QuickHelpText[ chinese_simplified ] = "光源 3";
QuickHelpText[ greek ] = "���� �������� 3";
QuickHelpText[ korean ] = "광원 3";
QuickHelpText[ turkish ] = "Lichtquelle 3";
QuickHelpText[ catalan ] = "Fuente de luz 3";
QuickHelpText[ finnish ] = "Valonl�hde 3";
};
ImageButton BTN_LIGHT_4
{
Pos = MAP_APPFONT ( 48 , 38 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 4" ;
QuickHelpText [ ENGLISH ] = "Light source 4" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 4" ;
QuickHelpText [ english_us ] = "Light Source 4" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 4" ;
QuickHelpText [ swedish ] = "Ljusk�lla 4" ;
QuickHelpText [ danish ] = "Lyskilde 4" ;
QuickHelpText [ italian ] = "Sorgente luminosa 4" ;
QuickHelpText [ spanish ] = "Fuente de luz 4" ;
QuickHelpText [ french ] = "Source de lumi�re 4" ;
QuickHelpText [ dutch ] = "Lichtbron 4" ;
QuickHelpText[ russian ] = "�������� ����� 4";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 4";
QuickHelpText[ japanese ] = "光源 4";
QuickHelpText[ chinese_simplified ] = "光源 4";
QuickHelpText[ chinese_traditional ] = "光源 4";
QuickHelpText[ arabic ] = "���� ����� 4";
QuickHelpText[ dutch ] = "Lichtbron 4";
QuickHelpText[ chinese_simplified ] = "光源 4";
QuickHelpText[ greek ] = "���� �������� 4";
QuickHelpText[ korean ] = "광원 4";
QuickHelpText[ turkish ] = "Lichtquelle 4";
QuickHelpText[ catalan ] = "Fuente de luz 4";
QuickHelpText[ finnish ] = "Valonl�hde 4";
};
ImageButton BTN_LIGHT_5
{
Pos = MAP_APPFONT ( 9 , 51 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 5" ;
QuickHelpText [ ENGLISH ] = "Light source 5" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 5" ;
QuickHelpText [ english_us ] = "Light Source 5" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 5" ;
QuickHelpText [ swedish ] = "Ljusk�lla 5" ;
QuickHelpText [ danish ] = "Lyskilde 5" ;
QuickHelpText [ italian ] = "Sorgente luminosa 5" ;
QuickHelpText [ spanish ] = "Fuente de luz 5" ;
QuickHelpText [ french ] = "Source de lumi�re 5" ;
QuickHelpText [ dutch ] = "Lichtbron 5" ;
QuickHelpText[ russian ] = "�������� ����� 5";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 5";
QuickHelpText[ japanese ] = "光源 5";
QuickHelpText[ chinese_simplified ] = "光源 5";
QuickHelpText[ chinese_traditional ] = "光源 5";
QuickHelpText[ arabic ] = "���� ����� 5";
QuickHelpText[ dutch ] = "Lichtbron 5";
QuickHelpText[ chinese_simplified ] = "光源 5";
QuickHelpText[ greek ] = "���� �������� 5";
QuickHelpText[ korean ] = "광원 5";
QuickHelpText[ turkish ] = "Lichtquelle 5";
QuickHelpText[ catalan ] = "Fuente de luz 5";
QuickHelpText[ finnish ] = "Valonl�hde 5";
};
ImageButton BTN_LIGHT_6
{
Pos = MAP_APPFONT ( 22 , 51 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 6" ;
QuickHelpText [ ENGLISH ] = "Light source 6" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 6" ;
QuickHelpText [ english_us ] = "Light Source 6" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 6" ;
QuickHelpText [ swedish ] = "Ljusk�lla 6" ;
QuickHelpText [ danish ] = "Lyskilde 6" ;
QuickHelpText [ italian ] = "Sorgente luminosa 6" ;
QuickHelpText [ spanish ] = "Fuente de luz 6" ;
QuickHelpText [ french ] = "Source de lumi�re 6" ;
QuickHelpText [ dutch ] = "Lichtbron 6" ;
QuickHelpText[ russian ] = "�������� ����� 6";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 6";
QuickHelpText[ japanese ] = "光源 6";
QuickHelpText[ chinese_simplified ] = "光源 6";
QuickHelpText[ chinese_traditional ] = "光源 6";
QuickHelpText[ arabic ] = "���� ����� 6";
QuickHelpText[ dutch ] = "Lichtbron 6";
QuickHelpText[ chinese_simplified ] = "光源 6";
QuickHelpText[ greek ] = "���� �������� 6";
QuickHelpText[ korean ] = "광원 6";
QuickHelpText[ turkish ] = "Lichtquelle 6";
QuickHelpText[ catalan ] = "Fuente de luz 6";
QuickHelpText[ finnish ] = "Valonl�hde 6";
};
ImageButton BTN_LIGHT_7
{
Pos = MAP_APPFONT ( 35, 51 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 7" ;
QuickHelpText [ ENGLISH ] = "Light source 7" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 7" ;
QuickHelpText [ english_us ] = "Light Source 7" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 7" ;
QuickHelpText [ swedish ] = "Ljusk�lla 7" ;
QuickHelpText [ danish ] = "Lyskilde 7" ;
QuickHelpText [ italian ] = "Sorgente luminosa 7" ;
QuickHelpText [ spanish ] = "Fuente de luz 7" ;
QuickHelpText [ french ] = "Source de lumi�re 7" ;
QuickHelpText [ dutch ] = "Lichtbron 7" ;
QuickHelpText[ russian ] = "�������� ����� 7";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 7";
QuickHelpText[ japanese ] = "光源 7";
QuickHelpText[ chinese_simplified ] = "光源 7";
QuickHelpText[ chinese_traditional ] = "光源 7";
QuickHelpText[ arabic ] = "���� ����� 7";
QuickHelpText[ dutch ] = "Lichtbron 7";
QuickHelpText[ chinese_simplified ] = "光源 7";
QuickHelpText[ greek ] = "���� �������� 7";
QuickHelpText[ korean ] = "광원 7";
QuickHelpText[ turkish ] = "Lichtquelle 7";
QuickHelpText[ catalan ] = "Fuente de luz 7";
QuickHelpText[ finnish ] = "Valonl�hde 7";
};
ImageButton BTN_LIGHT_8
{
Pos = MAP_APPFONT ( 48 , 51 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Lichtquelle 8" ;
QuickHelpText [ ENGLISH ] = "Light source 8" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Fonte de luz 8" ;
QuickHelpText [ english_us ] = "Light Source 8" ;
QuickHelpText [ portuguese_brazilian ] = "Lichtquelle 8" ;
QuickHelpText [ swedish ] = "Ljusk�lla 8" ;
QuickHelpText [ danish ] = "Lyskilde 8" ;
QuickHelpText [ italian ] = "Sorgente luminosa 8" ;
QuickHelpText [ spanish ] = "Fuente de luz 8" ;
QuickHelpText [ french ] = "Source de lumi�re 8" ;
QuickHelpText [ dutch ] = "Lichtbron 8" ;
QuickHelpText[ russian ] = "�������� ����� 8";
QuickHelpText[ polish ] = "�r�d�o �wiat�a 8";
QuickHelpText[ japanese ] = "光源 8";
QuickHelpText[ chinese_simplified ] = "光源 8";
QuickHelpText[ chinese_traditional ] = "光源 8";
QuickHelpText[ arabic ] = "���� ����� 8";
QuickHelpText[ dutch ] = "Lichtbron 8";
QuickHelpText[ chinese_simplified ] = "光源 8";
QuickHelpText[ greek ] = "���� �������� 8";
QuickHelpText[ korean ] = "광원 8";
QuickHelpText[ turkish ] = "Lichtquelle 8";
QuickHelpText[ catalan ] = "Fuente de luz 8";
QuickHelpText[ finnish ] = "Valonl�hde 8";
};
ListBox LB_LIGHT_1
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ListBox LB_LIGHT_2
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ListBox LB_LIGHT_3
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ListBox LB_LIGHT_4
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ListBox LB_LIGHT_5
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ListBox LB_LIGHT_6
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ListBox LB_LIGHT_7
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ListBox LB_LIGHT_8
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 38 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ImageButton BTN_LIGHT_COLOR
{
Pos = MAP_APPFONT ( 137 , 38 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Farbe �ber Farbdialog w�hlen" ;
QuickHelpText [ ENGLISH ] = "Chose color with color dialog" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "colordlg.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Caixa de di�logo das cores" ;
QuickHelpText [ english_us ] = "Colors Dialog" ;
QuickHelpText [ portuguese_brazilian ] = "Farbe ?er Farbdialog w?hlen" ;
QuickHelpText [ swedish ] = "V�lj f�rg via f�rgdialog" ;
QuickHelpText [ danish ] = "V�lg farve via farvedialog" ;
QuickHelpText [ italian ] = "Scelta colore tramite apposito dialogo" ;
QuickHelpText [ spanish ] = "Seleccionar colores en di�logo de colores" ;
QuickHelpText [ french ] = "S�lectionner la couleur � partir de la bo�te de dialogue de couleurs" ;
QuickHelpText [ dutch ] = "Kleur via kleurdialoog kiezen" ;
QuickHelpText[ russian ] = "������� ���� � �������";
QuickHelpText[ polish ] = "Wybierz kolor przez dialog kolor�w";
QuickHelpText[ japanese ] = "色のダイアログを選択する";
QuickHelpText[ chinese_simplified ] = "颜色对话栏";
QuickHelpText[ chinese_traditional ] = "透過顏色方塊選擇顏色";
QuickHelpText[ arabic ] = "������ ����� ��� ���� ���� �������";
QuickHelpText[ dutch ] = "Kleur via kleurdialoog kiezen";
QuickHelpText[ chinese_simplified ] = "颜色对话栏";
QuickHelpText[ greek ] = "������� �������� ���� �������� ��������";
QuickHelpText[ korean ] = "색상 대화상자를 통해 색상 선택";
QuickHelpText[ turkish ] = "Rengi, renk penceresinde se�";
QuickHelpText[ catalan ] = "Seleccionar colores en di�logo de colores";
QuickHelpText[ finnish ] = "V�rien valintaikkuna";
};
FixedText FT_LIGHTSOURCE
{
Pos = MAP_APPFONT ( 9 , 27 ) ;
Size = MAP_APPFONT ( 70 , 8 ) ;
Text = "Lichtquelle" ;
Text [ ENGLISH ] = "Lichtquelle" ;
Text [ portuguese ] = "Fonte de luz" ;
Text [ english_us ] = "Light source" ;
Text [ portuguese_brazilian ] = "Lichtquelle" ;
Text [ swedish ] = "Ljusk�lla" ;
Text [ danish ] = "Lyskilde" ;
Text [ italian ] = "Sorgente luminosa" ;
Text [ spanish ] = "Fuente de luz" ;
Text [ french ] = "Source de lumi�re" ;
Text [ dutch ] = "Lichtbron" ;
Text[ chinese_simplified ] = "光源";
Text[ russian ] = "�������� �����";
Text[ polish ] = "�r�d�o �wiat�a";
Text[ japanese ] = "光源";
Text[ chinese_traditional ] = "光源";
Text[ arabic ] = "���� �����";
Text[ dutch ] = "Lichtbron";
Text[ chinese_simplified ] = "光源";
Text[ greek ] = "��������� �����";
Text[ korean ] = "광원";
Text[ turkish ] = "I��k kayna��";
Text[ catalan ] = "Fuente de luz";
Text[ finnish ] = "Valonl�hde";
};
ListBox LB_AMBIENTLIGHT
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 70 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ImageButton BTN_AMBIENT_COLOR
{
Pos = MAP_APPFONT ( 137 , 70 ) ;
Size = MAP_APPFONT ( 12 , 12 ) ;
QuickHelpText = "Farbe �ber Farbdialog w�hlen" ;
QuickHelpText [ ENGLISH ] = "Chose color with color dialog" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "colordlg.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Caixa de di�logo das cores" ;
QuickHelpText [ english_us ] = "Colors Dialog" ;
QuickHelpText [ portuguese_brazilian ] = "Farbe ?er Farbdialog w?hlen" ;
QuickHelpText [ swedish ] = "V�lj f�rg via f�rgdialog" ;
QuickHelpText [ danish ] = "V�lg farve via farvedialog" ;
QuickHelpText [ italian ] = "Scelta colore tramite apposito dialogo" ;
QuickHelpText [ spanish ] = "Seleccionar color en di�logo de colores" ;
QuickHelpText [ french ] = "S�lectionner la couleur � partir de la bo�te de dialogue de couleurs" ;
QuickHelpText [ dutch ] = "Kleur uit catalogus kiezen" ;
QuickHelpText[ russian ] = "���������� ���� ������";
QuickHelpText[ polish ] = "Wybierz kolor przez dialog kolor�w";
QuickHelpText[ japanese ] = "色のダイアログで色を選択する";
QuickHelpText[ chinese_simplified ] = "借助颜色对话栏选择颜色";
QuickHelpText[ chinese_traditional ] = "透過顏色對話方塊選擇顏色";
QuickHelpText[ arabic ] = "������ ����� ��� ���� �������";
QuickHelpText[ dutch ] = "Kleur uit catalogus kiezen";
QuickHelpText[ chinese_simplified ] = "借助颜色对话栏选择颜色";
QuickHelpText[ greek ] = "������� �������� ���� ��� �������� ��������";
QuickHelpText[ korean ] = "색상 대화상자를 통해 색상 선택";
QuickHelpText[ turkish ] = "Rengi, renk penceresinde se�";
QuickHelpText[ catalan ] = "Seleccionar color en di�logo de colores";
QuickHelpText[ finnish ] = "V�rien valintaikkuna";
};
FixedText FT_AMBIENTLIGHT
{
Pos = MAP_APPFONT ( 9, 72 ) ;
Size = MAP_APPFONT ( 56 , 8 ) ;
Text = "~Umgebungslicht" ;
Text [ ENGLISH ] = "~Ambient light" ;
Text [ english_us ] = "Ambient light" ;
Text [ portuguese_brazilian ] = "Umgebungslicht" ;
Text [ swedish ] = "Omgivningsljus" ;
Text [ danish ] = "Omgivelseslys" ;
Text [ italian ] = "Luce ambientale" ;
Text [ spanish ] = "Luz ambiental" ;
Text [ french ] = "Lumi�re ambiante" ;
Text [ dutch ] = "Omgevingslicht" ;
Text [ portuguese ] = "Luz ambiente" ;
Text[ chinese_simplified ] = "周围光线";
Text[ russian ] = "���������� ����";
Text[ polish ] = "�wiat�o otaczaj�ce";
Text[ japanese ] = "周辺光";
Text[ chinese_traditional ] = "週圍光線";
Text[ arabic ] = "��� ����� ������ �������";
Text[ dutch ] = "Omgevingslicht";
Text[ chinese_simplified ] = "周围光线";
Text[ greek ] = "�������� �������������";
Text[ korean ] = "주변광";
Text[ turkish ] = "Ortam �����";
Text[ catalan ] = "Luz ambiental";
Text[ finnish ] = "Taustavalo";
};
FixedLine FL_LIGHT
{
Pos = MAP_APPFONT ( BORDER , 19 ) ;
Size = MAP_APPFONT ( 152 , 8 ) ;
Text = "Beleuchtung" ;
Text [ ENGLISH ] = "Lighting" ;
Text [ english_us ] = "Illumination" ;
Text [ portuguese_brazilian ] = "Beleuchtung" ;
Text [ swedish ] = "Belysning" ;
Text [ danish ] = "Belysning" ;
Text [ italian ] = "Illuminazione" ;
Text [ spanish ] = "Iluminaci�n" ;
Text [ french ] = "�clairage" ;
Text [ dutch ] = "Belichting" ;
Text [ portuguese ] = "Ilumina��o" ;
Text[ chinese_simplified ] = "照明";
Text[ russian ] = "���������";
Text[ polish ] = "O�wietlenie";
Text[ japanese ] = "照明";
Text[ chinese_traditional ] = "照明";
Text[ arabic ] = "�������";
Text[ dutch ] = "Belichting";
Text[ chinese_simplified ] = "照明";
Text[ greek ] = "��������";
Text[ korean ] = "조명";
Text[ turkish ] = "I��kland�rma";
Text[ catalan ] = "Iluminaci�n";
Text[ finnish ] = "Valaistus";
};
// Texturen
FixedText FT_TEX_KIND
{
Pos = MAP_APPFONT ( 11 , 31 ) ;
Size = MAP_APPFONT ( 40 , 10 ) ;
Text = "~Art" ;
Text [ ENGLISH ] = "~Kind" ;
Text [ english_us ] = "Type" ;
Text [ portuguese_brazilian ] = "Art" ;
Text [ swedish ] = "Typ" ;
Text [ danish ] = "Type" ;
Text [ italian ] = "Tipo" ;
Text [ spanish ] = "Tipo" ;
Text [ french ] = "Type" ;
Text [ dutch ] = "Type" ;
Text [ portuguese ] = "Tipo" ;
Text[ chinese_simplified ] = "类型";
Text[ russian ] = "���";
Text[ polish ] = "Typ";
Text[ japanese ] = "種類";
Text[ chinese_traditional ] = "類型";
Text[ arabic ] = "�����";
Text[ dutch ] = "Type";
Text[ chinese_simplified ] = "类型";
Text[ greek ] = "�����";
Text[ korean ] = "종류";
Text[ turkish ] = "T�r";
Text[ catalan ] = "Tipo";
Text[ finnish ] = "Tyyppi";
};
ImageButton BTN_TEX_LUMINANCE
{
Pos = MAP_APPFONT ( 70 , 29 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Schwarzwei�" ;
QuickHelpText [ ENGLISH ] = "Black & white" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "luminanc.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Preto & Branco" ;
QuickHelpText [ english_us ] = "Black & White" ;
QuickHelpText [ portuguese_brazilian ] = "Schwarzwei?" ;
QuickHelpText [ swedish ] = "Svartvit" ;
QuickHelpText [ danish ] = "Sort-hvid" ;
QuickHelpText [ italian ] = "Bianco e nero" ;
QuickHelpText [ spanish ] = "Blanco y negro" ;
QuickHelpText [ french ] = "Noir et blanc" ;
QuickHelpText [ dutch ] = "Zwart-wit" ;
QuickHelpText[ russian ] = "�����-�����";
QuickHelpText[ polish ] = "Czarno-bia�y";
QuickHelpText[ japanese ] = "白黒";
QuickHelpText[ chinese_simplified ] = "黑白";
QuickHelpText[ chinese_traditional ] = "黑白";
QuickHelpText[ arabic ] = "���� �����";
QuickHelpText[ dutch ] = "Zwart-wit";
QuickHelpText[ chinese_simplified ] = "黑白";
QuickHelpText[ greek ] = "����������";
QuickHelpText[ korean ] = "흑백";
QuickHelpText[ turkish ] = "Schwarzwei�";
QuickHelpText[ catalan ] = "Blanco y negro";
QuickHelpText[ finnish ] = "Mustavalkoinen";
};
ImageButton BTN_TEX_COLOR
{
Pos = MAP_APPFONT ( 70 + BUTTON_WIDTH , 29 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Farbe" ;
QuickHelpText [ ENGLISH ] = "Color" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "color.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Cor" ;
QuickHelpText [ english_us ] = "Color" ;
QuickHelpText [ portuguese_brazilian ] = "Farbe" ;
QuickHelpText [ swedish ] = "F�rg" ;
QuickHelpText [ danish ] = "Farve" ;
QuickHelpText [ italian ] = "Colore" ;
QuickHelpText [ spanish ] = "Color" ;
QuickHelpText [ french ] = "Couleur" ;
QuickHelpText [ dutch ] = "Kleur" ;
QuickHelpText[ russian ] = "����";
QuickHelpText[ polish ] = "Kolor";
QuickHelpText[ japanese ] = "色";
QuickHelpText[ chinese_simplified ] = "颜色";
QuickHelpText[ chinese_traditional ] = "顏色";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Kleur";
QuickHelpText[ chinese_simplified ] = "颜色";
QuickHelpText[ greek ] = "�����";
QuickHelpText[ korean ] = "색상";
QuickHelpText[ turkish ] = "Farbe";
QuickHelpText[ catalan ] = "Color";
QuickHelpText[ finnish ] = "V�ri";
};
FixedText FT_TEX_MODE
{
Pos = MAP_APPFONT ( 11 , 47 ) ;
Size = MAP_APPFONT ( 40 , 10 ) ;
Text = "~Modus" ;
Text [ ENGLISH ] = "~Mode" ;
Text [ english_us ] = "Mode" ;
Text [ portuguese_brazilian ] = "Modus" ;
Text [ swedish ] = "L�ge" ;
Text [ danish ] = "Modus" ;
Text [ italian ] = "Modo" ;
Text [ spanish ] = "Modo" ;
Text [ french ] = "Mode" ;
Text [ dutch ] = "Modus" ;
Text [ portuguese ] = "Modo" ;
Text[ chinese_simplified ] = "模式";
Text[ russian ] = "�����";
Text[ polish ] = "Tryb";
Text[ japanese ] = "モード";
Text[ chinese_traditional ] = "模式";
Text[ arabic ] = "�����";
Text[ dutch ] = "Modus";
Text[ chinese_simplified ] = "模式";
Text[ greek ] = "���������";
Text[ korean ] = "모드";
Text[ turkish ] = "Kip";
Text[ catalan ] = "Modo";
Text[ finnish ] = "Tila";
};
ImageButton BTN_TEX_REPLACE
{
Pos = MAP_APPFONT ( 70 , 45 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Nur Textur" ;
QuickHelpText [ ENGLISH ] = "Only Texture" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "replac3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "S� textura" ;
QuickHelpText [ english_us ] = "Only Texture" ;
QuickHelpText [ portuguese_brazilian ] = "Nur Textur" ;
QuickHelpText [ swedish ] = "Bara textur" ;
QuickHelpText [ danish ] = "Kun tekstur" ;
QuickHelpText [ italian ] = "Solo struttura" ;
QuickHelpText [ spanish ] = "Solo textura" ;
QuickHelpText [ french ] = "Uniquement la texture" ;
QuickHelpText [ dutch ] = "Alleen textuur" ;
QuickHelpText[ russian ] = "������ ��������";
QuickHelpText[ polish ] = "Tylko tekstura";
QuickHelpText[ japanese ] = "テクスチャーのみ";
QuickHelpText[ chinese_simplified ] = "只是纹理";
QuickHelpText[ chinese_traditional ] = "只是紋理";
QuickHelpText[ arabic ] = "���� ���";
QuickHelpText[ dutch ] = "Alleen textuur";
QuickHelpText[ chinese_simplified ] = "只是纹理";
QuickHelpText[ greek ] = "���� ���";
QuickHelpText[ korean ] = "질감만";
QuickHelpText[ turkish ] = "Nur Textur";
QuickHelpText[ catalan ] = "Solo textura";
QuickHelpText[ finnish ] = "Vain pintakuvio";
};
ImageButton BTN_TEX_MODULATE
{
Pos = MAP_APPFONT ( 70 + BUTTON_WIDTH , 45 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Textur und Schattierung" ;
QuickHelpText [ ENGLISH ] = "Texture and shading" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "modula3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Textura e sombreado" ;
QuickHelpText [ english_us ] = "Texture and Shading" ;
QuickHelpText [ portuguese_brazilian ] = "Textur und Schattierung" ;
QuickHelpText [ swedish ] = "Textur och skugga" ;
QuickHelpText [ danish ] = "Tekstur og nuance" ;
QuickHelpText [ italian ] = "Struttura e ombre" ;
QuickHelpText [ spanish ] = "Textura y sombras" ;
QuickHelpText [ french ] = "Texture et ombre" ;
QuickHelpText [ dutch ] = "Textuur en schaduw" ;
QuickHelpText[ russian ] = "�������� � ����";
QuickHelpText[ polish ] = "Tekstura i cieniowanie";
QuickHelpText[ japanese ] = "テクスチャーと影";
QuickHelpText[ chinese_simplified ] = "纹理和阴影";
QuickHelpText[ chinese_traditional ] = "紋理和陰影";
QuickHelpText[ arabic ] = "���� ������";
QuickHelpText[ dutch ] = "Textuur en schaduw";
QuickHelpText[ chinese_simplified ] = "纹理和阴影";
QuickHelpText[ greek ] = "��� ��� ������";
QuickHelpText[ korean ] = "질감과 음영";
QuickHelpText[ turkish ] = "Textur und Schattierung";
QuickHelpText[ catalan ] = "Textura y sombras";
QuickHelpText[ finnish ] = "Pintakuvio ja varjostus";
};
ImageButton BTN_TEX_BLEND
{
Pos = MAP_APPFONT ( 70 + BUTTON_WIDTH * 2 , 45 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Textur, Schattierung und Farbe" ;
QuickHelpText [ ENGLISH ] = "Texture, shadingand color" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "blend3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Textura, sombras e cor" ;
QuickHelpText [ english_us ] = "Texture, Shadow and Color" ;
QuickHelpText [ portuguese_brazilian ] = "Textur, Schattierung und Farbe" ;
QuickHelpText [ swedish ] = "Textur, skugga och f�rg" ;
QuickHelpText [ danish ] = "Tekstur, nuance og farve" ;
QuickHelpText [ italian ] = "Struttura, ombra e colore" ;
QuickHelpText [ spanish ] = "Textura, sombra y color" ;
QuickHelpText [ french ] = "Texture, ombre et couleur" ;
QuickHelpText [ dutch ] = "Textuur, schaduw en kleur" ;
QuickHelpText[ russian ] = "��������, ����, ����";
QuickHelpText[ polish ] = "Tekstura, Cieniowanie i Kolor";
QuickHelpText[ japanese ] = "テクスチャーと影と色";
QuickHelpText[ chinese_simplified ] = "纹理,阴影和颜色";
QuickHelpText[ chinese_traditional ] = "紋理,陰影和顏色";
QuickHelpText[ arabic ] = "���̡ ����� ����";
QuickHelpText[ dutch ] = "Textuur, schaduw en kleur";
QuickHelpText[ chinese_simplified ] = "纹理,阴影和颜色";
QuickHelpText[ greek ] = "���, ������ ��� ������";
QuickHelpText[ korean ] = "질감, 음영 및 색상";
QuickHelpText[ turkish ] = "Textur, Schattierung und Farbe";
QuickHelpText[ catalan ] = "Textura, sombra y color";
QuickHelpText[ finnish ] = "Pintakuvio, varjostus ja v�ri";
};
FixedText FT_TEX_PROJECTION_X
{
Pos = MAP_APPFONT ( 11 , 62 ) ;
Size = MAP_APPFONT ( 40 , 10 ) ;
Text = "~Projektion X" ;
Text [ ENGLISH ] = "~Projection X" ;
Text [ english_us ] = "Projection X" ;
Text [ portuguese_brazilian ] = "Projektion X" ;
Text [ swedish ] = "Projektion X" ;
Text [ danish ] = "Projektion X" ;
Text [ italian ] = "Proiezione X" ;
Text [ spanish ] = "Proyecci�n X" ;
Text [ french ] = "Projection X" ;
Text [ dutch ] = "Projectie X" ;
Text [ portuguese ] = "Projec��o X" ;
Text[ chinese_simplified ] = "投影 X";
Text[ russian ] = "�������� X";
Text[ polish ] = "Projekcja X";
Text[ japanese ] = "X軸投影";
Text[ chinese_traditional ] = "投影 X";
Text[ arabic ] = "������ �";
Text[ dutch ] = "Projectie X";
Text[ chinese_simplified ] = "投影 X";
Text[ greek ] = "������� X";
Text[ korean ] = "프로젝션 X";
Text[ turkish ] = "�zd���m X";
Text[ catalan ] = "Proyecci�n X";
Text[ finnish ] = "Projektio X";
};
ImageButton BTN_TEX_OBJECT_X
{
Pos = MAP_APPFONT ( 70 , 60 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Objektspezifisch" ;
QuickHelpText [ ENGLISH ] = "object specific" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "objspc3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Espec�fico do objecto" ;
QuickHelpText [ english_us ] = "Object-Specific" ;
QuickHelpText [ portuguese_brazilian ] = "Objektspezifisch" ;
QuickHelpText [ swedish ] = "Objektspecifik" ;
QuickHelpText [ danish ] = "Objektspecifik" ;
QuickHelpText [ italian ] = "Specifico per l'oggetto" ;
QuickHelpText [ spanish ] = "Espec�fico del objeto" ;
QuickHelpText [ french ] = "Sp�cifique � l'objet" ;
QuickHelpText [ dutch ] = "Passend bij object" ;
QuickHelpText[ russian ] = "� ����������� �� �������";
QuickHelpText[ polish ] = "Specyficzny dla obiektu";
QuickHelpText[ japanese ] = "オブジェクト特性";
QuickHelpText[ chinese_simplified ] = "特殊对象";
QuickHelpText[ chinese_traditional ] = "特殊物件";
QuickHelpText[ arabic ] = "��� �������";
QuickHelpText[ dutch ] = "Passend bij object";
QuickHelpText[ chinese_simplified ] = "特殊对象";
QuickHelpText[ greek ] = "������� �� �� �����������";
QuickHelpText[ korean ] = "개체-특유의";
QuickHelpText[ turkish ] = "Objektspezifisch";
QuickHelpText[ catalan ] = "Espec�fico del objeto";
QuickHelpText[ finnish ] = "Objektikohtainen";
};
ImageButton BTN_TEX_PARALLEL_X
{
Pos = MAP_APPFONT ( 70 + BUTTON_WIDTH , 60 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Parallel" ;
QuickHelpText [ ENGLISH ] = "Parallel" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "parallel.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Paralelo" ;
QuickHelpText [ english_us ] = "Parallel" ;
QuickHelpText [ portuguese_brazilian ] = "Parallel" ;
QuickHelpText [ swedish ] = "Parallell" ;
QuickHelpText [ danish ] = "Parallel" ;
QuickHelpText [ italian ] = "Parallelo" ;
QuickHelpText [ spanish ] = "Paralelo" ;
QuickHelpText [ french ] = "Parall�le" ;
QuickHelpText [ dutch ] = "Parallel" ;
QuickHelpText[ russian ] = "�����������";
QuickHelpText[ polish ] = "R�wnolegle";
QuickHelpText[ japanese ] = "平行";
QuickHelpText[ chinese_simplified ] = "平行";
QuickHelpText[ chinese_traditional ] = "平行";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Parallel";
QuickHelpText[ chinese_simplified ] = "平行";
QuickHelpText[ greek ] = "���������";
QuickHelpText[ korean ] = "평행";
QuickHelpText[ turkish ] = "Parallel";
QuickHelpText[ catalan ] = "Paralelo";
QuickHelpText[ finnish ] = "Yhdensuuntainen";
};
ImageButton BTN_TEX_CIRCLE_X
{
Pos = MAP_APPFONT ( 70 + BUTTON_WIDTH * 2 , 60 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Kreisf�rmig" ;
QuickHelpText [ ENGLISH ] = "circular" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "sphere3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Circular" ;
QuickHelpText [ english_us ] = "Circular" ;
QuickHelpText [ portuguese_brazilian ] = "Kreisf?mig" ;
QuickHelpText [ swedish ] = "Cirkelformad" ;
QuickHelpText [ danish ] = "Cirkelformet" ;
QuickHelpText [ italian ] = "Circolare" ;
QuickHelpText [ spanish ] = "Circular" ;
QuickHelpText [ french ] = "Circulaire" ;
QuickHelpText [ dutch ] = "Cirkelvormig" ;
QuickHelpText[ russian ] = "�������������";
QuickHelpText[ polish ] = "W kszta�cie ko�a";
QuickHelpText[ japanese ] = "円形状";
QuickHelpText[ chinese_simplified ] = "圆形";
QuickHelpText[ chinese_traditional ] = "圓形";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Cirkelvormig";
QuickHelpText[ chinese_simplified ] = "圆形";
QuickHelpText[ greek ] = "�������";
QuickHelpText[ korean ] = "원형";
QuickHelpText[ turkish ] = "Kreisf�rmig";
QuickHelpText[ catalan ] = "Circular";
QuickHelpText[ finnish ] = "Ympyr�n muotoinen";
};
FixedText FT_TEX_PROJECTION_Y
{
Pos = MAP_APPFONT ( 11 , 77 ) ;
Size = MAP_APPFONT ( 40 , 10 ) ;
Text = "~Projektion Y" ;
Text [ ENGLISH ] = "~Projection Y" ;
Text [ english_us ] = "Projection Y" ;
Text [ portuguese_brazilian ] = "Projektion Y" ;
Text [ swedish ] = "Projektion Y" ;
Text [ danish ] = "Projektion Y" ;
Text [ italian ] = "Proiezione Y" ;
Text [ spanish ] = "Proyecci�n Y" ;
Text [ french ] = "Projection Y" ;
Text [ dutch ] = "Projectie Y" ;
Text [ portuguese ] = "Projec��o Y" ;
Text[ chinese_simplified ] = "投影 Y";
Text[ russian ] = "�������� Y";
Text[ polish ] = "Projekcja Y";
Text[ japanese ] = "Y軸投影";
Text[ chinese_traditional ] = "投影 Y";
Text[ arabic ] = "������ �";
Text[ dutch ] = "Projectie Y";
Text[ chinese_simplified ] = "投影 Y";
Text[ greek ] = "������� Y";
Text[ korean ] = "프로젝션 Y";
Text[ turkish ] = "�zd���m Y";
Text[ catalan ] = "Proyecci�n Y";
Text[ finnish ] = "Projektio Y";
};
ImageButton BTN_TEX_OBJECT_Y
{
Pos = MAP_APPFONT ( 70 , 75 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Objektspezifisch" ;
QuickHelpText [ ENGLISH ] = "Object specific" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "objspc3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Espec�fico do objecto" ;
QuickHelpText [ english_us ] = "Object-Specific" ;
QuickHelpText [ portuguese_brazilian ] = "Objektspezifisch" ;
QuickHelpText [ swedish ] = "Objektspecifik" ;
QuickHelpText [ danish ] = "Objektspecifik" ;
QuickHelpText [ italian ] = "Specifico per l'oggetto" ;
QuickHelpText [ spanish ] = "Espec�fico del objeto" ;
QuickHelpText [ french ] = "Sp�cifique � l'objet" ;
QuickHelpText [ dutch ] = "Passend bij object" ;
QuickHelpText[ russian ] = "� ����������� �� �������";
QuickHelpText[ polish ] = "Specyficzny dla obiektu";
QuickHelpText[ japanese ] = "オブジェクト特性";
QuickHelpText[ chinese_simplified ] = "特殊对象";
QuickHelpText[ chinese_traditional ] = "特殊物件";
QuickHelpText[ arabic ] = "��� �������";
QuickHelpText[ dutch ] = "Passend bij object";
QuickHelpText[ chinese_simplified ] = "特殊对象";
QuickHelpText[ greek ] = "������� �� �� �����������";
QuickHelpText[ korean ] = "개체-특유의";
QuickHelpText[ turkish ] = "Objektspezifisch";
QuickHelpText[ catalan ] = "Espec�fico del objeto";
QuickHelpText[ finnish ] = "Objektikohtainen";
};
ImageButton BTN_TEX_PARALLEL_Y
{
Pos = MAP_APPFONT ( 70 + BUTTON_WIDTH , 75 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Parallel" ;
QuickHelpText [ ENGLISH ] = "Parallel" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "parallel.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Paralelo" ;
QuickHelpText [ english_us ] = "Parallel" ;
QuickHelpText [ portuguese_brazilian ] = "Parallel" ;
QuickHelpText [ swedish ] = "Parallell" ;
QuickHelpText [ danish ] = "Parallel" ;
QuickHelpText [ italian ] = "Parallelo" ;
QuickHelpText [ spanish ] = "Paralelo" ;
QuickHelpText [ french ] = "Parall�le" ;
QuickHelpText [ dutch ] = "Parallel" ;
QuickHelpText[ russian ] = "�����������";
QuickHelpText[ polish ] = "R�wnolegle";
QuickHelpText[ japanese ] = "平行";
QuickHelpText[ chinese_simplified ] = "平行";
QuickHelpText[ chinese_traditional ] = "平行";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Parallel";
QuickHelpText[ chinese_simplified ] = "平行";
QuickHelpText[ greek ] = "���������";
QuickHelpText[ korean ] = "평행";
QuickHelpText[ turkish ] = "Parallel";
QuickHelpText[ catalan ] = "Paralelo";
QuickHelpText[ finnish ] = "Yhdensuuntainen";
};
ImageButton BTN_TEX_CIRCLE_Y
{
Pos = MAP_APPFONT ( 70 + BUTTON_WIDTH * 2 , 75 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Kreisf�rmig" ;
QuickHelpText [ ENGLISH ] = "Circular" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "sphere3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Circular" ;
QuickHelpText [ english_us ] = "Circular" ;
QuickHelpText [ portuguese_brazilian ] = "Kreisf?mig" ;
QuickHelpText [ swedish ] = "Cirkelformad" ;
QuickHelpText [ danish ] = "Cirkelformet" ;
QuickHelpText [ italian ] = "Circolare" ;
QuickHelpText [ spanish ] = "Circular" ;
QuickHelpText [ french ] = "Circulaire" ;
QuickHelpText [ dutch ] = "Cirkelvormig" ;
QuickHelpText[ russian ] = "�������������";
QuickHelpText[ polish ] = "W kszta�cie ko�a";
QuickHelpText[ japanese ] = "円形状";
QuickHelpText[ chinese_simplified ] = "圆形";
QuickHelpText[ chinese_traditional ] = "圓形";
QuickHelpText[ arabic ] = "�����";
QuickHelpText[ dutch ] = "Cirkelvormig";
QuickHelpText[ chinese_simplified ] = "圆形";
QuickHelpText[ greek ] = "�������";
QuickHelpText[ korean ] = "원형";
QuickHelpText[ turkish ] = "Kreisf�rmig";
QuickHelpText[ catalan ] = "Circular";
QuickHelpText[ finnish ] = "Ympyr�n muotoinen";
};
FixedText FT_TEX_FILTER
{
Pos = MAP_APPFONT ( 11 , 92 ) ;
Size = MAP_APPFONT ( 40 , 10 ) ;
Text = "~Filtern" ;
Text [ ENGLISH ] = "~Filtering" ;
Text [ english_us ] = "Filtering" ;
Text [ portuguese_brazilian ] = "Filtern" ;
Text [ swedish ] = "Filtrera" ;
Text [ danish ] = "Filtrer" ;
Text [ italian ] = "Filtra" ;
Text [ spanish ] = "Filtrar" ;
Text [ french ] = "Filtrer" ;
Text [ dutch ] = "Filteren" ;
Text [ portuguese ] = "Filtros" ;
Text[ chinese_simplified ] = "过滤";
Text[ russian ] = "����������";
Text[ polish ] = "Filtrowanie";
Text[ japanese ] = "フィルタ";
Text[ chinese_traditional ] = "過濾";
Text[ arabic ] = "�����";
Text[ dutch ] = "Filteren";
Text[ chinese_simplified ] = "过滤";
Text[ greek ] = "�����������";
Text[ korean ] = "필터링";
Text[ turkish ] = "Filtrele";
Text[ catalan ] = "Filtrar";
Text[ finnish ] = "Suodatus";
};
ImageButton BTN_TEX_FILTER
{
Pos = MAP_APPFONT ( 70 , 90 ) ;
Size = BUTTON_SIZE
QuickHelpText = "Filtern ein/aus" ;
QuickHelpText [ ENGLISH ] = "filtering" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "filter3d.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Activa/Desactiva filtro" ;
QuickHelpText [ english_us ] = "Filtering On/Off" ;
QuickHelpText [ portuguese_brazilian ] = "Filtern ein/aus" ;
QuickHelpText [ swedish ] = "Filtrera p�/av" ;
QuickHelpText [ danish ] = "Aktiver/deaktiver filtrering" ;
QuickHelpText [ italian ] = "Filtro on/off" ;
QuickHelpText [ spanish ] = "Activar/desactivar filtraci�n" ;
QuickHelpText [ french ] = "Activer/d�sactiver le filtre" ;
QuickHelpText [ dutch ] = "Filteren aan/uit" ;
QuickHelpText[ russian ] = "���./����. �������";
QuickHelpText[ polish ] = "W��cz/Wy��cz filtrowanie";
QuickHelpText[ japanese ] = "フィルタ オン/オフ";
QuickHelpText[ chinese_simplified ] = "激活/失活过滤";
QuickHelpText[ chinese_traditional ] = "激活/失活過濾器";
QuickHelpText[ arabic ] = "�����/����� �������";
QuickHelpText[ dutch ] = "Filteren aan/uit";
QuickHelpText[ chinese_simplified ] = "激活/失活过滤";
QuickHelpText[ greek ] = "������ ���/���";
QuickHelpText[ korean ] = "필터 적용/해제";
QuickHelpText[ turkish ] = "Filtern ein/aus";
QuickHelpText[ catalan ] = "Activar/desactivar filtraci�n";
QuickHelpText[ finnish ] = "Suodatus on/off";
};
FixedLine FL_TEXTURE
{
Pos = MAP_APPFONT ( BORDER , GROUP_Y ) ;
Size = MAP_APPFONT ( WIDTH - 2 * BORDER , 8 ) ;
Text = "Texturen" ;
Text [ ENGLISH ] = "Textures" ;
Text [ english_us ] = "Textures" ;
Text [ portuguese_brazilian ] = "Texturen" ;
Text [ swedish ] = "Texturer" ;
Text [ danish ] = "Teksturer" ;
Text [ italian ] = "Motivi" ;
Text [ spanish ] = "Texturas" ;
Text [ french ] = "Textures" ;
Text [ dutch ] = "Texturen" ;
Text [ portuguese ] = "Texturas" ;
Text[ chinese_simplified ] = "纹理";
Text[ russian ] = "��������";
Text[ polish ] = "Tekstury";
Text[ japanese ] = "テクスチャー";
Text[ chinese_traditional ] = "紋理";
Text[ arabic ] = "�������";
Text[ dutch ] = "Texturen";
Text[ chinese_simplified ] = "纹理";
Text[ greek ] = "���";
Text[ korean ] = "질감";
Text[ turkish ] = "Y�zeyler";
Text[ catalan ] = "Texturas";
Text[ finnish ] = "Pintakuviot";
};
// Material
/* Control CTL_MATERIAL
{
//HelpId = HID_SD_CTL_FAVORITES ;
Border = TRUE ;
Pos = MAP_APPFONT ( BORDER + 6 , GROUP_Y + 9 ) ;
Size = MAP_APPFONT ( GROUP_WIDTH - 12 , GROUP_HEIGHT - 15 ) ;
TabStop = TRUE ;
Hide = TRUE ;
};
*/
// Materialeditor
FixedText FT_MAT_FAVORITES
{
Pos = MAP_APPFONT ( 9 , 32 ) ;
Size = MAP_APPFONT ( 54 , 8 ) ;
Text = "~Favoriten" ;
Text [ ENGLISH ] = "~Favorites" ;
Text [ english_us ] = "Favorites" ;
Text [ portuguese_brazilian ] = "Favoriten" ;
Text [ swedish ] = "Favoriter" ;
Text [ danish ] = "Favoriter" ;
Text [ italian ] = "Preferiti" ;
Text [ spanish ] = "Favoritos" ;
Text [ french ] = "Favoris" ;
Text [ dutch ] = "Favorieten" ;
Text [ portuguese ] = "Favoritos" ;
Text[ chinese_simplified ] = "收藏";
Text[ russian ] = "���������";
Text[ polish ] = "Ulubione";
Text[ japanese ] = "お気に入り";
Text[ chinese_traditional ] = "我的最愛";
Text[ arabic ] = "�������";
Text[ dutch ] = "Favorieten";
Text[ chinese_simplified ] = "收藏";
Text[ greek ] = "�����������";
Text[ korean ] = "즐겨찾기";
Text[ turkish ] = "S�k kullan�lanlar";
Text[ catalan ] = "Favoritos";
Text[ finnish ] = "Suosikit";
};
ListBox LB_MAT_FAVORITES
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 30 ) ;
Size = MAP_APPFONT ( 83 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
StringList =
{
< "Benutzerdefiniert" ; > ;
< "Metall" ; > ;
< "Gold" ; > ;
< "Chrom" ; > ;
< "Plastik" ; > ;
< "Holz" ; > ;
};
StringList [ ENGLISH ] =
{
< "User-defined" ; > ;
< "Metal" ; > ;
< "Gold" ; > ;
< "Chrome" ; > ;
< "Plastic" ; > ;
< "Wood" ; > ;
};
stringlist [ portuguese ] =
{
< "Definido pelo utilizador" ; > ;
< "Metal" ; > ;
< "Ouro" ; > ;
< "Cromado" ; > ;
< "Pl�stico" ; > ;
< "Madeira" ; > ;
};
stringlist [ english_us ] =
{
< "User-defined" ; > ;
< "Metal" ; > ;
< "Gold" ; > ;
< "Chrome" ; > ;
< "Plastic" ; > ;
< "Wood" ; > ;
};
stringlist [ portuguese_brazilian ] =
{
< "Benutzerdefiniert" ; > ;
< "Metall" ; > ;
< "Gold" ; > ;
< "Chrom" ; > ;
< "Plastik" ; > ;
< "Holz" ; > ;
};
stringlist [ swedish ] =
{
< "Anv�ndardefinierad" ; > ;
< "Metall" ; > ;
< "Guld" ; > ;
< "Krom" ; > ;
< "Plast" ; > ;
< "Tr�" ; > ;
};
stringlist [ danish ] =
{
< "Brugerdefineret" ; > ;
< "Metal" ; > ;
< "Guld" ; > ;
< "Krom" ; > ;
< "Plastik" ; > ;
< "Tr�" ; > ;
};
stringlist [ italian ] =
{
< "Definito dall'utente" ; > ;
< "Metallo" ; > ;
< "Oro" ; > ;
< "Cromato" ; > ;
< "Plastica" ; > ;
< "Legno" ; > ;
};
stringlist [ spanish ] =
{
< "Definido por el usuario" ; > ;
< "Metal" ; > ;
< "Oro" ; > ;
< "Cromo" ; > ;
< "Pl�stico" ; > ;
< "Madera" ; > ;
};
stringlist [ french ] =
{
< "D�fini par l'utilisateur" ; > ;
< "M�tal" ; > ;
< "Or" ; > ;
< "Chrome" ; > ;
< "Plastique" ; > ;
< "Bois" ; > ;
};
stringlist [ dutch ] =
{
< "Gebruikergedefinieerd" ; > ;
< "Metaal" ; > ;
< "Goud" ; > ;
< "Chroom" ; > ;
< "Plastic" ; > ;
< "Hout" ; > ;
};
StringList [ chinese_simplified ] =
{
< "使用者自定" ; > ;
< "金属" ; > ;
< "金" ; > ;
< "铬" ; > ;
< "塑料" ; > ;
< "木头" ; > ;
};
StringList [ russian ] =
{
< "������������ �������������" ; > ;
< "������" ; > ;
< "������" ; > ;
< "����" ; > ;
< "�������" ; > ;
< "������" ; > ;
};
StringList [ polish ] =
{
< "Ustawienia indywidualne" ; > ;
< "Metal" ; > ;
< "Z�oto" ; > ;
< "Chrom" ; > ;
< "Plastyk" ; > ;
< "Drewno" ; > ;
};
StringList [ japanese ] =
{
< "ユーザー設定" ; > ;
< "メタル" ; > ;
< "ゴールド" ; > ;
< "クロム" ; > ;
< "プラスチック" ; > ;
< "木材" ; > ;
};
StringList [ chinese_traditional ] =
{
< "使用者自訂" ; > ;
< "金屬" ; > ;
< "金" ; > ;
< "鉻" ; > ;
< "塑膠" ; > ;
< "木頭" ; > ;
};
StringList [ arabic ] =
{
< "���� �� ��� ��������" ; > ;
< "����" ; > ;
< "���" ; > ;
< "����" ; > ;
< "�������" ; > ;
< "���" ; > ;
};
StringList [ dutch ] =
{
< "Gebruikergedefinieerd" ; > ;
< "Metaal" ; > ;
< "Goud" ; > ;
< "Chroom" ; > ;
< "Plastic" ; > ;
< "Hout" ; > ;
};
StringList [ chinese_simplified ] =
{
< "使用者自定" ; > ;
< "金属" ; > ;
< "金" ; > ;
< "铬" ; > ;
< "塑料" ; > ;
< "木头" ; > ;
};
StringList [ greek ] =
{
< "��������� ��� ��� ������" ; > ;
< "�������" ; > ;
< "������" ; > ;
< "������" ; > ;
< "��������" ; > ;
< "����" ; > ;
};
StringList [ korean ] =
{
< "사용자 정의" ; > ;
< "금속" ; > ;
< "금" ; > ;
< "크롬" ; > ;
< "플라스틱" ; > ;
< "나무" ; > ;
};
StringList [ language_user1 ] =
{
< "Benutzerdefiniert" ; > ;
< "Metall" ; > ;
< "Gold" ; > ;
< "Chrom" ; > ;
< "Plastik" ; > ;
< "Holz" ; > ;
};
StringList [ turkish ] =
{
< "Kullan�c� tan�ml�" ; > ;
< "Metal" ; > ;
< "Alt�n" ; > ;
< "Krom" ; > ;
< "Plastik" ; > ;
< "Ah�ap" ; > ;
};
StringList [ catalan ] =
{
< "Definido por el usuario" ; > ;
< "Metal" ; > ;
< "Oro" ; > ;
< "Cromo" ; > ;
< "Pl�stico" ; > ;
< "Madera" ; > ;
};
StringList [ finnish ] =
{
< "K�ytt�j�n m��ritt�m�" ; > ;
< "Metalli" ; > ;
< "Kulta" ; > ;
< "Kromi" ; > ;
< "Muovi" ; > ;
< "Puu" ; > ;
};
};
FixedText FT_MAT_COLOR
{
Pos = MAP_APPFONT ( 9 , 48 ) ;
Size = MAP_APPFONT ( 56 , 8 ) ;
Text = "~Objektfarbe" ;
Text [ ENGLISH ] = "~Object color" ;
Text [ english_us ] = "Object color" ;
Text [ portuguese_brazilian ] = "Objektfarbe" ;
Text [ swedish ] = "Objektf�rg" ;
Text [ danish ] = "Objektfarve" ;
Text [ italian ] = "Colore oggetto" ;
Text [ spanish ] = "Color del objeto" ;
Text [ french ] = "Couleur d'objet" ;
Text [ dutch ] = "Objectkleur" ;
Text [ portuguese ] = "Cor do objecto" ;
Text[ chinese_simplified ] = "对象颜色";
Text[ russian ] = "���� �������";
Text[ polish ] = "Kolor obiektu";
Text[ japanese ] = "オブジェクトの色";
Text[ chinese_traditional ] = "物件顏色";
Text[ arabic ] = "��� ������";
Text[ dutch ] = "Objectkleur";
Text[ chinese_simplified ] = "对象颜色";
Text[ greek ] = "����� ������������";
Text[ korean ] = "개체 색";
Text[ turkish ] = "Nesne rengi";
Text[ catalan ] = "Color del objeto";
Text[ finnish ] = "Objektin v�ri";
};
ListBox LB_MAT_COLOR
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 46 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ImageButton BTN_MAT_COLOR
{
Pos = MAP_APPFONT ( 137 , 46 ) ;
Size = MAP_APPFONT ( 12, 12 ) ;
QuickHelpText = "Farbe �ber Farbdialog w�hlen" ;
QuickHelpText [ ENGLISH ] = "Chose color with color dialog" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "colordlg.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Caixa de di�logo das cores" ;
QuickHelpText [ english_us ] = "Colors Dialog" ;
QuickHelpText [ portuguese_brazilian ] = "Farbe ?er Farbdialog w?hlen" ;
QuickHelpText [ swedish ] = "V�lj f�rg via f�rgdialog" ;
QuickHelpText [ danish ] = "V�lg farve via farvedialog" ;
QuickHelpText [ italian ] = "Scelta colore tramite apposito dialogo" ;
QuickHelpText [ spanish ] = "Seleccionar colores en di�logo de colores" ;
QuickHelpText [ french ] = "S�lectionner la couleur � partir de la bo�te de dialogue de couleurs" ;
QuickHelpText [ dutch ] = "Kleur via kleurendialoog kiezen" ;
QuickHelpText[ russian ] = "������� ���� � �������";
QuickHelpText[ polish ] = "Wybierz kolor przez dialog kolor�w";
QuickHelpText[ japanese ] = "色のダイアログの色を選択する";
QuickHelpText[ chinese_simplified ] = "颜色对话栏";
QuickHelpText[ chinese_traditional ] = "透過顏色方塊選擇顏色";
QuickHelpText[ arabic ] = "������ ����� ��� ���� ���� �������";
QuickHelpText[ dutch ] = "Kleur via kleurendialoog kiezen";
QuickHelpText[ chinese_simplified ] = "颜色对话栏";
QuickHelpText[ greek ] = "������� �������� ���� �������� ��������";
QuickHelpText[ korean ] = "색상 대화상자를 통해 색상 선택";
QuickHelpText[ turkish ] = "Rengi, renk penceresinde se�";
QuickHelpText[ catalan ] = "Seleccionar colores en di�logo de colores";
QuickHelpText[ finnish ] = "V�rien valintaikkuna";
};
FixedText FT_MAT_EMISSION
{
Pos = MAP_APPFONT ( 9, 64 ) ;
Size = MAP_APPFONT ( 56 , 8 ) ;
Text = "~Leuchtfarbe" ;
Text [ ENGLISH ] = "~Emission" ;
Text [ english_us ] = "Illumination color" ;
Text [ portuguese_brazilian ] = "Leuchtfarbe" ;
Text [ swedish ] = "Lysf�rg" ;
Text [ danish ] = "Lysfarve" ;
Text [ italian ] = "Illuminazione" ;
Text [ spanish ] = "Iluminaci�n" ;
Text [ french ] = "Luminescence" ;
Text [ dutch ] = "Lichtgevende kleur" ;
Text [ portuguese ] = "Cor de ilumina��o" ;
Text[ chinese_simplified ] = "照明色";
Text[ russian ] = "���� ���������";
Text[ polish ] = "Kolor o�wietlenia";
Text[ japanese ] = "照明色";
Text[ chinese_traditional ] = "照明色";
Text[ arabic ] = "��� �������";
Text[ dutch ] = "Lichtgevende kleur";
Text[ chinese_simplified ] = "照明色";
Text[ greek ] = "����� ��������";
Text[ korean ] = "조명색";
Text[ turkish ] = "I��k rengi";
Text[ catalan ] = "Iluminaci�n";
Text[ finnish ] = "Valaistuksen v�ri";
};
ListBox LB_MAT_EMISSION
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 62 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ImageButton BTN_EMISSION_COLOR
{
Pos = MAP_APPFONT ( 137 , 62 ) ;
Size = MAP_APPFONT ( 12, 12 ) ;
QuickHelpText = "Farbe �ber Farbdialog w�hlen" ;
QuickHelpText [ ENGLISH ] = "Chose color with color dialog" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "colordlg.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Caixa de di�logo das cores" ;
QuickHelpText [ english_us ] = "Colors Dialog" ;
QuickHelpText [ portuguese_brazilian ] = "Farbe ?er Farbdialog w?hlen" ;
QuickHelpText [ swedish ] = "V�lj f�rg via f�rgdialog" ;
QuickHelpText [ danish ] = "V�lg farve via farvedialog" ;
QuickHelpText [ italian ] = "Scelta colore tramite apposito dialogo" ;
QuickHelpText [ spanish ] = "Seleccionar color en di�logo de colores" ;
QuickHelpText [ french ] = "S�lectionner la couleur � partir de la bo�te de dialogue de couleurs" ;
QuickHelpText [ dutch ] = "Kleur via kleurdialoog kiezen" ;
QuickHelpText[ russian ] = "���������� ���� ������";
QuickHelpText[ polish ] = "Wybierz kolor przez dialog kolor�w";
QuickHelpText[ japanese ] = "色のダイアログの色を選択する";
QuickHelpText[ chinese_simplified ] = "借助颜色对话栏选择颜色";
QuickHelpText[ chinese_traditional ] = "透過顏色方塊選擇顏色";
QuickHelpText[ arabic ] = "������ ����� ��� ���� �������";
QuickHelpText[ dutch ] = "Kleur via kleurdialoog kiezen";
QuickHelpText[ chinese_simplified ] = "借助颜色对话栏选择颜色";
QuickHelpText[ greek ] = "������� �������� ���� ��� �������� ��������";
QuickHelpText[ korean ] = "색상 대화상자를 통해 색상 선택";
QuickHelpText[ turkish ] = "Rengi, renk penceresinde se�";
QuickHelpText[ catalan ] = "Seleccionar color en di�logo de colores";
QuickHelpText[ finnish ] = "V�rien valintaikkuna";
};
FixedText FT_MAT_SPECULAR
{
Pos = MAP_APPFONT ( 9 , 90 ) ;
Size = MAP_APPFONT ( 44 , 8 ) ;
Text = "~Farbe" ;
Text [ ENGLISH ] = "~Color" ;
Text [ english_us ] = "Color" ;
Text [ portuguese_brazilian ] = "Farbe" ;
Text [ swedish ] = "F�rg" ;
Text [ danish ] = "Farve" ;
Text [ italian ] = "Colore" ;
Text [ spanish ] = "Color" ;
Text [ french ] = "Couleur" ;
Text [ dutch ] = "Kleur" ;
Text [ portuguese ] = "Cor" ;
Text[ chinese_simplified ] = "颜色";
Text[ russian ] = "����";
Text[ polish ] = "Kolor";
Text[ japanese ] = "色";
Text[ chinese_traditional ] = "顏色";
Text[ arabic ] = "�����";
Text[ dutch ] = "Kleur";
Text[ chinese_simplified ] = "颜色";
Text[ greek ] = "�����";
Text[ korean ] = "색상";
Text[ turkish ] = "Renk";
Text[ catalan ] = "Color";
Text[ finnish ] = "V�ri";
};
ListBox LB_MAT_SPECULAR
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 88 ) ;
Size = MAP_APPFONT ( 68 , 100 ) ;
TabStop = TRUE ;
DropDown = TRUE ;
};
ImageButton BTN_SPECULAR_COLOR
{
Pos = MAP_APPFONT ( 137 , 88 ) ;
Size = MAP_APPFONT ( 12, 12 ) ;
QuickHelpText = "Farbe �ber Farbdialog w�hlen" ;
QuickHelpText [ ENGLISH ] = "Chose color with color dialog" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "colordlg.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE ;
QuickHelpText [ portuguese ] = "Caixa de di�logo das cores" ;
QuickHelpText [ english_us ] = "Colors Dialog" ;
QuickHelpText [ portuguese_brazilian ] = "Farbe ?er Farbdialog w?hlen" ;
QuickHelpText [ swedish ] = "V�lj f�rg via f�rgdialog" ;
QuickHelpText [ danish ] = "V�lg farve via farvedialog" ;
QuickHelpText [ italian ] = "Scelta colore tramite apposito dialogo" ;
QuickHelpText [ spanish ] = "Seleccionar colores en di�logo de colores" ;
QuickHelpText [ french ] = "S�lectionner la couleur � partir de la bo�te de dialogue de couleurs" ;
QuickHelpText [ dutch ] = "Kleur via kleurendialoog kiezen" ;
QuickHelpText[ russian ] = "������� ���� � �������";
QuickHelpText[ polish ] = "Wybierz kolor przez dialog kolor�w";
QuickHelpText[ japanese ] = "色のダイアログの色を選択する";
QuickHelpText[ chinese_simplified ] = "借助颜色对话栏选择颜色";
QuickHelpText[ chinese_traditional ] = "透過顏色方塊選擇顏色";
QuickHelpText[ arabic ] = "������ ����� ��� ���� �������";
QuickHelpText[ dutch ] = "Kleur via kleurendialoog kiezen";
QuickHelpText[ chinese_simplified ] = "借助颜色对话栏选择颜色";
QuickHelpText[ greek ] = "������� �������� ���� ��� �������� ��������";
QuickHelpText[ korean ] = "색상 대화상자를 통해 색상 선택";
QuickHelpText[ turkish ] = "Rengi, renk penceresinde se�";
QuickHelpText[ catalan ] = "Seleccionar colores en di�logo de colores";
QuickHelpText[ finnish ] = "V�rien valintaikkuna";
};
FixedText FT_MAT_SPECULAR_INTENSITY
{
Pos = MAP_APPFONT ( 9 , 106 ) ;
Size = MAP_APPFONT ( 44 , 8 ) ;
Text = "~Intensit�t" ;
Text [ ENGLISH ] = "~Intensity" ;
Text [ english_us ] = "Intensity" ;
Text [ portuguese_brazilian ] = "Intensit?t" ;
Text [ swedish ] = "Intensitet" ;
Text [ danish ] = "Intensitet" ;
Text [ italian ] = "Intensit�" ;
Text [ spanish ] = "Intensidad" ;
Text [ french ] = "Intensit�" ;
Text [ dutch ] = "Intensiteit" ;
Text [ portuguese ] = "Intensidade" ;
Text[ chinese_simplified ] = "强度";
Text[ russian ] = "��������������";
Text[ polish ] = "Intensywno��";
Text[ japanese ] = "輝度";
Text[ chinese_traditional ] = "強度";
Text[ arabic ] = "�����";
Text[ dutch ] = "Intensiteit";
Text[ chinese_simplified ] = "强度";
Text[ greek ] = "������";
Text[ korean ] = "농도";
Text[ turkish ] = "Yo�unluk";
Text[ catalan ] = "Intensidad";
Text[ finnish ] = "Intensiteetti";
};
MetricField MTR_MAT_SPECULAR_INTENSITY
{
Border = TRUE ;
Pos = MAP_APPFONT ( 66 , 104 ) ;
Size = MAP_APPFONT ( 68 , 12 ) ;
TabStop = TRUE ;
Repeat = TRUE ;
Spin = TRUE ;
Unit = FUNIT_CUSTOM ;
CustomUnitText = " %" ;
Minimum = 1 ;
First = 1 ;
Maximum = 100 ;
Last = 100 ;
SpinSize = 1 ;
};
FixedLine FL_MAT_SPECULAR
{
Pos = MAP_APPFONT ( 3 , 77 ) ;
Size = MAP_APPFONT ( 152 , 8 ) ;
Text = "Glanzpunkt" ;
Text [ ENGLISH ] = "Specular" ;
Text [ english_us ] = "Specular" ;
Text [ portuguese_brazilian ] = "Glanzpunkt" ;
Text [ swedish ] = "Spegelglans" ;
Text [ danish ] = "Spejlglans" ;
Text [ italian ] = "Riflesso" ;
Text [ spanish ] = "Punto de brillo" ;
Text [ french ] = "Point brillant" ;
Text [ dutch ] = "Glanspunt" ;
Text [ portuguese ] = "Ponto brilhante" ;
Text[ chinese_simplified ] = "发光点";
Text[ russian ] = "����� ������";
Text[ polish ] = "B�yszcz�cy punkt";
Text[ japanese ] = "反射";
Text[ chinese_traditional ] = "發光點";
Text[ arabic ] = "���� �������";
Text[ dutch ] = "Glanspunt";
Text[ chinese_simplified ] = "发光点";
Text[ greek ] = "������ ���������";
Text[ korean ] = "하일라이트";
Text[ turkish ] = "Parlama noktas�";
Text[ catalan ] = "Punto de brillo";
Text[ finnish ] = "Heijastus";
};
/*
ImageButton BTN_MAT_FAVORITES {
Pos = MAP_APPFONT( BORDER, GROUP_PREV_Y+1 );
Size = MAP_APPFONT( BUTTON_WIDTH, BUTTON_HEIGHT );
QuickHelpText = "Material Favoriten" ;
QuickHelpText[ ENGLISH ] = "Material favorites" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "matfavor.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE;
};
ImageButton BTN_MAT_EDITOR {
Pos = MAP_APPFONT( BORDER + BUTTON_WIDTH, GROUP_PREV_Y+1 );
Size = MAP_APPFONT( BUTTON_WIDTH, BUTTON_HEIGHT );
QuickHelpText = "Material Editor" ;
QuickHelpText[ ENGLISH ] = "Material editor" ;
ButtonImage = Image
{
ImageBitmap = Bitmap { File = "matedit.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
TabStop = TRUE;
};
*/
FixedLine FL_MATERIAL
{
Pos = MAP_APPFONT ( BORDER , 19 ) ;
Size = MAP_APPFONT ( 152 , 8 ) ;
Text = "Material" ;
Text [ ENGLISH ] = "Material" ;
Text [ portuguese ] = "Material" ;
Text [ english_us ] = "Material" ;
Text [ portuguese_brazilian ] = "Material" ;
Text [ swedish ] = "Material" ;
Text [ danish ] = "Materiale" ;
Text [ italian ] = "Materiale" ;
Text [ spanish ] = "Material" ;
Text [ french ] = "Mat�riau" ;
Text [ dutch ] = "Materiaal" ;
Text[ chinese_simplified ] = "材料";
Text[ russian ] = "��������";
Text[ polish ] = "Materia�";
Text[ japanese ] = "素材";
Text[ chinese_traditional ] = "材料";
Text[ arabic ] = "������";
Text[ dutch ] = "Materiaal";
Text[ chinese_simplified ] = "材料";
Text[ greek ] = "�����";
Text[ korean ] = "재질";
Text[ turkish ] = "Malzeme";
Text[ catalan ] = "Material";
Text[ finnish ] = "Materiaali";
};
Text [ portuguese_brazilian ] = "3D-Effekte" ;
Text [ swedish ] = "3D-effekter" ;
Text [ danish ] = "3D-effekter" ;
Text [ italian ] = "Effetti 3D" ;
Text [ spanish ] = "Efectos 3D" ;
Text [ french ] = "Effets 3D" ;
Text [ dutch ] = "3D-effecten" ;
Text [ portuguese ] = "Efeitos 3D" ;
Text[ chinese_simplified ] = "3 维效果";
Text[ russian ] = "������� 3-�";
Text[ polish ] = "Efekty 3-W";
Text[ japanese ] = "3D 効果";
Text[ chinese_traditional ] = "3D 效果";
Text[ arabic ] = "������� ������ �������";
Text[ dutch ] = "3D-effecten";
Text[ chinese_simplified ] = "3 维效果";
Text[ greek ] = "��� 3�";
Text[ korean ] = "3D 효과";
Text[ turkish ] = "3B efektler";
Text[ catalan ] = "Efectos 3D";
Text[ finnish ] = "Kolmiulotteiset tehosteet";
};
Image RID_SVXIMAGE_LIGHT_ON
{
ImageBitmap = Bitmap { File = "lighton.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
Image RID_SVXIMAGE_LIGHT_OFF
{
ImageBitmap = Bitmap { File = "light.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
/*Image RID_SVXIMAGE_LIGHT_ON_SELECTED {
ImageBitmap = Bitmap { File = "lightons.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};
Image RID_SVXIMAGE_LIGHT_OFF_SELECTED {
ImageBitmap = Bitmap { File = "lightsel.bmp" ; };
MaskColor = STD_MASKCOLOR ;
};*/
String RID_SVXFLOAT3D_FAVORITE
{
Text = "Favorit" ;
Text [ ENGLISH ] = "Favorite" ;
Text[ english_us ] = "Favorite";
Text[ portuguese ] = "Favorito";
Text[ russian ] = "���������";
Text[ greek ] = "���������";
Text[ dutch ] = "Favoriet";
Text[ french ] = "Favori";
Text[ spanish ] = "Favorito";
Text[ italian ] = "Preferito";
Text[ danish ] = "Favorit";
Text[ swedish ] = "Favorit";
Text[ polish ] = "Faworyt";
Text[ portuguese_brazilian ] = "Favorite";
Text[ japanese ] = "お気に入り";
Text[ korean ] = "즐겨찾기";
Text[ chinese_simplified ] = "收藏";
Text[ chinese_traditional ] = "我的最愛";
Text[ turkish ] = "Favorite";
Text[ arabic ] = "������";
Text[ catalan ] = "Favorito";
Text[ finnish ] = "Suosikki";
};
String RID_SVXFLOAT3D_FIX_X
{
Text = "X" ;
Text [ ENGLISH ] = "X" ;
Text[ english_us ] = "X";
Text[ portuguese ] = "X";
Text[ russian ] = "X";
Text[ greek ] = "X";
Text[ dutch ] = "X";
Text[ french ] = "X";
Text[ spanish ] = "X";
Text[ italian ] = "X";
Text[ danish ] = "X";
Text[ swedish ] = "X";
Text[ polish ] = "X";
Text[ portuguese_brazilian ] = "X";
Text[ japanese ] = "X";
Text[ korean ] = "X";
Text[ chinese_simplified ] = "X";
Text[ chinese_traditional ] = "X";
Text[ turkish ] = "X";
Text[ arabic ] = "X";
Text[ catalan ] = "X";
Text[ finnish ] = "X";
};
String RID_SVXFLOAT3D_FIX_Y
{
Text = "Y" ;
Text [ ENGLISH ] = "Y" ;
Text[ english_us ] = "Y";
Text[ portuguese ] = "Y";
Text[ russian ] = "Y";
Text[ greek ] = "Y";
Text[ dutch ] = "Y";
Text[ french ] = "Y";
Text[ spanish ] = "Y";
Text[ italian ] = "Y";
Text[ danish ] = "Y";
Text[ swedish ] = "Y";
Text[ polish ] = "Y";
Text[ portuguese_brazilian ] = "Y";
Text[ japanese ] = "Y";
Text[ korean ] = "Y";
Text[ chinese_simplified ] = "Y";
Text[ chinese_traditional ] = "Y";
Text[ turkish ] = "Y";
Text[ arabic ] = "Y";
Text[ catalan ] = "Y";
Text[ finnish ] = "Y";
};
String RID_SVXFLOAT3D_FIX_Z
{
Text = "Z" ;
Text [ ENGLISH ] = "Z" ;
Text[ english_us ] = "Z";
Text[ portuguese ] = "Z";
Text[ russian ] = "Z";
Text[ greek ] = "Z";
Text[ dutch ] = "Z";
Text[ french ] = "Z";
Text[ spanish ] = "Z";
Text[ italian ] = "Z";
Text[ danish ] = "Z";
Text[ swedish ] = "Z";
Text[ polish ] = "Z";
Text[ portuguese_brazilian ] = "Z";
Text[ japanese ] = "Z";
Text[ korean ] = "Z";
Text[ chinese_simplified ] = "Z";
Text[ chinese_traditional ] = "Z";
Text[ turkish ] = "Z";
Text[ arabic ] = "Z";
Text[ catalan ] = "Z";
Text[ finnish ] = "Z";
};
String RID_SVXFLOAT3D_FIX_R
{
Text = "R:" ;
Text [ ENGLISH ] = "R:" ;
Text[ english_us ] = "R:";
Text[ portuguese ] = "R:";
Text[ russian ] = "R:";
Text[ greek ] = "R:";
Text[ dutch ] = "R:";
Text[ french ] = "R :";
Text[ spanish ] = "R:";
Text[ italian ] = "R:";
Text[ danish ] = "R:";
Text[ swedish ] = "R:";
Text[ polish ] = "R:";
Text[ portuguese_brazilian ] = "R:";
Text[ japanese ] = "R:";
Text[ korean ] = "R:";
Text[ chinese_simplified ] = "R:";
Text[ chinese_traditional ] = "R:";
Text[ turkish ] = "R:";
Text[ arabic ] = "R:";
Text[ catalan ] = "R:";
Text[ finnish ] = "R:";
};
String RID_SVXFLOAT3D_FIX_G
{
Text = "G:" ;
Text [ ENGLISH ] = "G:" ;
Text[ english_us ] = "G:";
Text[ portuguese ] = "G:";
Text[ russian ] = "G:";
Text[ greek ] = "G:";
Text[ dutch ] = "G:";
Text[ french ] = "V :";
Text[ spanish ] = "V:";
Text[ italian ] = "G:";
Text[ danish ] = "G:";
Text[ swedish ] = "G:";
Text[ polish ] = "G:";
Text[ portuguese_brazilian ] = "G:";
Text[ japanese ] = "G:";
Text[ korean ] = "G:";
Text[ chinese_simplified ] = "G:";
Text[ chinese_traditional ] = "G:";
Text[ turkish ] = "G:";
Text[ arabic ] = "G:";
Text[ catalan ] = "V:";
Text[ finnish ] = "G:";
Text[ language_user1 ] = "BLG 27.07.00 : \"G\" vom RGB-Farbmodel";
};
String RID_SVXFLOAT3D_FIX_B
{
Text = "B:" ;
Text [ ENGLISH ] = "B:" ;
Text[ english_us ] = "B:";
Text[ portuguese ] = "B:";
Text[ russian ] = "B:";
Text[ greek ] = "B:";
Text[ dutch ] = "B:";
Text[ french ] = "B :";
Text[ spanish ] = "A:";
Text[ italian ] = "B:";
Text[ danish ] = "B:";
Text[ swedish ] = "B:";
Text[ polish ] = "B:";
Text[ portuguese_brazilian ] = "B:";
Text[ japanese ] = "B:";
Text[ korean ] = "B:";
Text[ chinese_simplified ] = "B:";
Text[ chinese_traditional ] = "B:";
Text[ turkish ] = "B:";
Text[ arabic ] = "B:";
Text[ catalan ] = "A:";
Text[ finnish ] = "B:";
};