forked from amazingfate/loongoffice
It just includes a bunch of other boost headers; mostly we need boost/noncopyable.hpp so include that directly. This eliminates 831 MB(!) of boost/preprocessor/seq/fold_left.hpp completely, which is the 2nd biggest header after ustring.hxx. Change-Id: I3df55770adcb46e56f389af828e8ba80da2dc1f2
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.