forked from amazingfate/loongoffice
211 lines
7.3 KiB
C++
211 lines
7.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_drawinglayer.hxx"
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#include <drawinglayer/attribute/materialattribute3d.hxx>
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#include <basegfx/color/bcolor.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace attribute
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{
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class ImpMaterialAttribute3D
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{
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public:
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// refcounter
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sal_uInt32 mnRefCount;
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// materialAttribute3D definitions
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basegfx::BColor maColor; // object color
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basegfx::BColor maSpecular; // material specular color
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basegfx::BColor maEmission; // material emissive color
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sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128]
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ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
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: mnRefCount(0),
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maColor(rColor),
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maSpecular(rSpecular),
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maEmission(rEmission),
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mnSpecularIntensity(nSpecularIntensity)
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{
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}
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ImpMaterialAttribute3D(const basegfx::BColor& rColor)
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: mnRefCount(0),
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maColor(rColor),
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maSpecular(1.0, 1.0, 1.0),
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maEmission(),
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mnSpecularIntensity(15)
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{
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}
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// data read access
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const basegfx::BColor& getColor() const { return maColor; }
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const basegfx::BColor& getSpecular() const { return maSpecular; }
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const basegfx::BColor& getEmission() const { return maEmission; }
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sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
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bool operator==(const ImpMaterialAttribute3D& rCandidate) const
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{
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return (getColor() == rCandidate.getColor()
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&& getSpecular() == rCandidate.getSpecular()
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&& getEmission() == rCandidate.getEmission()
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&& getSpecularIntensity() == rCandidate.getSpecularIntensity());
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}
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static ImpMaterialAttribute3D* get_global_default()
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{
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static ImpMaterialAttribute3D* pDefault = 0;
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if(!pDefault)
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{
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pDefault = new ImpMaterialAttribute3D(
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basegfx::BColor(),
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basegfx::BColor(),
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basegfx::BColor(),
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0);
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// never delete; start with RefCount 1, not 0
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pDefault->mnRefCount++;
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}
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return pDefault;
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}
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};
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MaterialAttribute3D::MaterialAttribute3D(
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const basegfx::BColor& rColor,
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const basegfx::BColor& rSpecular,
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const basegfx::BColor& rEmission,
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sal_uInt16 nSpecularIntensity)
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: mpMaterialAttribute3D(new ImpMaterialAttribute3D(
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rColor, rSpecular, rEmission, nSpecularIntensity))
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{
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}
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MaterialAttribute3D::MaterialAttribute3D(
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const basegfx::BColor& rColor)
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: mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor))
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{
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}
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MaterialAttribute3D::MaterialAttribute3D()
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: mpMaterialAttribute3D(ImpMaterialAttribute3D::get_global_default())
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{
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mpMaterialAttribute3D->mnRefCount++;
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}
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MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate)
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: mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D)
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{
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mpMaterialAttribute3D->mnRefCount++;
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}
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MaterialAttribute3D::~MaterialAttribute3D()
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{
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if(mpMaterialAttribute3D->mnRefCount)
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{
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mpMaterialAttribute3D->mnRefCount--;
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}
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else
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{
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delete mpMaterialAttribute3D;
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}
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}
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bool MaterialAttribute3D::isDefault() const
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{
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return mpMaterialAttribute3D == ImpMaterialAttribute3D::get_global_default();
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}
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MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate)
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{
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if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D)
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{
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if(mpMaterialAttribute3D->mnRefCount)
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{
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mpMaterialAttribute3D->mnRefCount--;
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}
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else
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{
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delete mpMaterialAttribute3D;
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}
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mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D;
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mpMaterialAttribute3D->mnRefCount++;
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}
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return *this;
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}
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bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
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{
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if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D)
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{
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return true;
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}
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if(rCandidate.isDefault() != isDefault())
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{
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return false;
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}
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return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D);
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}
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const basegfx::BColor& MaterialAttribute3D::getColor() const
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{
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return mpMaterialAttribute3D->getColor();
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}
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const basegfx::BColor& MaterialAttribute3D::getSpecular() const
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{
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return mpMaterialAttribute3D->getSpecular();
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}
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const basegfx::BColor& MaterialAttribute3D::getEmission() const
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{
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return mpMaterialAttribute3D->getEmission();
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}
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sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
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{
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return mpMaterialAttribute3D->getSpecularIntensity();
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}
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} // end of namespace attribute
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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