Files
loongoffice/drawinglayer/source/attribute/materialattribute3d.cxx
2011-03-29 21:40:28 +01:00

211 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_drawinglayer.hxx"
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <basegfx/color/bcolor.hxx>
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace attribute
{
class ImpMaterialAttribute3D
{
public:
// refcounter
sal_uInt32 mnRefCount;
// materialAttribute3D definitions
basegfx::BColor maColor; // object color
basegfx::BColor maSpecular; // material specular color
basegfx::BColor maEmission; // material emissive color
sal_uInt16 mnSpecularIntensity; // material specular intensity [0..128]
ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
: mnRefCount(0),
maColor(rColor),
maSpecular(rSpecular),
maEmission(rEmission),
mnSpecularIntensity(nSpecularIntensity)
{
}
ImpMaterialAttribute3D(const basegfx::BColor& rColor)
: mnRefCount(0),
maColor(rColor),
maSpecular(1.0, 1.0, 1.0),
maEmission(),
mnSpecularIntensity(15)
{
}
// data read access
const basegfx::BColor& getColor() const { return maColor; }
const basegfx::BColor& getSpecular() const { return maSpecular; }
const basegfx::BColor& getEmission() const { return maEmission; }
sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
bool operator==(const ImpMaterialAttribute3D& rCandidate) const
{
return (getColor() == rCandidate.getColor()
&& getSpecular() == rCandidate.getSpecular()
&& getEmission() == rCandidate.getEmission()
&& getSpecularIntensity() == rCandidate.getSpecularIntensity());
}
static ImpMaterialAttribute3D* get_global_default()
{
static ImpMaterialAttribute3D* pDefault = 0;
if(!pDefault)
{
pDefault = new ImpMaterialAttribute3D(
basegfx::BColor(),
basegfx::BColor(),
basegfx::BColor(),
0);
// never delete; start with RefCount 1, not 0
pDefault->mnRefCount++;
}
return pDefault;
}
};
MaterialAttribute3D::MaterialAttribute3D(
const basegfx::BColor& rColor,
const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission,
sal_uInt16 nSpecularIntensity)
: mpMaterialAttribute3D(new ImpMaterialAttribute3D(
rColor, rSpecular, rEmission, nSpecularIntensity))
{
}
MaterialAttribute3D::MaterialAttribute3D(
const basegfx::BColor& rColor)
: mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor))
{
}
MaterialAttribute3D::MaterialAttribute3D()
: mpMaterialAttribute3D(ImpMaterialAttribute3D::get_global_default())
{
mpMaterialAttribute3D->mnRefCount++;
}
MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate)
: mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D)
{
mpMaterialAttribute3D->mnRefCount++;
}
MaterialAttribute3D::~MaterialAttribute3D()
{
if(mpMaterialAttribute3D->mnRefCount)
{
mpMaterialAttribute3D->mnRefCount--;
}
else
{
delete mpMaterialAttribute3D;
}
}
bool MaterialAttribute3D::isDefault() const
{
return mpMaterialAttribute3D == ImpMaterialAttribute3D::get_global_default();
}
MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate)
{
if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D)
{
if(mpMaterialAttribute3D->mnRefCount)
{
mpMaterialAttribute3D->mnRefCount--;
}
else
{
delete mpMaterialAttribute3D;
}
mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D;
mpMaterialAttribute3D->mnRefCount++;
}
return *this;
}
bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
{
if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D)
{
return true;
}
if(rCandidate.isDefault() != isDefault())
{
return false;
}
return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D);
}
const basegfx::BColor& MaterialAttribute3D::getColor() const
{
return mpMaterialAttribute3D->getColor();
}
const basegfx::BColor& MaterialAttribute3D::getSpecular() const
{
return mpMaterialAttribute3D->getSpecular();
}
const basegfx::BColor& MaterialAttribute3D::getEmission() const
{
return mpMaterialAttribute3D->getEmission();
}
sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
{
return mpMaterialAttribute3D->getSpecularIntensity();
}
} // end of namespace attribute
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */