forked from amazingfate/loongoffice
2008/04/01 10:48:39 thb 1.4.88.2: #i85898# Stripping all external header guards 2008/03/28 16:06:59 rt 1.4.88.1: #i87441# Change license header to LPGL v3.
78 lines
2.8 KiB
C++
78 lines
2.8 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: appbased.hxx,v $
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* $Revision: 1.5 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _APPBASED_HXX
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#define _APPBASED_HXX
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#include <basic/sbmod.hxx>
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#ifndef _SB_APPEDIT_HXX
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#include "appedit.hxx"
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#endif
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#ifndef _SB_TEXTEDIT_HXX
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#include "textedit.hxx"
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#endif
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class BasicFrame;
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class BreakpointWindow;
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class AppBasEd : public AppEdit { // Editor-Window:
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using DockingWindow::Notify;
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SbModuleRef pMod; // compiliertes Modul
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BOOL bCompiled; // TRUE, wenn compiliert
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protected:
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DECL_LINK( EditChange, void * );
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#define BREAKPOINTSWIDTH 15
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BreakpointWindow *pBreakpoints;
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virtual USHORT ImplSave(); // Datei speichern
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public:
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TYPEINFO();
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AppBasEd( BasicFrame*, SbModule* );
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~AppBasEd();
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FileType GetFileType(); // Liefert den Filetype
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SbModule* GetModule() { return pMod; }
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long InitMenu( Menu* ); // Initialisierung des Menues
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virtual long DeInitMenu( Menu* ); // r�cksetzen, so da� wieder alle Shortcuts enabled sind
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virtual void Command( const CommandEvent& rCEvt ); // Kommando-Handler
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virtual void Resize(); // Ber�cksichtigt die Breakpointleiste
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virtual void PostLoad(); // Nachbearbeiten des geladenen (Source am Modul setzen)
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virtual void PostSaveAs(); // Nachbearbeiten des Modils ...
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void Reload();
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void LoadSource(); // Quelltext zu Objekt laden
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BOOL Compile(); // Text compilieren
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void Run(); // Image laufenlassen
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void Disassemble(); // Image disassemblieren
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const String& GetModName() const { return pMod->GetName(); }
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virtual void Notify( SfxBroadcaster& rBC, const SfxHint& rHint );
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};
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#endif
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