forked from amazingfate/loongoffice
A ridiculously fast way of doing this is:
for i in $(pcregrep -l -M -r --include='.*[hc]xx$' \
--exclude-dir=workdir --exclude-dir=instdir '^
{3,}' .)
do
perl -0777 -i -pe 's/^
{3,}/
/gm' $i
done
Change-Id: Iebb93eccbee9e4fc5c4380474ba595858a27ac2c
Reviewed-on: https://gerrit.libreoffice.org/22224
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Chris Sherlock <chris.sherlock79@gmail.com>
88 lines
3.4 KiB
C++
88 lines
3.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <vcl/bitmapex.hxx>
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// MarkerArrayPrimitive2D class
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** MarkerArrayPrimitive2D class
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This primtive defines an array of markers. Their size is defined
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in pixels and independent from the view transformation which makes
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this primitive highly view-dependent. It is also transformation
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invariant, so that the bitmap is always visualized unscaled and
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unrotated.
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It is used e.g. for grid position visualisation. The given Bitmap
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(with transparence) is defined to be visible centered at each of the given
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positions.
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It decomposes to the needed number of BitmapPrimitive2D's, so it would
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be efficient to handle it directly in a renderer.
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*/
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class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/// the positions for the marker
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std::vector< basegfx::B2DPoint > maPositions;
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/// the marker definition to visualize
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BitmapEx maMarker;
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protected:
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/// create local decomposition
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virtual Primitive2DContainer create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const override;
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public:
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/// constructor
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MarkerArrayPrimitive2D(
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const std::vector< basegfx::B2DPoint >& rPositions,
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const BitmapEx& rMarker);
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/// data read access
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const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
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const BitmapEx& getMarker() const { return maMarker; }
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/// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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/// get range
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virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
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/// provide unique ID
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DeclPrimitive2DIDBlock()
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MARKERARRAYPRIMITIVE2D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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